Jump to content

hakurr

Members
  • Posts

    197
  • Joined

  • Last visited

Posts posted by hakurr

  1. Looking for Feedback i have tried to optimize yet get as much as i can out of this build am i missing anything or should i look at more recharge and damage and less resist?

     

     

    image.thumb.png.68f377eda93d95fd46f59bd14c46c100.png

     

     

     

     

     

     

     

     

     

     

    Hero Brute
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────
    Primary powerset: Battle AxeSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Energy Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Beheader
    A: Superior Brute's Fury: Recharge/Fury Bonus3: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge3: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge5: Superior Brute's Fury: Accuracy/Damage/Recharge7: Superior Brute's Fury: Damage/Endurance/RechargeTime

    Level 1: Focused Fighting
    A: Reactive Defenses: Scaling Resist Damage7: Reactive Defenses: Defense/Endurance/RechargeTime9: Reactive Defenses: Defense9: Reactive Defenses: Defense/Endurance11: Reactive Defenses: Endurance/RechargeTime11: Reactive Defenses: Defense/RechargeTime

    Level 2: Focused Senses
    A: Luck of the Gambler: Defense/Endurance13: Reactive Defenses: Defense/Endurance/RechargeTime13: Reactive Defenses: Defense15: Reactive Defenses: Defense/Endurance15: Reactive Defenses: Endurance/RechargeTime17: Reactive Defenses: Defense/RechargeTime

    Level 4: Agile
    A: Shield Wall: Defense/Endurance17: Shield Wall: Defense/Recharge19: Shield Wall: Defense19: Shield Wall: Defense/Endurance/Recharge

    Level 6: Combat Jumping
    A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 8: Pendulum
    A: Superior Unrelenting Fury: RechargeTime/+Regen/+End21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: Accuracy/Damage27: Superior Unrelenting Fury: Damage/RechargeTime27: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime42: Superior Unrelenting Fury: Damage/Endurance/RechargeTime

    Level 10: Practiced Brawler
    A: Invention: Recharge Reduction

    Level 12: Gash
    A: Superior Blistering Cold: Recharge/Chance for Hold33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Accuracy/Damage43: Superior Blistering Cold: Damage/Endurance43: Superior Blistering Cold: Accuracy/Damage/Endurance48: Superior Blistering Cold: Accuracy/Damage/Recharge

    Level 14: Hasten
    A: Invention: Recharge Reduction21: Invention: Recharge Reduction

    Level 16: Dodge
    A: Shield Wall: Defense/Endurance31: Shield Wall: Defense/Recharge31: Shield Wall: Defense31: Shield Wall: Defense/Endurance/Recharge

    Level 18: Swoop
    A: Hecatomb: Chance of Damage(Negative)29: Hecatomb: Damage/Endurance40: Hecatomb: Damage45: Hecatomb: Damage/Recharge46: Hecatomb: Damage/Recharge/Accuracy

    Level 20: Evasion
    A: Luck of the Gambler: Defense/Endurance23: Reactive Defenses: Defense/Endurance/RechargeTime23: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/RechargeTime

    Level 22: Build Up
    A: Adjusted Targeting: Recharge25: Adjusted Targeting: To Hit Buff/Endurance40: Adjusted Targeting: To Hit Buff42: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge

    Level 24: Boxing
    (Empty)

    Level 26: Tough
    A: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%40: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance

    Level 28: Lucky
    A: Shield Wall: Defense/Endurance39: Shield Wall: Defense/Recharge39: Shield Wall: Defense39: Shield Wall: Defense/Endurance/Recharge

    Level 30: Weave
    A: Shield Wall: Defense/Endurance33: Shield Wall: Defense/Recharge34: Shield Wall: Endurance/Recharge34: Shield Wall: Defense/Endurance/Recharge34: Shield Wall: Defense37: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 32: Cleave
    A: Multi-Strike: Damage/Endurance/Recharge36: Multi-Strike: Accuracy/Damage/Endurance36: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance37: Multi-Strike: Damage/Recharge36: Multi-Strike: Accuracy/Endurance

    Level 35: Quickness
    A: Invention: Run Speed

    Level 38: Superior Conditioning
    A: Performance Shifter: Chance for +End

    Level 41: Physical Perfection
    A: Performance Shifter: Chance for +End

    Level 44: Axe Cyclone
    A: Armageddon: Chance for Fire Damage45: Armageddon: Damage/Endurance46: Armageddon: Damage48: Armageddon: Damage/Recharge45: Armageddon: Damage/Recharge/Accuracy

    Level 47: Focused Accuracy
    A: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff

    Level 49: Super Speed
    A: Thrust: Endurance/Running


    ──────────────────────────────

    Inherents:

    Level 1: Fury


    Level 1: Brawl
    (Empty)

    Level 1: Sprint
    (Empty)

    Level 2: Rest
    (Empty)

    Level 1: Swift
    A: Invention: Run Speed

    Level 1: Hurdle
    A: Invention: Jumping

    Level 1: Health
    A: Panacea: +Hit Points/Endurance

    Level 1: Stamina
    A: Performance Shifter: Chance for +End

    Level 49: Speed Phase


    Level 4: Athletic Run

    ──────────────────────────────
    Incarnates:

    Reactive Total Core ConversionAgility Total Core RevampAssault Partial Radial Graft
    ──────────────────────────────
    Stats Breakdown:

    - Defense -

    Smashing: 27.52%Lethal: 27.52%Fire: 20.02%Cold: 20.02%Energy: 14.08%Negative: 14.08%Toxic: 14.08%Psionic: 14.08%Melee: 56.67%Ranged: 45%AoE: 49.5%
    - Resistance -

    Smashing: 90%Lethal: 90%Fire: 90%Cold: 90%Energy: 90%Negative: 90%Toxic: 11.75%Psionic: 11.75%
    - HP & Endurance -

    Regeneration: 236%Max HP: 1875.69 | End Recovery: 2.69/sEnd Use: 1.27/s End. (Net gain: 1.42/s)Max End: 105
    - Movement -

    Run Speed: 28.59 mphJump Speed: 39.85 mphJump Height: 21.5 ftFly Speed: 0 mph
    - Stealth & Perception -

    Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 1100 ft
    - Misc -

    Haste: 241.25%ToHit: 38.57%Accuracy: 59%Damage: 334.5%End Rdx: 20.4%Threat: 400
    - Status Protection -

    Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 20.76Knockback: 10Repel: 0Confused: 10.38Terrorized: 0Taunt: 4Placate: 0Teleport: 0
    - Status Resistance -

    Held: 147.5%Stunned: 147.5%Sleep: 208.05%Immobilized: 208.05%Knockback: 10000%Repel: 0%Confused: 147.5%Terrorized: 147.5%Taunt: 0%Placate: 0%Teleport: 200%
    - Debuff Resistance -

    Defense: 95%Endurance: 0%Recovery: 0%PerceptionRadius: 100%ToHit: 69.2%RechargeTime: 55%SpeedRunning: 55%Regeneration: 0%

    ──────────────────────────────

    Set Effects Breakdown

    Superior Brute's Fury
    (Beheader)
    44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance
    Reactive Defenses
    (Focused Fighting)
    1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
    Reactive Defenses
    (Focused Senses)
    1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
    Shield Wall
    (Agile)
    10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance
    Luck of the Gambler
    (Combat Jumping)
    +7.5% Enhancement(RechargeTime)
    Superior Unrelenting Fury
    (Pendulum)
    4% DamageBuff(All)16% (1 HP/sec) Regeneration4% (0.07 End/sec) Recovery5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)
    Superior Blistering Cold
    (Gash)
    15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance5% Defense(Smashing,Lethal), 2.5% Defense(Melee)5% Defense(Fire,Cold), 2.5% Defense(AoE)
    Shield Wall
    (Dodge)
    10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance
    Hecatomb
    (Swoop)
    4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
    Reactive Defenses
    (Evasion)
    1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
    Adjusted Targeting
    (Build Up)
    2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Tough)
    3% Defense(All), 100% MezResist(Teleport) (20% chance)
    Steadfast Protection
    (Tough)
    3% Defense(All)
    Unbreakable Guard
    (Tough)
    2.5% Enhancement(EnduranceDiscount)112.4 HP (7.5%) HitPoints
    Shield Wall
    (Lucky)
    10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance
    Shield Wall
    (Weave)
    10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance2.5% DamageBuff(All)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance5%  Resistance(All), 100% MezResist(Teleport) (20% chance)
    Multi-Strike
    (Cleave)
    1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Armageddon
    (Axe Cyclone)
    4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
    Adjusted Targeting
    (Focused Accuracy)
    2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance


    ──────────────────────────────

    Set Buffs Totals

    Damage(All) (14.5% Total)+4% Damage(All) (From Superior Brute's Fury in Beheader)+4% Damage(All) (From Superior Unrelenting Fury in Pendulum)+2.5% Damage(All) (From Shield Wall in Weave)+2% Damage(All) (From Adjusted Targeting in Build Up)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy)

    S/L Defense (19.44% Total)+5% S/L Defense (From Superior Brute's Fury in Beheader)+5% S/L Defense (From Superior Blistering Cold in Gash)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% S/L Defense (From Superior Unrelenting Fury in Pendulum)+0.94% S/L Defense (From Multi-Strike in Cleave)

    Fire/Cold Defense (11.94% Total)+5% Fire/Cold Defense (From Superior Blistering Cold in Gash)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Multi-Strike in Cleave)

    Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)

    Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

    Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

    Defense (Melee) (17.88% Total)+5% Defense(Melee) (From Superior Unrelenting Fury in Pendulum)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Melee) (From Superior Brute's Fury in Beheader)+2.5% Defense(Melee) (From Superior Blistering Cold in Gash)+1.88% Defense(Melee) (From Multi-Strike in Cleave)

    Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)

    Defense (AoE) (10.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(AoE) (From Superior Blistering Cold in Gash)+1.88% Defense(AoE) (From Multi-Strike in Cleave)

    Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Hecatomb in Swoop)+15% Enhancement(Accuracy) (From Armageddon in Axe Cyclone)+9% Enhancement(Accuracy) (From Adjusted Targeting in Build Up)

    Enhancement (EnduranceDiscount) (13.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Fighting)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Senses)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Evasion)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Tough)

    Enhancement (RechargeTime) (51.25% Total)+10% Enhancement(RechargeTime) (From Superior Brute's Fury in Beheader)+10% Enhancement(RechargeTime) (From Hecatomb in Swoop)+10% Enhancement(RechargeTime) (From Armageddon in Axe Cyclone)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Focused Fighting)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Build Up)

    HitPoints (376.69 HP Total / 25.13% of Base HP)+112.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Beheader)+33.73 HP (2.25%) HitPoints (From Shield Wall in Agile)+33.73 HP (2.25%) HitPoints (From Shield Wall in Dodge)+33.73 HP (2.25%) HitPoints (From Shield Wall in Lucky)+33.73 HP (2.25%) HitPoints (From Shield Wall in Weave)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Fighting)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Senses)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Evasion)

    MezResist(All) (147.5% Total)+10% MezResist(All) (From Superior Brute's Fury in Beheader)+10% MezResist(All) (From Armageddon in Axe Cyclone)+10% MezResist(All) (From Superior Blistering Cold in Gash)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Hecatomb in Swoop)+7.5% MezResist(All) (From Shield Wall in Dodge)+7.5% MezResist(All) (From Shield Wall in Lucky)+7.5% MezResist(All) (From Shield Wall in Weave)+7.5% MezResist(All) (From Shield Wall in Agile)+6.25% MezResist(All) (From Shield Wall in Weave)+5% MezResist(All) (From Reactive Defenses in Focused Senses)+5% MezResist(All) (From Reactive Defenses in Focused Fighting)+5% MezResist(All) (From Reactive Defenses in Evasion)+5% MezResist(All) (From Adjusted Targeting in Build Up)+5% MezResist(All) (From Adjusted Targeting in Focused Accuracy)+3.75% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Reactive Defenses in Focused Senses)+2.5% MezResist(All) (From Reactive Defenses in Focused Fighting)+2.5% MezResist(All) (From Reactive Defenses in Evasion)+2.5% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Multi-Strike in Cleave)

    MezResist (Teleport) (200% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)

    Recovery (16% Total)+4% (0.07 End/sec) Recovery (From Superior Unrelenting Fury in Pendulum)+4% (0.07 End/sec) Recovery (From Superior Blistering Cold in Gash)+4% (0.07 End/sec) Recovery (From Hecatomb in Swoop)+4% (0.07 End/sec) Recovery (From Armageddon in Axe Cyclone)

    Regeneration (56% Total / 18.44 HP/s)+16% (1 HP/sec) Regeneration (From Superior Unrelenting Fury in Pendulum)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Agile)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Dodge)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Lucky)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Weave)

    ResEffect (SpeedFlying) (15% Total)+15% ResEffect(SpeedFlying) (From Superior Blistering Cold in Gash)

    ResEffect (RechargeTime) (15% Total)+15% ResEffect(RechargeTime) (From Superior Blistering Cold in Gash)

    ResEffect (SpeedRunning) (15% Total)+15% ResEffect(SpeedRunning) (From Superior Blistering Cold in Gash)

    S/L Resistance (26% Total)+6% S/L Resistance (From Superior Brute's Fury in Beheader)+6% S/L Resistance (From Superior Unrelenting Fury in Pendulum)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Senses)+1.5% S/L Resistance (From Reactive Defenses in Evasion)+1.5% S/L Resistance (From Multi-Strike in Cleave)

    Fire/Cold Resistance (42.5% Total)+6% Fire/Cold Resistance (From Superior Unrelenting Fury in Pendulum)+6% Fire/Cold Resistance (From Superior Blistering Cold in Gash)+6% Fire/Cold Resistance (From Hecatomb in Swoop)+6% Fire/Cold Resistance (From Armageddon in Axe Cyclone)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Senses)+3% Fire/Cold Resistance (From Reactive Defenses in Evasion)+1.5% Fire/Cold Resistance (From Multi-Strike in Cleave)

    Energy/Negative Resistance (40.25% Total)+6% Energy/Negative Resistance (From Superior Unrelenting Fury in Pendulum)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+4.5% Energy/Negative Resistance (From Shield Wall in Agile)+4.5% Energy/Negative Resistance (From Shield Wall in Dodge)+4.5% Energy/Negative Resistance (From Shield Wall in Lucky)+4.5% Energy/Negative Resistance (From Shield Wall in Weave)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Energy/Negative Resistance (From Adjusted Targeting in Build Up)+3% Energy/Negative Resistance (From Adjusted Targeting in Focused Accuracy)+2.25% Energy/Negative Resistance (From Multi-Strike in Cleave)

    Resistance (Toxic) (11.75% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Toxic) (From Shield Wall in Weave)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)

    Resistance (Psionic) (11.75% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Psionic) (From Shield Wall in Weave)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)

    Brute - Battle Axe - Super Reflexes.mbd

  2. for what you are wanting the best i can think is Titan Weapon / Fire Armor 

     

    in Titan Weapon you get 3 cone attacks 1 AOE and 1 PBAOE and with Fire Armor you get 3 PBAOE's 

     

    you could also use Electric Melee with 1 Cone and 3 PBAOE's  (Lightening Clap if you proc it out can do damage

     

     

    Power Level Effect
    22px-TitanWeapons_DefensiveSweep.pngDefensive Sweep 1 Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash)
    22px-TitanWeapons_CrushingBlow.pngCrushing Blow 1 Melee, High DMG(Smash), -DEF
    22px-TitanWeapons_SweepingStrike.pngTitan Sweep 2 Melee (Cone), High DMG(Smash), Foe Knockdown
    22px-TitanWeapons_BuildUp.pngBuild Momentum 6 Self +DMG, +To Hit, +Momentum
    22px-TitanWeapons_FollowThrough.pngFollow Through 8 Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum
    22px-TitanWeapons_Taunt.pngTaunt 12 Ranged (Targeted AoE), Foe Taunt
    22px-TitanWeapons_ShatterArmor.pngRend Armor 18 Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All)
    22px-TitanWeapons_WhirlingSlice.pngWhirling Smash 22 PBAoE Melee, Moderate DMG(Smash), Knockdown, Requires Momentum
    22px-TitanWeapons_ArcofDestruction.pngArc of Destruction 26 Melee (Cone), Superior DMG(Smash), Foe Knockback

     

     

    Power Level Effect
    22px-FlamingShield_FlamingShield.pngFire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
    22px-FlamingShield_FieryAura.pngBlazing Aura 1 Toggle: PBAoE, Minor DoT(Fire)
    22px-FlamingShield_HealingFlames.pngHealing Flames 4 Self Heal, +Res(Toxic)
    22px-FlamingShield_TemperatureProtectionTemperature Protection 10 Auto: Self +Res(Fire, Cold, Slow, Knockback), +Regen
    22px-FlamingShield_PlasmaSheild.pngPlasma Shield 16 Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep)
    22px-FlamingShield_Consume.pngConsume 20 PBAoE, Minor DMG(Fire), Self +End
    22px-FlamingShield_Burn.pngBurn 24 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
    22px-FlamingShield_FieryEmbrace.pngFiery Embrace 28 Self +DMG
    22px-FlamingShield_RiseOfThePhoenix.pngPhoenix Rising 30 Self Rez, Special

     

     

    Power Level Effect
    22px-ElectricMelee_TargetedMinorDmg.pngCharged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
    22px-ElectricMelee_TargetedModerateDmg.pHavoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
    22px-ElectricMelee_ConeModerateDmg.pngJacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
    22px-ElectricMelee_SelfBuffDmg.pngBuild Up 6 Self +DMG, +To-Hit
    22px-ElectricMelee_TargetedAoEHeavyDmg.pThunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
    22px-ElectricMelee_TargetedTaunt.pngTaunt 12 Ranged (Targeted AoE), Foe Taunt
    22px-ElectricMelee_TargetedChainInductioChain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
    22px-ElectricMelee_PBAoEStun.pngLightning Clap 22 PBAoE, Foe Disorient, Knockback
    22px-ElectricMelee_PBAoETeleport.pngLightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport
  3. i could be wrong but scrappers do not generate agro like brutes and tanks you will have a lot of mobs running around. not say it can't be done but farming with a brute would be faster due to mobs would be centered on the brute instead of running off and returning. not sure if i am wording this correctly or not. but hopefully you can understand what i am trying to say. 

  4. i mainly play Brutes, Scrappers, and Tanks i have never tried a Dominator but was thinking of trying 1 what power combo do you think might be good for me to start off with being i am used to playing melee toons.

  5. 11 hours ago, twozerofoxtrot said:

    Foot Stomp is already mag .67, meaning it's KD unless your purple patching your enemies in which case the converter won't help. Might be best to drop this in favor of something else.

    are you saying it wont prevent the knock back? the only reason i ask is i have used it in game and it defiantly made a difference 

  6. ok i am looking for something new to play and looking for suggestions is it possible to create a character that can solo and when doing missions @ level 50 in all content run at +4 x 8. i was thinking maybe savage or spines primary or is there better option and maybe electric or radiation for secondary and once again is there a better option. 

  7. here is another option you can look at this is more tank but still will do decent damage.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Dura Cell: Level 50 Natural Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (3) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (5) Unbreakable Guard - RechargeTime/Resistance

    Level 1: Jab

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Accuracy/Damage
    • (7) Superior Might of the Tanker - Damage/Recharge
    • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (9) Superior Might of the Tanker - Damage/Endurance/Recharge

    Level 2: Lightning Field

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Gauntleted Fist - Accuracy/Damage
    • (13) Superior Gauntleted Fist - Damage/RechargeTime
    • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

    Level 4: Haymaker

    • (A) Hecatomb - Chance of Damage(Negative)
    • (15) Hecatomb - Damage/Endurance
    • (17) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (19) Hecatomb - Damage/Recharge/Accuracy
    • (19) Sudden Acceleration - Knockback to Knockdown

    Level 6: Conductive Shield

    • (A) Unbreakable Guard - +Max HP
    • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (21) Unbreakable Guard - Resistance
    • (23) Unbreakable Guard - Resistance/Endurance
    • (23) Unbreakable Guard - Endurance/RechargeTime
    • (25) Unbreakable Guard - RechargeTime/Resistance

    Level 8: Static Shield

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (25) Unbreakable Guard - Resistance
    • (27) Unbreakable Guard - Resistance/Endurance
    • (27) Unbreakable Guard - RechargeTime/Resistance

    Level 10: Boxing

    • (A) Empty

    Level 12: Taunt

    • (A) Perfect Zinger - Threat/Placate/Range

    Level 14: Grounded

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (33) Unbreakable Guard - Resistance
    • (33) Unbreakable Guard - Resistance/Endurance
    • (33) Unbreakable Guard - RechargeTime/Resistance

    Level 16: Energize

    • (A) Miracle - +Recovery
    • (34) Miracle - Heal
    • (34) Miracle - Heal/Endurance
    • (34) Miracle - Heal/Recharge

    Level 18: Lightning Reflexes

    • (A) Run Speed IO
    • (36) Run Speed IO

    Level 20: Knockout Blow

    • (A) Force Feedback - Chance for +Recharge
    • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (43) Superior Blistering Cold - Accuracy/Damage
    • (43) Superior Blistering Cold - Damage/Endurance
    • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (45) Superior Blistering Cold - Accuracy/Damage/Recharge

    Level 22: Punch

    • (A) Touch of Death - Chance of Damage(Negative)
    • (29) Touch of Death - Damage/Endurance/Recharge
    • (29) Touch of Death - Accuracy/Damage
    • (31) Touch of Death - Damage/Endurance
    • (31) Touch of Death - Damage/Recharge
    • (31) Sudden Acceleration - Knockback to Knockdown

    Level 24: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Impervium Armor - Psionic Resistance
    • (37) Impervious Skin - Status Resistance/Regeneration

    Level 26: Weave

    • (A) Shield Wall - Defense
    • (37) Shield Wall - Defense/Endurance
    • (37) Shield Wall - Defense/Recharge
    • (39) Shield Wall - Defense/Endurance/Recharge

    Level 28: Power Sink

    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    • (42) Performance Shifter - EndMod/Accuracy/Recharge

    Level 30: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (40) Reactive Defenses - Scaling Resist Damage
    • (42) Kismet - Accuracy +6%

    Level 32: Hasten

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 35: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 38: Foot Stomp

    • (A) Armageddon - Chance for Fire Damage
    • (45) Armageddon - Damage/Endurance
    • (46) Armageddon - Damage
    • (46) Armageddon - Damage/Recharge
    • (46) Armageddon - Damage/Recharge/Accuracy
    • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 41: Focused Accuracy

    • (A) Rectified Reticle - Increased Perception

    Level 44: Physical Perfection

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (48) Numina's Convalesence - Heal
    • (48) Numina's Convalesence - Heal/Endurance
    • (50) Numina's Convalesence - Endurance/Recharge
    • (50) Numina's Convalesence - Heal/Recharge
    • (50) Numina's Convalesence - Heal/Endurance/Recharge

    Level 47: Rage

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 49: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 1: Gauntlet 


    Level 1: Brawl
  8. here is how i would go with MA/Electric 

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Dura Cell: Level 50 Natural Brute
    Primary Power Set: Martial Arts
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Storm Kick

    • (A) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (3) Superior Blistering Cold - Accuracy/Damage
    • (5) Superior Blistering Cold - Damage/Endurance
    • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (7) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Charged Armor

    • (A) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Recharge
    • (9) Aegis - Endurance/Recharge
    • (31) Aegis - Resistance/Endurance/Recharge

    Level 2: Lightning Field

    • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
    • (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Unrelenting Fury - Accuracy/Damage
    • (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (13) Superior Unrelenting Fury - Damage/RechargeTime
    • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

    Level 4: Cobra Strike

    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (17) Superior Brute's Fury - Accuracy/Damage
    • (17) Superior Brute's Fury - Damage/Recharge
    • (19) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (19) Superior Brute's Fury - Damage/Endurance/RechargeTime

    Level 6: Conductive Shield

    • (A) Unbreakable Guard - Resistance
    • (21) Unbreakable Guard - Resistance/Endurance
    • (21) Unbreakable Guard - RechargeTime/Resistance
    • (23) Unbreakable Guard - Endurance/RechargeTime

    Level 8: Hasten

    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO

    Level 10: Static Shield

    • (A) Unbreakable Guard - Resistance
    • (29) Unbreakable Guard - Resistance/Endurance
    • (29) Unbreakable Guard - Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance

    Level 12: Focus Chi

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 14: Kick

    • (A) Empty

    Level 16: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Unbreakable Guard - +Max HP
    • (34) Unbreakable Guard - Resistance/Endurance
    • (34) Impervium Armor - Psionic Resistance
    • (34) Aegis - Psionic/Status Resistance

    Level 18: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (36) Reactive Defenses - Endurance/RechargeTime
    • (36) Reactive Defenses - Defense/RechargeTime

    Level 20: Grounded

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (37) Unbreakable Guard - Resistance
    • (37) Unbreakable Guard - Resistance/Endurance
    • (37) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - RechargeTime/Resistance

    Level 22: Lightning Reflexes

    • (A) Run Speed IO

    Level 24: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Reactive Defenses - Defense/RechargeTime
    • (25) Reactive Defenses - Defense/Endurance/RechargeTime
    • (39) Reactive Defenses - Defense
    • (39) Reactive Defenses - Defense/Endurance

    Level 26: Crippling Axe Kick

    • (A) Hecatomb - Chance of Damage(Negative)
    • (27) Hecatomb - Damage/Endurance
    • (27) Hecatomb - Damage
    • (40) Hecatomb - Damage/Recharge
    • (40) Hecatomb - Damage/Recharge/Accuracy
    • (40) Hecatomb - Recharge/Accuracy

    Level 28: Energize

    • (A) Preventive Medicine - Chance for +Absorb
    • (43) Preventive Medicine - Heal
    • (43) Preventive Medicine - Heal/RechargeTime/Endurance
    • (45) Preventive Medicine - Heal/RechargeTime

    Level 30: Dragon's Tail

    • (A) Superior Avalanche - Accuracy/Damage/Recharge
    • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Avalanche - Accuracy/Damage
    • (42) Superior Avalanche - Damage/Endurance
    • (42) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 32: Eagles Claw

    • (A) Gladiator's Strike - Chance for Smashing Damage
    • (45) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (46) Gladiator's Strike - Accuracy/Damage
    • (46) Gladiator's Strike - Damage/Recharge
    • (46) Gladiator's Strike - Damage/Endurance/Recharge
    • (48) Gladiator's Strike - Accuracy/Endurance/Recharge

    Level 35: Power Sink

    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy/Recharge

    Level 38: Superior Conditioning

    • (A) Performance Shifter - EndMod

    Level 41: Physical Perfection

    • (A) Miracle - +Recovery

    Level 44: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Kismet - Accuracy +6%
    • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (50) Reactive Defenses - Scaling Resist Damage

    Level 47: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 49: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 1: Fury 


    Level 1: Brawl
  9. not saying it does not work i created this MA/Rad farmer and tried it out it really is a lot of work and a struggle to farm with and keep alive. some of that my be just me not running it properly but i decided to go a different rout. i use a Rad/Fire/Mu fire farmer and did a second build to S&L farmer it works very well just maybe not as fast as some people would like. here is the build maybe people can tweak it to serve there needs.

     

    image.png.9be5813305d3374b6f88171b7f33b8d3.png

     

     

    Brute - Radiation Melee - Firey Aura - S-L Farmer.mxd

  10. i know on my Fire/Axe Tank i hit axe cyclone and it pulls everything to me and knocks them down set off burn then cleave and pendulum witch both know just about everything down then it is a rinse and repeat it really is fun to pull them in burn them and knock them on there butts. i tried it on a brute was good don't get me wrong but the tank version hits a lot more enemies.

    • Thumbs Up 1
×
×
  • Create New...