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Nayland1971

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Posts posted by Nayland1971

  1. I'm not really good at creating builds, but I had an idea in my head to make a rad/rad corruptor who focuses on defence debuff. It doesn't matter if the character can't solo or do amazing dps. The main goals are to really apply debuffs and have enough endurance to do so.

     

    I've provided a build, but it's really just me grasping around in the dark. If anyone could provide critiques, or provide their own build, it'd be much appreciated!

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Isotope Lad: Level 50 Natural Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Neutrino Bolt

    • (A) Achilles' Heel - Defense Debuff
    • (7) Achilles' Heel - Defense Debuff/Recharge
    • (7) Achilles' Heel - Chance for Res Debuff
    • (23) Touch of Lady Grey - Defense Debuff
    • (25) Touch of Lady Grey - Chance for Negative Damage

    Level 1: Radiant Aura

    • (A) Preventive Medicine - Heal
    • (34) Preventive Medicine - Heal/Endurance
    • (34) Preventive Medicine - Endurance/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime
    • (36) Preventive Medicine - Heal/RechargeTime/Endurance
    • (37) Preventive Medicine - Chance for +Absorb

    Level 2: X-Ray Beam

    • (A) Analyze Weakness - Defense Debuff
    • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (37) Analyze Weakness - Accuracy/Defense Debuff
    • (37) Analyze Weakness - Accuracy/Recharge
    • (40) Analyze Weakness - Accuracy/Endurance/Recharge
    • (40) Analyze Weakness - Chance for +ToHit

    Level 4: Fly

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 6: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Accelerate Metabolism

    • (A) Synapse's Shock - EndMod
    • (9) Synapse's Shock - Damage/Rechage
    • (9) Synapse's Shock - EndMod/Recharge
    • (15) Synapse's Shock - Damage/Recharge/Accuracy
    • (17) Synapse's Shock - Damage/Accuracy/Endurance
    • (17) Synapse's Shock - EndMod/Increased Run Speed

    Level 10: Radiation Infection

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (15) Dark Watcher's Despair - Chance for Recharge Slow

    Level 12: Irradiate

    • (A) Touch of Lady Grey - Defense Debuff
    • (19) Touch of Lady Grey - Defense Debuff/Recharge
    • (21) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (21) Touch of Lady Grey - Defense Debuff/Endurance
    • (23) Touch of Lady Grey - Chance for Negative Damage

    Level 14: Enervating Field

    • (A) Recharge Reduction IO

    Level 16: Mutation

    • (A) Recharge Reduction
    • (19) Recharge Reduction

    Level 18: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Shield Wall - Defense
    • (27) Shield Wall - Defense/Endurance
    • (29) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 20: Lingering Radiation

    • (A) Ice Mistral's Torment - Endurance/Slow
    • (29) Ice Mistral's Torment - Damage/Slow
    • (31) Ice Mistral's Torment - Chance for Cold Damage

    Level 22: Cosmic Burst

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (31) Superior Malice of the Corruptor - Damage/Recharge
    • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (46) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (46) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (50) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 24: Tactics

    • (A) Rectified Reticle - To Hit Buff
    • (25) Rectified Reticle - Increased Perception

    Level 26: Neutron Bomb

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (33) Superior Scourging Blast - Damage/RechargeTime
    • (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (42) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (42) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (43) Superior Scourging Blast - RechargeTime/PBAoE +End

    Level 28: Choking Cloud

    • (A) Lockdown - Accuracy/Hold
    • (43) Lockdown - Accuracy/Recharge
    • (43) Lockdown - Recharge/Hold
    • (45) Lockdown - Endurance/Recharge/Hold
    • (45) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (46) Lockdown - Chance for +2 Mag Hold

    Level 30: Kick

    • (A) Accuracy IO

    Level 32: Atomic Blast

    • (A) Analyze Weakness - Defense Debuff
    • (33) Analyze Weakness - Accuracy/Defense Debuff
    • (50) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (50) Analyze Weakness - Chance for +ToHit

    Level 35: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Unbreakable Guard - +Max HP
    • (36) Aegis - Resistance/Recharge

    Level 38: Power Sink

    • (A) Efficacy Adaptor - EndMod
    • (39) Performance Shifter - Chance for +End
    • (39) Power Transfer - Chance to Heal Self
    • (39) Power Transfer - EndMod

    Level 41: Electric Shackles

    • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (42) Ghost Widow's Embrace - Chance of Damage(Psionic)

    Level 44: Summon Adept

    • (A) Sovereign Right - Accuracy/Damage
    • (45) Sovereign Right - Resistance Bonus

    Level 47: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Shield Wall - Defense/Endurance
    • (48) Shield Wall - Defense
    • (48) Shield Wall - Defense/Endurance/Recharge

    Level 49: Electron Haze

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 1: Scourge 


    Level 1: Brawl

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  2. Ok here's my update in light of the suggestions! I was able to slot a Winter's Gift and a Force Feedback proc. Increased the recharge of Recov Aura and Regen Aura. I now realize that those Shield Walls in Weave are going to be pricey but oh well. I like how this is turning out!

     

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Halo Nova: Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Energy Blast
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Healing Aura

    • (A) Preventive Medicine - Heal
    • (3) Preventive Medicine - Heal/Endurance
    • (3) Preventive Medicine - Endurance/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (7) Preventive Medicine - Chance for +Absorb
    Level 1: Power Bolt
    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (45) Superior Defender's Bastion - Damage/Recharge
    • (46) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    Level 2: Heal Other
    • (A) Panacea - Heal
    • (7) Panacea - Heal/Endurance/Recharge
    • (9) Panacea - Heal/Recharge
    • (9) Panacea - Endurance/Recharge
    • (11) Panacea - Heal/Endurance
    Level 4: Power Blast
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    • (40) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    • (40) Decimation - Chance of Build Up
    Level 6: Resurrect
    • (A) Endurance Reduction IO
    Level 8: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 10: Clear Mind
    • (A) Range IO
    Level 12: Fortitude
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Defense/Recharge
    • (15) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense/Endurance/Recharge
    Level 14: Power Burst
    • (A) Decimation - Accuracy/Damage
    • (33) Decimation - Damage/Endurance
    • (34) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    • (50) Sudden Acceleration - Knockback to Knockdown
    Level 16: Mystic Flight
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 18: Recovery Aura
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (33) Performance Shifter - Chance for +End
    • (36) Power Transfer - EndMod
    • (36) Power Transfer - Damage/EndMod
    Level 20: Sniper Blast
    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Damage/RechargeTime
    • (21) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (37) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Red Fortune - Defense
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (27) Red Fortune - Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Regeneration Aura
    • (A) Numina's Convalesence - Heal/Endurance
    • (27) Numina's Convalesence - Endurance/Recharge
    • (29) Numina's Convalesence - Heal/Recharge
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Unbreakable Guard - +Max HP
    Level 32: Spirit Ward
    • (A) Regenerative Tissue - +Regeneration
    • (37) Miracle - +Recovery
    Level 35: Adrenalin Boost
    • (A) Panacea - Heal
    • (36) Panacea - Heal/Endurance/Recharge
    Level 38: Explosive Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Force Feedback - Chance for +Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (42) Shield Wall - Defense
    • (42) Shield Wall - Defense/Endurance
    Level 44: Rune of Protection
    • (A) Aegis - Resistance
    Level 47: Soul Drain
    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Recharge
    Level 49: Dark Embrace
    • (A) Aegis - Resistance/Recharge
    Level 1: Vigilance 
    Level 1: Brawl
    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 1: Swift

    • (A) Run Speed IO

    Level 1: Hurdle

    • (A) Jumping IO

    Level 1: Health

    • (A) Panacea - +Hit Points/Endurance

    Level 1: Stamina

    • (A) Performance Shifter - Chance for +End

    Level 49: Quick Form 


    ------------

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  3. 2 hours ago, Doomguide2005 said:

         I can't see or use Mids beyond what pops up on this phone (which really sucks for someone who likes building)

    1) Why not the full set of Preventative Medicine for the 8.75% recharge and Absorb Proc?

    2) Why Devastation vs Decimation?

    3) Why stopping at 4 Positron's rather than 5

    Yes I'm looking at the recharge bonus for these sets.  You got the base for a lot of recharge (or so it appears but I can't see your totals in Mids to see if you're shooting for something else).  Mez resistance?

    4) I'm sure someone will mention it but no Force Feedback procs?  I haven't had a chance to try these in an Empath build but I do wonder if they will effectively reduce recharge significantly in an already high recharge build.

    5)  I personally wouldn't bother with the single recharge in either Resurrect or Clear Mind and typically go with Endred and Range respectively.  Teams won't wait around for a second rez after multiple defeats at the same time high recharge means it will recharge if those deaths are in 'separate' encounters.  Likewise CM recharges so fast already you aren't effectively making it any faster on a high recharge build.  But both of these are really pretty nit picky thoughts.  Probably really doesn't matter what's slotted.

    6) Got several powers where you could fairly readily grab slots if you wished to repurpose them ==> AB, Tactics and Regen Aura can all be very effective on 2 or 3 slots in today's game.

    7) As a general rule I like to keep my Auras on similar cooldowns.  That way if one is recharged they both are.  Position myself and fire them off one after the other.  No trying to keep track of both.

    8). I Can't say I'd never need it/use it but Dark Consumption should be pretty unnecessary if your RA is on a short cooldown.  Usually rather than burning a power pick I'll grab Geas of the Kind Ones (or use blue inspires).  But I can't see your consumption and recovery either.

    9) Slow/recharge debuff resistance.  I might be missing it but ideally I'd want some in the build.  Having powers turn into dots is not fun.

     

     

     

    Thanks @Doomguide2005! To answer your questions:

     

    1) I wanted an absorb proc in Spirit Ward, but I can't have 2 of them in one build, so I swapped it out with the one in Healing Aura. Is there a better way to do this? (or a better power pool to choose?)

    2) The bonuses to Devastation seem better, at least on an individual basis. Damage, health, and regen seem like better choices.

    3) Because Energy is known for its annoying amount of knockback and I wanted to dampen that a bit. Granted, I was only able to do it with 2 powers, but it's better than nothing.

    4) I'm not familiar with Force Feedback procs. Can you elaborate?

    5) Good ideas, thanks!

    6) I'm open to the idea, but what to do with the extra slots? Put them in attacks?

    7) I definitely like this idea, but I think they have different cooldowns, right? I think Recovery might need more enhancers than Regen (I could be wrong)

    8) Is there a better Epic to pick, given my goals?

    9) Should I be looking at something like this?  https://homecoming.wiki/wiki/Category:Sets_that_improve_Slow_Resistance

     

    Thanks again for the tips!

  4. I mention this because the other day I recalled the accolade one gets for doing the Freedom Phalanx task forces gives you an extra 5% health, if I remember correctly. I thought it would be fun to see if there's anything else like this. Are there any other permanent buffs out there for completing challenges - at least, those that would be of interest to a Tanker?

  5. Point the First: I have no idea what I'm doing. My thinking on enhancements seems to be frozen from the time when Emmert posted the "rule of three" on the live forums. 

     

    Point the Second: Having said that, I did make an effort at doing a build of my own. I'm trying to get a Defender that's geared towards support but can also do half-decent damage. If someone wants to post a build of their own, I would be most appreciative.

     

    Point the Third: Even with a farming brute, I can't really afford the pricey purples and Hami-O's so many of the sets are going to be the Walmart version

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Halo Nova: Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Energy Blast
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura

    • (A) Preventive Medicine - Heal
    • (3) Preventive Medicine - Heal/Endurance
    • (3) Preventive Medicine - Endurance/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (7) Miracle - +Recovery

    Level 1: Power Bolt

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (45) Superior Defender's Bastion - Damage/Recharge
    • (46) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (46) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 2: Heal Other

    • (A) Panacea - Heal
    • (7) Panacea - Heal/Endurance/Recharge
    • (9) Panacea - Heal/Recharge
    • (9) Panacea - Endurance/Recharge
    • (11) Panacea - Heal/Endurance

    Level 4: Power Blast

    • (A) Devastation - Accuracy/Damage
    • (11) Devastation - Damage/Endurance
    • (17) Devastation - Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (40) Devastation - Chance of Hold

    Level 6: Resurrect

    • (A) Recharge Reduction IO

    Level 8: Energy Torrent

    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 10: Clear Mind

    • (A) Recharge Reduction IO

    Level 12: Fortitude

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Defense/Recharge
    • (15) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense/Endurance/Recharge

    Level 14: Power Burst

    • (A) Devastation - Accuracy/Damage
    • (33) Devastation - Damage/Endurance
    • (34) Devastation - Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    • (48) Devastation - Chance of Hold
    • (50) Sudden Acceleration - Knockback to Knockdown

    Level 16: Mystic Flight

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 18: Recovery Aura

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Performance Shifter - Chance for +End

    Level 20: Sniper Blast

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Damage/RechargeTime
    • (21) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (37) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Red Fortune - Defense
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (27) Red Fortune - Endurance

    Level 24: Boxing

    • (A) Empty

    Level 26: Regeneration Aura

    • (A) Numina's Convalesence - Heal/Endurance
    • (27) Numina's Convalesence - Endurance/Recharge
    • (29) Numina's Convalesence - Heal/Recharge
    • (29) Numina's Convalesence - Heal/Endurance/Recharge
    • (31) Numina's Convalesence - +Regeneration/+Recovery
    • (31) Recharge Reduction IO

    Level 28: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 30: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Unbreakable Guard - +Max HP

    Level 32: Spirit Ward

    • (A) Preventive Medicine - Chance for +Absorb

    Level 35: Adrenalin Boost

    • (A) Panacea - Heal
    • (36) Panacea - Heal/Endurance/Recharge
    • (36) Panacea - Heal/Recharge
    • (36) Panacea - Endurance/Recharge
    • (37) Panacea - Heal/Endurance

    Level 38: Explosive Blast

    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Chance of Damage(Energy)

    Level 41: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (42) Shield Wall - Defense
    • (42) Shield Wall - Defense/Endurance

    Level 44: Rune of Protection

    • (A) Aegis - Resistance

    Level 47: Dark Consumption

    • (A) Power Transfer - Chance to Heal Self
    • (48) Power Transfer - EndMod

    Level 49: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (50) Unbreakable Guard - Resistance/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest

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  6. I vaguely recall back on live, when people first started hitting 50 and doing Hami raids, that the advantage to Hami-O's was that they had multiple attributes in one enhancement - e.g., Accuracy/Damage.

     

    But enhancement sets (i.e. Positron's Blast, Luck of the Gambler, etc.) do all of that and also provide set bonuses. So why bother with Hami-O's at all?

     

    If the answer is that H's are more powerful than sets, then it seems a bit weird that something that has been in the game since launch is so much more powerful than something that was developed later. Usually developers 'amp up' newer content for players who get bored of the old.

  7. I've always found the Devouring Earth fascinating, but it seems like one only learns about their backstory through snippets. I saw on a website once a screenshot of Hamidon Pasilma when he was still human and started to wonder if this meant that there was a mission arc that dealt with his history. I don't remember the site, and it could have just been a screenshot someone made with a generic scientist but I'd still be interested in knowing.

  8. Not sure yet! I already did level 50 DFB and an all-Canadian radio missions team. I need something interesting! I was thinking of Sizzle Saturday, an all-fire ITF but ehhhhhhh seems too similar.

  9. Inspired by the different niche groups I've seen (all-defender ITF! all-monster-based Citadel! all-knockback ITF!), I decided to try my own - Wattage Wednesday! An all-electric KM Market Crash!

    image.png.5a8c20c0633e48e241cfa7731be0b32a.png

     

    I guess I should not have been surprised when most of the respondents were blasters. But that's ok! With a stalker and a brute by our side, we melted faces with great efficiency!

     

    image.png.e6727869b6651cd3b32e91abaea67dea.png

     

    As you can imagine, throughout the encounters, enemy end bars looked like this:

     

    image.png.d5d37fe905fe512650e0693634950953.png

     

    And the screen looked like this. ALL. THE. TIME!

     

    image.thumb.png.a8343302de1e2adcffeaed84438f15f7.png

     

    Finally, something super cool happened! I have a Synapse-themed hero, and someone on the team had a Positron-themed hero! It was pretty hilarious:

     

    image.thumb.png.71a94a4f35c652b4121bfc674745adb7.png

     

    All in all, it was great fun! Much thanks to Rina twelve, Thunder Lynx, Sparky Jr., Charge Wade, Bionic Assault, Magregor, and Pixi Stick for coming out! Enjoy your merits!

     

     

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