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BeowulfinIA

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Posts posted by BeowulfinIA

  1. Sorry I didn't see the spoiler.  I can get on board with that build.  Made a couple personal tweaks and ended up with the following.  Thanks for the input.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Miss Suri: Level 50 Science Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Pain Domination
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
    Level 1: Nullify Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(29)
    Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13)
    Level 4: Soothe -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(40)
    Level 6: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19)
    Level 8: Telekinetic Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(42), SuddAcc--KB/+KD(46)
    Level 10: Boxing -- Empty(A)
    Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
    Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(43)
    Level 16: Enforced Morale -- RechRdx-I(A)
    Level 18: Psionic Tornado -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), FrcFdb-Rechg%(23)
    Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(31)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(50)
    Level 24: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
    Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResKB(43), StdPrt-ResDam/Def+(46)
    Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
    Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(42)
    Level 35: Anguishing Cry -- AchHee-ResDeb%(A), RechRdx-I(36)
    Level 38: Painbringer -- RechRdx-I(A)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
    Level 44: Conduit of Pain -- RechRdx-I(A)
    Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 50: Agility Core Paragon 
    ------------

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  2. Hello this is what I have built currently.  Builds needs to be solo and team friendly at all levels.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Miss Suri: Level 50 Science Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
    Level 1: Nullify Pain -- Prv-Heal(A), Prv-Absorb%(3), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
    Level 2: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15)
    Level 4: Soothe -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45)
    Level 6: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
    Level 8: Share Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(42), DctWnd-Rchg(46)
    Level 10: Conduit of Pain -- RechRdx-I(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
    Level 16: Enforced Morale -- RechRdx-I(A)
    Level 18: Psionic Tornado -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
    Level 20: Soothing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResDam/Def+(46)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(46), LucoftheG-Def(50)
    Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36)
    Level 38: Painbringer -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(40)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
    Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    ------------

  3.  I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30.  Spring attack was just a "sure I will try that" type of power.  I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable.  Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.

     

  4. This is the build I am trying out.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Donny Brooke: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
    Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
    Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
    Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
    Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
    Level 10: Super Jump -- HO:Ribo(A)
    Level 12: Taunt -- Taunt-I(A)
    Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
    Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
    Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
    Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
    Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
    Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
    Level 28: Rage -- HO:Membr(A), HO:Membr(48)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
    Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
    Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
    Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    ------------

  5. This is my build.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    StJ/Bio Stalker: Level 50 Magic Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48)
    Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36)
    Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)
    Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
    Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 16: Adaptation 
    Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50)
    Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
    Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43)
    Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46)
    Level 35: Genetic Corruption -- CaloftheS-Heal%(A)
    Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
    Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 16: Defensive Adaptation 
    Level 16: Efficient Adaptation 
    Level 16: Offensive Adaptation 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Longbow Core Superior Ally 
    Level 50: Agility Core Paragon 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 1: Quick Form 
    ------------

  6. This is my current build.  Any recommended tweaks?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Landsknecht: Level 50 Natural Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34)
    Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36)
    Level 4: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
    Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9), FrcFdb-Rechg%(48)
    Level 8: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25)
    Level 10: Build Momentum -- GssSynFr--Build%(A)
    Level 12: Adaptation 
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
    Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
    Level 20: Evolving Armor -- HO:Ribo(A)
    Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
    Level 24: Kick -- Acc-I(A)
    Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29)
    Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
    Level 30: DNA Siphon -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
    Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
    Level 38: Parasitic Aura -- RechRdx-I(A)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
    Level 44: Moonbeam -- HO:Centri(A)
    Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
    Level 1: Momentum 
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 47: Experimental Injection 
    Level 1: Quick Form 
    ------------

     

  7. My main is BS/SR.  I may need to make some tweaks.  He is currently retired unless more badges come out.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    BeowulfinIA: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed

    Hero Profile:
    Level 1: Hack -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21)
    Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
    Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17)
    Level 4: Slice -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(36)
    Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
    Level 8: Super Jump -- Jump-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Build Up -- HO:Membr(A), HO:Membr(37)
    Level 14: Parry -- GldStr-Acc/Dmg(A), GldStr-%Dam(46), GldStr-Dam/Rech(48), GldStr-Dam/End/Rech(48), GldStr-Acc/End/Rech(50), GldStr-Acc/Dmg/End/Rech(50)
    Level 16: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
    Level 18: Whirling Sword -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36)
    Level 20: Quickness -- Run-I(A)
    Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(48)
    Level 24: Kick -- Acc-I(A)
    Level 26: Disembowel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31)
    Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
    Level 30: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
    Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
    Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39)
    Level 38: Elude -- RechRdx-I(A)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
    Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50)
    Level 47: Hasten -- RechRdx-I(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5), Pnc-Heal/+End(5), Prv-Absorb%(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 1: Quick Form 
    ------------

     

  8. Okay I have swapped all the slots form Dark Consumption to Soul Drain.  That allows me to keep my set bonuses while increasing my damage and tohit at the cost of having a power to help refill my endurance bar.  I can accept that trade off I believe. 

  9. Another build of mine I would like someone's take on.  Influence is not an obstacle.  Build must be playable at all levels so I would rather not skip out on early level powers that may be unnecessary when I am at incarnate level.  I mostly play in teams but being able to solo successfully w/o dropping the difficulty id preferred.  Let me know your thoughts please.  Thanks in advance.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Darkspace: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(23), SphIns-Acc/ToHitDeb(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(27)
    Level 1: Dark Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(9)
    Level 2: Gloom -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(15)
    Level 4: Tar Patch -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(29), PcnoftheT-Acc/EndRdx(31), PcnoftheT-Rng/Slow(31), PcnoftheT-EndRdx/Rchg/Slow(33), PcnoftheT--Rchg%(33)
    Level 6: Darkest Night -- HO:Enzym(A)
    Level 8: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(17), ExtMsr-Acc/ActRdx/Rng(19), ExtMsr-Dmg/ActRdx/Rchg(19), ExtMsr-Dmg/EndRdx/Rchg(21), ExtMsr-Acc/Rng/Rchg(21)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15)
    Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
    Level 18: Tenebrous Tentacles -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(34), EnfOpr-Acc/EndRdx(34), EnfOpr-Immob/Rng(34), EnfOpr-Acc/Immob/Rchg(37), EnfOpr-Acc/Immob(40)
    Level 20: Petrifying Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43)
    Level 22: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31)
    Level 32: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50)
    Level 35: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37)
    Level 38: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
    Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
    Level 44: Dark Embrace -- GldArm-3defTpProc(A)
    Level 47: Soul Drain -- HO:Membr(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    ------------

  10. I have a number of builds that I want to post to see how others would build them and blend them with mine to make mine even better.  All builds would have to be playable at every level so skipping early level attacks to focus on Incarnate content isn't what I am looking for.  I generally maximize for defense and recharge.  Influence is not really an obstacle.  This particular build is a blend of my original and one from Crysis I was looking at on BigJimPringles post.  Let me know your thoughts please. Thanks in advance.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Double Barrel Darryl: Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Devices
    Power Pool: Force of Will
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Rchg/SlowProc(17), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
    Level 1: Toxic Web Grenade -- HO:Endo(A)
    Level 2: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(5), FrcFdb-Rechg%(7)
    Level 4: Caltrops -- PcnoftheT-Acc/Slow(A)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(45)
    Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--Build%(17), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)
    Level 12: Suppressive Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
    Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
    Level 16: Smoke Grenade -- HO:Lyso(A)
    Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(43)
    Level 20: Field Operative -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), RgnTss-Regen+(34)
    Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
    Level 24: Kick -- Acc-I(A)
    Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31)
    Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(50)
    Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), Rct-ResDam%(40)
    Level 38: Gun Drone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Rchg(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), HO:Cyto(43)
    Level 44: Weaken Resolve -- AchHee-ResDeb%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(50), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(45), Mrc-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

  11. I have been looking but I have not seen any guides for "Master of" badges.  The wiki has strategies for some of the older task forces but few for the incarnate trails.  Anyone have links or their own strategies for each of the Master badges sets?

  12. Hello,

    I was wondering if anyone could offer any advice for improving my current build.  Anything that would help eek out a few more points of defense or resistance without a large loss of anything else.

     

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Jack of Clubs: Level 50 Natural Brute

    Primary Power Set: War Mace

    Secondary Power Set: Willpower

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leadership

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Pulverize

    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)

    Level 1: High Pain Tolerance

    • (A) Impervium Armor - Resistance
    • (50) Impervium Armor - Psionic Resistance
    • (50) Aegis - Psionic/Status Resistance

    Level 2: Jawbreaker

    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)

    Level 4: Mind Over Body

    • (A) Unbreakable Guard - Resistance
    • (25) Unbreakable Guard - Resistance/Endurance
    • (25) Unbreakable Guard - Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (34) Unbreakable Guard - +Max HP

    Level 6: Fast Healing

    • (A) Numina's Convalesence - Heal
    • (50) Numina's Convalesence - +Regeneration/+Recovery

    Level 8: Clobber

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (9) Superior Blistering Cold - Damage/Endurance
    • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (15) Superior Blistering Cold - Recharge/Chance for Hold

    Level 10: Indomitable Will

    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Recharge
    • (11) Luck of the Gambler - Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Recharge Speed
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 12: Taunt

    • (A) Empty

    Level 14: Super Jump

    • (A) Empty

    Level 16: Rise to the Challenge

    • (A) Preventive Medicine - Heal
    • (37) Preventive Medicine - Heal/Endurance
    • (37) Preventive Medicine - Endurance/RechargeTime
    • (37) Preventive Medicine - Heal/RechargeTime
    • (39) Preventive Medicine - Heal/RechargeTime/Endurance
    • (39) Preventive Medicine - Chance for +Absorb

    Level 18: Whirling Mace

    • (A) Superior Avalanche - Accuracy/Damage
    • (19) Superior Avalanche - Damage/Endurance
    • (19) Superior Avalanche - Accuracy/Damage/Endurance
    • (21) Superior Avalanche - Accuracy/Damage/Recharge
    • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Avalanche - Recharge/Chance for Knockdown

    Level 20: Quick Recovery

    • (A) Performance Shifter - Chance for +End

    Level 22: Boxing

    • (A) Touch of Death - Accuracy/Damage
    • (40) Touch of Death - Accuracy/Damage/Endurance

    Level 24: Tough

    • (A) Gladiator's Armor - End/Resist
    • (39) Gladiator's Armor - TP Protection +3% Def (All)

    Level 26: Shatter

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (27) Superior Unrelenting Fury - Damage/RechargeTime
    • (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (29) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (31) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 28: Heightened Senses

    • (A) Reactive Defenses - Defense
    • (40) Reactive Defenses - Defense/Endurance
    • (40) Reactive Defenses - Endurance/RechargeTime
    • (42) Reactive Defenses - Defense/RechargeTime
    • (42) Reactive Defenses - Defense/Endurance/RechargeTime
    • (42) Reactive Defenses - Scaling Resist Damage

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Recharge Speed

    Level 32: Crowd Control

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (33) Superior Brute's Fury - Damage/Recharge
    • (33) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (33) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Brute's Fury - Recharge/Fury Bonus

    Level 35: Combat Jumping

    • (A) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed

    Level 38: Strength of Will

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 41: Hasten

    • (A) Recharge Reduction IO

    Level 44: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance

    Level 47: Superior Conditioning

    • (A) Performance Shifter - Chance for +End

    Level 49: Build Up

    • (A) Empty

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Regenerative Tissue - +Regeneration
    • (45) Panacea - +Hit Points/Endurance
    • (46) Miracle - +Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - Chance for +End

    ------------

    ------------

    Set Bonus Totals:

    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 26.31% Defense(Smashing)
    • 26.31% Defense(Lethal)
    • 16% Defense(Fire)
    • 16% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 31.63% Defense(Melee)
    • 6% Defense(Ranged)
    • 11% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 10% Enhancement(Max EnduranceDiscount)
    • 57.5% Enhancement(RechargeTime)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 309.2 HP (20.63%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • MezResist(Confused) 133.8%
    • MezResist(Held) 133.8%
    • MezResist(Immobilized) 133.8%
    • MezResist(Sleep) 133.8%
    • MezResist(Stunned) 133.8%
    • MezResist(Terrorized) 133.8%
    • 17% (0.28 End/sec) Recovery
    • 68% (4.25 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 39.5% Resistance(Smashing)
    • 39.5% Resistance(Lethal)
    • 34.25% Resistance(Fire)
    • 34.25% Resistance(Cold)
    • 17.75% Resistance(Energy)
    • 17.75% Resistance(Negative)
    • 8.75% Resistance(Toxic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 19.75% Resistance(Psionic)
    • 7.5% SpeedRunning
    • 1 Null

     

     

     

     

     

     

     

     

  13. Even though I'm terrible at remembering names, there's a few here I recognize!  Good to see a few people from the Defenders of Paragon here, what with being in that SG for more years than I can remember.

     

    Virtue for life, never did the official forums much.  Knightward was my main hero and Owain Venomdrinker my main villain.

     

    @Knightward back then and @Knightward now.... once the download finishes.  The friend of mine that tipped me off to this is on Torchbearer, so that's where I'll be.

     

    HI Knightward.  We will be badge hunting on Excelsior.  Come join us!

  14. I am already all in on my Badge addiction.  I want those Masters badges so bad.  What server are you on?  I will probably make a badge channel after I get to 50.

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