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TheZag

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Everything posted by TheZag

  1. Brutes damage cap is 200% higher to account for fury 'getting lost' with team damage buffs. While it does mean that fury isnt required on teams with high damage buffs, it also means you have an extra 200% damage right out of the gate on that same team without having to build up that fury. Tanks are more tanky, scrappers are more damage-y, and brutes fall in the middle of both most of the time. Not every AT needs a stand out feature. Brutes have above average damage and above average survivability, that is their thing.
  2. He suggested this and was already told to turn off his taunt and damage toggles 10 days before this topic. Repeatedly suggesting the same thing is usually a good way to ensure it doesnt happen. Repeatedly suggesting a bad idea is a guarantee since it would never happen anyway.
  3. Use /maxfps # And use /maxfps 0 to turn off the cap Or /maxinactivefps # to only limit the framerate while you have the game in the backround (useful for multiboxing)
  4. The login server has almost no communication with the game server. That is to say the game server hasnt loaded in the characters (in game) as you click around the character select screen. The game server doesnt keep character information at the ready, the information isnt available until the character gets logged in and loaded. Having the login server make dozens or even hundreds (depending on the player) of character loads in order to retrieve character information just isnt feasible. I wouldnt mind having additional information on the character select screen but you probably should track the information on your own. This may be possible but its not likely.
  5. The amount of times that ive clicked gang war and then clicked the ground only to be reminded yet again that the ability requires a target.
  6. Do broker missions, rob bank, get contact. The rogue isles arent burger king, you dont have it your way. Villain contacts usually want to know that you can knock off a bank before they will work with you.
  7. For #2, turn off your taunt and damage auras. It works 100% of the time for me to not agro all the gray enemies in the vicinity. Also, if you turn off your taunt and damage auras, you wont automatically taunt everybody including microbes.
  8. So they gave 1000 xp before no matter what your level was? That sounds useful at low levels and useless at high levels. Patrol xp is kinda pointless at low levels because of how fast you burn through it and more useful at high levels. It seems to me like the fix would have been to leave the xp gain for usefulness to low level characters and just add the patrol xp to make exploration badge rewards useful across the entire level range. As the usefulness of direct xp becomes lessened, the patrol xp will pick up the slack as you approach the maximum level.
  9. Time to bust out the number pad key binds. 0 loads commands for all pets. 1 2 and 3 load commands for individual tier pets. 4 5 6 is agressive, defensive, passive. 7 8 9 is attack target, follow, stay. Just hit the number for what henchmen you want to control and then the button(s) for the command. Now you can command your henchmen like a boss... err, mastermind.
  10. Michiyo pays for the wiki privately and is now a member of the team but wasnt when starting the wiki. A team member maintaining the wiki isnt the same as the wiki being maintained by the team. I trust Michiyo to do an excellent job but that wouldnt stop someone from doing something malicious on one or more wiki pages and then shooting out easy slash commands for unsuspecting players to copy and paste. It is insanely easy to open your browser and search the wiki yourself while accepting the responsibility of your searches. A command ingame implies that the resulting webpage is safe and that is a risky stance to take with even the best intentioned people behind it. We cant even directly access the forums with commands ingame.
  11. A lock/unlock for tip mission overwrite would likely alleviate the problem, assuming its even possible. The tip spam suppression mentioned above will solve the issue for most players that ignore the tip system or dont care what they get. But for those that actively seek certain tips, having them constantly get overwritten still wont help.
  12. I wont use it, but if a dev wants to modify the allowed length of the character bio and fix the inevitable bugs that will come with changing the character save file size, then go for it.
  13. They all need to be slotted into the same power to get the 6 piece bonus. Putting 3 in two different powers will give you the 2 and 3 piece bonus twice.
  14. my buff bot from the Dr. Meinst mission has Empathy.Fortitude, Empathy.Clear_Mind, Pain_Domination.Enforced_Morale, Pain_Domination.World_of_Pain, Pain_Domination.Painbringer, Thermal_Radiation.Forge, Time_Manipulation.Temporal_Selection, Cold_Domination.Benumb, Radiation_Emission.Accelerate_Metabolism, Empathy.Heal_Other, Thermal_Radiation.Cauterize, Time_Manipulation.Farsight, Poison.Envenom, Thermal_Radiation.Fire_Shield, Cold_Domination.Ice_Shield, Trick_Arrow.Disruption_Arrow, Stone_Armor.Granite_Armor here is the original post i made about the mission. it didnt get much attention back then but with the influx of new players i did some advertising ingame for a few days.
  15. I pulled the relevant patch notes from page 4, August 23, 2022. Architect Entertainment [Focused Feedback: Architect Entertainment] The Architect Entertainment tutorial NPCs and mission arc that were formerly found in Atlas Park & Mercy Atlas have been moved to Port Oakes & King's Row AE buildings. Fixed a bug with Experience Boosters granting too much experience in non-Dev Choice AE missions. 1.5XP was giving double XP and 2XP was giving triple XP. These have been corrected to the intended 1.5x and 2x, respectively. Custom Enemy Changes Power point values for all Custom Enemy powers have been normalized. Some powersets in the same category were set below standard point values and some were set above. This means existing AE arcs may need adjusting if any custom enemies were using the bare-minimum power selection for max rewards with powersets that were above the standard values for that type. Primary sets now have lower recharge timers than secondary sets. Custom Enemy powers that require the target be grounded are no longer calculated as ranged attacks for point value purposes. All Custom Enemy ranged attacks have a minimum range of 80ft. Advanced Enemy Power Customization BACK UP ANY OF YOUR ARCHITECT FILES BEFORE ATTEMPTING ADVANCED CUSTOMIZATION EDITS! You can now manually assign extra powers to Architect Custom Enemies by using a text editor program (like Notepad) to edit their .critter files found in the Custom_Critter folder where your Homecoming install is located. This allows them to have up to 25 powers from any available custom enemy powersets. Be aware the AI is not any smarter for this, and it may completely ignore powers you give it depending on its attack chain. Expect to experiment some to get intended results. Any custom enemies that are using advanced power customization will give no rewards. This restriction was required in order to prevent farms from being created using only enemies with broken attack chains. Advanced power customization was added exclusively as a tool for writers/creators to give unique-functionality to enemies for the sole purpose of enriching their story arcs and missions. Any extra powers can only be picked from the (linked) Mission_Maker_Attacks and Mission_Maker_Secondary power definitions. Opening the critter file in a text editor should look something like this. If successful, the game should immediately recognize the custom critter's powers upon loading them, keep in mind this will not update arcs that may have been using that enemy definition until you reload the arc in the editor. Wow, that sure is a lot of pets! Hope he's not too difficult... Note: When saving your custom critter after editing, or the mission that uses the critter, the list of additional powers will be collapsed to a single comma-separated line like this: Power Mission_Maker_Attacks.Earth_Control.Animate_Stone, Mission_Maker_Attacks.Ice_Control.Jack_Frost, Mission_Maker_Attacks.Fire_Control.Fire_Imps, Mission_Maker_Attacks.Illusion_Control.Phantasm, Mission_Maker_Attacks.Electric_Control.Gremlins, Mission_Maker_Secondary.Plant_Control.Fly_Trap
  16. He did that with the npc customization options that were added to AE. It involves editing the text file for the custom character to add each ability.
  17. Ive noticed that the thumbnail portraits seem to be made by loading the character model on the red or blue backround and then taking some sort of screenshot and cropping it. This is more easily seen by looking at a characters costume slots when they have an aura and all the slots are still the same - the character is in a slightly different idle pose and the aura is further along in its animation for each costume. Cel shading probably takes just a tiny bit longer to load and the server takes its 'screnshot' before all of the assets have rendered. Is it fixable? I dont know. But if it were possible to add 1/30 of a second of time (2 frames at 60 fps) before the server grabbed its thumbnail, the issue would likely be fixed and players wouldnt notice. Now if that is something thats even adjustable or causes problems elsewhere in the game would be above my pay grade.
  18. Change zones or relog and the enhancements should reappear. At the very worst, the tuesday server restart should make them reappear. I have been bug hunting around enhancement duplication and disappearing for some time, and while i can cause both to happen, they always go back to how they were when zoning or logging.
  19. Ah, that still presents a problem though as level 53 IOs exist but there are no recipes to obtain them. I would like to be able to un-attune enhancements on occasion but they still would probably need to return to the players level instead of +3
  20. Holy pop-ups batman. Is there a way to not get informed on every new character that i got a jetpack or that twinshot wants to see me or that this door leads to the rogue isles or that i earned an exploration badge, tip, or reward merit? These are great for new players but at some point every single new player becomes not a new player and many may even like to turn the hand holding off.
  21. If it were done, they would have to boost back to your level and not +3 to prevent starting with attuned and saving the need to use 5 boosters to get +5.
  22. Perhaps the GM that said dont report too often meant dont become the costume police and go out of your way to find people to report.
  23. I gave some examples, thanks for trying to find anything to nit pick at though. I doubt the free bonus reward will make it live anyway. The devs offer free stuff and there is 9.5 pages of people saying how terrible it is. I like the idea, but for those who felt it was exclusionary, i offered a more inclusive option. So most would probably require a full team other than what is already planned plus all original hero and original villain ATs unless the devs want to do 5 points towards a theme activates it to avoid having 2 theme teams on the same team.
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