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  • 2 weeks later
Posted

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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This is what I'm using, not sure if it'll do for your playstyle.

Posted (edited)

Here's another variation of plant/thorny. Runs alot more damage procs. Sleet+Thorn burst can proc for up to 70% AoE resist debuff. Skewer is /thorny's highest DPA attack and probably shouldnt be skipped. Seeds of Confusion works really well with a little range slotting. Lots of options for this powerset combination due to how many choices you have for proc slotting. I also like doing backflips with Ripper, never gets old. Absurdly squishy compared to my typical build that has 45% defense and a resist shield, not for the faint of heart.

 

I use sg base buff consistently to hit the 128.75% global recharge required for permadom without hitting hasten, as well as the frenzy alignment power.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(31), UnbCns-Acc/Hold/Rchg(34), UnbCns-Hold(34), UnbCns-Acc/Rchg(34)
Level 1: Thorny Darts -- Dmg-I(A)
Level 2: Skewer -- Hct-Dam%(A), TchofLadG-%Dam(3), ShlBrk-%Dam(3), TchofDth-Dam%(5), Hct-Dmg(5), GldStr-%Dam(7)
Level 4: Roots -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg(19), PstBls-Dmg/Rng(31)
Level 6: Fling Thorns -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(7), PstBls-Dmg/Rng(9), ShlBrk-%Dam(9), PstBls-Dam%(11), JvlVll-Dam%(11)
Level 8: Seeds of Confusion -- Ccp-Dam%(A), MlsIll-Dam%(13), SprDmnGrs-Rchg/Fiery Orb(13), SprAscoft-Rchg/+Dmg%(15), MlsIll-Conf/Rng(15), Range-I(17)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Super Speed -- Empty(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(27), Ksm-ToHit+(45)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(37), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(50)
Level 20: Thorn Burst -- AchHee-ResDeb%(A), FuroftheG-ResDeb%(21), Obl-%Dam(21), Erd-%Dam(23), TchofLadG-%Dam(23), SprAvl-Acc/Dmg/EndRdx(25)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Bmbdmt-+FireDmg(29), ImpSwf-Dam%(29), ExpStr-Dam%(31), TraoftheH-Dam%(37)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 35: Ripper -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 38: Thorn Barrage -- Apc-Dam%(A), Apc-Dmg(39), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Sleet -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46), LucoftheG-Def/Rchg(46)
Level 47: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 50: Musculature Core Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

 

Edited by DreadShinobi

Currently on fire.

Posted
1 hour ago, DreadShinobi said:

Here's another variation of plant/thorny.

Hey bud, small world. 
 

Very cool of you!  If I know your builds, I’m sure I’ll enjoy it. 
 

Thank tons

  • 2 weeks later
Posted (edited)

This is my latest PLANT\THORN Dominator build.  She runs lean on Endurance, but if I let the DOTs do their work, I manage to work around it.  I'm still tinkering.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thorn Bush: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(43)
Level 1: Thorny Darts -- AnlWkn-%ToHit(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(13), Apc-Dam%(25), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(37)
Level 2: Skewer -- AnlWkn-%ToHit(A), OvrFrc-Dmg/End/Rech(5), OvrFrc-Dam/KB(13), OvrFrc-Acc/Dmg(33), OvrFrc-Acc/Dmg/End(37), OvrFrc-Acc/Dmg/End/Rech(46)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-ResDam/Re TP(15)
Level 6: Roots -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprDmnGrs-Rchg/Fiery Orb(9), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39)
Level 8: Hasten -- RechRdx(A)
Level 10: Impale -- AnlWkn-%ToHit(A), GldJvl-Dam%(11), GrvAnc-Hold%(19), GrvAnc-Acc/Immob/Rchg(21), GrvAnc-Immob(34), GrvAnc-Immob/EndRdx(40)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Spirit Tree -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), Rct-Def(19)
Level 18: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(25)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprAscoft-Rchg/+Dmg%(50)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(46)
Level 26: Carrion Creepers -- Ann-ResDeb%(A), Ann-Acc/Dmg(27), Ann-Acc/Dmg/EndRdx(27)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), LucoftheG-Def(29)
Level 30: Thorn Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(45)
Level 32: Assault -- EndRdx-I(A)
Level 35: Thorntrops -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(36), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(39)
Level 38: Link Minds -- LucoftheG-Def/Rchg+(A), GssSynFr--Build%(39), GssSynFr--ToHit(46)
Level 41: Fly Trap -- SlbAll-Dmg/Rchg(A), SlbAll-Dmg/EndRdx(42), SlbAll-Build%(42), SlbAll-Acc/Rchg(42), ExpRnf-+Res(Pets)(43), ExpRnf-Acc/Dmg(43)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 47: Thorn Barrage -- GldJvl-Dam%(A), GldJvl-Dam/End/Rech(48), GldJvl-Acc/Dmg(48), GldJvl-Dam/Rech(48), GldJvl-Acc/Dmg/End/Rech(50), GldJvl-Acc/End/Rech(50)
Level 49: Mind Over Body -- Ags-Psi/Status(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(7)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(9)
Level 1: Brawl -- Dmg(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Gravitic Radial Flawless Interface 
Level 50: Tsoo Radial Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Support Core Embodiment 
------------

Dominator (Plant ControlThorny Assult).mxd

Edited by TimCOH
Posted the wrong build initially
  • Thanks 1
  • 2 months later
Posted

I saw there were a few threads on Plant/Thorn so I posted my builds on the most recent thread by Guardian Rhykon.  I would be curious to know what you think.  @DreadShinobi I started making the second build based on your build in this thread but I stopped because I didn't want to rely on any temp powers for perma Hasten/Dom.

Posted

Thanks for the input. 
 

My 50 pl/th has been sitting around unbuilt, can’t wait to plug this in and see how he flies. 😎

 

I say go ahead with the build with Temp Powers, many of my favorites use them.

 

How about some info on play style or powers sequencing. 
 

  • 3 weeks later
Posted
On 10/20/2020 at 1:00 AM, DreadShinobi said:

Here's another variation of plant/thorny. Runs alot more damage procs. Sleet+Thorn burst can proc for up to 70% AoE resist debuff. Skewer is /thorny's highest DPA attack and probably shouldnt be skipped. Seeds of Confusion works really well with a little range slotting. Lots of options for this powerset combination due to how many choices you have for proc slotting. I also like doing backflips with Ripper, never gets old. Absurdly squishy compared to my typical build that has 45% defense and a resist shield, not for the faint of heart.

 

I use sg base buff consistently to hit the 128.75% global recharge required for permadom without hitting hasten, as well as the frenzy alignment power.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault

Since this is my first Plant/Thorns dom, I may want to save this for an offensive build.  I imagine your softcapped version is still quite fun and a damage machine also, I'd love to try that one.  I'll look more around for it, or if you could provide here. 

 

Thanks tons,

 

Tech

Posted (edited)
10 hours ago, Techulon said:

Since this is my first Plant/Thorns dom, I may want to save this for an offensive build.  I imagine your softcapped version is still quite fun and a damage machine also, I'd love to try that one.  I'll look more around for it, or if you could provide here. 

 

On 10/20/2020 at 1:00 AM, DreadShinobi said:

Absurdly squishy compared to my typical build that has 45% defense and a resist shield, not for the faint of heart.

Oh sorry, I don't have a bulkier plant/thorny build, what I meant above was that this dominator is much squishier and needs to be played more carefully than other characters, like my defenders, corruptors, etc that I build for softcapped defenses + resist shield, but it is also even squishier than other dominators I play not even holding 45% S/L defense. Survivability comes through from seeds of confusion and intelligent usage of inspirations and kill speed. All my dominators use Ice mastery though, opportunity cost is way too high to pass on sleet, YMMV, so my doms tend to be baseline squishier than some others. I would take Ice mastery for Sleet even if the ancillary didn't have a shield at all. Thorns in particular also has so much going for it with heavy proc slotting, if you wanted a dominator that can build in more defensive set bonuses without dropping offensive potential or recharge set bonuses, I recommend fiery assault. Fire/Fiery, Grav/Fiery, and Plant/Fiery are all great choices.

Edited by DreadShinobi

Currently on fire.

Posted (edited)
On 1/14/2021 at 12:26 AM, Techulon said:

I say go ahead with the build with Temp Powers, many of my favorites use them.

 

How about some info on play style or powers sequencing. 
 

The temp powers I keep on hand include:

P2W vendor

-Recovery Serum

-Med Pack (green insp available every 20 seconds, long animation)

-Resuscitator (ally rez)

-Kinetic Dampener (toggle S/L def, energy resists)

-Small Longbow Jetpack

 

SG Base

-Recharge

-Recovery

-Whatever resistance buffs I can snag with the salvage I have on hand

-Sometimes Grant Invis if the content I am running doesn;t have a hostage rescue

-Knockback Protection whenever exemping below a level where I would not have permadom

 

For playing the dom build I posted here, an AoE rotation looks something like:

-Cast Seeds of Confusion while jumping into the middle of the spawn (jousting cones is pretty easy to get a hang of, targets hit are selected at the start of the cast, then use the animation time to get into the middle of the spawn

-Depending on the situation, cast Sleet, Thorn Burst, or Roots, depending on how you want to manipulate the mob AI, sometimes waiting to cast Sleet or Roots is important so they clump closer during the initial confusion, sometimes you need to cast Roots earlier if they are likely to scatter, sometimes you're on a fast moving team and you just need to get down the -res before your allies lay on their damage. 

-If you're engaging a spawn with SoC on cooldown you will likely want to pop a purple insp. Carrion Creepers can also help take aggro, if it's just one spawn where you don't want to pop an insp. Spamming Ripper and Thorn Barrage with forcefeedback procs helps recharge your seeds of confusion faster.

-cast Strangler on a boss as needed, but only if it actually poses a threat and is not confused. Cast Strangler on any threats that your confusion misses.

-If you plan on casting Fling Thorns you can reverse joust your Thorn Burst into a good position to cast your cone or to get out of any melee threats while you're locked into the Thorn Burst animation. You can also Seeds of Confusion>Joust Fling Thorns>Thorn Burst, but this is generally less effective because Thorn Burst can pop off -40% resist.

-Whenever AoE, Control, and resistance debuffing is complete or unneeded, spam Skewer. Secondary priority to Skewer is Thorn Barrage and Ripper. Thorn Barrage is also ranged gap filler, and Ripper only surpasses Skewer DPA if it hits 3 or more targets. Ripper can almost match Skewer DPA if it hits 2 targets if you are damage capped, or whenever you hit Build Up and Gaussians procs. Thorn Burst matches Skewer DPA with 7+ targets hit, but also debuffs resistance.

-This dom is meant for team play primarily as much of the strength comes from being your typical dominator that offers control+damage to your team, but also being a fully functional resistance debuffer for the other damage dealers on your team.

-If you are looking to Perma hold an AV your rotation is Strangler>Skewer repeat, filling each gap with one of Sleet, Thorn Burst, Ripper, or Thorn Barrage. Geas/Force of Nature accolades, Megalomaniac, and Ageless make a big difference here. I personally don't run ageless, but it is nice to have on hand.

Edited by DreadShinobi

Currently on fire.

Posted (edited)
15 hours ago, DreadShinobi said:

 

Oh sorry, I don't have a bulkier plant/thorny build, what I meant above was that this dominator is much squishier and needs to be played more carefully than other characters, like my defenders, corruptors, etc...

Got it. I did misunderstand and now it makes sense. I also see you gave some great pointers on the style. Not sure I’ll roll it right now, and made an ice ice dominator I am enjoying.
 

Thanks tons

 

Edited by Techulon

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