Right now SCORE's big problem is how to handle the crush of players coming in. Later, as people leave again and you contemplate what, if anything, to do with inactive accounts, you may want to look at this.
If a player is inactive for, say, longer than 90 days, their Auction House bids should be cancelled and inf refunded. There's a subtle quality of life reason for this.
An auction house bid by an inactive player functions as a price support two different ways. 1) It keeps the price of an item from swinging downward by winning low-end bids. 2) It takes individual items out of circulation.
This isn't likely to be a problem for this iteration of CoX for at least a year and your player population is small enough it may never be. But it was on the NCSoft Version of the game. Salvage like Alchemical Silver was expensive and stayed that way. We'll see this happen again as Level 50s become more dominant in the player population. As A Silver rose in price, it left behind a string of unfilled bids at lower prices. Players still playing the game would cancel and re-bid but players who leave the game would leave their auction house bids where they were. Those bids would trigger when prices started to drop damping out drops in price without affecting rises, driving up the price active players were paying.
We'll only see this with stuff where demand permanently outstrips supply. Orange salvage, in-demand recipes and enhancements, mid-grade white salvage once the population is primarily 50s, and maybe luck charms. By contrast, high-end white salvage prices will bottom-out eventually. We're already seeing the price of yellow salvage drop at all grades.