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Velvet Violet

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  1. They are both from West, Kogan doesn't have a bonus objective. West is at least an order of magnitude more complicated an arc than Kogan, so it got 2 this time.
  2. There will be stuff in the next page that explains the power jump. It is not in this page because my story arcs (particularly Erin West) are complex and required far more debugging than I initially expected. I cannot promise that you will like the explanations, but I tend to have a high standard for writing and believe it will all make sense.
  3. Thanks for the reports. The waypoint leading to the door to the surface was definitely supposed to be there
  4. It was only the KW precinct that had become corrupt. The rest of the PPD remains the same as it always was.
  5. Currently WAI due to the odd way parts of the map lean, but we're working on a solution
  6. So some of this will be explored in future pages, but for now and without giving away too much stuff that can be learned in-game... The KW branch of the PPD was incredibly corrupt and was basically disbanded entirely to eventually be reconstituted from scratch. Emil Christie, a billionaire who has a lot of influence in the Wharf, worked out a deal with the city to hire BWI to provide security in the Wharf in the meantime. BWI has recently opened up shop there, but they are still starting their work. For now, they are focusing on the gangs that are causing havoc in the Wharf. Villains are a problem, yes, but not the primary issue as long as they aren't actively attacking BWI or otherwise causing problems they are contracted to respond to. Heroes in the Wharf don't attack villains for the same reason they don't attack rogues in other parts of the city, even if the rogues are still perfectly capable of (or even actively are) committing lots of crime. Because *coughcoughcough*.
  7. This is only for player powers, not NPC powers
  8. I've added links to the Focused Feedback threads for every topic
  9. As a note for everyone, this means that the "minimum level for enemies" is no longer enforced. Task/Strike Forces still have a minimum level to join, it's just that enemies will spawn at the level of the team instead of having an a minimum level they spawn at (which might have been higher than the team's difficulty settings should allow them to)
  10. There is a known issue with this arc where certain NPCs in the final mission might not despawn when they are supposed to.
  11. Dr. Aeon, are you me? Wait, never mind, you aren't me
  12. Welcome to Homecoming. It's pretty awesome to see you here!
  13. You know, this is the type of reaction that makes it all worth it. Dr. Stribbling was a pain in the ass to get working even 20% right, there were a lot of frustrated nights spent trying to figure out why Marcus wouldn't *&%^ing spawn or why the Dr. kept repeating the last mission over and over (but not in the way I meant it!). But knowing that someone thinks its great is all worth it. I am sure the other devs (who were responsible for the other awesome stuff you mentioned) are feeling the same way.
  14. Honestly, we knew people would find it funny from the start, since we also found it funny. We decided it being funny wasn't a good enough reason not to use the name.
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