BeowulfinIA
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Stay alive and slowly whittle their health bar down? I am fully open to suggestions.
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Hello this is what I have built currently. Builds needs to be solo and team friendly at all levels.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Miss Suri: Level 50 Science Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
Level 1: Nullify Pain -- Prv-Heal(A), Prv-Absorb%(3), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
Level 2: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15)
Level 4: Soothe -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45)
Level 6: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
Level 8: Share Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(42), DctWnd-Rchg(46)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
Level 16: Enforced Morale -- RechRdx-I(A)
Level 18: Psionic Tornado -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
Level 20: Soothing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResDam/Def+(46)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(46), LucoftheG-Def(50)
Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36)
Level 38: Painbringer -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(40)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
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I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30. Spring attack was just a "sure I will try that" type of power. I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable. Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.
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This is the build I am trying out.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Donny Brooke: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
Level 10: Super Jump -- HO:Ribo(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
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I may swap out Physical Perfection and Targeting Drone for Moonbeam and Shadow Meld.
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This is my build.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
StJ/Bio Stalker: Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon MasteryVillain Profile:
Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48)
Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36)
Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 16: Adaptation
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50)
Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43)
Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46)
Level 35: Genetic Corruption -- CaloftheS-Heal%(A)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Longbow Core Superior Ally
Level 50: Agility Core Paragon
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Quick Form
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This is my current build. Any recommended tweaks?
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Landsknecht: Level 50 Natural Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34)
Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36)
Level 4: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9), FrcFdb-Rechg%(48)
Level 8: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Adaptation
Level 14: Super Jump -- Jump-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 20: Evolving Armor -- HO:Ribo(A)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
Level 24: Kick -- Acc-I(A)
Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 30: DNA Siphon -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 38: Parasitic Aura -- RechRdx-I(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 44: Moonbeam -- HO:Centri(A)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Momentum
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
Level 47: Experimental Injection
Level 1: Quick Form
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My main is BS/SR. I may need to make some tweaks. He is currently retired unless more badges come out.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
BeowulfinIA: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: SpeedHero Profile:
Level 1: Hack -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21)
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17)
Level 4: Slice -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(36)
Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 8: Super Jump -- Jump-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- HO:Membr(A), HO:Membr(37)
Level 14: Parry -- GldStr-Acc/Dmg(A), GldStr-%Dam(46), GldStr-Dam/Rech(48), GldStr-Dam/End/Rech(48), GldStr-Acc/End/Rech(50), GldStr-Acc/Dmg/End/Rech(50)
Level 16: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 18: Whirling Sword -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36)
Level 20: Quickness -- Run-I(A)
Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(48)
Level 24: Kick -- Acc-I(A)
Level 26: Disembowel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
Level 30: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39)
Level 38: Elude -- RechRdx-I(A)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5), Pnc-Heal/+End(5), Prv-Absorb%(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Quick Form
------------ -
Okay I have swapped all the slots form Dark Consumption to Soul Drain. That allows me to keep my set bonuses while increasing my damage and tohit at the cost of having a power to help refill my endurance bar. I can accept that trade off I believe.
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Another build of mine I would like someone's take on. Influence is not an obstacle. Build must be playable at all levels so I would rather not skip out on early level powers that may be unnecessary when I am at incarnate level. I mostly play in teams but being able to solo successfully w/o dropping the difficulty id preferred. Let me know your thoughts please. Thanks in advance.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Darkspace: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Twilight Grasp -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(23), SphIns-Acc/ToHitDeb(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(27)
Level 1: Dark Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(9)
Level 2: Gloom -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(15)
Level 4: Tar Patch -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(29), PcnoftheT-Acc/EndRdx(31), PcnoftheT-Rng/Slow(31), PcnoftheT-EndRdx/Rchg/Slow(33), PcnoftheT--Rchg%(33)
Level 6: Darkest Night -- HO:Enzym(A)
Level 8: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(17), ExtMsr-Acc/ActRdx/Rng(19), ExtMsr-Dmg/ActRdx/Rchg(19), ExtMsr-Dmg/EndRdx/Rchg(21), ExtMsr-Acc/Rng/Rchg(21)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 18: Tenebrous Tentacles -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(34), EnfOpr-Acc/EndRdx(34), EnfOpr-Immob/Rng(34), EnfOpr-Acc/Immob/Rchg(37), EnfOpr-Acc/Immob(40)
Level 20: Petrifying Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43)
Level 22: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45)
Level 24: Boxing -- Acc-I(A)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27)
Level 28: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31)
Level 32: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50)
Level 35: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37)
Level 38: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 44: Dark Embrace -- GldArm-3defTpProc(A)
Level 47: Soul Drain -- HO:Membr(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------ -
I have a number of builds that I want to post to see how others would build them and blend them with mine to make mine even better. All builds would have to be playable at every level so skipping early level attacks to focus on Incarnate content isn't what I am looking for. I generally maximize for defense and recharge. Influence is not really an obstacle. This particular build is a blend of my original and one from Crysis I was looking at on BigJimPringles post. Let me know your thoughts please. Thanks in advance.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Double Barrel Darryl: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Rchg/SlowProc(17), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
Level 1: Toxic Web Grenade -- HO:Endo(A)
Level 2: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(5), FrcFdb-Rechg%(7)
Level 4: Caltrops -- PcnoftheT-Acc/Slow(A)
Level 6: Swap Ammo
Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(45)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--Build%(17), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)
Level 12: Suppressive Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
Level 16: Smoke Grenade -- HO:Lyso(A)
Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(43)
Level 20: Field Operative -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), RgnTss-Regen+(34)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
Level 24: Kick -- Acc-I(A)
Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31)
Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), Rct-ResDam%(40)
Level 38: Gun Drone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), HO:Cyto(43)
Level 44: Weaken Resolve -- AchHee-ResDeb%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(50), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(45), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------ -
Anyone have any builds or build advice for an Ice Armor/ Radiation Melee Tanker? Thanks in advance.
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Is there an updated badge list? I seem to be missing a bunch. There are new badges from the Homecoming team?
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Have there been any posts on good afk methods to farm badges like Immortal, Empath, Jailed, Cataclysmic?
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I can confirm that Vince Dubrowski also does not have a side mission for the second door mission.
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Yes I understand that. To unlock his arc you must do the others though. I have done all three in various orders and haven't gotten the badge.
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Is there a trick to this badge? I have done all three arcs associated with badge according to the wiki and the Google docs sheet and I still cant get it.
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You have an tip for avoiding Director 11 proxy mines?
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I have been looking but I have not seen any guides for "Master of" badges. The wiki has strategies for some of the older task forces but few for the incarnate trails. Anyone have links or their own strategies for each of the Master badges sets?
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Hello,
I was wondering if anyone could offer any advice for improving my current build. Anything that would help eek out a few more points of defense or resistance without a large loss of anything else.
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
Jack of Clubs: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Chance of Damage(Negative)
Level 1: High Pain Tolerance
- (A) Impervium Armor - Resistance
- (50) Impervium Armor - Psionic Resistance
- (50) Aegis - Psionic/Status Resistance
Level 2: Jawbreaker
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 4: Mind Over Body
- (A) Unbreakable Guard - Resistance
- (25) Unbreakable Guard - Resistance/Endurance
- (25) Unbreakable Guard - Endurance/RechargeTime
- (31) Unbreakable Guard - RechargeTime/Resistance
- (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (34) Unbreakable Guard - +Max HP
Level 6: Fast Healing
- (A) Numina's Convalesence - Heal
- (50) Numina's Convalesence - +Regeneration/+Recovery
Level 8: Clobber
- (A) Superior Blistering Cold - Accuracy/Damage
- (9) Superior Blistering Cold - Damage/Endurance
- (9) Superior Blistering Cold - Accuracy/Damage/Endurance
- (13) Superior Blistering Cold - Accuracy/Damage/Recharge
- (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (15) Superior Blistering Cold - Recharge/Chance for Hold
Level 10: Indomitable Will
- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (11) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Recharge Speed
- (36) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 12: Taunt
- (A) Empty
Level 14: Super Jump
- (A) Empty
Level 16: Rise to the Challenge
- (A) Preventive Medicine - Heal
- (37) Preventive Medicine - Heal/Endurance
- (37) Preventive Medicine - Endurance/RechargeTime
- (37) Preventive Medicine - Heal/RechargeTime
- (39) Preventive Medicine - Heal/RechargeTime/Endurance
- (39) Preventive Medicine - Chance for +Absorb
Level 18: Whirling Mace
- (A) Superior Avalanche - Accuracy/Damage
- (19) Superior Avalanche - Damage/Endurance
- (19) Superior Avalanche - Accuracy/Damage/Endurance
- (21) Superior Avalanche - Accuracy/Damage/Recharge
- (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (23) Superior Avalanche - Recharge/Chance for Knockdown
Level 20: Quick Recovery
- (A) Performance Shifter - Chance for +End
Level 22: Boxing
- (A) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Accuracy/Damage/Endurance
Level 24: Tough
- (A) Gladiator's Armor - End/Resist
- (39) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Shatter
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (27) Superior Unrelenting Fury - Damage/RechargeTime
- (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (29) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (31) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 28: Heightened Senses
- (A) Reactive Defenses - Defense
- (40) Reactive Defenses - Defense/Endurance
- (40) Reactive Defenses - Endurance/RechargeTime
- (42) Reactive Defenses - Defense/RechargeTime
- (42) Reactive Defenses - Defense/Endurance/RechargeTime
- (42) Reactive Defenses - Scaling Resist Damage
Level 30: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
Level 32: Crowd Control
- (A) Superior Brute's Fury - Accuracy/Damage
- (33) Superior Brute's Fury - Damage/Recharge
- (33) Superior Brute's Fury - Accuracy/Damage/Recharge
- (33) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (34) Superior Brute's Fury - Recharge/Fury Bonus
Level 35: Combat Jumping
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
Level 38: Strength of Will
- (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Hasten
- (A) Recharge Reduction IO
Level 44: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
Level 47: Superior Conditioning
- (A) Performance Shifter - Chance for +End
Level 49: Build Up
- (A) Empty
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Fury
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Regenerative Tissue - +Regeneration
- (45) Panacea - +Hit Points/Endurance
- (46) Miracle - +Recovery
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
------------
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 26.31% Defense(Smashing)
- 26.31% Defense(Lethal)
- 16% Defense(Fire)
- 16% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 31.63% Defense(Melee)
- 6% Defense(Ranged)
- 11% Defense(AoE)
- 27% Enhancement(Accuracy)
- 10% Enhancement(Max EnduranceDiscount)
- 57.5% Enhancement(RechargeTime)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 309.2 HP (20.63%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- MezResist(Confused) 133.8%
- MezResist(Held) 133.8%
- MezResist(Immobilized) 133.8%
- MezResist(Sleep) 133.8%
- MezResist(Stunned) 133.8%
- MezResist(Terrorized) 133.8%
- 17% (0.28 End/sec) Recovery
- 68% (4.25 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 39.5% Resistance(Smashing)
- 39.5% Resistance(Lethal)
- 34.25% Resistance(Fire)
- 34.25% Resistance(Cold)
- 17.75% Resistance(Energy)
- 17.75% Resistance(Negative)
- 8.75% Resistance(Toxic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- 19.75% Resistance(Psionic)
- 7.5% SpeedRunning
- 1 Null
- (A) Touch of Death - Accuracy/Damage
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Even though I'm terrible at remembering names, there's a few here I recognize! Good to see a few people from the Defenders of Paragon here, what with being in that SG for more years than I can remember.
Virtue for life, never did the official forums much. Knightward was my main hero and Owain Venomdrinker my main villain.
@Knightward back then and @Knightward now.... once the download finishes. The friend of mine that tipped me off to this is on Torchbearer, so that's where I'll be.
HI Knightward. We will be badge hunting on Excelsior. Come join us!
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I am already all in on my Badge addiction. I want those Masters badges so bad. What server are you on? I will probably make a badge channel after I get to 50.
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I think the freespecs that were available originally could be done by typing /respec.
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Yes I was looking for this. Thanks!
Please help improve my Psy/Pain Corruptor
in Corruptor
Posted
Sorry I didn't see the spoiler. I can get on board with that build. Made a couple personal tweaks and ended up with the following. Thanks for the input.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Miss Suri: Level 50 Science Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
Level 1: Nullify Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(29)
Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13)
Level 4: Soothe -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(40)
Level 6: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19)
Level 8: Telekinetic Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(42), SuddAcc--KB/+KD(46)
Level 10: Boxing -- Empty(A)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(43)
Level 16: Enforced Morale -- RechRdx-I(A)
Level 18: Psionic Tornado -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), FrcFdb-Rechg%(23)
Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 24: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResKB(43), StdPrt-ResDam/Def+(46)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(42)
Level 35: Anguishing Cry -- AchHee-ResDeb%(A), RechRdx-I(36)
Level 38: Painbringer -- RechRdx-I(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 44: Conduit of Pain -- RechRdx-I(A)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Agility Core Paragon
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