
Rustbeltcomics
Members-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rustbeltcomics
-
Fire / Kin Controller build advise needed
Rustbeltcomics replied to Rustbeltcomics's topic in Controller
Great discussion. I admit to not previously understanding when to take procs and when not to so this post has been very helpful. I see your points about using Minstrel to save on endurance for Hot Feet. I also have taken procs out of all but one power (Bonfire). I am not sure why endurance is much of an issue on this build though once you get Transference at level 28. I wouldn't have most of the procs built out until much later than level 28 anyway. So here is a revised build idea that is both much cheaper and I think more balanced with still great recharge but also better endurance management. I also like it because the S/L defense is over 43%. Still tweeking the build but I realized I didn't need Hurl Boulder with Arcane Bolt recharging in under 2 seconds. Still wondering how necessary the three Teleportation pool powers are but I admit I like the idea of Fold Space right into a Bonfire and being able to hit them all with Fulcrum Shift. -
Here is my post and feedback on an earlier build back in 2021.
-
I have had two lvl 50 Earth/Storm Controllers (Stormcloud2 on Excelsior) and can tell you that you will have god-like powers with this build but will not be a God/Goddess. The earth powers like mobs grouped together for all the AOE controls but Storm is known for blowing everything around. I have 29 different builds for this as there are so many different options but let me summarize how you will want to level and what powers I recommend. 1. Early levels will go slow as your single target damage is poor so grab temp powers and use Fossilize and Stone Prison (or I prefer Arcane Bolt). In teams start with Stone Cages and get Freezing Rain at level 16. Soloing with Gale is fine when soloing but get a Knockback to Knockdown into it at level 20. Leveling will be painfully slow if not on a team, I am not a fan of O2 Boost. If you want to be a healer go with another set. 2. You will be squishie no matter what you do but definitely go with Earth Mastery and Earth's Embrace to get 50% more hit points. I do not recommend getting tough and weave in this build as you have more useful control powers that will mitigate damage. Volcanic Gasses as an AOE hold is awesome and will last 60 seconds with a recharge down to about 80 seconds. Look for all the -tohit you can get as that is just as good as having defense once you hit with the specific power. 3. Quicksand, Hurricane, and Snow Storm are skippable but they each have their uses on ocassion. Quicksand provides an -25% to mob defenses and -20% recharge and can have procs to make at have some decent damage. Snow Storm is situational but with a massive -62.5% to recharge and huge slows to running and flying can really mitigate damage. Hurricane keeps everything out of melee range and provides a safe base for range teammates to stand in and be fairly safe. 4. Damage is generally low until you get Lightning Storm at level 30 but you can put damage procs into many of your powers. Focus on damage procs for powers with recharges of 10 seconds or more and don't put more than one recharge IO in any of them since that decreases the proc damage proportional to the recharge time. 5. Lightning storm and Tornado are a truely awesome powers that you can set and forget but adding in Stone Cages, Fold Space, or Volcanic Gasses can help keep the mobs in one place so they don't spend their duration moving around trying to find the next mob to land on. 6. If you like to solo a lot like I do this is likely not the powersets for you. I found this a project that wasn't always enjoyable but I wanted to get to 50 to see what all the powers together could do. I am just too much of a melee player but maybe after this rebuild I may rethink this alt. Focus on letting a teammate take the alpha hit and early on you can put on a Snow Storm to slow all the mobs. Later you can come into melee range after stuff is under control and land a nice Seismic Smash to anything controlled safely and with much satisfaction. My build is an option but I am sure there are plenty of other options. Happy to hear how your experience goes! https://api.midsreborn.com/build/download/FN3PACaSIwHgKLgy
-
Fire / Kin Controller build advise needed
Rustbeltcomics replied to Rustbeltcomics's topic in Controller
Thanks so much for the great video and a really strong build. I have used several of your ideas and want to summarize my thoughts and questions. I tried to not need tough and weave as they use endurance I am not sure I will have but I built them in now. I tried seeing if I could build in enough -tohit but it doesn't work well. I took out Hot Feet to save on endurance but is Hot Feet a great power to keep in my build somehow? I really like having Arcane Bolt, Mystic Flight and Rune of Protection in my build. Arcane Bolt is a great single target attack to put Cupid's Crush into plus a Change for + Recharge. I really like having Rune of Protection for the strong status protections even if it is only up 60 seconds every 180. It gives me a nice boost to my resistance and another place for IOs. I also feel the 50% of additional hit points/Heal in Earth's Embrace provides a much stronger build without too much loss of damage. Why don't you use any Force Feedback: Chance for +Recharges in your build? I have four in my build and so I didn't even take Hasten. I see my recharge hits the 300% cap if just a few of the procs activate. I took out Siphon Speed because I don't love slamming into cave walls with all that speed I can't control. What powers would you suggest I take out and what powers would you recommend adding? https://api.midsreborn.com/build/download/FMPtERQzv5mmXUGU |MBD;23090;1515;2020;BASE64;| |GzFaERWcOgCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8fzyyB8H1Wa2G9FXaS7lp59QJoU| |R9B6N4WTp6msdFpCuejCM1S78qT427fS3ZVuqmxGxXxp0NliA27/f/9qrjVez7sdGxt| |j/3u4EuEQ4WShQCFRcEXV1Tl2NrPCplrNq7yQsaxSwl1/+2hCX92pb3iilxIDp8jAsc| |kZFH08CaxGt9nzZhNPDKDR/gNgudpEF1zBEWkcMS8gFeZ94ogvGeT4XfzjGDKmG9u/O| |kO4V5OM2ZvEJA0GJpzSKGLb1FCu0bRNWb30cwimT4EGyGQUSJngJeccrKsnz6vxGhw7| |XwLwP9ajJuK/rqNVQ2pJ6wfKzTg2PhvhK2pYwIDBedvkONs7ig7fbKi/229J2mJi1cu| |ylfV907Lw8rTvJnsmO4oeVd61JDIcxw2B4Cjd7EYtPnpkoqYBWy8kE9SBDeEtmCzcfr| |O9sPVPajbic/zq88l+iX8aLfZK47vMwSbMkYFWZL9VGOqFN4K9wLH2yuGgnJOQqdM6H| |dJXySK7kHUONnchDOojODZTS32XXPRcLPhaqU+0dRjGhi977M//woWuh0+D03Oo/VAd| |3Q1+0DkXx8oupmvVyDqlpSTWtiPLhRhjtFGW1wzft/pFs8wxp2JeYen+HHW7aOO5dWj| |b9tkgEtf72WN5kfK1kcHObBO2WoH7XH6EebC38+FTqjQeSDyI94YAIrJhQrNDK3uSMg| |xNcoUbwGJbZBzG7dze2cpDHRcPcFAGEmyuAURCJHTguZ1RtQ+dEZwnvS8YVktobD4GE| |5SwLwTMCrLWFtmymexl+qgeiiYHpo9AMaxCZJbpGKhXtyRI7b4Yo9GTotZJAEQS5Vip| |QHHf4NZf3rWpnFyrdOuvE9itLG8eKFpueaVk48CHuNg+g5XGpYKloeIfM5ddur2rY38| |LlCBrYS3yyNbWFXSCXNMSUti/duKrlO/qSC3pqyiUG/DhsZZnJxGLtJEcB/HfpO9j7d| |NEw6C6AYBWRLMtkuPoaLqlRuiFFKLbFi1kNM2a1jwOZVbX/Na+L/zf4iXV/BUtryjuH| |5H1pgOfABDHZg30/Y8r34/SUg0ccW8d3LvQsNDzqNOlsah4PM711TMGKCCbOsfR5SvQ| |HKNoTL3cqNV9lAegLxF9tDp5a4ZbMIVlVEP4907ogIVKz4bp70WJX6SRP702+3+4VcL| |OKnmv/5/cFYnqwH7MTDQ1BqH+DvAP4QHyVUNyK0fkmY8gA8btIRlws2JbLPLfWGt0ow| |AKgAEMUIIBRBP850nu/fKGgOMqz9sCsgxJSf9PaAiDoRkYz9rZpG2RWmIdK0UBkYzYf| |iLkvCtLNReVQLR3Mtp+J7A5GA3v6I/ZdvkksZXz1+eoC6bVwKL52vlOyF7gAqFGSssp| |7Mqn6e4zuQ8DaFAZ8ALgODQV85k8aCBS8rhVNz2NVAo3m6W36IDvFcejWto6r453W6n| |mxe4dxgFlFRuN2quUUQA19OkjW34bO59xrlJY0E7ch3PWr56jQ/+jGQoXx9ehyruXiV| |QoSJVaqGJEx+O+MmMl0dOjJEmymA0YQ5JppMErB6mwSdIUVT1C7PB6srcie5MX43MM1| |c5fOcA9WXl5s6BdzevztSTSRraD0oM7HQn/xjM7JFQv9qixK8X3D0icEFyWyO+9qfOj| |038YhMoBSJPDYNaufbmsBGAJOM/2zXNBz26A53dInTsn7pNegi9r/oAJNyuep33oqxJ| |poMFEBQwRVHIGCEBsalJb/CmkNhMkD8JbNiPe4bk81CXG08V2GyzmMoQhHuLmAuQIUx| |0LIAF+1x5SLHYPpe3TEGvdLOzna5DNymThCRoJcMBNbPnQcn0TfW5s/CKtwdcus86fO| |kI8RkQlg4MfEVRxHP6BihVoN9+gJuQYmikpE/8DOdeNDL8VNgEXH/gdTsaMPzMPvny4| |fkd1FPt/COH69BzFpEFqzT+fLSoqu+XDKWaeEJdUyN03O4jgOmH+gPOjL6jK4T3jece| |BnQS5isawB| -
So I have mostly played damage dealing characters and yet I would like to have an alt who is desirable for teaming. I think I may have found both in a Fire/Kin controller. I am finding that I don't enjoy scrappers as much once I get them to 50 as they don't have much variety with mostly damage sets like claws or martial arts. But I also have an 50 Earth/Storm controller and I loved the variety of what I could do with her even though she was so very squishie. So how about this first attempt at a Fire/Kin controller? Any thoughts? Do I really need the 5 force feedback + recharges which I have right now in this first build. Feels like overkill and I am sure others have some ideas on how to better slot this and do I even want Repel as a huge endurance toggle? Seems very situational and likely wouldn't need it in teams but perhaps it would be useful when soloing which I occasionally would like to do. Thanks in advance! https://api.midsreborn.com/build/download/FMxELe3w7peeht4P |MBD;23114;1537;2052;BASE64;| |G0laAKyKx/lXLKSkJLigx4yXS5GuPVUnIj589gNiJ8kaXa2qeNMQWbJ09bUOC0hXnS5| |SvnpZoC3AlH5j350/1cem3f1t2ZbqZkTslwsqBgtw+/f/2y+1cTZG4ozbNTbC7szOC0| |GJ6P0Q/ZTg+MgSySoi57davlF7R+3/RWFTB+xdXFNZk/HbnxG1hzBgpT9mzLDIGBW9e| |vPBWg2mjHxZ4/SwFmh+TIPvnVuXCTBEmt9gWPKpwG9jDzTBOA/kfS0MZkhlbcPvAXL3| |zOZ8CyXxTopoIZ7SGQ2GbUELVmjLJ6xeegeEt1AEN8HxAQPJX2FzyE1eUdn8PDu90OY| |jJTA+qnWvh3Ff1/EXQ0nP1hPmHrWnPDri66rVCxjzcWX5iq6n3/nEvUMs6YfKDRR6af| |1XO5h5WVJXNSyqXfiw3Kr5K90g9mIoDIFLvFoK75qHiiue1YymPG22w/vVrqS2snCzh| |fUFmzjKbgSsXtUr/yXG6lzaJ43zg7txojkFsyufqu7VXOCv/Lt02OeW0cDM8oUIVdsw| |KKx8npQNTPPKN1humFX+Eqv9DvM9ylHG/C23IPs598Kv+QepshYGAYbJzflDsiL9p2b| |BV2HQqTyEyyNpoaYzbuMzC/jUPNOUPFoQ5ac6K6ENl/xbp0eGfyTFPIM71vUtosWvZ+| |xhwSHxsGqi+/d3+UMyKK3J4FZq6nbP2OgKU+eyJMYlextjjqLqsGYKQiin/GXYsT19n| |hzjDmlJTi9MQKOwWOiibZlCD0RnA9G19VBDf4z/2FNFpjbDNMX2kpFksfMm7OMsekNJ| |oBh0TigdKIkxfgzL+pi0kiuJ2wk97Dy/sqRTzFy2qNjulYS0ChT38gxAApMWZA1a65h| |2kWunuE1xt8GleLlUqYlcwVINUdLWXzeukgC60PM9XxQV+2aK076HzZRnepXE0kl2gc| |xXyztIKpMYAt36lVZEdJ+XFUBMp3Kipr+huw4csrIxjp3xMm0i38/tEUmOFKT3gm2AR| |zdtveNSvnDh8d9rPqTExMaCZgpgNijSLtlS46xC8buU9hgwcraWQ3eGNevDxo67tJIf| |umfkZfOHV0aIKAKQnaFVe/6Or3rkjPeGoF1OHomNGow/HryzsvVbVk1KKxrF0jP9OcY| |9u2910JSsYE26PO7pN6a3vubCYH53/UOuMmRukZg/KBJGC30mDs8jwNtAim9Vc58QxP| |QoiTMWhMBnepZGAzhmgY1udgkw6UaGSGt5b0N1x0xmeNaQ3BZVzfUq8DCh4UOVFKI8I| |06qxyfPuTmGeEAlqUrZPt7Fd1IgosRQpLL2gnHE/qhGIbKtFCqvNxXdxY/BWbCZ5N6I| |as5s2AKKybAARaqATuklTGwgrDeAexbGNkPi2QJgDNSkkvzvY2GHm3TSvWv4h/WRSNV| |hpNo8OwMv4l3NTZBQEXdPsqR9/45gDHoVUEcwA/4QRNCFOgIZW8uKQntmQCG5mfbGoE| |RtdLskkFjRBDBtRZUSgLV2Uknmdqt+20+TtqdUuCVROWlW3HWhua8FqULeoCCXaol/Z| |s01Ta5qdIpVsymBsSq9ToiZokkiWGcHMwFj0DnBDGB5z7g718VLHimZu9mAuwjl1mkC| |zLDFkkyfgPBZI0z+RipLr4X7v6y5a6wmmzvoCPbtHWt3gKZCugU66GFVxzfFNJ93Ume| |AtJznqfIG39IdWgCG0K+0JYfe7H8OVzAkp3TS5LwXwIZik1Ct0RoWI6/iV0oy4i2SA0| |oE1ADj8K6GM8tu+TzNfp5XXTryDfBA8ZRfe4pxbrB3VrjzCGoJFcMSHlwguASKoRQqg| |O/co+CxQ4m+dSDmuC8Ug0eFFZmu2Gd5Z/1aufAjueIqPNq0HRfcN0EzG+4wIM/Ir7cU| |T2oGfyitvY/QxN+KfnyTvkJphVgN95mNnAMTxUq4/7dm41HkxaB//T/QX5nGjqGY5L/| |umx/R+0gGfgs8+DnabNzBtPZ/V813/ffxjW8J/et+B12SuaGH7T1D7SxOUT/sPOuYl6| |o5ppLdtyUoLp69Y2Qjv4UbdSG0aUcBoRm5iI3OBg==|
-
I am convinced. I took out Touch of Fear and put in Ground Zero which is a great power. Not sure I should put my Tanker IOs in there but want the 5% defense they give me with 5 slots. Gonna fire up a new character now. Wish me luck!
-
Thanks everyone for the great advice and sharing your experiences. I am not opposed to building out IOs at all. I must admit thought that I usually don't follow through all the way until 50s and only have a few 50s with (mostly) built IOs. Saying that I have influence and plenty of IOS to use by respeccing them out of alts. One is an Elect/Stone tank that hit 50 a few years back that was fun for a while until I lost interest. Probably due to lack of damage procs. Anyway, here is my first attempt at an IO build for a Rad/Dark tank that seems promising. I got melee defense soft capped and have too much in res at over 116% for s/l. I also got some decent recharge at 67.5% plus the FF proc in Kick and could possibly add another to Cross Punch. I went with Taunt over Ground Zero even though I would love to fit Ground Zero into the build. I would love to find ways to boost damage further and know how much def and resistance I can sacrifice and still have a fun, fast moving build. https://api.midsreborn.com/legacy/download?uc=1615&c=708&a=1416&f=HEX&dc=78DA75944B4F135114C7FFB73315698BBCA9082DA5C81B2A98B8F7816E8004817DD3C0080DB543DA92C85E7C051551E3468D2EFD062EFC08B2F5B970EB0B75A13C04A9A773E6C0AD8649A6F7D773EE79DE7B66F8D24060E5E5D049A8C09954229B8D8F27D23356C6376E4D4CA7ED943D358FC253426F9855F101EB8295CE5AB1D1C46432914BDAE9F8A9CC453B1374D5C356CAB2620389CC0C237C23B69D8A8DCD5AD6A4DFC173A9E4D474AE8CB980C9F454F1BFE0D9D9E444EC74662E67C5C7ECB9547C3891CD5999F97A4A2342EF8D76FA519027EF057E1A40BF090F7E31985867F06183E10882641232D18B3596AC9716BB21E908ADD182F57986031815186778D149360A83BBB1153E4AA44F0C017C16F8C210C65781558628B5D4C05E6C65A01B8EE690C04DAAD2ABA5072F8EB3F12DD294A8DDD4F366091A5973102181B0E1BA8B3054A0996183CA2ED5FC9AA57868BA5B1E3154E1B1E936ED09C3513C65B84DB1FD8A3A2489FBB1E27134116419FC545B999E78190A9D360DFCA6B55C3FB872E9789574BC0663026EC7EB50653807578788C771B34439546A6E5425E5E7843E2CB04591AAF548D5B86CBA5B16181A7145E0AA14794DE03AC326B9A9D54BA99522B74913D4FA80209EB1C643E5D72BB567538F05D62C53DE0D7ADE0D72D6CD023BE436A4E71DC22BB93AAF0DB7CF6F04DE1AAEF53B81F70C8B14A94977D32413D28E13CA812E99901E99991E19955E6C3218544A54BF2A5171D322462DE2A645ACBB64BEE85AA2554FA21583AC69739AEA408D408572F3AB16A86498249B0EDD4D079658D3893B02CB0277A5BA7BCAADE53EC38700D0AD37BF1B6D5EE73AF5082CB602313D520C5B7C72C7B02DF0476087A11F79017075162D7D7AA43E78BCEE96E77CCC9D66F1A727DF68427FF28E309FC7D03EF21153B727B962F9AAAFD8B1ECFFB68FFCFBFF7277827EFCA3217CE05E70ACF174D044D26C6B55FC059D6FD916
-
I also would imagine that quicksand and /or snowstorm would make it easy to dance around with stealth on and attack stunned mobs or unstunned mobs that either can’t see you or can’t move fast enough to catch you. My revised defense is still 40% and I can often click unleash potential or earths embrace if I get into any trouble.
-
Hum, You are correct that Thunderclap is much maligned but your play style melds with mine nicely. Would I even need thunderclap given my high recharge and use of three other knockdown powers? I was thinking about using Volcanic Gasses more as it can be powerful but I’m not sure if the best way to a lot it. I had heard somewhere that damage procs work great in it but is that true. I also found some slots by not keeping damage procs in Gale. They just don’t seem to hit more often than the 5% minimum so an extra 40 damage every 3rd or 4th activation doesn’t seem worth it. I’m also of the opinion that with all the control and -acc means the typical build idea of soft capping S/L defenses is overkill. So what is a good level 50 attack chain? I’m thinking Freezing rain, stalagmites, and stone cages followed by Wall of force. Put up a lightning bolt and tornado on myself and Then fossilize anything that was missed and seismic smash them until they are dead. Now that I have some damage procs in earthquake and volcanic gasses perhaps I need to build them into my rotation more often. Fissure feels like it is redundant and thunderclap even more so but I will need to look at my actual in game recharges. I don’t think I will ever have the perfect earth/storm controller build but I’m enjoying the journey and that is all that matters. Thanks again for the feedback.
-
A fun build I started. See what you think. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Cold Mastery Hero Profile: Level 1: Gloom -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(9), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(29), SphIns-%ToHit(29), Apc-Dam%(34) Level 1: Chilblain -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Immob/Rng(36), EnfOpr-Acc/Immob(36) Level 2: Umbral Torrent -- SuddAcc--KB/+KD(A), ExpStr-Dam%(3), CldSns-%Dam(3), FrcFdb-Rechg%(5), Bmbdmt-+FireDmg(5), PstBls-Dam%(49) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg(13) Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal(15), PrfShf-End%(21), PrfShf-EndMod(36) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(17), Artl-Dam/End(19), Artl-Acc/Dam(19) Level 14: Boxing -- Empty(A) Level 16: Build Up -- RechRdx-I(A) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), Hold-I(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(49) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34) Level 28: Shiver -- ImpSwf-Dam%(A) Level 30: Life Drain -- Mrc-Rcvry+(A), Mrc-Heal(37), Heal-I(37), Thn-Acc/Dmg(47), Thn-Dmg/EndRdx(47), Thn-Acc/Dmg/Rchg(48) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), Hct-Dam%(43) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45), Rct-Def/EndRdx/Rchg(45) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(7) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------
-
I really like your build ideas and have just made a few minor changes I can share with you and everyone. I will start working my current lvl 23 character towards this build and let you know how it goes. A few changes I made is a took out Tactics and put in Super Speed and moved them around so Super Speed is selected at lvl 4. I also took out the Kismet +acc and moved that slot to the Recovery with Power Transfer: Chance to Heal which may not be really useful as there is plenty of healing in this build already but I couldn't find any better places for that extra slot quickly. Hopefully this build is a little more viable than my low level build has been so far. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Dark Blast -- Empty(A) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Negatron Slam -- Hct-Dmg/EndRdx(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), DefDeb-I(49) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(17), Artl-Dam/End(19), Artl-Acc/Dam(19) Level 14: Boxing -- Empty(A) Level 16: Beta Decay -- DefDeb-I(A), ToHitDeb-I(21), ToHitDeb-I(21) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), Hold-I(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 20: Metabolic Acceleration -- Prv-Absorb%(A), Heal-I(29), EndMod-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(49) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34) Level 28: Atom Smasher -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 30: Life Drain -- Mrc-Rcvry+(A), Mrc-Heal(37), Heal-I(37), Thn-Acc/Dmg(47), Thn-Dmg/EndRdx(47), Thn-Acc/Dmg/Rchg(48) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Positronic Fist -- SprBlsCol-Rchg/HoldProc(A), Hct-Dam%(40), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45), Rct-Def/EndRdx/Rchg(45) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(7) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------
-
So here is the build I have been running which is working out great. With Hurricane going I still have all the endurance I need. I was running the Cimmera Nictus TF with a team and got some nice compliments that I was running StormCloud2 the way a stormie should be run. We had a good time. I am already thinking about a respec though as I miss getting up close and personal and wonder if I can run with 40% S/L defense. So first my current build which works very well if you like staying at range and running hurricane. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), Apc-Dam%(5), UnbCns-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Acc-I(9), JvlVll-Dam%(9), PstBls-Dam%(13), Bmbdmt-+FireDmg(46) Level 2: Stone Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Acc/Immob/Rchg(23), EnfOpr-Acc/Immob(37) Level 4: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(11) Level 6: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(11) Level 8: Arcane Bolt -- FrcFdb-Rechg%(A), Dcm-Build%(23), GldJvl-Dam%(25), ExpStr-Dam%(25), Apc-Dmg(34), GldJvl-Acc/Dmg(40) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27) Level 12: Stalagmites -- AbsAmz-Acc/Rchg(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A) Level 20: Hurricane -- EndRdx-I(A) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(45), LucoftheG-Def(46) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), SlbAll-Dmg/EndRdx(39) Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40), SlbAll-Build%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43), PrfShf-End%(43), GldJvl-Dam%(43), ExpStr-Dam%(45) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 47: Frost Breath -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(48), JvlVll-Dam%(48), PstBls-Dam%(48), Rgn-Knock%(50), Rgn-Dmg(50) Level 49: Ice Storm -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17), Prv-Heal(19), NmnCnv-Heal(21) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------ And now my new potential build where I will be relying on powers that slow and hold and getting into melee range as my finishing move. I like that I was able to get Stone Mastery back in as my Epic pool and still have plenty of powers that with procs now do decent damage. So if I can get by with a little less defense which seems likely since most of my attacks have -5% To Hit debuffs I should be able to do more damage while having more HP and a great occasional large heal from Hoarfrost. Any thoughts? This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Force of Will Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(3), Apc-Acc/Dmg/Rchg(3), Apc-Dam%(5), SprEnt-Rchg/AbsorbProc(5), EntChs-Heal%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Acc-I(9) Level 2: Stone Cages -- Acc-I(A) Level 4: Mighty Leap -- UnbLea-Stlth(A) Level 6: Project Will -- FrcFdb-Rechg%(A), EntChs-Heal%(23), ExpStr-Dam%(25), Dcm-Build%(25), Apc-Dmg(34), Dmg-I(40) Level 8: Weaken Resolve -- TchofLadG-%Dam(A), AchHee-ResDeb%(9), ShlBrk-%Dam(11), CldSns-%Dam(11) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27) Level 12: Stalagmites -- AbsAmz-Acc/Rchg(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Wall of Force -- Rgn-Dmg(A), PstBls-Dam%(19), Bmbdmt-+FireDmg(21), FrcFdb-Rechg%(21), ExpStr-Dam%(23), Rgn-Dmg/EndRdx(27) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A), ExpStr-Dam%(33), TchofLadG-%Dam(34) Level 20: Hurricane -- EndRdx-I(A) Level 22: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 24: Quicksand -- ImpSwf-Dam%(A) Level 26: Volcanic Gasses -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold(34), GldNet-Dam%(36), UnbCns-Acc/Rchg(36), UnbCns-Dam%(36), UnbCns-Hold/Rchg(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(46) Level 30: Snow Storm -- ImpSwf-Dam%(A) Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), SlbAll-Dmg/Rchg(39) Level 35: Tornado -- SlbAll-Build%(A), SlbAll-Dmg(40), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Dmg/EndRdx(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Fissure -- AbsAmz-ToHitDeb%(A), Bmbdmt-+FireDmg(43), PstBls-Dam%(45), ExpStr-Dam%(46) Level 41: Seismic Smash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Acc/Dmg(48), Hct-Dam%(50) Level 44: Rock Armor -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx(50) Level 47: Earth's Embrace -- Heal-I(A), GldArm-3defTpProc(48), Heal-I(48) Level 49: Lightning Storm -- FrcFdb-Rechg%(A), PrfShf-End%(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------
-
So I saw this post and decided a dark/atomic blaster looks like a lot of fun so I started one. I made my first build idea and would like some feedback. The biggest question I have it does it make sense to put a lot of damage procs into the build like I have seen others do? If so which powers to proc? I also know I need to focus on a defense type and wonder if 35-40% defense would be enough given all the -accuracy powers in the dark set. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), GldJvl-Dam%(5), CldSns-%Dam(5), Apc-Dam%(7) Level 1: Electron Shackles -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(43) Level 2: Negatron Slam -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(15), SprBlsCol-Rchg/HoldProc(17) Level 4: Positron Cell -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(9), ExcCnt-Dmg/Rng(9), ExcCnt-Dmg/ActRdx(11), ExcCnt-Dmg/Rchg(11), ExcCnt-Stun%(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(46) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 16: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-%ToHit(45), SphIns-Acc/EndRdx/Rchg(45) Level 18: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 20: Metabolic Acceleration -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(45), UnbGrd-ResDam(48) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48) Level 44: Summon Spiderlings -- SlbAll-Acc/Dmg/Rchg(A) Level 47: Umbral Torrent -- SuddAcc--KB/+KD(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 49: Quick Form ------------
-
Great advice about slotting the chance to heal proc as many times as possible. I think two of those will keep me upright better than putting three power slots into the healing pool. I just lost too much trying to fit them in and a 4 second activation is like missing three attacks so DPS would really suffer. I had Elude and didn’t use it much. When I did I would be on a time because I would have to finish off a group before it crashed. The crash makes me not want it again. I guess I’m more into consistently knowing what I can do versus being Uber for a few minutes and then sucking air and possibly dying during the crash. Still some helpful advice so I appreciate it.
-
Good reason. Here is one more build without the Presence Power Pool. E/N resistance is only 29% versus your 47% but S/L resistance is one hit away from the 90% cap. I also really like the Soul Mastery Epic pool both for the excellent Gloom ranged attack and Darkest Night toggle that gives -30% damage and -15% to hit along with a nice AOE of negative energy. This may be my final build, but I should never say never. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5), LucoftheG-EndRdx/Rchg(31) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(46) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), Rct-ResDam%(40) Level 4: Super Speed -- Clr-EndRdx(A), Clr-Stlth(13) Level 6: Storm Kick -- Mk'Bit-Dmg/EndRdx(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Dam%(31), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dmg/Rchg(34), TchofDth-Dam%(36) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Warrior's Provocation -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23), PrfZng-Dam%(31) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), GldArm-End/Res(15), GldArm-3defTpProc(17) Level 16: Crane Kick -- SuddAcc--KB/+KD(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 18: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 20: Agile -- LucoftheG-Def/Rchg+(A) Level 22: Dodge -- LucoftheG-Def(A) Level 24: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27), FuroftheG-ResDeb%(29) Level 26: Quickness -- Run-I(A) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Lucky -- ShlWal-ResDam/Re TP(A) Level 35: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39), Dcm-Build%(39), Dcm-Acc/Dmg/Rchg(39), EntChs-Heal%(42) Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(48) Level 44: Dark Obliteration -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50), Bmbdmt-+FireDmg(50) Level 47: Summon Widow -- RechRdx-I(A) Level 49: Practiced Brawler -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17), Prv-Absorb%(36), Prv-Heal(37), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
-
Thanks for sharing your build. It has some interesting ideas and I will need to think about using Energy Mastery as the Epic. I went with a more expensive build which gives me higher overall resistance with S/L resist up to 75% before the tanker AT which give 6.7% resist which I put on Thunder Kick so I should get at least another 13% to be near the Tanker resist cap of 90% much of the time. I know I could have much more defense, especially if I had selected Storm Kick but have found that 45% defense is enough for most of what I play. I also have a fast enough recharge rate at 153% that I think I can get away with four main attacks of Thunder Kick, Dragon's Tail, Crane Kick, and Eagles Claw with Ball Lighning and Mu Lightning added in for some range attacks and even some healing chances. I also still have the AOE fear which I just like for crowd control and varienty. I have a claws/SR scrapper that plays well that is built similar to your build. I wonder why your build has higher E/NE resistance than S/L resistance? I tend to use LOG as my defensive sets in order to get my S?L resistance higher. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Presence Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5), LucoftheG-EndRdx/Rchg(31) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(46) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), Rct-ResDam%(40) Level 4: Super Speed -- Clr-EndRdx(A), Clr-Stlth(13) Level 6: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Warrior's Provocation -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23), PrfZng-Dam%(31) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(13), Ags-ResDam(15), Ags-Psi/Status(15), GldArm-3defTpProc(17) Level 16: Crane Kick -- SuddAcc--KB/+KD(A), Hct-Acc/Rchg(42), Hct-Dmg(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(37) Level 18: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 20: Intimidate -- Hrr-Acc/Rchg(A), Hrr-EndRdx/Fear(39), Hrr-Acc/Fear/Rchg(39), Hrr-Acc/EndRdx(39) Level 22: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(31), GlmoftheA-Acc/EndRdx(34), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-Dam%(36), GlmoftheA-Fear/Rng(37) Level 24: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29) Level 26: Agile -- LucoftheG-Def/Rchg+(A) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29) Level 30: Dodge -- LucoftheG-Def(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Mu Lightning -- PwrTrns-+Heal(A), EntChs-Heal%(42), PrfShf-End%(50) Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50), PrfShf-End%(50) Level 44: Unrelenting -- NmnCnv-Regen/Rcvry+(A) Level 47: Lucky -- ShlWal-ResDam/Re TP(A) Level 49: Practiced Brawler -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17), Prv-Absorb%(36), Prv-Heal(37), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
-
Could you provide me your eat greens macro please? I continue to tweak this build and will share it later. I took out the healing powers but still will likely try to keep in the provoke powers if I can slot some good IOS in them i understand I want DDR to be 95% but am able to get over 50% melee defense without dodge and my DDR is over 100%.
-
I made several changes with the biggest ones being putting the 4th slot in LoG on three defensive powers which gives me +27% to hit. I then took out some of the Invention accuracies except I kept them in Stalagmites and Gale as those have lower base accuracies and I like to start with them. I left four slots in Stone Cages because as you said it was hard to make them all up somewhere else. I was at about 45% S/L defense before adding the incarnate powers which should work well. I put a the Ragnarok: Chance for Knockdown into Frost Breath which seems like a good idea. I won't need to spam Gale as much as I like to keep stuff in some status that keeps them from hitting me. With Frost Breath up as often as ever 6 seconds Gale is starting to feel redundant. I have never had Spirt Ward but if I can use it on Animate Stone I can see the value to it even when soloing. Speaking of Animate Stone why the two defense slots? He is at an 80% resistance or so already so I always though getting him to 90% with the +10% made more sense than a small amount more of defense. Maybe some slots to save there. Would his Defense Auru for Pets also work on me if I was standing near him? I added in Super Speed as I had no travel power in the build. I will have Ageless Core Epiphany so I can run Super Speed and Hurricane together to herd when I have plenty of endurance. This is getting close and I really like not trying to get both defense and resistance capped as I need to focus more on recharge and control with lots of procs for damage. Just hard to adjust my brain to the needs of a controller which is much harder to build than any melee character. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), Apc-Dam%(5), UnbCns-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Ann-ResDeb%(9), Acc-I(9) Level 2: Stone Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Acc/Immob/Rchg(23), EnfOpr-Acc/Immob(50) Level 4: O2 Boost -- Heal-I(A), Heal-I(11) Level 6: Spirit Ward -- Heal-I(A), Heal-I(11) Level 8: Arcane Bolt -- FrcFdb-Rechg%(A), Dvs-Hold%(13), Dcm-Build%(23), GldJvl-Dam%(25), ExpStr-Dam%(25) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27) Level 12: Stalagmites -- Acc-I(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A) Level 20: Hurricane -- EndRdx-I(A) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-ResDam(34) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36), SprEnt-Rchg/AbsorbProc(46) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(45), LucoftheG-Def(46) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), EdcoftheM-PetDef(39), CaltoArm-+Def(Pets)(40) Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40), SlbAll-Build%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43), Dvs-Hold%(43), GldJvl-Dam%(43), ExpStr-Dam%(45) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 47: Frost Breath -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(48), JvlVll-Dam%(48), PstBls-Dam%(48), Rgn-Knock%(50) Level 49: Ice Storm -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------
-
A few questions as I look at the second build with the s/l defense. I like this one and especially all the procs especially in frost breath. I look forward to iso g that power as you have it built. That gives some really damage when the procs hit. Questions Why the accuracy in lightning storm which already has 150% accuracy to start? I can use that a lot somewhere else I think. How good is Enflame? I don’t need it as a third power in the pool so would prefer to skip it and add snow storm or something else that would provide some occasional value. Why the two resist debuff in rain? It has -30% resist debuff to start and the procs only have a 20% chance to hit? Is there any way to get rid of all the slots on stone cages and only keep one or two accuracies in it while still finding a way to get the s\l defense up to almost 45% Great ideas that you had, let me know your additional thoughts.
-
Thank you very much for all of your time and well written feedback. I’ll check out the builds later tonight. You are correct that I know I need to better focus my goals for this alt. I had a range def build and will decide if I want to focus on procs. I also agree I should give up on farming as I have at least three or four alts that would farm much better. Probably all off them to be honest. back to the drawing board although your builds will probably save me a lot of time and get me a fun respec.
-
So I am always thinking of new builds and just started Lady Claw, a Super Reflexes/Martial Arts Tanker. I thought it would be bad since I knew I couldn't get real high resistance since Super Reflexes is a defense power but she is turning out to be pretty fun to plan. This end build will allow me to skip enough of the defense powers and still get melee, range, and AOE into the 40% once I hit with Storm Kick for the +10% defense it provides. I also was able to get the Aid Self and the AOE fear into my power choices. I may not keep Aid Self because I hear it can be Meh (not so great). I did like the AOE fear on my other tanker at lower levels but couldn't keep it in the end build. Since I don't need all the passive defensive powers is there any other thoughts of other powers worth getting instead of the three heal powers? I thought about the leadership, sorcery, or force of will pools. I also didnt realize Athletic Run is basically as good or better than combat jumping for height and distance jumping. Was that part of the new update? This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Fighting Power Pool: Presence Power Pool: Medicine Ancillary Pool: Mu Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(31) Level 1: Thunder Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(46) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), Rct-ResDam%(40) Level 4: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(31) Level 6: Super Speed -- Empty(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17) Level 12: Boxing -- Empty(A) Level 14: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(42) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 20: Intimidate -- Empty(A) Level 22: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(31), GlmoftheA-Acc/EndRdx(34), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-Dam%(36) Level 24: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29) Level 26: Injection -- EndRdx-I(A) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29) Level 30: Quickness -- Run-I(A) Level 32: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(33), Ags-ResDam(33), Ags-Psi/Status(34), GldArm-3defTpProc(37) Level 35: Aid Self -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(37), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39) Level 38: Field Medic -- RechRdx-I(A) Level 41: Mu Lightning -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42) Level 44: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50), PrfShf-End%(50) Level 49: Unrelenting -- Prv-Heal(A), Prv-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17), Prv-Absorb%(36), Prv-Heal(37), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
-
I won't bore you with my obsessive desire to make Stormcloud2, based of my earth/storm controller from live viable but here is my 21st version. I tend to play like a melee character and have been playing my scrapper, brutes, and tankers while she sits waiting for a full IO build. I have tried many combinations but here is what I want to get out of her. 1. No endurance issues and the ability to let lose with all the great control powers she has. Yes, I want to overkill things 2. Damage would be nice but she will never be a blaster 3. Survivability is key as I know I have low hit points and want to be able to get into some melee action. I have tried the Earth epic pool but feel she needs to max out S/L resistance while still having defenses high to both melee and range 4. Could she ever be a fire or S/L farmer? I would love to see her be able to do +4/8 and have the budget now that I have three farmers to afford most anything she would need 5. I love knockdown and know I have more control then I will ever need. I like to have different play styles for each time I play her. Sometimes I just like pushing stuff around with hurricane. Other times I like getting into melee range to finish off someone that is held. I am not much of a sit back and blast away type of player. So I may have bored you anyway. Sorry about that, on to build 21. Feedback appreciated. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Stormcloud2: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Fossilize -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9) Level 1: Gale -- SuddAcc--KB/+KD(A), Bmbdmt-+FireDmg(5), FrcFdb-Rechg%(13) Level 2: Stone Cages -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob/Rchg(29), EnfOpr-EndRdx/Immob(31), EnfOpr-Acc/Immob(34), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(50) Level 4: Mighty Leap -- Jump(A) Level 6: Project Will -- Apc-Dmg(A), Apc-Dam%(7), Dcm-Build%(9) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), RedFrt-Def(15), RedFrt-Def/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(25) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(48) Level 16: O2 Boost -- Pnc-Heal/+End(A), Prv-Absorb%(29) Level 18: Wall of Force -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(21), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(39), FrcFdb-Rechg%(48) Level 20: Hurricane -- FrcFdb-Rechg%(A) Level 22: Stalagmites -- Bmbdmt-+FireDmg(A), PstBls-Dam%(43) Level 24: Freezing Rain -- TchofLadG-%Dam(A), TchofLadG-DefDeb/Rchg(33) Level 26: Volcanic Gasses -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-EndRdx/Rchg(43), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43) Level 28: Earthquake -- TchofLadG-%Dam(A) Level 30: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(46) Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36) Level 35: Tornado -- SuddAcc--KB/+KD(A), SlbAll-Build%(37), SlbAll-Dmg(37), SlbAll-Dmg/Rchg(37), SlbAll-Dmg/EndRdx(39) Level 38: Lightning Storm -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40), FrcFdb-Rechg%(42) Level 41: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(19) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50) Level 47: Unleash Potential -- EndMod-I(A) Level 49: Snow Storm -- PcnoftheT--Rchg%(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal/EndRdx(23), NmnCnv-Heal/Rchg(23), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Ageless Core Invocation Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Musculature Radial Paragon ------------
-
So my simple question is does it make sense to slot this IO three times? I thought if one in Stamina is good then wouldn't an additional one in Mu Lightning and also in Ball Lightning be even better. However, since it goes off on average 1.5 times a minute am I wasting slots that could be better used with an end reduction or crit? Any help appreciated.