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Vorlonagent

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Everything posted by Vorlonagent

  1. I cracked the issue. A little. At least for me. As I said above, I'm having the problem on a PC I built myself last summer. I ran into some unrelated problems that have caused me to reinstall Windows. Early into the process of reinstalling all my programs, CoH would run in 32-bit mode but complained of missing DLLs if I tried to run the 64 bit client. Gamma control worked. And it still works after whatever I was missing got installed and I have 64-bit access again. I'm still working on the other issue so I don't know if I'll have gamma functionality once my install procedure is done. I don't know what to do with this info. Can you uninstall and reinstall DirectX? Can you reset it?
  2. Terribly sorry to report no progress. Looking at Microsoft's support forums, I can tell you we aren't alone though.
  3. Gamma works on my laptop too. Just not my desktop. On my desktop, gamma works with every other game I have installed, just not CoH. My desktop is a brand-new self-build. I installed a Nvidia RTX 2070 Super. That ought to me more power than COH will ever need. Did I just get too new a video card?
  4. No matter where I set the slider for Menu -> Options -> Graphics and Audio -> Graphics -> Gamma, there is no change in screen brightness. GPU: GTX 2070, drivers are current (436.30) GeForce Experience has no settings for CoH so we it's probably not messing with anything.
  5. Ummm....can the guys (and possible gals) running the game NOT move servers in the middle of prime playing time in the US? I realize the servers are busy 24/7 and somebody will always be inconvenienced, but this is like scheduling roadwork during rush hour.
  6. I am not a dev and don't play one on TV. But I wouldn't want Homecoming to support more than one manifest or one launcher. Development starts to become a nightmare of "did I make change A to all of my manifests or launchers?" and what happens when the inevitable happens and I didn't. This is why I asked for something in Options. So the Launcher is the same for those who simply want to play the game but can be changed for those of us who want to hunt around the Options to change a setting. I'm good with that. It could only be an issue if the devs change the order of choices and that's something they want to think long and hard about regardless. Makes sense. Not want to put time in a tool that's not going to be around for the long haul. I would ask that you pass this idea along for whatever launcher that comes next. It's an itch. Annoying out of all proportion to the actual effect it has on game enjoyment. Thanks for your time, GM Sijin.
  7. I can see arguments on both sides of changing launcher order. While most people use 64 bit versions of Windows these days, the launcher has already set a precedent for 32-bit at the top of the list. Switching the two would throw some people off. Not wanting to inconvenience other people, I would support leaving the order of choices as-is. What I was hoping for was that the launcher had a config file where a default choice other that 32-bit Homecoming could be stored after being set in Options. The launcher would only behave differently if the user went into Options and modified the default choice. And then the only difference is a different choice would be highlighted on launcher bootup.
  8. I actually have it and other targeted heals on a common set of numpad keybinds. NUMPAD1 "team_select 1$$face$$forward$$powexec_name Regrowth$$powexec_name Heal Other$$powexec_name O2 Boost$$powexec_name Cauterize" Just using "face" isn't enough because Regrowth will fire while the caster is turning to face even though the power animations wait until it is done. adding "$$forward" delays the power kickoff until after the face is complete. I debated using "follow" because sometimes a healer does have to run after the toon it is trying to save. 🙂 But "follow$$face" a workaround. so I can use Regrowth like a Heal Other. I wasn't sure how it was supposed to act and if it was working as designed or not. And that's what I wanted to know. Thanks for your time, GM Sijin.
  9. I feel fine with the developer answer. I haven't seen the backend code which drives the answer that we'd need a new launcher however. It could be as simple as "the launcher has no ability to remember local settings and getting that set up is a huge pain that touches a lot of other things." I'd actually prefer an explanatory answer such as this, but I can also see where someone else would use that as a reason to start an argument with the dev (this is the internet) so I have to accept a vague answer. At the end of the day they're writing code for this game (without getting paid) instead of playing it and that merits some respect.
  10. In the homecoming load screen I'd like to permanently select 64-bit COH rather than choose it each time.
  11. NA//Regrowth doesn't turn the caster to face the power's target before casting. Should it? If the target doesn't happen to be in arc, they don't get healed. Most similar targeted heal powers such as Empathy's Heal Other do turn the caster to face. Regrowth a cone effect so maybe it's not supposed to turn to face?
  12. Another trick you can use is the CoH font makes the lower-case "L" and upper-case "i" look almost identical. You can substitute one in place of the other. Just don't expect anybody to spell your name if they need to.
  13. Second this bug. BTW, I personally like the way I can move stuff to/from salvage racks. It would be great if Vault storage worked the same way.
  14. Those amounts are genuine? I almost reported them as a bug. :) It will be interesting to see how fast the players burn into the really high-demand stuff. You might be surprised (I might be also). A smaller game population means it takes less zombie bids to effectively damp out a downward price trend. The nice thing is that there is a ceiling for how high prices can go. I'm more concerned about midgrade white salvage once the game population becomes topheavy. In NC-Soft's CoX, I had no trouble paying going rate for orange salvage, recipes and enhancements. They were rare items where paying a market-driven premium made sense to me. OTOH I think the players have a right to reasonably priced white salvage. I'm glad to see an upper limit put on the price of it
  15. Right now SCORE's big problem is how to handle the crush of players coming in. Later, as people leave again and you contemplate what, if anything, to do with inactive accounts, you may want to look at this. If a player is inactive for, say, longer than 90 days, their Auction House bids should be cancelled and inf refunded. There's a subtle quality of life reason for this. An auction house bid by an inactive player functions as a price support two different ways. 1) It keeps the price of an item from swinging downward by winning low-end bids. 2) It takes individual items out of circulation. This isn't likely to be a problem for this iteration of CoX for at least a year and your player population is small enough it may never be. But it was on the NCSoft Version of the game. Salvage like Alchemical Silver was expensive and stayed that way. We'll see this happen again as Level 50s become more dominant in the player population. As A Silver rose in price, it left behind a string of unfilled bids at lower prices. Players still playing the game would cancel and re-bid but players who leave the game would leave their auction house bids where they were. Those bids would trigger when prices started to drop damping out drops in price without affecting rises, driving up the price active players were paying. We'll only see this with stuff where demand permanently outstrips supply. Orange salvage, in-demand recipes and enhancements, mid-grade white salvage once the population is primarily 50s, and maybe luck charms. By contrast, high-end white salvage prices will bottom-out eventually. We're already seeing the price of yellow salvage drop at all grades.
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