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TheZag

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Posts posted by TheZag

  1. 6 hours ago, BazookaTwo said:

    I miss teleporting into cracks in the map architecture and being in places that confounded other players.

     

    That isnt gone.  If you arent in Creys Folley,  then there is a way through.  You probably wont confuse as many people but most zones are still full of holes.

     

    My old days was thinking people were actually writing out <bleep> or <!@#$%>.  I dont cuss myself but i thought they were censoring themselves to avoid getting in trouble.  I even told one of my real life friends he had to do that when he started playing.

     

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  2. 8 minutes ago, Rudra said:

    Or? The proposed Rikti AT could work like the Soldiers of Arachnos and Widows of Arachnos. Wolf Spiders as mobs have a very limited selection of powers available to them. Crab Spiders and Bane Spiders as mobs even more so. And yet the SoA AT is full of options for players to make their characters with. Whether they want to stay a Wolf Spider, go Bane Spider, go Crab Spider, or go hybrid Wolf-Bane Spider or Wolf-Crab Spider. (Personally, I loved how my hybrid Wolf-Bane Spider worked back on Live. And eventually I'll be recreating that character on HC.)

     

    (Edit: So like, start as a basic Rikti, at 24 you can go Mentalist or Soldier, gaining access to either the Mentalist (lieutenant and boss) options or the Soldier (Headman and Chief Soldier) options. However, I would cut out Rikti Monkey, Rikti Drone, Rikti Heavy Assault Suit, Rikti Communications Officer, and Rikti Magus.)

     

    I never got around to actually suggesting my version of the rikti AT,  but it would have been pretty much that.  Start out as an infantry or guardian and at 24 you could become gunman or chief soldier from the infantry path and the guardian path would lead to magus/mentalist/priest.

     

    The original suggestion is nice in that it would be unique to what is already available in epic AT progression.  And while unique progression isnt required for a new epic AT,  this one has the foundation to build upon that could be both new and familiar at the same time.

     

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  3. Its an interesting take on what the rikti AT could be.  I would also like to see rikti as a AT and not just a vanity costume.  It probably couldnt ship as is though since you would be starved for power choices and then have like 8 choices open at once only to be stuck choosing the first power from several rikti pools or avoid getting locked down by getting locked down into the regular pools.  Im sure the devs could build it into what it needs for balance and progression if they wanted and if the game engine doesnt freak out when a character has 8 pool power sets.

     

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  4. Confront is mostly skippable as it is now because of what it is usually needed for.  You can close distance on a ranged target faster than waiting for them to come to you and you can save an ally by attacking the target that has agro on them since the scrapper has a higher natural threat than most ATs that the scrapper would need to save.

     

    I think something that could make it useful while also giving some risk/reward would be for confront to cause the enemy to take more damage from you and deal more damage to you,  kinda like being in a 1v1 duel situation.  The effect would only work if the enemy is actually targeting you (no using confront on the AV that is attacking the tank for free damage).  Its also only for that scrapper (using confront on a target that is attacking another scrapper doesnt trigger the increased damage taken effect on them,  although it maybe could trigger your damage boost if they are currently confronted by another scrapper).

     

    I dont know what good values would be,  but i think the damage received from the confronted target would be increased more than the boost in the scrappers damage to that target.  It would probably need to vary based on enemy rank as well to prevent runaway scrapper damage on powerful targets. This would probably represent loss of functionality for some players who dont want to risk taking increased damage from their confronted target but i feel it is in line with the intent of a single target taunt power.

     

  5. Some people have still been awarded the bug hunter badge but it usually involves finding a large or exploitable bug.  Last time im aware of it being awarded was when someone found a bug with the AH that was exploited to steal hundreds of billions of influence from players.  I found an exploit that allowed for killing hamidon without it being able to shoot the players but didnt get the badge since the exploit was unlikely to be used - mostly because i havent told any one else how to do it 😛

     

    Of course the devs could award the badge for this or any other bug that is found, but they seem to have a threshold that needs to be met.  Other reports of abilities accepting the wrong enhancements didnt get the badge.  Yours might,  but dont be suprised if it doesnt.

     

  6. I didnt realize how bad regen's numbers were if those mids numbers are close to as good as it gets before incarnate powers.  15.5% ranged defense when most of the ranged machine gun shots are also defense debuffs.  That would eat through 40% melee defense in 1 volley from a group of enemies and you are left there with 0 defense after the first attack.  I suppose that is what moment of glory is for,  as long as we can kill half the spawn in those 15 seconds and wait until its recharged before moving to the next mob.  And the regen per second looks like it should help but my bio armor tank knows from hundreds of hours that 80 hp/sec regen is essentially nothing when you dont have any defense.

     

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  7. On 9/4/2023 at 12:10 PM, FupDup said:

    Bopper is one of the lead power devs. He just doesn't post on the forum much. Discord is probably a better bet for reaching him. 

     

    You are thinking Booper (2 o's, 1 p).  Bopper (2 p's, 1 o) isnt a member of the homecoming team but he does know pretty much all the inner workings of the games combat formulas.  

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  8. Rudra isnt a fan of patrol xp and has been hoping for a way to turn it off.  With there being so many ways to increase xp,  im actually suprised that there arent any p2w choices for 25 and 50% reductions.  100% reduction is covered with turning off xp,  but there is nothing for people that want to run more content before outleveling it other than all or nothing xp.

     

    I will admit that xp reducers would be rarely used and maybe thats why the devs dont add any.  

     

  9. 3 hours ago, Solarverse said:

    You necro a thread people get their panties in a bunch, if you post a new thread people get their panties in a bunch because there are already existing topics on it, you can't win

     

    This is so true.  You get a bunch of necro memes if you post on an old topic and a bunch of links to the old topics and 'here we go again' if you make a new one.

     

    I played regen back before its nerfs.  I had to 6 slot fast recovery,  6 slot stamina and use 2 slots for endurance reduction in instant healing to leave that toggle on all the time.  It was fun,  i felt super even though i had 14 slots devoted to keeping 1 power working.  Then regen got nerfed,  understandibly so,  because the devs didnt think players would be able to keep the instant healing toggle on all the time.  But then they nerfed it again,  and then again.  Finally,  instant healing was changed to a click ability.  My character didnt play the same anymore and went from being super to being a sidekick.  At the time i only had 2 or 3 level 50 characters and i was so unhappy with the character that i deleted it.

     

    I think regen doesnt get changed because it would probably require changing too many abilities into something else that requires players to respec or breaks how they play the set.  I doubt instant healing would become a toggle again since it would break pvp for the 15 people that actually do that.  Maybe have different pvp and pve effects since that is already possible.

     

    I also feel regen doesnt get fixed because it did get fixed.  Willpower is what regen should have been.  Now when i want a regen character,  i choose willpower.  Looking at the differences between the 2 sets,  its clear that they couldnt just change regen into willpower without breaking every regen character - several abilities dont use the same enhancements.  So they made a new set and swept regen under the rug.

     

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  10. If you are calculating damage per second with the recharge time included,  you arent calculating damage per second,  that would be damage per second per cast cycle.  That can be useful for some comparisons,  but when you have an attack chain that repeats without down time,  the recharge time of abilities is no longer relevant to the dps.  If my 5 abilities all have 2 seconds cast time and they all have a 4 second recharge,  they will always be available when its time to use them since the entire chain takes 10 seconds to complete.

     

    Taking the recharge of the ability into consideration can lead to the same answers sometimes,  but dpspcc (damage per second per cast cycle) isnt the same as damage per second or the more vitally important damage per activation time.

     

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  11. I prefer to not have every ability made into click upon recharge.  Lets let a little bit of thought be allowed in power usage that rewards players for their extra effort into choosing when to use an ability and not have more faceroll abilities that dont matter as long as u mash every button all the time.  Based on just the +hp,  consume has about half as much +hp as dull pain,  half the recharge,  and the same 2 minute duration.  That alone puts it exactly where it should be before considering the endurance recovery and end drain resistance with a mere 51% recharge needed to make those effects permanent.

     

    You say needs fixed alot but only offer reasons that point to wants buffed.  My dark melee is my favorite character and certainly isnt in need of any buffs.

     

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  12. Brutes have a higher damage cap but it would generally only be reached with team or league buffs.  Tanks have an easier time reaching their defense and resist caps and can use those extra slots to improve their damage.  My tanks generally clear as quickly as my brutes in a solo or team setting but are more durable and have higher hp.  On a league,  my brute has way more damage than my tank.  Clearing monsters for hami,  my brute regularly hits knockout blow for 2800ish.  His personal best hit was 3604.  My tanks cant reach those numbers since their damage cap is 200% lower than on brutes.

     

    Their differences in performance arent really that big unless you are trying to squeeze every last bit out of your character.  It depends if your character is meant for specific content or all content but i would pick a tank for most situations and the brute for league content where im not the one tanking.

     

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  13. Most GMs take 1-2 minutes and give 6 merits.  Adamastor gives 10 merits for about a minute but is on a timer meaning he is available many more times per day than other GMs.  Seed of Hamidon is worth a measly 5 merits for over 10 minutes of battle.  Lusca can easily take 10-15 minutes for 6 merits.

     

    Its not necessary for rewards to be increased but mission arcs and TFs get rewards adjusted based on their time investment,  it wouldnt be much of a stretch to see Lusca and Seed of Hamidon adjusted based off their increased kill times.

     

  14. Back in the ye olden days,  i saw proc explained as 'a procedure with a chance to happen' and the word proc obviously being pulled from procedure.  So the proc is the actual random chance event that could be used in a number of places.  The person not realizing that you already had the mission and saying it wouldnt proc meant you wont get a tip mission to drop from enemy kills at this time of the year.

     

    In some games,  proc has expanded to mean the entire package,  including the item that provides the proc.  This has led many players to use the term as a noun - 'use the damage proc' when the item is the noun and the effect is a verb (usually spelled as as a variation of procced, proc'd or procing).  Its not much of a stretch for players to use abbreviations to shorten ingame chat,  they do it all the time with lfg,  tf,  magi,  ug.  And saying use the proc is replacing 'use the Gladiators Javelin: Chance for Lethal Damage for its chance for lethal damage'.  

     

  15. In world of warcraft there was a key to press for 'target of target'.  I would use it to first target an ally and then make my target the same as theirs without targeting the player any more.  In CoH it does automatically redirect your attacks through a friendly target towards their target but you cant press a button to switch automatically.  You can look for the enemy health bar that pops up and re-target manually.

     

    If it were possible,  i would love a target of target button.  If i target a player at range and try to attack but my melee cant reach,  hitting follow will move me towards the player and not their target.  A target of target button would be the solution.  Its something i can work around but still miss having.

     

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