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Posts posted by hakurr
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here is a build i had that used Touch of fear for proc's if you want you can try it out
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body MasteryHero Profile:
Level 1: Shadow Punch- (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
- (3) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
- (3) Superior Critical Strikes - Accuracy/Damage
- (5) Superior Critical Strikes - Damage/RechargeTime
- (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
- (23) Superior Critical Strikes - Damage/Endurance/RechargeTime
Level 1: Dark Embrace
- (A) Aegis - Psionic/Status Resistance
- (5) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
Level 2: Smite
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (11) Superior Blistering Cold - Accuracy/Damage
- (13) Superior Blistering Cold - Damage/Endurance
- (13) Superior Blistering Cold - Accuracy/Damage/Endurance
- (50) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 4: Shadow Maul
- (A) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (15) Superior Scrapper's Strike - Accuracy/Damage
- (17) Superior Scrapper's Strike - Damage/Recharge
- (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (19) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 6: Death Shroud
- (A) Eradication - Chance for Energy Damage
- (19) Eradication - Damage
- (21) Eradication - Damage/Recharge
- (21) Eradication - Accuracy/Damage/Recharge
Level 8: Murky Cloud
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (27) Aegis - Resistance/Endurance/Recharge
- (29) Steadfast Protection - Resistance/+Def 3%
Level 10: Obsidian Shield
- (A) Aegis - Resistance
- (29) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (31) Aegis - Resistance/Endurance/Recharge
- (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Siphon Life
- (A) Hecatomb - Damage/Endurance
- (33) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage
- (34) Preventive Medicine - Chance for +Absorb
- (34) Preventive Medicine - Heal
- (34) Preventive Medicine - Heal/RechargeTime
Level 14: Boxing
- (A) Empty
Level 16: Tough
- (A) Unbreakable Guard - +Max HP
- (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (36) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
- (37) Unbreakable Guard - RechargeTime/Resistance
Level 18: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Endurance/Recharge
Level 20: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (39) Theft of Essence - Healing
- (39) Theft of Essence - Healing/Recharge
- (39) Theft of Essence - Accuracy/Endurance/Healing
Level 22: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Red Fortune - Defense
- (40) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Endurance/Recharge
Level 24: Dark Consumption
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (42) Superior Avalanche - Accuracy/Damage
- (42) Superior Avalanche - Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Recharge
Level 26: Soul Drain
- (A) Armageddon - Chance for Fire Damage
- (43) Armageddon - Damage/Endurance
- (45) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
Level 28: Touch of Fear
- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (48) Cloud Senses - Chance for Negative Energy Damage
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (50) Eradication - Chance for Energy Damage
Level 30: Hasten
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 32: Combat Jumping
- (A) Reactive Defenses - Scaling Resist Damage
- (46) Shield Wall - +Res (Teleportation), +5% Res (All)
- (46) Kismet - Accuracy +6%
- (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Conserve Power
- (A) Endurance Reduction IO
Level 38: Soul Transfer
- (A) Performance Shifter - Chance for +End
Level 41: Physical Perfection
- (A) Performance Shifter - Chance for +End
Level 44: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 47: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Focused Accuracy
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Critical Hit
Level 1: Brawl -
Duel Blades requires you to think probably the most out of all the primary sets and that is due to the combo system it uses. take a look at this link ( https://archive.paragonwiki.com/wiki/Dual_Blades ) this will show you all the combo attacks for each arch type and what they do. Duel blades are not the high damage type but if used properly they really are very nice addition to a team.
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here is a build you can look at for your son he would be able to keep up with you guys as well as do any other content if he wanted
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: ConcealmentHero Profile:
Level 1: Alpha Barrier- (A) Unbreakable Guard - Resistance/Endurance
- (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (3) Unbreakable Guard - Endurance/RechargeTime
- (5) Unbreakable Guard - Resistance
Level 1: Jab
- (A) Superior Gauntleted Fist - Accuracy/Damage
- (5) Superior Gauntleted Fist - Damage/RechargeTime
- (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (9) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 2: Proton Armor
- (A) Unbreakable Guard - Resistance/Endurance
- (11) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (13) Unbreakable Guard - Endurance/RechargeTime
Level 4: Haymaker
- (A) Hecatomb - Chance of Damage(Negative)
- (17) Hecatomb - Damage/Endurance
- (17) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (21) Sudden Acceleration - Knockback to Knockdown
Level 6: Kick
- (A) Force Feedback - Chance for +Recharge
Level 8: Fallout Shelter
- (A) Unbreakable Guard - Resistance
- (25) Unbreakable Guard - +Max HP
- (27) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 10: Radiation Therapy
- (A) Panacea - Heal/Recharge
- (29) Panacea - Heal/Endurance/Recharge
- (29) Panacea - Heal/Endurance
- (31) Panacea - Endurance/Recharge
- (31) Panacea - Heal
Level 12: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Kismet - Accuracy +6%
Level 14: Super Speed
- (A) Quickfoot - Endurance/RunSpeed
Level 16: Gamma Boost
- (A) Performance Shifter - Chance for +End
Level 18: Particle Shielding
- (A) Preventive Medicine - Heal
- (33) Preventive Medicine - Heal/Endurance
- (33) Preventive Medicine - Endurance/RechargeTime
- (33) Preventive Medicine - Heal/RechargeTime
- (34) Preventive Medicine - Heal/RechargeTime/Endurance
- (34) Preventive Medicine - Chance for +Absorb
Level 20: Knockout Blow
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (23) Superior Might of the Tanker - Accuracy/Damage
- (23) Superior Might of the Tanker - Damage/Recharge
- (25) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (34) Superior Might of the Tanker - Damage/Endurance/Recharge
Level 22: Beta Decay
- (A) Achilles' Heel - Defense Debuff
- (37) Achilles' Heel - Chance for Res Debuff
Level 24: Taunt
- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Recharge
- (37) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Accuracy/Recharge
- (39) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Recharge
Level 26: Ground Zero
- (A) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Taunt
- (40) Mocking Beratement - Taunt/Recharge/Range
- (40) Mocking Beratement - Accuracy/Recharge
- (42) Mocking Beratement - Recharge
Level 28: Rage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Steadfast Protection - Resistance/+Def 3%
Level 32: Punch
- (A) Superior Blistering Cold - Damage/Endurance
- (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (36) Superior Blistering Cold - Accuracy/Damage
- (36) Superior Blistering Cold - Accuracy/Damage/Endurance
- (42) Superior Blistering Cold - Accuracy/Damage/Recharge
- (43) Sudden Acceleration - Knockback to Knockdown
Level 35: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Shield Wall - Defense
- (43) Shield Wall - Defense/Endurance
- (45) Shield Wall - +Res (Teleportation), +5% Res (All)
- (50) Shield Wall - Defense/Endurance/Recharge
Level 38: Foot Stomp
- (A) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (46) Sudden Acceleration - Knockback to Knockdown
Level 41: Hasten
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 44: Stealth
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Reactive Defenses - Scaling Resist Damage
- (50) Reactive Defenses - Defense/Endurance
Level 47: Grant Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Gauntlet
Level 1: Brawl -
i will agree fire is the easiest when it comes to farming but that being said i have used electric to farm energy and S&L and i have found that they are fun to play every once in a while for a change but you will have faster returns from a say Rad/Fire farmer then say a Rad/Electric farmer. there is just no getting past the fact that burn adds so much to a farmer.
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i am set up a little different then you are but you can take a look at it this is what i run and have run for awhile now it has proven to be very effective build. Incarnates are turned off but if you turn them on you will see how well he stands on end game stuff.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Smite- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (45) Superior Brute's Fury - Accuracy/Damage
- (46) Superior Brute's Fury - Damage/Recharge
- (46) Superior Brute's Fury - Accuracy/Damage/Recharge
- (48) Superior Brute's Fury - Damage/Endurance/RechargeTime
Level 1: Dark Embrace
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (3) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (5) Unbreakable Guard - Endurance/RechargeTime
- (5) Unbreakable Guard - RechargeTime/Resistance
Level 2: Death Shroud
- (A) Armageddon - Chance for Fire Damage
- (11) Armageddon - Damage/Endurance
- (11) Armageddon - Damage
- (17) Armageddon - Damage/Recharge
- (17) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
Level 4: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Gift of the Ancients - Defense
- (46) Gift of the Ancients - Defense/Endurance
Level 6: Murky Cloud
- (A) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
Level 8: Boxing
- (A) Empty
Level 10: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Obsidian Shield
- (A) Aegis - Resistance
- (13) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (15) Aegis - Resistance/Endurance/Recharge
- (15) Gladiator's Armor - TP Protection +3% Def (All)
Level 14: Shadow Maul
- (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
- (40) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (40) Superior Unrelenting Fury - Accuracy/Damage
- (43) Superior Unrelenting Fury - Damage/RechargeTime
- (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
Level 16: Dark Regeneration
- (A) Preventive Medicine - Chance for +Absorb
- (25) Preventive Medicine - Heal/RechargeTime/Endurance
- (29) Preventive Medicine - Heal
- (36) Preventive Medicine - Heal/Endurance
- (36) Preventive Medicine - Endurance/RechargeTime
- (36) Preventive Medicine - Heal/RechargeTime
Level 18: Dark Consumption
- (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
- (19) Power Transfer - Damage/Recharge
- (19) Power Transfer - Damage/EndMod
- (33) Power Transfer - Damage/Accuracy/Endurance
Level 20: Cloak of Darkness
- (A) Reactive Defenses - Scaling Resist Damage
- (21) Reactive Defenses - Defense
- (21) Reactive Defenses - Defense/Endurance
- (23) Reactive Defenses - Defense/RechargeTime
- (43) Reactive Defenses - Defense/Endurance/RechargeTime
Level 22: Tough
- (A) Titanium Coating - Resistance
- (23) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Recharge
- (31) Titanium Coating - Resistance/Endurance/Recharge
Level 24: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (27) Kismet - Accuracy +6%
- (27) Shield Wall - +Res (Teleportation), +5% Res (All)
- (31) Kismet - Defense/Endurance
Level 26: Soul Drain
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 28: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (29) Luck of the Gambler - Defense
- (31) Karma - Knockback Protection
Level 30: Hasten
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 32: Midnight Grasp
- (A) Hecatomb - Chance of Damage(Negative)
- (37) Hecatomb - Damage/Endurance
- (37) Hecatomb - Damage
- (37) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
Level 35: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 38: Soul Transfer
- (A) Recharge Reduction IO
Level 41: Siphon Life
- (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (42) Superior Blistering Cold - Accuracy/Damage
- (42) Superior Blistering Cold - Damage/Endurance
- (42) Superior Blistering Cold - Recharge/Chance for Hold
- (45) Superior Blistering Cold - Accuracy/Damage/Endurance
- (50) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 44: Superior Conditioning
- (A) Performance Shifter - Chance for +End
Level 47: Focused Accuracy
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Physical Perfection
- (A) Energy Manipulator - EndMod
- (50) Energy Manipulator - EndMod/Recharge
- (50) Energy Manipulator - Chance to Stun
Level 1: Fury
Level 1: Brawl- 1
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This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Radiation Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: LeapingVillain Profile:
Level 1: Smite- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (3) Superior Brute's Fury - Accuracy/Damage
- (5) Superior Brute's Fury - Damage/Recharge
- (11) Superior Brute's Fury - Accuracy/Damage/Recharge
- (13) Superior Brute's Fury - Damage/Endurance/RechargeTime
Level 1: Alpha Barrier
- (A) Unbreakable Guard - Resistance
- (7) Unbreakable Guard - Resistance/Endurance
- (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (9) Unbreakable Guard - +Max HP
- (9) Steadfast Protection - Resistance/+Def 3%
- (11) Impervium Armor - Psionic Resistance
Level 2: Gamma Boost
- (A) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Heal
- (34) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
Level 4: Proton Armor
- (A) Unbreakable Guard - Resistance
- (15) Unbreakable Guard - Resistance/Endurance
- (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (17) Impervium Armor - Psionic Resistance
Level 6: Shadow Punch
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (29) Superior Blistering Cold - Accuracy/Damage
- (31) Superior Blistering Cold - Damage/Endurance
- (46) Superior Blistering Cold - Accuracy/Damage/Endurance
- (50) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 8: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (46) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
Level 10: Fallout Shelter
- (A) Unbreakable Guard - Resistance
- (23) Unbreakable Guard - Resistance/Endurance
- (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (25) Impervium Armor - Psionic Resistance
- (25) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Siphon Life
- (A) Hecatomb - Chance of Damage(Negative)
- (13) Hecatomb - Damage/Endurance
- (17) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
Level 14: Boxing
- (A) Empty
Level 16: Radiation Therapy
- (A) Panacea - Heal/Endurance
- (33) Panacea - Heal/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (34) Panacea - Heal
- (46) Panacea - +Hit Points/Endurance
- (50) Panacea - Endurance/Recharge
Level 18: Shadow Maul
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (21) Superior Avalanche - Accuracy/Damage
- (27) Superior Avalanche - Damage/Endurance
- (31) Superior Avalanche - Accuracy/Damage/Endurance
- (50) Superior Avalanche - Accuracy/Damage/Recharge
Level 20: Beta Decay
- (A) Achilles' Heel - Chance for Res Debuff
Level 22: Tough
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (36) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
Level 24: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
Level 26: Soul Drain
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 28: Particle Shielding
- (A) Preventive Medicine - Heal
- (39) Preventive Medicine - Chance for +Absorb
- (39) Preventive Medicine - Heal/Endurance
- (39) Preventive Medicine - Endurance/RechargeTime
- (40) Preventive Medicine - Heal/RechargeTime
- (40) Preventive Medicine - Heal/RechargeTime/Endurance
Level 30: Hasten
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Midnight Grasp
- (A) Touch of Death - Chance of Damage(Negative)
- (42) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Accuracy/Damage
- (42) Touch of Death - Damage/Endurance
- (43) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
Level 35: Ground Zero
- (A) Armageddon - Chance for Fire Damage
- (40) Armageddon - Damage/Endurance
- (43) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
Level 38: Meltdown
- (A) Recharge Reduction IO
Level 41: Assault
- (A) Endurance Reduction IO
Level 44: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Shield Wall - +Res (Teleportation), +5% Res (All)
- (48) Reactive Defenses - Scaling Resist Damage
Level 47: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Fury
Level 1: Brawl -
i am at work at the moment but will post a build for you tomorrow
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thanks for the advice i will look in to a EM/Bio Scrapper
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no i am not completely set on both being brute i could do 1 as a scrapper
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so i have 2 Brutes that i am going to make 1 will be Spines and the 2nd will be Energy Melee and i know i want to use Bio and Rad for secondary just looking for opinions of what primary to put with what secondary. and why the pairings would be best
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i would say to look at Rad or BIO for secondary both can be very durable and have self heals and damage bonus as far as primary you can pretty much make anything work yes some are harder hitting then others but even if it hits hard if you just don't like it you wont want to play the character very long you really need to enjoy the toon in order toi want to play it all the time. i at the moment am leveling up a Spines/Rad an i love it but that is me you might have spines.
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this is really not an easy question to answer. first I have to ask what do you see in your character I mean what do you want from him what is your play style. are you planning to just be DPS or do you want to tank. do you want a little of it all. do you just run in like a berserker or do you look to see what is ahead. do you have unlimited funds or are you looking for a cheap build. just about anything with enough Influence can be OP. some things just get there easier than others. give us some more info and maybe we can point you in a direction that might peak your interest.
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here you can try this out i think it meets all your requirements
.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Lunge- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (46) Superior Blistering Cold - Accuracy/Damage
- (50) Superior Blistering Cold - Damage/Endurance
- (50) Superior Blistering Cold - Accuracy/Damage/Endurance
- (50) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 1: Fire Shield
- (A) Aegis - Psionic/Status Resistance
- (3) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
Level 2: Blazing Aura
- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (5) Superior Brute's Fury - Accuracy/Damage
- (7) Superior Brute's Fury - Damage/Recharge
- (7) Superior Brute's Fury - Accuracy/Damage/Recharge
- (9) Superior Brute's Fury - Damage/Endurance/RechargeTime
Level 4: Healing Flames
- (A) Preventive Medicine - Chance for +Absorb
- (9) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Preventive Medicine - Heal
- (11) Preventive Medicine - Heal/Endurance
- (13) Preventive Medicine - Endurance/RechargeTime
- (13) Preventive Medicine - Heal/RechargeTime
Level 6: Spine Burst
- (A) Armageddon - Chance for Fire Damage
- (15) Armageddon - Damage/Endurance
- (15) Armageddon - Damage
- (17) Armageddon - Damage/Recharge
- (17) Armageddon - Accuracy/Damage/Recharge
Level 8: Build Up
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Temperature Protection
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (19) Steadfast Protection - Resistance/+Def 3%
Level 12: Maneuvers
- (A) Serendipity - Endurance
- (19) Serendipity - Defense
- (21) Serendipity - Defense/Endurance
- (21) Serendipity - Defense/Recharge
- (23) Serendipity - Defense/Endurance/Recharge
Level 14: Assault
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
Level 16: Plasma Shield
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
Level 18: Quills
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (27) Superior Avalanche - Accuracy/Damage
- (29) Superior Avalanche - Damage/Endurance
- (29) Superior Avalanche - Accuracy/Damage/Endurance
- (31) Superior Avalanche - Accuracy/Damage/Recharge
Level 20: Consume
- (A) Mocking Beratement - Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt
- (33) Mocking Beratement - Taunt/Recharge
- (33) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Accuracy/Recharge
Level 22: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Reactive Defenses - Scaling Resist Damage
- (34) Shield Wall - +Res (Teleportation), +5% Res (All)
- (36) Kismet - Accuracy +6%
Level 26: Fly
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Burn
- (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
- (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (37) Superior Unrelenting Fury - Accuracy/Damage
- (37) Superior Unrelenting Fury - Damage/RechargeTime
- (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
Level 30: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
Level 32: Stealth
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (42) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
Level 35: Fiery Embrace
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 38: Throw Spines
- (A) Positron's Blast - Chance of Damage(Energy)
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
Level 41: Electrifying Fences
- (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Ball Lightning
- (A) Superior Frozen Blast - Recharge/Chance for Immobilize
- (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (45) Superior Frozen Blast - Accuracy/Damage
- (45) Superior Frozen Blast - Damage/Endurance
- (46) Superior Frozen Blast - Accuracy/Damage/Endurance
- (48) Superior Frozen Blast - Accuracy/Damage/Recharge
Level 47: Grant Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Fury
Level 1: Brawl -
22 hours ago, Ravenbane said:
Thanks Hakurr!
One question. Do you find the less En/NE defense to be a handicap? I ask because my FA/Stone is capped for S/L/Fire (way beyond the cap for fire since that's how FA rolls). Her defenses for S/L are about 36 and for fire/cold are 18.5 (21 for AoE). If I take her farming (which wasn't my goal when I made her, she's just capable of handling it), I actually am less stressed in the S/L farms compared to fire farms because I'm taking way less damage due to the better defense.with the amount of regen and built in heals Radiation has i really don't have a problem with it most of the time but if i was going to try to farm En/NE it would probably be a little more difficult but not impossible.
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so i like to look at characters in mid's before i start playing them and this is my first attempt at a bane spider i want him to focus on melee style fighting. please let me know if this is good or bad and what you would recommend
.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: LeapingVillain Profile:
Level 1: Pummel- (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
- (42) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
- (42) Superior Dominion of Arachnos - Accuracy/Damage
- (42) Superior Dominion of Arachnos - Damage/Recharge
- (43) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
- (43) Superior Dominion of Arachnos - Damage/Endurance/Recharge
Level 1: Wolf Spider Armor
- (A) Unbreakable Guard - +Max HP
- (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (3) Unbreakable Guard - Resistance
- (43) Unbreakable Guard - Resistance/Endurance
Level 2: Bash
- (A) Superior Spider's Bite - RechargeTime/Global Toxic
- (5) Superior Spider's Bite - Damage/Endurance/RechargeTime
- (37) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
- (37) Superior Spider's Bite - Accuracy/Damage
- (40) Superior Spider's Bite - Damage/RechargeTime
- (40) Superior Spider's Bite - Accuracy/Damage/RechargeTime
Level 4: Combat Training: Offensive
- (A) Accuracy IO
- (5) Accuracy IO
Level 6: Build Up
- (A) Rectified Reticle - To Hit Buff
- (45) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
Level 8: Bane Spider Armor Upgrade
- (A) Aegis - Resistance
- (9) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Recharge
- (11) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Endurance/Recharge
Level 10: Tactical Training: Maneuvers
- (A) Gift of the Ancients - Run Speed +7.5%
- (11) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Endurance/Recharge
- (45) Gift of the Ancients - Defense/Recharge
Level 12: Pulverize
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (15) Superior Blistering Cold - Accuracy/Damage
- (15) Superior Blistering Cold - Damage/Endurance
- (36) Superior Blistering Cold - Accuracy/Damage/Endurance
- (37) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 14: Boxing
- (A) Empty
Level 16: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Gladiator's Armor - TP Protection +3% Def (All)
- (17) Impervium Armor - Psionic Resistance
- (19) Aegis - Psionic/Status Resistance
Level 18: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (19) Shield Wall - +Res (Teleportation), +5% Res (All)
- (21) Reactive Defenses - Scaling Resist Damage
- (21) Kismet - Accuracy +6%
Level 20: Shatter
- (A) Hecatomb - Chance of Damage(Negative)
- (23) Hecatomb - Damage/Endurance
- (25) Hecatomb - Damage
- (31) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (36) Sudden Acceleration - Knockback to Knockdown
Level 22: Tactical Training: Assault
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
Level 24: Tactical Training: Leadership
- (A) Rectified Reticle - To Hit Buff
- (25) Rectified Reticle - To Hit Buff/Recharge
Level 26: Cloaking Device
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (27) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Endurance
- (46) Karma - Knockback Protection
Level 28: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (29) Gift of the Ancients - Defense
- (29) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense/Recharge
Level 30: Assault
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 32: Crowd Control
- (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (33) Superior Avalanche - Accuracy/Damage
- (33) Superior Avalanche - Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Endurance
- (34) Superior Avalanche - Accuracy/Damage/Recharge
- (34) Sudden Acceleration - Knockback to Knockdown
Level 35: Hasten
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Combat Jumping
- (A) Red Fortune - Endurance
- (39) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
Level 41: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Mental Training
- (A) Run Speed IO
- (45) Run Speed IO
Level 47: Combat Training: Defensive
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Defense/Recharge
Level 49: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
Level 1: Conditioning | Hidden
Level 1: Sprint -
thank you very much
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is there a guide for creating key binds i am wanting to create a bind that would associate a selected key to launching a specific power toward my target but do not know how to do that.
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here is what i run on my Rad / Rad i like it can stand head to head with Recluse all day no issues.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Alpha Barrier- (A) Unbreakable Guard - +Max HP
- (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (3) Unbreakable Guard - Resistance
- (5) Unbreakable Guard - Resistance/Endurance
- (5) Unbreakable Guard - Endurance/RechargeTime
Level 1: Contaminated Strike
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (43) Superior Blistering Cold - Accuracy/Damage
- (43) Superior Blistering Cold - Damage/Endurance
- (43) Superior Blistering Cold - Accuracy/Damage/Endurance
- (45) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 2: Gamma Boost
- (A) Panacea - +Hit Points/Endurance
- (7) Panacea - Heal
- (7) Panacea - Heal/Endurance
- (9) Panacea - Endurance/Recharge
- (9) Panacea - Heal/Recharge
- (11) Panacea - Heal/Endurance/Recharge
Level 4: Proton Sweep
- (A) Superior Gauntleted Fist - RechargeTime/+Absorb
- (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (45) Superior Gauntleted Fist - Accuracy/Damage
- (46) Superior Gauntleted Fist - Damage/RechargeTime
- (46) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
Level 6: Proton Armor
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (11) Unbreakable Guard - Resistance
- (13) Unbreakable Guard - Resistance/Endurance
- (13) Unbreakable Guard - Endurance/RechargeTime
- (15) Unbreakable Guard - RechargeTime/Resistance
Level 8: Fallout Shelter
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (15) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (17) Unbreakable Guard - RechargeTime/Resistance
Level 10: Taunt
- (A) Perfect Zinger - Chance for Psi Damage
Level 12: Radiation Therapy
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (48) Superior Might of the Tanker - Accuracy/Damage
- (48) Superior Might of the Tanker - Damage/Recharge
- (50) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (50) Superior Might of the Tanker - Damage/Endurance/Recharge
Level 14: Beta Decay
- (A) Analyze Weakness - Chance for +ToHit
- (19) Analyze Weakness - Accuracy/Endurance/Recharge
- (19) Analyze Weakness - Defense Debuff
- (21) Analyze Weakness - Defense Debuff/Endurance/Recharge
Level 16: Boxing
- (A) Empty
Level 18: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (23) Impervium Armor - Psionic Resistance
- (23) Aegis - Psionic/Status Resistance
Level 20: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (25) Shield Wall - +Res (Teleportation), +5% Res (All)
- (25) Reactive Defenses - Scaling Resist Damage
- (27) Kismet - Accuracy +6%
Level 22: Particle Shielding
- (A) Preventive Medicine - Chance for +Absorb
- (27) Preventive Medicine - Heal
- (29) Preventive Medicine - Heal/RechargeTime/Endurance
Level 24: Combat Jumping
- (A) Shield Wall - Defense
- (29) Shield Wall - Defense/Endurance
- (31) Shield Wall - Defense/Recharge
- (31) Shield Wall - Defense/Endurance/Recharge
Level 26: Ground Zero
- (A) Obliteration - Chance for Smashing Damage
- (31) Eradication - Chance for Energy Damage
- (33) Scirocco's Dervish - Chance of Damage(Lethal)
- (33) Touch of Lady Grey - Chance for Negative Damage
- (33) Perfect Zinger - Chance for Psi Damage
- (34) Analyze Weakness - Chance for +ToHit
Level 28: Irradiated Ground
- (A) Fury of the Gladiator - Chance for Res Debuff
- (34) Obliteration - Chance for Smashing Damage
- (34) Eradication - Chance for Energy Damage
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (36) Shield Breaker - Chance for Lethal Damage
- (36) Analyze Weakness - Chance for +ToHit
Level 30: Hasten
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 32: Meltdown
- (A) Recharge Reduction IO
Level 35: Devastating Blow
- (A) Hecatomb - Chance of Damage(Negative)
- (37) Hecatomb - Damage/Endurance
- (37) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
Level 38: Atom Smasher
- (A) Armageddon - Chance for Fire Damage
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Damage
- (40) Armageddon - Damage/Recharge
- (42) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
Level 41: Conserve Power
- (A) Recharge Reduction IO
Level 44: Physical Perfection
- (A) Performance Shifter - EndMod/Accuracy
- (50) Numina's Convalesence - +Regeneration/+Recovery
Level 47: Super Speed
- (A) Quickfoot - Endurance/RunSpeed
Level 49: Super Jump
- (A) Springfoot - Endurance/Jumping
Level 1: Gauntlet
Level 1: Brawl- 1
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here is what i run on my Electric / Spines.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Dura Cell: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Charged Armor- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (3) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (5) Unbreakable Guard - RechargeTime/Resistance
Level 1: Barb Swipe
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (7) Superior Blistering Cold - Accuracy/Damage
- (7) Superior Blistering Cold - Damage/Endurance
- (9) Superior Blistering Cold - Accuracy/Damage/Endurance
- (9) Perfect Zinger - Chance for Psi Damage
Level 2: Lightning Field
- (A) Superior Gauntleted Fist - RechargeTime/+Absorb
- (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (11) Superior Gauntleted Fist - Accuracy/Damage
- (13) Superior Gauntleted Fist - Damage/RechargeTime
- (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
Level 4: Spine Burst
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (17) Superior Avalanche - Accuracy/Damage
- (17) Superior Avalanche - Damage/Endurance
- (19) Superior Avalanche - Accuracy/Damage/Endurance
- (19) Perfect Zinger - Chance for Psi Damage
Level 6: Conductive Shield
- (A) Unbreakable Guard - +Max HP
- (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (21) Unbreakable Guard - Resistance
- (23) Unbreakable Guard - Resistance/Endurance
- (23) Unbreakable Guard - Endurance/RechargeTime
- (25) Unbreakable Guard - RechargeTime/Resistance
Level 8: Static Shield
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (25) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - RechargeTime/Resistance
Level 10: Boxing
- (A) Empty
Level 12: Taunt
- (A) Perfect Zinger - Taunt/Range
Level 14: Grounded
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (33) Unbreakable Guard - Resistance
- (33) Unbreakable Guard - Resistance/Endurance
- (33) Unbreakable Guard - RechargeTime/Resistance
Level 16: Energize
- (A) Miracle - +Recovery
- (34) Miracle - Heal
- (34) Miracle - Heal/Endurance
- (34) Miracle - Heal/Recharge
Level 18: Lightning Reflexes
- (A) Run Speed IO
- (36) Run Speed IO
Level 20: Build Up
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 22: Ripper
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (29) Armageddon - Damage
- (31) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Sudden Acceleration - Knockback to Knockdown
Level 24: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Gladiator's Armor - TP Protection +3% Def (All)
- (36) Impervium Armor - Psionic Resistance
- (37) Impervious Skin - Status Resistance
Level 26: Weave
- (A) Shield Wall - Defense
- (37) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Recharge
- (39) Shield Wall - Defense/Endurance/Recharge
Level 28: Power Sink
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
Level 30: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Shield Wall - +Res (Teleportation), +5% Res (All)
- (40) Reactive Defenses - Scaling Resist Damage
- (42) Kismet - Accuracy +6%
Level 32: Hasten
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 35: Quills
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (43) Superior Might of the Tanker - Accuracy/Damage
- (43) Superior Might of the Tanker - Damage/Recharge
- (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (45) Superior Might of the Tanker - Damage/Endurance/Recharge
Level 38: Throw Spines
- (A) Annihilation - Chance for Res Debuff
- (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (46) Annihilation - Accuracy/Damage
- (46) Annihilation - Damage/RechargeTime
- (46) Annihilation - Accuracy/Damage/RechargeTime
- (48) Annihilation - Accuracy/Damage/Endurance
Level 41: Focused Accuracy
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Physical Perfection
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (48) Numina's Convalesence - Heal
- (48) Numina's Convalesence - Heal/Endurance
- (50) Numina's Convalesence - Endurance/Recharge
- (50) Numina's Convalesence - Heal/Recharge
- (50) Numina's Convalesence - Heal/Endurance/Recharge
Level 47: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Gauntlet
Level 1: Brawl- 1
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this is how i have my Dark / Dark set up and i can pretty much do anything in the game. don't get me wrong some things can be a struggle but this is the best i have come up with so far.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Dark Massiah: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Death Shroud- (A) Superior Gauntleted Fist - RechargeTime/+Absorb
- (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (3) Superior Gauntleted Fist - Accuracy/Damage
- (5) Superior Gauntleted Fist - Damage/RechargeTime
- (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dark Embrace
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (11) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance
- (13) Unbreakable Guard - RechargeTime/Resistance
- (31) Unbreakable Guard - +Max HP
Level 4: Smite
- (A) Superior Blistering Cold - Recharge/Chance for Hold
- (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (15) Superior Blistering Cold - Accuracy/Damage
- (15) Superior Blistering Cold - Damage/Endurance
- (33) Superior Blistering Cold - Accuracy/Damage/Endurance
- (39) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 6: Murky Cloud
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (17) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (19) Unbreakable Guard - RechargeTime/Resistance
- (33) Steadfast Protection - Resistance/+Def 3%
Level 8: Shadow Maul
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (21) Superior Avalanche - Accuracy/Damage
- (21) Superior Avalanche - Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Endurance
- (37) Superior Avalanche - Accuracy/Damage/Recharge
Level 10: Obsidian Shield
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (23) Unbreakable Guard - Resistance
- (23) Unbreakable Guard - Resistance/Endurance
- (25) Unbreakable Guard - RechargeTime/Resistance
- (34) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Taunt
- (A) Perfect Zinger - Chance for Psi Damage
- (25) Perfect Zinger - Taunt
Level 14: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (27) Theft of Essence - Accuracy/Endurance/Recharge
- (27) Theft of Essence - Healing
- (29) Theft of Essence - Healing/Recharge
- (29) Theft of Essence - Accuracy/Healing
- (31) Theft of Essence - Accuracy/Endurance/Healing
Level 16: Siphon Life
- (A) Preventive Medicine - Chance for +Absorb
- (34) Preventive Medicine - Heal/RechargeTime/Endurance
- (34) Preventive Medicine - Heal
- (36) Preventive Medicine - Heal/Endurance
- (46) Preventive Medicine - Endurance/RechargeTime
- (48) Preventive Medicine - Heal/RechargeTime
Level 18: Cloak of Darkness
- (A) Reactive Defenses - Scaling Resist Damage
- (36) Reactive Defenses - Defense
- (37) Reactive Defenses - Defense/Endurance
- (37) Reactive Defenses - Defense/RechargeTime
Level 20: Cloak of Fear
- (A) Unspeakable Terror - Disorient Bonus
- (31) Unspeakable Terror - Accuracy/Fear/Recharge
- (39) Unspeakable Terror - Endurance/Fear
- (39) Unspeakable Terror - Fear/Range
Level 22: Boxing
- (A) Empty
Level 24: Tough
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (40) Unbreakable Guard - Resistance
- (42) Unbreakable Guard - Resistance/Endurance
Level 26: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Kismet - Accuracy +6%
- (40) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 28: Soul Drain
- (A) Armageddon - Chance for Fire Damage
- (42) Armageddon - Damage/Endurance
- (42) Armageddon - Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Accuracy/Recharge
Level 30: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
Level 32: Soul Transfer
- (A) Recharge Reduction IO
Level 35: Dark Consumption
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (36) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (45) Superior Might of the Tanker - Accuracy/Damage
- (46) Superior Might of the Tanker - Damage/Recharge
- (46) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (48) Superior Might of the Tanker - Damage/Endurance/Recharge
Level 38: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Conserve Power
- (A) Endurance Reduction IO
Level 47: Focused Accuracy
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Physical Perfection
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
Level 1: Gauntlet
Level 1: Brawl -
Electric / Spines loads of fun and very decent Damage out put
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thank you very much the key bind works great for what I want
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hi everyone I need some help with a Macro. I am wanting to know if a macro can be made to beagle to activate Bonfire at my location with out having to place the pointer at my location. in other words I would like to just push the desired button as I jump in to a group and bonfire would be used. is this possible and how would I create the macro I am not very good with macros so would prefer if it was explained for dummies' lol.
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So i am going to start a new Brute i know i want to go Stone Melee i am thinking of Radiation or Electric Armor looking for thoughts Influence is no object.
EM Performance
in Scrapper
Posted
so after the fix to Energy Melee how is it performing in the scrapper world? is it as high of a single target damage as it appears in mids or is it just good. from what i am seeing in mids it looks like EM is now the top single target damage dealer. is the built in heal beneficial at all? is it still hard to hit or has it improved? just checking to see if anyone has some first hand experience with it was thinking about running an EM/Bio just seeing if it is worth my time.