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BeowulfinIA

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Posts posted by BeowulfinIA

  1. 7 hours ago, Uun said:

    In addition to the above, here are a few more suggestions. I've also attached the build for my Nature/Seismic defender. Keep in mind, using any Seismic power reduces the recharge of all other Seismic powers by 1s. I don't think Mid's reflects this.

    • Slot more resist in Wild Growth. 
    • Entangling Aura doesn't need accuracy or recharge. I frankenslot with 2-3 end/hold IOs.
    • You need to move Kick before Tough.
    • It's worthwhile taking a ST hold from one of the Epic pools so you can stack with Entangling Aura to hold bosses.

    Uungnome - Defender (Nature Affinity).mbd 45.96 kB · 1 download

    Using the tweaks Zect recommended, I was able to incorporate some of your tweaks in this build as well. If I took a ST hold which would you recommend?  I would have to give up Power Build Up and go to a different Resistance shield with less S/L.  I could see myself using another hold running solo but I am not sure I would ever use it in a team unless we are purposely stacking holds.  I am not sold Entangling Aura in the first place really, I have it slotted for the +7.5 recharge bonus.  If I frankenslotted like your build I would have another slot also.  Not sure what I would do with it.  Suggestions?

  2. 16 hours ago, Zect said:

    This build is competently made and covers all the essentials. The suggestions I can make to you are primarily minor optimizations, not fundamental changes to build goals or

     

    My preliminary thoughts are:

    • Meteor needs -kb in it (But maybe you do want the kb; I think it's hilarious.)
    • You probably don't need the entropic heal proc, since regrowth heals yourself
    • You probably don't need that many slots in maneuvers (specifically, the acc bonus from 4x lotg) since you already have +tohit from overgrowth. Think about 4x shieldwall if you like or trim a slot

    If you are splitting up your ATIO2, one option for meteor is 3x scourging blast (DR, ADR, DER) + overwhelming force KB2KD. This caps damage enhancement and loses only 5.5% rech enhancement (less than a second more cooldown) compared to 5x ragnarok. The low acc is not a problem, since you have +tohit from overgrowth and will presumably use aim before nuking.

     

    Your FF proc should go in upthrust if possible. FF procs really shine in the spammable aoes, less so in nukes. With it in meteor, even with a hypothetical 100% procrate, you only get 1 proc (5s duration) every 45-50s. In upthrust, you have a potential chance to proc it every 5s for 5s. See what I mean?

     

    So I suggest shuffling your slotting as follows:

    • Shatter: 5x apoc (all but DR, you don't want the R to reduce procrate), 1x achilles -res
    • Entomb: 6x malice of the corr
    • Tombstone: 5x manticore (all but AIR), 1x toxic damage proc - this still runs shatter entomb quick-tombstone
    • Meteor: as above
    • Rock shards: 3x scourging blast (AD, quad, proc), 1x ragnarok DR or posiblast ADE, 2x damage procs
    • Upthrust: 5x ragnarok and 1x damage proc

    This has some minor gains and produces 2 free slots at the cost of about 0.53s longer cooldown on meteor, but the main benefit is what I believe are better locations for your FF proc and a kb2kd in meteor. The catch is that your scourging blast +end proc is no longer in an ST blast, but as a nature you already give near-perma endrdx so you have more freedom on where to place it without running out of blue.

     

    Again, I very much appreciate your input!  I will switch around the slotting as you suggest and I changed the LotG in Manuevers to 4 Shieldwall and a LotG +recharge.

     

    Two questions.

    1)  Damage proc or FF +recharge proc in Upthrust.  Leaning toward damage since I have quite a bit of built in recharge and the Seismic Shockwaves effect Uun was talking about.

    @)  Where would you put the two free slots?  Right now, I put a GladArmor Res in Wild Growth for the resistance Uun suggested, as well as moving the GLad Armor +Def from Tough to Wild Growth for the global bonus.  I put the other in Maneuvers with another LotG for the 10% regen global bonus.

  3. 16 hours ago, Glacier Peak said:

    You're not likely to see the Decimation: Chance for Build Up (DCBU) proc go off in Telekinetic Blast, so you may as well either put that slot elsewhere or swap it with the Decimation: Dmg/Rech IO if you're trying to maintain the recharge set bonus. DCBU is 1 PPM, slotted in a 1 second cast time and 8 second base recharge power, with 38.6% recharge slotted. That's a 12.67% chance of the proc going off or what I would consider not worth it.

     

    That's about all that jumps out at me. I would build this out on the beta server where everything is free and test it out before investing the billions of inf that it will cost on the live servers.

    I have the majority of this stuff hoarded in my base so I am not so worried about the cost.  I will probably change out the Decimation as you said though.  Thanks.

     

    • Thumbs Up 1
  4. 51 minutes ago, Glacier Peak said:

    I'm looking at the Cold Domination side of your build, so take my comments with that in mind.

     

    Infridigate is a wonderful power! I've teetered on how I want to use it over the years as it's utility shines in a lot of different situations; it's able to slot up to 7 different procs, 6 of which have a 93% chance of firing (assuming no recharge is slotted in the power!). It's either a great additional attack in the rotation with added +dmg and -def and -res (when slotting the Achilles Heel proc) or it's two-slotted wonder with a 50+5 Acc IO and the Achilles Heel proc if you're short on slots. The power is a great opener in any boss fight because it sets the pace (with -speed!) for follow on attacks by enabling higher likelihood of the next attack landing thanks to it's -25% def debuff (base %, but yours is nearly -40% for 20 seconds!). It's also great against fire-typed enemies, as it drops a whopping -30% fire dmg on the target as well. It looks like you went the middle ground by getting in the cold proc and adding some great HOs to get the most out of the power before ED. You'll enjoy this power!

     

      Hide contents

    This Cold Domination Level 1 power has access to 7 procs in total! This is due to the Invention Origin 'Set Categories' that the power can slot - Defense Debuff, Accurate Defense Debuff, and Slow Movement all being proc-abundant sets. Note: Proc-per-min (PPM)

     

    image.png.eb780d083662ee3f6b24106a2e861c51.png Achilles Heel: Chance for Resistance Debuff (3.5 PPM)

    image.png.8821e4fd03f6b735465e1fa4ef6252e9.png Touch of Lady Grey: Chance for Negative Energy Damage (3.5 PPM)

    image.png.3b459e282e1d60801d691bf4577e2f03.png Shield Breaker: Chance for Lethal Damage (3.5 PPM)

    image.png.5b7b2b697c5c8857242ff7fa09bb0dca.png Analyze Weakness: Chance for +To Hit (2 PPM)

    image.png.bef6b94a86ea2e00aec489d2c678e8a6.png Impeded Swiftness: Chance for Smashing Damage (3.5 PPM)

    image.png.98f6d441566dd5e7049dc31877e3c1e5.png Ice Mistral's Torement: Chance for Cold Damage (3.5 PPM)

    image.png.b45840c425792ecea7d2d7e1325a80b5.png Pacing of the Turtle: Chance for Recharge Slow (3.5 PPM)

     

    Now  image.png.69a0641b5a950229ad29a757c0370875.png  Infrigidate has a 1 second cast time and a base 15 second recharge time (across all archetypes with access to the Cold Domination powerset). It's the poster child for procs! With these two points of data, we can calculate the Chance to Proc:

     

    Formula for Single Target Attacks: ((Base Recharge/(1+Recharge Slotted)+Activation Time)xPPM/60)

     

    ((15/(1+0%)+1)x3.5/60) = 93% Chance to proc any of the 3.5 PPM procs listed above.

     

    In my opinion, 6-slotting image.png.69a0641b5a950229ad29a757c0370875.png  Infrigidate would be a waste in most cases, but it's still cool to see all the procs fire off!

     

    I'll touch on Ice Shield and Glacial Shield together. These are either LoTG +7.5% rech mules or you can do two-slots if you have the capacity for slots. I'd suggest going with the Gladiator Armor +Def global and/or the Shield Wall +Res in either of the two in addition to the LoTG if you are chasing easy boosts to your resiliency. While the shield's both grant mediocre +def (both positional and typed) and can be enhanced to around 20% +def, I would caution in over investing in that unless you plan to focus on either a support build or using a pet to tank/taunt incoming damage. Otherwise, it looks like what I've got on mine (those are LoTG +7.5%, but I went and +5'd them for the added defense)!

     

    image.png.66b72b7a957d0ab94caf507bc097d2a9.png

     

    Snow Storm... I've been back and forth on this power. It's a fun power to abuse if the target it susceptible to -immob (which is nearly every enemy critter in the game!). Throwing Snow Storm on flying targets is also helpful against Sky Raiders and other flying targets. At the same time, the endurance cost is pretty high (but that is off set easily by Heat Loss) and it's debuffs are already captured by using Infridigate, Benumb, and Heat Loss. If you decide to take it, I would tell you I've had limited success in using it in teams, mostly because targets drop so fast these days because of damage cascading. If you use it on an AV and have a pocket -immobilize power, your Tank friends will thank you! Otherwise if I had to pick a power to drop to find something else, it would be Snow Storm.

     

    Frostwork is slotted exactly how I have mine. The +Absorb proc is a global proc, so it will fire while it's in Frostwork regardless of if you cast the power on an ally. Looks good!

     

    Arctic Fog in your build is normal in my opinion. The +Def boosts are minor, even when heavily slotted. I tend to slot the whole LoTG set in here for the endurance reduction and minor bump in Def, but you could use those slots elsewhere if you're in a pinch. The two Resistance IOs are interesting - it looks like you're using Arctic Fog defensively, so that +23% res to Fire, Cold, and Energy will stack nicely with Tough's Smashing and Lethal to give you decent cross typed damage resistance coverage. The cool thing about Arctic Fog is that when you attack an enemy, you still retain the 35.5ft of Stealth! This disappears completely when you click a mission objective though.

     

    Benumb & Heat Loss is a key power in the set, along with Sleet and Heat Loss. You've slotted Benumb and Heat Loss the same as I have on my Ice/Cold Corruptor build. I consider these exactly how you should do so. Benumb is such a heavy hitter with it's -regen and -dmg. 

     

    Sleet I think you might be overslotting this one in the build you shared. The +dmg procs are a nice addition, but Sleet is not built as a damage dealing power (unless you make it one with dmg procs!). The benefits you get from the -def and -res (though I should note the Achilles Heel -res proc doesn't stack, it replaces it's debuff on a target already affected by it (think Infridigate if you keep the slotting the same)) will be where you feel the biggest impact. I would offer you an alternative slotting where you could focus more on getting the recharge down so it's ready after each mob is defeated (approx. 15 seconds or so) and stick with the two d-syncs and the Achilles Heel proc. 

     

    Have fun, Cold Domination is super versatile and comes in clutch in many circumstances.

     

     

     

    Thanks for your input.

      I swiped a slot from Sleet (Achilles Heel) and added an Ice Mistrals Chance for Cold Damage to Infridigate.  It is my opening attack power in nearly every instance.  Also thanks for the formula on procs.  They are one of the areas I don't really know much about, so I guess!  I have it copied to my notes now for future reference.

     

    I also did not know about global procs.  I thought all procs had to be activated to get the benefit.

     

     

    I have the Glad Armor +3 Def in mt Tough so I will probably keep the shields as they are.

     

    Thanks again!

    • Thumbs Up 1
  5. 6 hours ago, Zect said:

    I like that you use the word 'mistakes'. You are clearly mentally strong enough to withstand criticism, which bodes well.

     

    You should replace the steadfast -kb with a botz -kb in SS (it's ok to lose some recovery bonuses since you get lots of end from near-perma heatloss). This will give you 1 extra slot to get an unbreakable guard +7.5% HP. In hardmode, HP is important to avoid being 1-shotted, which is why you see HP-capped builds with their malice of the corr split into 3 sets of 2x for the HP bonus - though I don't think you need to go that far if you're also building for general content. I also think you should replace the ice mistral proc in infrigidate with a toxic damage proc in will dom (the more frequently used attack).

     

    I suggest swapping your slotting a little:

    • TKB: 5x Decimation, overwhelming force proc
    • Will dom: 5x apoc, with or without gladiator's javelin proc from above. This is the slightly higher DPA attack so it's worth putting the stronger set here.

    This will not only give you kb2kd in TKB but also better overall damage enhancement in both attacks - but maybe you do want the kb in tkb.

     

    You should boost the lotg: def in your shields to +5 to make your buffs stronger. I have my doubts regarding the utility of weaken resolve in 4* (any -res is nice, but the duration is short) and I think if you take snow storm, you should slot it for slow instead of putting a damage proc in it. Procrates are low in toggles and much of the utility of snowstorm is preventing things wandering out of your sleet, so it's worth it to floor enemy movespeed. If you intend to play this as a general content build, then I am curious to know the reasoning behind your preference for psi scream over psinado. But in general these are either minor issues or questions of personal preference and this is a competently designed build, so good job.

     

    P.S. I usually go spirit drain with psi/, but that route requires a completely different build strategy, losing scorp shield and reconstructing the build around ranged/aoe def and hoverblasting. Something to consider for the far future perhaps if your concept is amenable.

    THANK YOU for your helpful insight.  I love when people tell me why they recommend slotting or choosing a power rather than just telling me to switch.

     

    Does it show that I have a Steadfast -kb when viewed?  I have the Steadfast R/E and R/+Def when it comes up on mine.  If so I may need to look at downloading the latest Mids patch.  Would you still recommend dropping that slot if that was the case?  I will probably steal it from Weaken Resolve and add the UG +HP.

     

    It makes sense to swap enhancements sets like you recommend in TKB and Will Dom.  To be perfectly honest, I did not realize until just now the the Overwhelming Force proc had a damage component to it.  So many builds to go back and look at now.

     

    Does boosting the LotG boost the shields that much?  It seems to just show a 1% increase.  I have a personal preference of attuning all my IOs becasue I regularly go back for lower level content.  So if it's a marginal boost I would rather just stay attuned.

     

    I have never used Weaken Resolve in any build.  I just picked it as a filler power.  I considered Vengeance and Victory Rush also, but leaned toward WR because it was something new, it didn't require a dead teammate and I already have Heat Loss.  I am open to other fillers.

     

    I saw in game there was a HO that had ACC and Slow components so I will probably put a 53 version of that into Snow Storm.

     

    My choice of Psychic Scream vs Psionic Tornado is based off of assumption and poor reading comprehension.  I saw the title and assumed it was a power like Whirlwind, which I am not partial too, so I skipped it.  The change will be made.

     

    You will have a hard time convincing me to go away from Defensive shield powers.  Old habits and play styles are hard to break.  Although I am still considering Soul Drain.  I never was into hover blasting, probably because I am clumsy when it comes to movement in FLY/Hover. 

     

     

    I look forward to your input on future builds!  Thanks again.

  6. I just updated my launcher and now I keep getting this message.
     cityofheroes.exe - Bad Image
    C:\WINDOWS\SYSTEM32\DCIMAN32.dll is either not designed to run on windows or it conatins an error.......
    I have deleted and reinstalled twice.  What do I do next ?

  7. On 11/6/2022 at 1:10 PM, grinningsphinx said:

    sure...where are your defenses coming from?

    About 18-19% from Maneuvers/Hover/Weave.

    +6% for Gladiator's Armor and Steadfast Protection

    Link Minds when available.  90s up 96s down according to Mid's Reborn

    Remaining from set bonuses.

  8. Any input on my build?

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Tuen Table: Level 49 Magic Dominator
    Primary Power Set: Symphony Control
    Secondary Power Set: Sonic Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Hymn of Dissonance

    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (42) Superior Ascendency of the Dominator - Control Duration/Recharge
    • (42) Superior Ascendency of the Dominator - Endurance/Recharge
    • (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    • (43) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

    Level 1: Shriek

    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Accuracy/Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Chance of Build Up
    • (46) Entropic Chaos - Chance of Heal Self

    Level 2: Aria of Stasis

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (23) Bombardment - Damage/Recharge
    • (37) Bombardment - Accuracy/Damage/Recharge
    • (37) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (40) Bombardment - Chance for Fire Damage
    • (40) Dominating Grasp - RechargeTime/Fiery Orb

    Level 4: Strident Echo

    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge

    Level 6: Super Speed

    • Hamidon Origin:Microfilament Exposure

    Level 8: Dreadful Discord

    • Hamidon Origin:Endoplasm Exposure

    Level 10: Shockwave

    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (48) Sudden Acceleration - Knockback to Knockdown

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Bass Boost

    • (A) Recharge Reduction IO

    Level 18: Confounding Chant

    • Hamidon Origin:Endoplasm Exposure

    Level 20: Deafening Wave

    • (A) Armageddon - Damage/Recharge
    • (23) Armageddon - Damage/Recharge/Accuracy
    • (25) Armageddon - Recharge/Accuracy
    • (25) Armageddon - Damage/Endurance
    • (27) Armageddon - Chance for Fire Damage
    • (47) Fury of the Gladiator - Chance for Res Debuff

    Level 22: Assault

    • (A) Endurance Reduction IO

    Level 24: Hover

    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Chords of Despair

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (29) Basilisk's Gaze - Accuracy/Recharge
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Neuronic Shutdown - Chance of Damage(Psionic)
    • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)

    Level 28: Disruption Aura

    • (A) Endurance Reduction IO

    Level 30: Boxing

    • (A) Empty

    Level 32: Reverberant

    • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
    • (33) Soulbound Allegiance - Chance for Build Up
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (33) Call to Arms - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage

    Level 35: Shout

    • (A) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Damage/Recharge/Accuracy
    • (36) Apocalypse - Recharge/Accuracy
    • (36) Apocalypse - Damage/Endurance
    • (37) Apocalypse - Chance of Damage(Negative)

    Level 38: Earsplitter

    • (A) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Damage/Recharge/Accuracy
    • (39) Hecatomb - Recharge/Accuracy
    • (39) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)

    Level 41: Tough

    • (A) Steadfast Protection - Resistance/Endurance
    • (42) Steadfast Protection - Resistance/+Def 3%

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Link Minds

    • (A) Luck of the Gambler - Defense/Recharge
    • (47) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Mind Over Body

    • (A) Gladiator's Armor - End/Resist
    • (49) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Brawl

    • (A) Empty

    Level 1: Domination


    Level 1: Sprint

     

     

  9. Not to hijack your post Galbadine, but I also have a new Grav/FF and have never played either set.  After reading through this and Redlynne's post on Grav/Time, this is a build I blended together from other's builds.  I was wondering what people thought.  I do intend on playing the Grav power set like Redlynne outlines including using Dimension Shift.  Any thoughts, advice on play, slotting or anyhting else?

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Trouble Bubble: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Force Field
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), FrcFdb-Rechg%(43)
    Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 2: Gravity Distortion -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(7), UnbCns-Dam%(7), GldNet-Dam%(9), IceMisTrmt-+ColdDmg(9), GldJvl-Dam%(11)
    Level 4: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
    Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15), SuddAcc--KB/+KD(42)
    Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(19), Ann-ResDeb%(21)
    Level 10: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-Def/Rchg(50), Rct-ResDam%(50)
    Level 18: Teleport Target -- DS:DSyncAccRange(A)
    Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
    Level 22: Teleport -- HO:Micro(A)
    Level 24: Gravity Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), IceMisTrmt-+ColdDmg(31), ImpSwf-Dam%(31)
    Level 26: Wormhole -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(34), SuddAcc--KB/+KD(34)
    Level 28: Fold Space -- DS:DSyncThreatAccRech(A)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
    Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36), SuddAcc--KB/+KD(36), SlbAll-Build%(37)
    Level 35: Dimension Shift -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Rchg/Dmg%(39)
    Level 38: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
    Level 47: Temp Invulnerability -- GldArm-End/Res(A), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
    Level 14: Speed Phase
    ------------

     

     

  10. This is my first time with Savage melee so i don't know if any powers other than Confront are skippable.  Any advice on revising my build?

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Bert Serker: Level 50 Natural Scrapper
    Primary Power Set: Savage Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(34)
    Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), ShlWal-ResDam/Re TP(48)
    Level 2: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 4: Shred -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
    Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
    Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
    Level 14: Vicious Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(19)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
    Level 22: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 24: Super Jump -- HO:Micro(A)
    Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
    Level 28: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(29)
    Level 30: Boxing -- Empty(A)
    Level 32: Savage Leap -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)
    Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(40)
    Level 38: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(42)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(43)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(50), PrfShf-End%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
    Level 1: Blood Frenzy
    ------------

     

     

  11. I saw there were a few threads on Plant/Thorn so I posted my builds on the most recent thread by Guardian Rhykon.  I would be curious to know what you think.  @DreadShinobi I started making the second build based on your build in this thread but I stopped because I didn't want to rely on any temp powers for perma Hasten/Dom.

  12. I don't want to hijack your thread Guardian but I also did not want to create another Plant/ Thorn page so I apologize if it gets away from what you were looking for.  I have two builds for my Plant/Thorn.  My original I did based on what I remembered from live.  There are few procs built into, it has lower defense but it has a massive amount of recharge.  The second I started introducing procs and cannibalizing slots from some powers like Build Up and Thorntrops at the cost of some recharge.  I still have perma Hasten and perma dom without any incarnate help.  I am looking for some tweaks to make it even more awesome.  Price is not a consideration.  Also I run all my recipes attuned except purples and PVPs and then go +5 for all generic IOs. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Bushwhack: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(13)
    Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
    Level 2: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), AscoftheD-EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), AscoftheD-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
    Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A)
    Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
    Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
    Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(48)
    Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21)
    Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), GrvAnc-Hold%(29)
    Level 28: Thorntrops -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)
    Level 30: Tough -- GldArm-3defTpProc(A)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
    Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(46)
    Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A)
    Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A)
    Level 49: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
    ------------

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Bushwhack: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), GhsWdwEmb-Dam%(13), NrnSht-Dam%(46)
    Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
    Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
    Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A)
    Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
    Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
    Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21), GhsWdwEmb-Dam%(37)
    Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25), FuroftheG-ResDeb%(37)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), Bmbdmt-+FireDmg(29), Ann-ResDeb%(48)
    Level 28: Thorntrops -- ImpSwf-Dam%(A), Bmbdmt-+FireDmg(36), Ann-ResDeb%(37)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
    Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(48)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 47: Super Speed -- HO:Micro(A)
    Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
    ------------

     

  13. This is an slightly modified build I was using rather than my original.  I do like Dakir's build.  I will probably adopt it when I get back to playing my character.

     

    http://www.cohplanner.com/mids/download.php?uc=1492&c=706&a=1412&f=HEX&dc=78DA6594DB6E12511486F76606110A05A4504A8FF4202DA7323D79636252AB466D9BC69AAAF1A29994694B444A80267A677D046F7C81B6D6C478E1F131D4D8A8892FE0A96AE2219E2A2EE65F051326908FF9D75E6BFF6BCD1EA6AE4C38EF9E583B2264E3D1AC5E2CCE4F188B462E6D146CD37A69B5A067055DF609BD70A998D7170C1BDDB5EC2D991F5F5D5C4C5662F35319BD78590F552367F4DC9291466C9CEA96BC2773CB46C1C895927B3FDC332B2BD9E4A4A1D3FAE27226EF32EF8F6796964B99DC92C3BC9BCD1B46DAB9B7304FBAF7583EB3C07B5259A37035489622F49DB508BECA56F14611425385E52DF31DA8BE677E007B76C0F55AAE2A121653DB97049D8360638AA9816709123952C6089A5D78981B1453D88B9252CDF5FB874187C61C029D23E0C028B849B956F6627D22E0E52978E019F339D8B40D9EA31C9BC47E3687C47E4E30D400B6B9986EB0C30FCE51AE1DFB097B0CF5CE93D6C05AC318415584979EBD0B7B282E0F723D5C23B84B72BB2ABABE609E5B94EFE61EDCC39857D308181A057BC7C08143E0058217398A77DB62D6EB7DC17C09465E8192BCF8D89F2F04CF0A697EF853FD5FE123F08DF91DECF8C11CE2734039CDC891CDDC53907BF251AC8567DAB20E8F5D1B60CF2618B90546B798B7C16ECA6DE5BAAD7C26A23CDB668AB5B3F7F6D7587F91D0C9BD7772EF61EE3DCCBD87B9F700E57773ED6EF63CC09EEFD0923E3E777DF7D0E3C1FBCC07CC8760E41198780C5E23F49B27BA2CFA0F579EB9106BA4C57806319E699C671AE759C67F729DCA20C95F22085E2739897AD6E46FF439F887B9CBFC0B6A0235B4329F15EA31C5334A716F6D6AF51DA50F5DE274B4AA94A375D1549DA2D529C375CA489D325951242B76F89BAE69E519B5FA3F20A49961F754DFFEF28E83A29C2D1338019F6A9A45CEA1BBAE304FE014DD4754F1F1FFBC7EE47DAE6952DEB098A7AAE7261CFD0A1078CF7F1930E9AE

  14. Nice build Dakir.  I have a couple of questions for you.

    Is this a build that you use or put together to help out?

    What does your recommended attack chain look like? 

    Since you skipped Jacob's Ladder and took Energy Drain later in the build, is the attack chain for lower level play still smooth or is there any down time?

    I see you put procs into Assassin's Shock.  Is any of the damage from these procs increased when done from Hide?

    Do you use Electric Shackles or is it a "mule" power?

    Does the Force Feedback proc hit often in Lightning Rod?

    On a different note,  how do you set an individual enhancement to +5 on Mids?

    Thanks!

     

  15. This is the build I am going to start with. It may be a little expensive. I am open to recommendations also.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Microfarad: Level 50 Science Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/EndRdx/Rchg(17), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-ResDam%(34)
    Level 4: Jacobs Ladder -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(5), SprStlGl-Acc/Dmg/Rchg(5), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Rchg/Hide%(9)
    Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9)
    Level 8: Assassin's Shock -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Build Up -- HO:Membr(A)
    Level 14: Super Jump -- HO:Micro(A)
    Level 16: Kinetic Dampening -- ResDam-I(A)
    Level 18: Chain Induction -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(19), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(23)
    Level 20: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Boxing -- HO:Nucle(A)
    Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
    Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(31), PwrTrns-Dam/EndMod(34), PwrTrns-Dam/Acc/End(36), PwrTrns-Dam/Acc/Rech/End(36), PwrTrns-+Heal(36)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
    Level 32: Lightning Rod -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
    Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 41: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
    Level 44: Mu Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
    Level 47: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 1: Assassination 
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  16. I just got my first Sentinel to 20 and I want to start slotting him up.  This is the build I have.  I focused on Recharge, Regeneration and Hit Points.  Please let me know your thoughts. thanks.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Angie O'Genesis: Level 50 Magic Sentinel
    Primary Power Set: Beam Rifle
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Charged Shot

    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Endurance/Recharge
    • (3) Devastation - Chance of Hold
    • (5) Gladiator's Javelin - Accuracy/Damage
    • (5) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (7) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 1: Fast Healing

    • (A) Miracle - Heal/Endurance
    • (36) Miracle - Heal
    • (42) Numina's Convalesence - Heal/Endurance
    • (46) Numina's Convalesence - Heal
    • (48) Miracle - +Recovery

    Level 2: Reconstruction

    • (A) Preventive Medicine - Heal
    • (33) Preventive Medicine - Heal/Endurance
    • (34) Preventive Medicine - Endurance/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime/Endurance
    • (36) Preventive Medicine - Chance for +Absorb

    Level 4: Cutting Beam

    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Positron's Blast - Chance of Damage(Energy)

    Level 6: Quick Recovery

    • (A) Power Transfer - EndMod
    • (11) Power Transfer - Chance to Heal Self
    • (17) Performance Shifter - EndMod/Recharge

    Level 8: Disintegrate

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

    Level 10: Aim

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Instant Regeneration

    • (A) Panacea - Heal/Endurance
    • (13) Panacea - Endurance/Recharge
    • (48) Panacea - Heal/Recharge
    • (50) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal
    • (50) Panacea - +Hit Points/Endurance

    Level 14: Lancer Shot

    • (A) Apocalypse - Damage/Recharge
    • (23) Apocalypse - Accuracy/Damage/Recharge
    • (25) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)

    Level 16: Super Jump

    • (A) HamiO:Microfilament Exposure

    Level 18: Dismiss Pain

    • (A) Numina's Convalesence - Heal
    • (37) Numina's Convalesence - +Regeneration/+Recovery
    • (48) Numina's Convalesence - Heal/Endurance

    Level 20: Integration

    • (A) Numina's Convalesence - Heal/Endurance
    • (37) Numina's Convalesence - Heal

    Level 22: Kick

    • (A) HamiO:Nucleolus Exposure

    Level 24: Tough

    • (A) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Endurance

    Level 26: Piercing Beam

    • (A) Ragnarok - Damage
    • (27) Ragnarok - Damage/Recharge
    • (27) Ragnarok - Accuracy/Damage/Recharge
    • (29) Ragnarok - Accuracy/Recharge
    • (29) Ragnarok - Damage/Endurance

    Level 28: Resilience

    • (A) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance/Endurance/Recharge
    • (33) Titanium Coating - Endurance
    • (37) Unbreakable Guard - +Max HP

    Level 30: Weave

    • (A) Reactive Defenses - Scaling Resist Damage
    • (43) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Overcharge

    • (A) Superior Sentinel's Ward - Accuracy/Damage
    • (40) Superior Sentinel's Ward - Damage/RechargeTime
    • (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance
    • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

    Level 35: Hasten

    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO

    Level 38: Combat Jumping

    • (A) Shield Wall - Defense/Endurance
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Cross Punch

    • (A) Armageddon - Chance for Fire Damage
    • (45) Armageddon - Accuracy/Damage/Recharge
    • (45) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Damage/Endurance
    • (46) Armageddon - Damage/Recharge

    Level 47: Super Speed

    • (A) HamiO:Microfilament Exposure

    Level 49: Assault

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) HamiO:Nucleolus Exposure

    Level 1: Opportunity 


    Level 1: Prestige Power Dash
  17. Thanks for your input!

    Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus?  If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility. 

    Is the Achilles Heel Proc worthwhile in Earthquake?  If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense.  That puts hasten within 4 seconds of perma.  My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball.  That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash.  As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor.

  18. I would like some input on improving my Earth/Earth Dominator.  Influence is not an option.  Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power.  This is what I roll with now and I find it's pretty fun. 

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Tech Tonic: Level 50 Science Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7)
    Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13)
    Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)
    Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
    Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
    Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
    Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43)
    Level 16: Power Up -- RechRdx-I(A)
    Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46)
    Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
    Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34)
    Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
    Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
    Level 41: Fire Ball -- Ann-ResDeb%(A)
    Level 44: Fire Shield -- GldArm-3defTpProc(A)
    Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
    Level 49: Melt Armor -- HO:Lyso(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Clr-Stlth(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    ------------

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