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Toxis

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Everything posted by Toxis

  1. Hey gang, LOVE this mechanic. I had played an energy toon until Homecoming changed Energy Assault. Thank you. This is my first bug post, I did a search but have not found any more information on this mechanic regarding my current problem. I apologize if I missed something. Powers/Mechanics Energy Stored (proc) Energy Stored Icons (Per power) Total Focus Bone Smasher Sniper Blast For those unfamiliar with the set, when you activate Total Focus (100% chance) or hit a stunned enemy (20% chance afaik) with certain powers in Energy Assault, you will gain Energy Stored. This will put an orange ring around certain powers (Like Dual Blade) that will allow for an Energy Release effect (removes orange ring). To keep players from spamming these extra proc bonuses, whenever you use a power to proc Energy Stored, that power adds an icon to your Buff/Debuff display. For as long as that power's icon is there, that specific power cannot proc Stored. For clarity, please note that you can have, for ex., Total Focus locked out, but still proc off of another power. This will add a second powers icon to your buff/debuff display. This is where we start having an issue. Bug/Issue/Works as Intended?: Whenever the Icon(s) disappear, they remove your Energy Stored state (orange ring is gone). This is regardless of which power proc'd Energy Stored. In addition to this, Total Focus' icon works differently than Snipe or Smasher's. When Snipe or Smasher's icon disappears any Stored state will immediately end. When Total Focus' icon disappears, Stored ends shortly after. this results in players proc'ing Energy Stored and losing it immediately after. Question 1: Is each power supposed to remove the Stored state when their icon's duration is finished? I can understand that this was possibly designed to clear the Stored Energy gained from that power, but it is also removing the Stored state gained from any power used afterwards within the first powers' icon duration. Question 2: If this is working as intended can we please fix Total Focus to remove Stored immediately when the icon disappears? This will stop us from losing our Stored Energy immediately after proc'ing it. Recreating the Situation: Activate Total Focus, use a release power. Watch for the Total Focus icon to disappear from buff/debuff display. Activate Total Focus immediately after, proc'ing Energy Stored and you should see that the orange ring disappears right away. To compare Snipe and Smasher's clearing of Energy Stored takes a bit more finesse. 1. Stun an enemy 2. Attack with Snipe/Smasher until you proc 3. Use a release power 4. Proc Energy Stored again (before Snipe/Smasher icon disappears, Total Focus is a guarantee proc) 5. Wait until the Snipe/Smasher Icon clears and notice that Stored state clears immediately with it. What I haven't tested: Proc'ing and Stored states with Power Bolt, Power Push and Power Blast. TL;DR: Make Total Focus' proc cooldown AND Stored Energy state end at the same time instead of one before the other. This will work the same as Snipe and Smashers proc cooldown. If the proc cooldown is not supposed to remove Stored Energy state that was proc'd from a separate power, change that too. However I feel the first sentence has the most often feels bad moments. Thank you for reading my Ted Talk. If you have any questions, or would like me to test some more please let me know. Again if this has been brought up I am sorry.
  2. My only Energy attacks are Bone Smasher, Snipe, Burst, TF and Whirl.. So I kind of get what you mean. I don't proc Stored off Smasher or Snipe often unless I am using wormhole. The enemy I stun with TF usually dies pretty quick to proc off of Snipe or Smash. Bone Smasher can proc Stored. I just did it in game. Take a look at the power descriptions In Game next time you log in. They say you are required to hit a stunned target to apply Stored. Also note per your earlier comment about it complicating code, though we have powers such as Control Hybrid, or Controllers inherent that check states already. Sweet, yeah this is the kind of information I was coming to the forums to seek out. Thank you.
  3. We have contradicting information, one from year old patch notes and the other is in game currently. Very minor testing on unsuspecting victims in PI didn't let me proc Stored with Snipe and Bone Smasher on Oriented targets (Roughly 50 attempts, perhaps unlucky?). On a Disoriented target (used wormhole, not TF) it would proc with Snipe and Bone Smasher somewhat frequently. Might be interesting to do a bit of testing yourself and report back. Note: After you mentioned the icon locking you from TF proc for 10 seconds I also saw that you get the same for when your other skills proc with their own respective lock icon. If I TF proc, Release, Bone Smasher proc and my TF lock runs out before I release a second time, the release will get wasted and removed but the Smasher Lock will still be active. Edit: Taking another stab at testing this, doesn't seem to always be the case. Not sure what causes the early loss of Energy Focus I just gave this a try! Maybe 3 out of 20 Sleets persisted beyond the animation. When the animation was over, Sleet was removed from the window where it shows what power caused the debuff but the numbers remained for 30s beyond the animation. After seeing that Sleet doesn't last as long as I thought, thats another biiig point towards Soul Drain. Though they both have the same ratio of up:down time, I do like to use less activations if possible, we Doms have enough powers to click already. To preface this next chunk of text: I am still learning this nonsense and researching where +dmg or -res is more appropriate. It is my current understanding that the difference between 100% damage bonus 35% Tohit vs -19.5 Res/Def (-Rech & Dmg mitigation too!) gets smaller the more bonus damage you have from other sources. Most attacks I have 90% damage enhancement with ~30% bonus damage from set bonus/assault passive. Going from Base 100% + Enh/Set 120% = 220%, adding 100% from SD in best case scenario is increasing damage output by 45% vs teams by 19.5% with the res (also in best case scenario, which is 0% base res afaik). As for single target scenarios, both powers come out fairly similar when solo, but Sleet is much better with a team against a ST. You can argue why not WR, but you could just run both somewhat successfully though there are DR. The other reason for me personally is I am running Agility or Spiritual alpha and it is my understanding this would mess with the proc rate? Hey Mez, I may be totally ignorant of how the equation work here and even so its been simplified xD
  4. "If used against a Disorient foe, there is a small chance to enter Energy Focus mode." - Bone Smasher & Snipe descriptions That's where I got it. I find your comparison a bit neglecting of //ice's pros, however as I am also using Soul with /Energy I completely understand your preference.
  5. Ohhh, okay cool. 10s cooldown. You can proc it with hitting a stunned target during that time too though right? Against 54s. Sleet: -19.5% 30s Weakened Resolve: -17.88% total with proc (-4.88% 15s & -13% 10s) The duration of the debuff, -def, -rech, slow and AoE for herding mobs into puts it miles ahead. I can see the merit of WR if your build is without //Ice though, however it's not much better for you than activating Power Boost if you are solo (At about 100% damage bonus). May have got ahead of myself there forgetting enhancement damage %, so I can't say that was correct.
  6. Don't forget Burst. Blaze (1s) > Power Burst (1.67). For the same damage this is a big difference in cast time. Adding 66% damage for +67% cast time seems great, however I find that Total Focus only proc's Energy Stored every other time it hits (in the same combat) and usually is best put to use in Whirling Hands. Soul Drain gives me a 102% damage bonus with I believe max targets. I like using the chance to KD proc in it, gives me time to wind up my attacks after with them still grouped up! Sleet is still awesome! Even at 54, you still get -19.5% res which your whole team gets to take advantage of. I personally love it on my Ice dom.
  7. Damage #'s aside, this is hyperbole. (Unless you don't plan on running 54 content/TFs) I have no issue with finding a boss mob to pummel to the ground and the energy stored from that lets me destroy the minions and lt's with whirling hands if needed. However I may be built differently where I can handle an alpha strike in melee range and don't have to wait for the team to move in first. It is not going to be as safe, especially with certain damage types, however it is fun and effective. Despite Power Burst and Snipe being strong, I wouldn't recommend Energy to be played at range. EDIT: That does not mean it is bad at killing enemies at range, you just want to be proc'ing Energy Stored which requires a melee target for the most part. Perma stunning a melee boss and shooting down a perma held boss at range is something I have a lot of fun doing.
  8. Yeah, I am running Dark Consumption already which helps a lot between Dom and Ageless. I think I may give it a try without Barrier to start, and see how well it goes. I have a bit of flexibility in my build already so it may work out. Thanks for the info!
  9. This sounds spicy. Hows your endurance holding up with this set up? As a Grav/Energy I find myself quite reliant on Ageless to keep me going, however I keep Super Speed on during combat which I would probably drop if I were to try Unleash Potential. Swapping to barrier would be useful if I could manage it.
  10. Awesome time with this combo here :) I have a lot of fun combining Energy Assault with Soul Drain (from the patron pool). Wormhole baddies into a compressed pile.. pop Soul Drain > Total Focus (Gives Stored Energy) > Whirling Hands (Uses Stored Energy) is always a blast. Total Focus has a mag 6 stun IIRC which helps you alternate trouble mobs. Stun one, hold the other. I am often switching between targets and dealing damage to the one in melee (Total Focus, Bone Smasher) and one at melee/range (ST Hold, Snipe, Power Burst). Both locked down. Now the only powers I use with KB are Snipe/Power Burst which are ST, and any mob I bounce away from the group I can easily finish off myself. Normally I avoid KB heavy sets but this one works just fine.
  11. Aha, I thought it was another PBAoE ability.. That's a fair point. I love my melee Ice dom but not everyone builds for that.
  12. Haven't tried the Electric set before, but any form of improvement would be welcome. I love what they've done to improve the Icy Assault set. However as an Ice Cubed dom, I find sleep a bit of a nonbo with all the Ice Storm and Sleet. However turning Flash Freeze into a PBAoE fear power (instead of extra damage like Aura) could be neat. I've used Darks fear cone a few times before to some success, and I would enjoy having another form of control in the set. Not sure how much they can edit the particle effect on the enemies but they do kind of shake/'shiver' when feared. However we already get the fear component in AA but it only makes them run away.
  13. Replace Flash Freeze with Frozen Aura. I currently only use 4 Powers from Ice: Block, AA, Slick, Glacier. For a while I even skipped Slick. Haven't used Jack, or any pet on my Doms after hitting 50. Not sure if that's wrong though.
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