I find it hard to believe the Absorb lasts long enough for it to be worth it.... I have it recharging in about 50-60 seconds. Doesn't the Absorb get shaved off well before you can reapply it?
I happened to roll a Nature/Earth defender before seeing this thread, but the thread has piqued my interest greatly. A few questions:
Is Wild Bastion really worth it? It seems no one is taking Rock Shards but I rather enjoy it. Also no one seems to take Entomb, is there a reason? Regrowth seems very anemic... does it get better? And does Soul Drain really make you feel like you are pumping out good damage, or does it just make the Defender damage bearable.
Dual blades/bio.
I've tried others, and nothing compared to it. Good AoE, good Single target. Survivability with defensive adaptation, extra damage when needed with offensive adaptation.
All around good, solid, balanced scrapper that can do anything the game throws at it.
Perhaps you know more than I do about this, but I am under the impression that the ability to slot a set is dependent on pretty much a text file saying 'hey, this power accepts x sets'. What the power does with that enhancement is another ball game.
It is still a bug that it SAYS it accepts Universal Damage and Stalker ATOs but does not allow them to be slotted. We can debate that they should or should not be slotted. True, it doesn't do damage so damage should not be allowed to be slotted, but it does knockback and knockback is not slottable. It would be a superb place to stick the Stalker ATO. But we also should keep idiots from slotting actual damage in a set that doesn't do damage.... kinda like being able to slot endurance modification in Unstoppable while the recovery portion is not effected by enhancements... but you can. ...
Stalker Ice Melee>Ice Patch says it allows Stalker ATOs but will not actually let them be slotted.
Was going to be a great place to stick my Assassin's Mark chance for build up/recharge ATO 😞
I have not tested, but I bet Universal Damage Set also is a no go.
I've been working on changing the damage scalars.... It was not something that was anticipated to be changed easily or often so it is kinda obfuscated.... But, once completed should correct all numbers instead of changed all the damage numbers of all the powers.