Jump to content

Rand0lk

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Rand0lk

  1. I believe Devs wanted to offer a whole new set with new mechanics instead of the usual stuff. Smoke can is a good and somewhat functional test. But that ended with "Wet". 😓
  2. Found another power that enables the "wet" condition: Water Spout from Leviathan Mastery, you can check the immobilize via the frostbite-like effect. Sheesh.
  3. Lol, wet targets? Guys, whatever you're smoking over there must be so effing good.
  4. In the end, the real winner of this set is the taunting sturdy pet. Everything else is...barely acceptable.
  5. Oh, right there. At least, there's a single imm and no trash sleeps.
  6. So, this is it. Not going to have a GOOD control set, with just a few changes. Just the one everyone requested, actually. As a side but sad note, Arsenal Control will be the ONLY control set in the game with an AOE disorient AND without any meaningful aoe or cone immobilize. Heck, not even a single, lol.
  7. - Tranquillizer (would be excellent with vomit/choking effect instead of sleep, but I can leave it as is without too much drama) - Cryo Freeze Ray (just move it here) - Wide Area Web Grenade (copy/paste from Arachnos set adjusting the numbers as needed) - Liquid Nitrogen - Cloaking Device - Smoke Canister - Flash Bang - Tear Gas - Gun Drone (would be excellent to add some variety in attacks to make it less boring) Few updates to make the set compelling, competitive and fun! C'mon devs! 🙏
  8. Honestly, I can live happily without your RPing Seal of Approval while buttstriking from stealth the whole Paragon City 24/7. As I stated clearly above, I'm absolutely agree about the desperate need of an aoe imm, but not at the cost of cloaking device. Is it situational? Maybe? Would I pick it for my build? Hell yes, even as a simple LOTG mule. Get rid of sleep nade instead, which I'm sure I would not ever pick.
  9. So is Illusion Control, where you have TWO stealth powers.
  10. Nope. Just, no. It's so thematically good AND useful. Kill AoE sleep instead.
  11. Imho, those are the ideal fixes to the whole set: 1- Move Cryo to tier 1; 2- Replace Sleep Grenade with Web Grenade (AoE Imm); 3- Give a couple diversity attack options to the Gun Drone (eg, a cone Flamethrower-like attack or some sort of AoE) This would solve the Contaiment issue very nice and quick, plus giving some nice QoL features.
  12. Oh please, stop it. Two pages talking about a power name, which is perfectly fine and in-context as is. Just test the damn thing and report, if anything.
  13. Arsenal/Traps troller it's so fun it's not even fun. Control tools are everywhere, proc are flying and the new Temp Bomb is soooo satisfying when it goes KABOOM.
  14. Trip mine is very, very underpowered in comparison with devices/traps version. Is that intended?
  15. Tested Arse/arse (huh) dom fully billions geared at 50 against +4/x8 new Council. It absolutely wreck things, given that the really only aoe damage is trip mine and it exposes you for some danger. The pet is almost as effective as is...boring. A different look and some added attacks would be very welcome. Just move cryo to tier 1 power and we're almost set.
  16. Tried several, but keep going back to the glorious Inv/SS. It feels just so...tanky.
  17. Blech? BLECH?!? HA! There's nothing you can't do as a (fully optimized) mind/psi dom. NOTHING. ...well, maybe those pesky IDF robots could be annoying.
  18. Every pairing has its own reason to be played imo. But well, KM/regen was...rough.
  19. Did I mention double KD proc on dmg auras? Scrapper - Rad - Stone.mxd
  20. After testing out for a looooong time every combination and builds, I finally have my fab four which I play regularly and very scrapperificly. FAMINE: Stj/nin. I just love her. Stj has some issue, but it feels SO satisfying. Very efficient boss killer, thanks to an impressive alpha strike: 100% crit on a builded up crushing uppercut is a sight to behold. Nin has lots of tools, but no taunt aura and poor DDR overall, but there are functional workarounds. All in all, it feels...crunchy. PESTILENCE: Enm/bio. Hits like a freaking truck on steroids and well, you know bio. Not the best survivalist, but you have tools to hold your own ground. WAR: Dm/SD. Here you are, kill me if you can. He can take everything you throw at him, literally. Capped pos def, great DDR, TH debuffs, taunt aura, a little heal and respectable damage. AND soul storm, my mini fulcrum shift. DEATH: Rad/Stone. If he only had a taunt aura, probably would be the most efficient out of all. But oh well. Damage out of the roof and a lot of survivability, sort of crossover between Enm/bio and Dm/SD. What I love the most are two dmg auras AND brimstone armor.
  21. Make a billion-inf worth Mind/Psi dom and go dominate the world.
  22. Perks: +280% global recharge (350% with T4 Ageless) softcapped ranged def capped s/l res every bonus aura equipped last but not least: cheap build! You just need the 2 ATO, no purples Mid's not updated yet, the 2 upgrades are mules for +7.5% HP UG and +recovery from miracle. About 9 secs of downtime for Soul Extraction, 6 secs with T4 Ageless. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Zombie Horde -- BldMnd-Acc/Dmg:50(A), BldMnd-Acc/Dmg/EndRdx:50(3), SprMarofS-Acc/Dmg/EndRdx:50(3), SprMarofS-EndRdx/+Resist/+Regen:50(5), OvrFrc-Dam/KB:50(5), EdcoftheM-PetDef:40(7) Level 1: Twilight Grasp -- CldSns-Acc/EndRdx/Rchg:30(A), CldSns-Acc/Rchg:30(7), CldSns-ToHitDeb/EndRdx/Rchg:30(9), CldSns-%Dam:30(9), Pnc-Heal:50(11), Pnc-Heal/Rchg:50(11) Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(50) Level 4: Darkest Night -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(15), CldSns-Acc/Rchg:30(15), CldSns-ToHitDeb/EndRdx/Rchg:30(17), CldSns-Acc/EndRdx/Rchg:30(17), CldSns-%Dam:30(19) Level 6: Enchant Undead -- Empty(A) Level 8: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19) Level 10: Boxing -- Empty(A) Level 12: Grave Knight -- AchHee-ResDeb%:20(A), SprCmmoft-Acc/Dmg:50(21), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(21), SprCmmoft-Acc/Dmg/Rchg:50(23), SprCmmoft-Dmg/EndRdx:50(23), SprCmmoft-Rchg/PetAoEDef:50(25) Level 14: Fly -- WntGif-ResSlow:50(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(25), RedFrt-Def:50(27), Rct-ResDam%:50(27) Level 18: Soul Extraction -- RechRdx-I:50(A), RechRdx-I:50(29), SprMarofS-Dmg:50(29), SprMarofS-Acc/EndRdx:50(31), ExpRnf-Acc/Dmg/Rchg:50(31) Level 20: Fearsome Stare -- CldSns-ToHitDeb:30(A), CldSns-%Dam:30(31), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(33), CldSns-Acc/EndRdx/Rchg:30(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(34), RedFrt-Def:50(34) Level 24: Tactics -- GssSynFr--ToHit/EndRdx:50(A), GssSynFr--ToHit/Rchg:50(36), GssSynFr--Rchg/EndRdx:50(36), GssSynFr--Build%:50(36), GssSynFr--ToHit:50(37), GssSynFr--ToHit/Rchg/EndRdx:50(37) Level 26: Lich -- SprMarofS-Acc/Dmg:50(A), SprMarofS-Dmg/EndRdx:50(37), ExpRnf-Acc/Dmg:50(39), CaltoArm-+Def(Pets):30(39), SvrRgh-PetResDam:50(39), ExpRnf-+Res(Pets):50(40) Level 28: Petrifying Gaze -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/EndRdx/Rchg/Hold:30(40), BslGaz-EndRdx/Rchg/Hold:30(40), BslGaz-Acc/Rchg:30(42) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42) Level 32: Dark Empowerment -- Empty(A) Level 35: Dark Embrace -- StdPrt-ResDam/Def+:30(A), RctArm-ResDam:40(42), RctArm-ResDam/EndRdx:40(43), RctArm-ResDam/EndRdx/Rchg:40(43) Level 38: Dark Servant -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(43), CldSns-Acc/Rchg:30(45), CldSns-ToHitDeb/EndRdx/Rchg:30(45), CldSns-Acc/EndRdx/Rchg:30(45), CldSns-%Dam:30(46) Level 41: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(46), GldArm-RechEnd:50(46), GldArm-Res/Rech/End:50(48), GldArm-ResDam:50(48), GldArm-3defTpProc:50(48) Level 44: Oppressive Gloom -- AbsAmz-ToHitDeb%:50(A) Level 47: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(50), RedFrt-Def:50(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13) Level 14: Afterburner Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Partial Core Revamp Level 1: Zombie Level 12: Grave Knight Level 26: Lich Level 50: Ageless Core Epiphany ------------
  23. Tested longer this time, with a maxed out Nin/Dark build. All good and juicy, but...the Oni goes immediately out of end, with a 58% end red.
  24. Dunno if it's already on book, but Sudden Acceleration KBTKD in Repulsion Field completely kills not only repel and knockback, but also knockdown. It does...nothing.
×
×
  • Create New...