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Squeegle

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  1. Speed TFs are run every few minutes. Making the fastest possible shortcuts get through them as quickly as possible. What exactly will removing the XP post level 50 from AE farm runs change things? MORE speed TFS. whooooooooooooooooooptydoooo. AEs make players who don't have to know where places like Striga are. Speed TFs make it so players don't even have to navigate TO the next mission. TT!! TT! TT! WHAT....will change? virtually nothing.
  2. I'd just like to see enhancers add weird effects like this honestly.
  3. meh, deleting the sentinel since it can barely complete a mission its own level while the blaster mows through stuff +2 its level with a handicap. accuracy is crap.
  4. Accuracy on blaster: 1.45 (hits purples consistently) Accuracy on Sentinel: 1.89 (is afraid it might shoot itself in combat)
  5. RED DOs man....level 18 RED and one level 20 IO. The blaster is level 23. I can hit protean consistently he's level 25. TWO level 24 SOs in the sentinel WITH tactics...and it misses a ton on white level mobs.
  6. So, I've been working on a beam rifle/bio sentinel. With TWO accuracy SOs AND Tactics I have less than a 50% accuracy during combat. It cannot hit white level mobs consistently. While playing my Water/Martial Arts blaster that has RED DOs and does not have tactics (missions set currently at +2)....I can hit ANYTHING.
  7. Been running it since before returning to CoH as part of the windows insider program. Zero issues. I do recommend start11 as the new start menu leaves a lot to be desired.
  8. Well, to be perfectly honest...we farm them to be this way. Promoting double xp that prohibits influence earning. Advertising for low levels to come fill the teams in farms. Build advice that's heavily slanted toward expensive enhancements instead of leveling. It's a 'have it all in a few minutes' society for the most part. Anyway, that's how I've seen it in the two months since I've been back and...it really hasn't changed all that much since live really.
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