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Grave1

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  1. Energy/Electric sounds like a blast. No pun intended!
  2. I'm curious if there are any other Psy/Fire blasters out there. Mine is currently my main toon and the one I plan on making my badge hunter. The biggest knocks on Psy blast are lack of AoE and damage to bots, especially in higher end content, but /Fire helps fill those holes. Psychic Wail is obviously great when it's up, but my favorite chain might be Psi Nado from distance, run in, and then any combo of FSC/Combustion depending on mob density and Burn at a boss's feet with 3 damage procs in Cauterizing Aura and a set of Obliteration in Hot Feet. Though I've considered slotting damage procs in Hot feet as well, not sure which I'd prefer. With Psi Nado's inherent KD + Ragnarok chance for KD, KD proc in FSC, and KD proc in Hot Feet, few things are able to get to their feet before they are dead. TK Blast and Psi Lance on repeat to pick off bosses. It's great at 50 with T4 Incarnates and the like, but it really shines in lower level TF's as well. Psi Nado, Combustion, and FSC are available relatively early and provide a wealth of AoE damage that can be lacking in very early levels. Just wanted to share my thoughts and would love to hear other people's experiences as well!
  3. I recently IO'd my Psi/Fire and he might be my favorite hero to date. Single Target is fantastic along with great AoE for PvE. What's made the combo really fun is slotting Ragnarok: Chance for KD in Psi Tornado. I lead with it every time, sometimes even ahead of the group. Very rough estimate, but it feels like 80% of the group gets knocked down, including most bosses (Warhulks and DE bosses give trouble). If Psychic Wail is up, then I go Psy Tornado --> Psychic Wail and then just pick off the bosses. Adding to the KD fun (plus survivability) is slotting Fire Sword Circle with Melee AoE Universal Set: Chance for Knockdown in FSC (the name is slipping me right now, Avalanche?). After popping Psy Tornado, run in and drop FSC to KD again and then drop Burn. Depending how tight the mob is I might use Psy Tornado for extra survivability, if not I just pick off the bosses. ADDING TO EVEN more KD fun is slotting Hot Feet with Overwhelming Force's Chance for KB/KD. The fear component in addition to the KD pretty much gives me all the time I need to clear mobs. Long story short, I'm having great fun with this toon. Highly survivable even at low levels due to KD and fantastic damage.
  4. Before shifting to my Plant/Fire dom where I took no secondary melee attacks, I ran my Ice/Earth dom in melee range constantly. Due to ice's lack of hard controls, slotting Arctic Air with Contagious Confusion made the build much more survivable - and fun. Things were either slipping due to Ice Patch and Sleet or they were confused. Heavy mallet and SS on bosses and then most everything else is dead by then. There was definitely a learning curve and the build was not cheap, but it can be done!
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