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drbuzzard

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  1. I'm slotted with IO sets (think it's purple sent set in RoA). Accuracy is quite high. I was shooting at grays in RWZ so I wasn't going to miss. My test was to see how often it landed. I did it a couple dozen times.
  2. It does 1, 2, or 3. It doesn't do any number all the time. I spent some time testing this on my sentinel, and it was a rather set of chances. If it pulses only once it does damage well below what is normal for sentinel t9s. 2 pulses gets you the sentinel damage norm, and of course 3 gets you above it. Hence it should average 2 pulses but doesn't. That is a problem.
  3. Have you never had it do different number of volleys? I've seen that all the time. It can be 1, 2, or 3. I think I read a developer mentioning it was supposed to be equal chances, but it doesn't work. I took time on my archery sentinel and notices that it only did one most of the time.
  4. That is true, but it does take a while to fall which can be problematic on teams. Though in truth I do complain about it because it is bugged and fixing it would resolve the placing and make archery one of the better sets. It's supposed to have 33% chance of 1, 2 , or 3 hits and right now it mostly just drops once.
  5. Two points: A) Archery is fine in single target (in fact it is quite good there with 3 very high DPAS attacks), but the gimpy t9 makes it lag IMO. B) Dual Pistol is hardly the standard for comparison.
  6. Solo, I'd generally say stalkers are as easy as it gets. You're hidden so you choose what fights you want, and can do them carefully. Your damage is high and bursty so you can clean those fights up fast. I think energy aura is the best secondary, while the primaries are a bit more of a mix of contenders. Stone, Ice, Fire, electric, and energy melee are my preference. If you start to mix with teams, the damage of a stalker goes up, but you will have more expectations ("Kill the surgeons!" for example). The pace will not be as well suited to a stalker (though you can be scrappery and it works well, but it's different than solo most likely). Sentinels are also easy solo, and have the advantage of being survivable blasters on teams with a simple role of blast. I think stalkers are still easier to solo, but sentinels are a close second.
  7. Appreciate the suggestion, and if I have a hankering to play the khelds again, I'll probably do it.
  8. OK, respecced my WS into a build to use it. It does seem to work, and certainly improves damage over my former all human form build. However it certainly is hard on the eyes. I play with sound off so at least I was spared that part. There's also issues in getting stuck in a form you don't want and having to get back to human, but that could be dealt with given practice. It may well put khelds up in the DPS sweepstakes, but it doesn't really make we want to play mine. I'll wait on a revamp.
  9. Thanks.
  10. So, correct me if I'm wrong since it is not directly spelled out. There's a bug in shape shifting which recharges powers immediately and perhaps also cuts activation times. This allows flipping between optimal attacks to make a crushingly good attack chain.
  11. Ok, I'm kind of piecing this together from various mentions, but could someone explain in simple terms what this trick amounts to?
  12. I have a lot of stalkers. I take placate if I have a power to burn, but it drops off pretty quickly if I need the power for an attack or to shore up defenses. Most of my stalkers lack it. I won't deny it is useful, especially after the buff, but it doesn't suit my play style very well, and to be honest even on the alts that have it, I rarely use it.
  13. I suppose I used the wrong term. Brimstone armor adds fire DoT proc to all attacks. I meant that.
  14. Bio is. definitely I'd say top 2 of the sentinel secondaries (SR being the other top one, though better protection and less offense). I do have bio armor sentinels, but I don't like things which are very 'clicky'. Mind you, this preference means I'm not a top end player because the best performance comes from people who are good at high rates of clicks. Then again if you're good at the high click rate game, you might as well be on a blaster.
  15. To be honest I'm not the biggest fan of the mixed defense sentinel secondaries (bio, invuln, stone, ice but with the exception of energy). They often leave you wanting in protection. At least bio and stone compensate with offensive punch. Stone also does defense against l/s which is very common and often mixed in with other damage types so the defense still works. If you want protection, SR is far better. If you want more utility, stone will be better (DoT toggle, heal, recharge boost, regen, to hit boost, lots of stuff). I made an electric/stone to see how well that bag of utility suited me, and it got to 50 and sits. I have other sentinels I prefer a lot more.
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