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Ejlertson

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Everything posted by Ejlertson

  1. Isnt you far better of putting it in Build Up?
  2. Works now it seems. I found the error. V8 is pretty good and no "twirp" but as you say timing may be just a tad off. If you feel v9 has merit, by all menas push it through and Ill listen to it ๐Ÿ™‚ I appreciate all the work you put in to it
  3. I just found somethign that helped. I deleted a file in the CoH Mods directory, which caused the looping errors. Its fixed now
  4. Same things happens in v 1.68 Lots or error4s as I open it. And after its open, once I click a mod to delete (One of the ones with new versions.) The same error loops
  5. If I click the: COH Modder Program link, I download a file called: CoH_Modder_168.7z This file i cant do anything with. If I try to open it, Windows ask me what i want to open it with. And I cant find anythign that will let me unpack it, interact with it or open it. If I instead click the: COH Modder Source Code link. I get to down load a zipfile, I can unpack. But it contains v. 1.67 which loops the errors. So I am stuck for now
  6. If I click the: COH Modder Program link, I download a file called: CoH_Modder_168.7z This file i cant do anything with. If I try to open it, Windows ask me what i want to open it with. And I cant find anythign that will let me unpack it, interact with it or open it. If I instead click the: COH Modder Source Code link. I get to down load a zipfile, I can unpack. But it contains v. 1.67 which loops the errors. So I am stuck for now
  7. I cant get 1.68 on my computer. It keeps saying its v. 1.67 and throw a tons of errors
  8. @The Philotic Knight It still says v. 1.67 and gives same errors. Im installing from sourcefiles. For some reason I cant download an opneable file from the other download link
  9. Ill try to use v8 once I am able to get the modder to work. I tried removing the old version of the modder and instal th enew, which is resulting in a lot of issues
  10. I tried remvoing the old version and put in the new. Im notw getting a ton of error mistakes. If I click on a installed mod, with a newer version available, it goes into a error window loop. Where one error window is repeated ad nausium after i click ok
  11. Hi After seeing that Propel during the Winter event throws nicely wrapped Gifts at the enemies i wanted to hear if its possible/suggest to add a feature in power costumisation to allow players to make a choice of 1 object that is allways thrown. It would make a lot of sense in some thematic builds that the object thrown is always the same. (One example could be a Santaยดish toon, which Propels gifts at terminal velocity towards the "naughty children". Such a toon would only make sense around the wintertime though, but if it was selectable to always be gifts for that toon it would be something you could use year round)
  12. Iยดd agree taht General is more or less usueless for anything than banter, but Help has been and is invaluable imo. As a newly returned player the Help channels has beena treasurethrove of assistance and help and still is. I do not know if its server specifiq (Im on Reunion) but I cant imagine removing Help from my tabs. I also feel obliged to assist if Im able in it, paying the help I got forward.
  13. I remeber either that or something very similair back from Life. Hilarious
  14. [NPC] Lasandra: My imaginary friend dispersed a Praetorian base on Peregrine Island! [NPC] Santiago: My imaginary friend knows the importance of protecting Peregrine Island. [NPC] Basil: I heard My imaginary friend took on a whole camp of ninjas! [NPC] Mark: My imaginary friend took on that evil Praetorian, Diabolique!
  15. Before i do something stupid. I have ver 1.63. How do i upgrade it to the most recent version? Do I just delete the old and download the new or is there some other trick? And if I delete the old and install a new version, what happens to the mods I already installed into the game via the old one?
  16. It takes how ever long it takes. Im just gratefull you made the version im using now. If it gets better its just icing on the cake ๐Ÿ˜„ I discovered something that might be a bug in v5. If i open Long Range teleport the "chirp" sound gets played twice. Dont know if you caught that one in your later versions
  17. Its still saying V5 in my modder tool, so Ill wait till its corrected ๐Ÿ™‚
  18. @Solarverse I just came home. I cant see a new version in the CoHModder. I tried deleting the one I had installed and reinstalling the one you call: Teleport SFX Mod (v5) but the sound is the same.
  19. To make it even better Solarverse made a sound mod for the teleport power which is far better than the original sound.
  20. @Solarverse I just had time to log on and try it out. It is such a HUGE improvement over the original sound. My only nitpick is the smal "datchirp/kaching" sound at the very end. With out that it would be 100% A+. But as it is, it is so much better than the opriginal. Thank you again for taking the time to do it ๐Ÿ˜„
  21. Im looking forward to hear it once I'm able to log on. Thanks for the quick work ๐Ÿ˜Š
  22. I do not have Speed of Sound, but my guess would be that Enddurance drain would be one major difference. If you have to have Speed of Sound running to have acces to Jaunt, I beleive the enddrain would be to massive to make it viable. Iยดd love for someone with actual SoS/Jaunt knowledge/experience to chime in.
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