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Velvet Violet

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  1. The badge should be corrected with the proper art in the next build.
  2. Thank you for the feedback. Street sweeps are a part of the game and I think they are useful here for narrative purposes. I'm not planning to use them much in the future, though, so feedback noted there. On the "Why are you telling me this?" question, the question is supposed to imply something like, "Wait a second, why are you just telling me all the information I want to know without me really having to force it out of you? This seems suspicious to me." And the answer is basically, "Because you won't live long enough to make use of it." I might try tweaking that dialog a bit to make this more clear, but there is a limit to the length an answer can be before it cuts off in the middle of the sentence because of UI constraints.
  3. If you have notes on where the splits are broken, that'd be appreciated. Due to the way the emphasis works, it won't wrap automatically so I had to manually insert the hyphens and there may be a few cases where it throws things off.
  4. Two minor known bugs: 1. There is a mission which sends you to the Rogue Isles via a warehouse door; this will be updated to use one of the new submarine mission doors 2. There is a reference to Back Alley Brawler sending a group of heroes to take down Veles when it is actually the New Regulators that did so.
  5. Since people are still asking about it, I'll say that the Ravenstorm easter egg has no rewards, nor does it provide any real changes to the arc. It's there because I get carried away and thought it'd be funny. If no one has posted how to get it and what it does by the end of the year, I'll post an exact guide on what to do for it.
  6. I never explained to anyone how to get it. I gave hints, but never told anyone the solution. Regardless, I understand it was too convoluted.
  7. Sorry about getting back to this so late, but I wanted to thank everyone for the feedback. Just providing a look at my thought process: I had hoped players would be able to piece together the following bits of information: 1) I need to talk to some other contacts 2) I am currently playing a rogue, so I likely need to talk mainly to characters I can access on red side 3) The information is about stuff that happened inside of Crey itself, so I need to talk to someone who works for Crey or otherwise would have insider knowledge. Tavish Bell, Kelly Uqua, and Number 6 were the three obvious choices (to me) who met that bolded criteria (to me). I know not everyone would run that content, but that's what Ouro is for. The badge was intended to appeal to people who like to read the stories in the game and completionists, people who probably already would have run all of the arcs for those contacts as well. I also didn't mind people having to work or do some guesswork to get it. The comment about me writing arcs that give more agency like a CRPG was spot on; that's the kind of stuff I am typically interested in writing, stuff that players can't just ignore or skip through like so much of CoH's mission text (see the comment about not knowing there was a Clues tab), so I like to make big dialog trees. One of these days I'll probably make an arc that is only dialog, no actual gameplay, and make everyone except for me really mad. I did give some hints to players in early testing phases how to get it, because I needed to actually test the badge out (it required so. much. testing.) Regardless, it seems I did not properly estimate the amount of mental effort it'd take to piece bits together for people who just want to collect badges, especially when getting the badge requires a type of gameplay that's not really found in CoH (running back and forth between multiple people and talking to them). I likely won't be implementing another badge like this any time soon and will make sure that the next time I do that it's less convoluted to get to. I'll leave the convoluted stuff to things without real rewards (like the Ravenstorm easter egg). Thanks guys!
  8. Curious to know what it was about the badge implementation you dislike so strongly.
  9. It's fine, we all have the dumbs from time to time. I believe the first mob you kill will drop the tip mission if you are a Vigilante over level 40.
  10. Dammit I can't believe there's a guide to this already. I'll give a small hint: learn how he was ahead of you in West's list of choices in the first discussion with her, then never let go of that rage
  11. If you talk to Kogan and do not meet one or more of the requirements to talk to him, it says "Hello, {HeroName}! Got a hot tip for me? No? Well, have a good day then. You must be a Vigilante of at least Security Level 40 and have completed the Skulls vs Family? tip mission to talk to this contact."
  12. This is an annoyingly recurring bug. I've rewritten some stuff to hopefully solve it permanently in the next release.
  13. Bug should be fixed with the latest patch. Unless you specifically ask to take Binding Blade with you, they are not SUPPOSED to follow you (the dialog tells you who is supposed to be with you and who goes on the other team). If they keep following after this patch, please inform.
  14. It's possible to get them both in one run. Getting Uncomfortable Truths might possibly have a minor negative impact on meeting the relationship requirements with West required to kick off the Truth Seeker sidequest, but it's only 1 of 4 dialog choices that does so.
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