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Grimm2

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Posts posted by Grimm2

  1. 18 hours ago, nihilii said:

    Here's another BA/NIN.
     

      Hide contents

    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


    This was my favorite character for a long time.

    It's optimised for comfort and flexibility over anything else.
    - full attack chain available by lvl 21 exemplared
    - plenty of endurance between Kyoyo, CP and Retsu

    - can run Retsu on a 3 minutes up 2 minutes down rotation
    - Barrier + Kyoyo handle Retsu crashes with ease

    - 100% slow res


    ROTATIONS
    ST: Cleave -> Swoop* -> Gash* -> Chop
    AoE: Cleave -> Pendulum* -> Axe Cyclone*

    "*" are under the effect of the Critical Strikes proc, roughly half of the time

    My curiosity has been piqued, and I'm a fan of your builds, @nihilii, but I can't get this datachunk to open with Mids 3.6.6. Anyone else have this problem or have a solution?

    • Like 1
  2. I don't have an electric blaster, but do have an elec/EA sentinel. I think it's worth playing. In a variety of pug situations, the ability to stand, blast, and end drain has been fun and useful. ST damage is pretty decent. I keep on returning to it in the rotation of favorites. 

    • Like 1
  3. 16 hours ago, brian9824 said:

    Thx that would be great, came back after 3+ years so no idea what has changed

    Here's what I am currently using. It is a generalist build, pretty tough with a few procs in the attack powers. You can definitely build it tougher if you want. I s/l farm with it in Offensive Mode, so you could always switch to Defensive if you need more bulk (I use a bind for that, like /bind lshift+r "powexec_name Offensive Adaptation$$powexec_name Defensive Adaptation"). I usually don't use Taunt, Throw Spines is pretty dope for managing stray aggro.

     

    The FF+recharge in Ripper, and Ageless Radial Destiny when you're of level, is very helpful for boosting what I consider to be a middling recharge in this build. There's only 4 spendy Winter IOs for slow resistance, and the remaining slow resist is supplied by dirt-cheap Ice Mistral's. If you want more to-hit, consider swapping a slot from Inexhaustable into a early defense power for a Kismet proc.

     

    In play, I actually use Ablative for tougher fights, and open with Parasitic Aura, DNA Siphon-ing the bodies, and moving on, using Parasitic on the next big group. Those 2 powers mainly keep up the endurance to run all these damn toggles.

     

    Anyone watching, feel free to suggest improvements, I'm no build genius.

     

    And style...they don't work for everything, but there's just something about Spines and Bio that can just...well. This is Kali Ma.

    2023-10-09.png

    Tanker - Bio Armor - Spines - Kali Ma.mbd

  4. I've done a few bio/ tanks, with bio/spines one of them i can scare up a build later. My takes are as follows: 

     

    Bio: awesome set, tank values and ATOs make it beastly. Loves recharge and slow resist. I enjoy 3 slotting Ablative and Parasitic with 3 +5 heal/rech IOs, DNA Siphon for heals, get e/n def to softcap or above, 27-30 s/l def is just fine. Ageless radial for debuff resistance when def or regen debuffed. 

     

    Spines: it is what it is! I like Spines, and its single- target damage is lacking. Bio helps with that (I also like Stone Armor for that too). Find a boss and flail, the minions and Lts. will go down by association.

     

    I take Barb Swipe, and avoid Impale, to keep the attacks flowing. Ripper slots a FF +recharge. Ice Mistral's Torment can be pieced in to reach for 100% slow resist, or just for it's proc. I put the full ATO sets in Quills and Genetic Contamination, the procs go off enough for me in there. 

  5. On 9/26/2023 at 9:23 PM, Thraxen said:


    ice/psi/psi is only dom I’ve enjoyed and gotten all 50 and IO’d and stuff. It’s super fun. Confuses the hell out of everything, and bac basically tank. 

    There I was innocently enjoying my first MM since live (necro/dark) when I go and read this. Yep, alt time!

     

    I have a ice/savage/ice that was fun, but I mocked up a build for ice/psi/psi and it looks really, really fun. What's the suggested slotting for Drain Psyche? I never ran /psi in the old days. 

     

    Edit: found this recent post answering my question, some great ideas there. 

     

    • Like 2
  6. I have a bio/fire, and he's really quite good. In a s/l farm, I find i end up dropping bosses before the herd thins, it's wierd having good ST damage on a tank. 

     

    I also run a rad/savage, and the AOE burst covers an enormous area. Like, even with Tanker AOE radius, you usually have to wait a couple seconds to let them mob you, and ranged attackers will often be missed. Rad/sav opening salvo is literally a carpet bomb, very little is not touched in an average spaced spawn. I do wish for better ST, though. 

     

    I can see rad/ fire being really, really good. Fire armor might bring better sustained damage, and Rad armor better and wider opening burst, along with being sturdier. 

     

     

  7. 9 hours ago, Unclemarty said:

     

    • The base damage on irradiated ground is quite low, so I don't recommend slotting for damage here. Instead load the power up with damage procs and -res procs. Irradiated ground is uniquely good for procs because they have a chance to trigger every 5 seconds when the blob is spawned on the ground instead of every 10 seconds like a normal toggle.

    Not anymore, it procs like a normal toggle now, checking every 10 seconds. Since that change occurred, the general consensus is that slotting for set bonuses in the power is preferred. 

  8. So cool you are getting your family in on CoH, it's gonna be a lot of fun! 

     

    I'd strongly encourage you add Rad Armor to your list of possibilities. Rad Armor has an excellent suite of resistances, absorb shield, debuff resistance, proccable attacks, and bonus recovery to build onto.

     

    My latest tank happens to be Rad/savage. Savage would work with any of your interests, the blood mechanic gives you end reduction and recharge, most sets love that. It has no strong single target attack, but great AOE that's even better because, Tanks. No conflict with Hover. Hemo is a skip, but I've heard of folks proccing it to get some timely damage. 

     

    But seriously, Rad/Savage. Leap/Viscous/Zero/Flurry/Rad Therapy/Flurry, and you have literally carpet-bombed an entire spawn beyond recovery in 10-12 seconds. Very little build sacrifice to do so, as well. 

    • Thumbs Up 1
  9. 21 hours ago, Wimbochismo said:

    I'm not sure if anyone has ever mentioned this. Not sure if it's a bug or a feature.

     

    I tested it again tonight on my Savage/Dark Brute. If you execute something like Rending Flurry at full stacks you will get locked out of Frenzy. But if you Blood Thirst, this still gives you full stacks of Blood Frenzy and cancel's the lock out.

     

    Worth thinking about.

    I'm pretty sure it's a feature. Blood Thirst has less +dmg than any other Build Up variant, but has the utility of max Blood stacks and 13 seconds of 5 ticks of dots for every attack performed over its duration.

     

    Though since you spend around 3 seconds screaming into the void when you activate it, I guess you get only 10 seconds of juice out of it. 

  10. 1 hour ago, ryokoryu said:

    As in I don't want to slot for end drain, it's automatic but other ATs are FAR better suited to be end drainers as a focus.

    You should be good, then. @PyroBeetle's description of tactics requires no specific end drain slotting... the set's Aim equivalent boosts end mod, and bosses take a hot minute to burn down. Your focus is damage, the secondary effect at its base level is enough. 

  11. On 6/19/2023 at 12:53 PM, ryokoryu said:

    I don't want to be an end drainer, I would play a defender or corruptor for that.

    I'm curious if you mean "I don't want to use end drain at all," or if you mean "I don't want to expressly build for end drain."

     

    If the former, you should choose another primary. Elec drains, yo, it makes you an end drainer, and the set gets bonus damage off of drained targets. 

     

    If the latter, don't fear, build for damage and the set will drain mobs enough for the bonus damage and mitigation on its own. Using an epic aoe immob is a great tactic, but not the only choice that works. And there is every reason to choose Musculature Radial Alpha, for better damage and faster draining. 

     

    Elec/ Ea was the first and only sent i took to 50, it's very lightly built, and even so all the parts fit together so well. I should complete that toon someday. 

  12. I've been playing the Tanker version of this combo lately. The AoE alpha strike of procced Leap/Ground Zero/Viscous/full blood Rending is absolutely magic. Gotta proc the Leap and Ground Zero, though. 

     

    I hate the single target, I'm not sure exactly what to do about it. I use the T1, Shred (which tanker has a better area on), Viscous, Leap when it's up. I usually pop Thirst for the guaranteed dot, and flail away. I like the -res procs in shred for solo and team, it will get the job done, but it is for sure the dopey attack. Like a kitten standing and waving it's arms, Whap Whap Whap.

    • Like 1
  13. I discovered that my 41 rad/savage tank was actually 50 and untrained the other night, so I totally nerded out making a build for him. What a tribute to tanker AOE radius buffs, holy moly. 

     

    He is Vishnu-X, an alien convert to the hindu faith, with no hands and no feet, bioengineered for destruction. Nice enough guy, though. 

    • Haha 1
  14. On 5/29/2023 at 4:15 AM, lokiie1984 said:

    Edit- So the wiki says that the Brute/Tanker version of Stone Armor doesn't have end recovery tied to Crystal Armor but the in game description says it does. Is the wiki just out of date? If so would a stone armor brute need to take Granite Armor? I've always hated that power. Otherwise, would a Axe/Stone Brute work well? 

     

    Stone Armor is great on Brutes. Yes, Crystal Armor has +Recovery, and as mentioned, is a great place for a Perf Shifter proc.

     

    You can build Stone very sturdy without Granite. My Spine/ Stone is graniteless, with near I-softcap s/l/e/n def, 3k hp, ok resists, 54-60 hp/sec. I didn't go for softcap f/c def, but you could. You might consider slotting an extra end reduction in your attacks while leveling, maybe, i hear Axe is thirsty. 

  15. I'm still on my Spines/Stone Brute. He's a Dwarf, and a Battlerager. He has enough end to constantly Ninja Run, and Ripper's backflip suddenly makes perfect sense. All I have to press are keys 1-5 and sometimes my keybind for Earth's Embrace, or sometimes click a Destiny power, to keep on flailing, slashing, and thrashing. I gotta make a post just for him sometime. 

    • Like 1
  16. 11 hours ago, Yomo Kimyata said:

    ISplit Assassin's Mark 3-3 and put the proc in an AoE. 

    The proc is global, any attack will trigger it once its slotted. And agreed,  AoEs are great for fishing for a Build Up refresh... makes me want to get back to my Spine/Stone/Dark...

    • Like 1
  17. I'm no build master, but put the chance to hide in your Assassin's Strike, and the chance for Build Up refresh in your weakest attack. The Build Up one is global, so any attack has a chance to trigger it. 

     

    As you attack, you build up stacks of a buff that gives your Assassin's strike 33% chance to crit per stack, can attack 3 times. With the chance to hide in Assassin's Strike, you can follow that big hit up with a guarantee crit on another attack pretty often.

     

    Placate... you should experiment with it, but it's pretty useless most of the time IMO.

    • Thanks 1
  18. In my mind, Stalkers and Scrappers are nearly analogous. Stalkers have lower threat modifiers, no taunt auras, great stealth, and lower HP.... and some sets have reduced AOE attacks. ATO procs are transformative for both ATs and their damage potential. From early on Stalkers get the ability to delete a boss with AS from Hide, and AS is always there in the attack rotation with a high crit chance. 

     

    I guess I really like the stalker perks. Scrappers are probably easier to use and play in the end, but it's really fun to proc Hidden, or Build Up, and go Heh, heh, heh...

     

    Edit: enemy-affecting toggles suppress when stealthed, and especially with the Hide ATO proc, I often open up with a big hitter that's not AS or an AoE as an alpha, and just scrap it out. 

    • Like 2
    • Thumbs Up 1
  19. I'm building Bio/Fire right now, it hits really hard. I built for decent recharge, which feels like enough so far. 

     

    I'll need time to compare it to my Bio/ Claws, but so far it looks like a tradeoff of better burst vs. better recharge and control/ safety. 

     

    I really enjoy getting the debuff resistance Destiny to support Bio, as a side note. Bio's layered defenses are godly, but it can be cracked by serious debuffs. When the defense or regen goes red, hit the Destiny and its smooth sailing. It's also worth to aim for 80%-100% slow resists too, as restricting access to your clicks is as good as one foot in the grave. 

    • Thanks 1
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