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AxerJ

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Everything posted by AxerJ

  1. Hey, this would just be a great, minor graphical tweak. While hibernating (Controller - Epic - Ice Mastery -Hibernate), the cape still blows in the wind a bit. While it's encased in ice. It'd look much more awesome thematically if the cape stopped moving. Thanks so much for all your incredible work!
  2. Understood Z, very nice of you to say that! Thanks. And MTeague, I think players setting their own warning conditions for salvage, recipes, and enhancements is a great idea.
  3. Yikes, how nice of you, Zeraphia, to imply I'm an idiot. Perhaps an (obviously optional) warning could issue for all bids above 40 million or something around there? I don't know of any enhancements that sell for that much except perhaps very rarely. Adding the 1 too quickly at the end messed me up - an annoying practice, admittedly, but thinking someone might list at 5,000,001, for example, to capture bids which are higher than 5 mil while still ensuring a sale. In any case, I've learned to be more careful with that - but, for many reasons, people will rush a little bit while playing a fun computer game, especially if they're doing something they've done hundreds of times. Such a simple addition would be a basic quality-of-life thing. Unless we decide we LIKE accidentally spending an extra factor of 10 or receiving it from some sad player? Of course, no big deal if not, the game will continue as it always has, which is good. Doesn't seem like there's much to be threatened by? Though, these days, people seem to be threatened by almost anything.
  4. Hey, So today I accidentally bid 50,000,001 instead of 5,000,001 for a Luck of the Gambler. It would be really nice if a warning box could pop up if our bids are much higher than the recent bids - I know many others lose inf this way. I lost almost all my influence. Thank you!
  5. Hey, I'm trying to build an SS/Ice - could you explain this 'half HP' business with power transfer, though? It says 5% HP gained, not 50%. I'm getting 5% HP back no matter how many enemies I use energy absorption on. What did you mean by this? Thanks!
  6. AxerJ

    Ice on Brute

    Anyone have a SS/Ice brute build? I've heard whispers of the name Frostweaver in regards to dope ice brute buildling...
  7. I like the current state of the patron power system - it's fun going through a quest to unlock them, I like working with the signature characters, and I love how unique the animations are. I have no problem using those powers with heroes as if the heroes have always had them. I wish Scorpion Shield's graphic could be even more minimal, as I'm not a fan of the energy circles - it'd be nice to have a less conspicuous def armor option, as Ice and Scorpion Shield can be hard to mind-lore around.
  8. Hey all, Controller - Ice Control - Arctic Air has a 'blowing air' audio. Cool. But it never ends. This is a toggle power that I keep on permanently, and we're hearing nonstop winds. Hurricane is not kept on permanently, so the audio is fine with that power. It's a great sound effect, it would just be so nice if the audio behaved like every other permanent toggle I've used and faded out after 5 or 6 seconds, or whatever it is. Thank you very much!
  9. AxerJ

    Help with BS/EA

    Awesome, thanks very much! I also appreciate your pinned stalker guide, thanks for that!
  10. AxerJ

    Help with BS/EA

    Great replies, thanks for the reassurance! And most definitely Vader Ep IV/V/VI, including a costume option with his helmet off and a bald, very white, corrupted head 👍
  11. AxerJ

    Help with BS/EA

    Hail, stalkers! I've recently been inspired to try a Vader character, and after reading about broadsword, decided stalker would be the more fun way to do it. Plus, the impale AS is perhaps worth it by itself. It's hard to not choose brute, but it's OK. I went with Energy Aura for theme reasons (force + dodging), and I've never played it, so was interested. It also seems like a more fun set than SR. So I'd really love to keep EA if possible. I'm trying to make this BS/EA stalker very survivable. The more the better, approaching as close as possible to brute levels. I just noticed Parry increases melee and lethal defense, and EA increases s/l. If I use Parry a lot, will it not even be stacking with EA's smashing defense? That seems like it'd make it harder to make this guy so survivable. I'm thinking I need to try to increase s/l defense as much as possible through sets along with resistances wherever I can get them. But seeing the potential clash between parry and EA had me worried, as I was originally planning to supplement my def with parry. What do you think? Is this doable as I imagine it? Can I create a stalker Vader that would do him justice as incredibly tough to take down? Is my dream of a near-stanker flawed in and of itself? I know a /SR or /Shield would pair better with parry. But I'd really rather do EA. Thank you very much!
  12. Quite agree, a real fix would be to cut the cast in half or more. Also - it'd be really wonderful if we could have the Council's shoulder rocket launcher as a graphic for LRM Rocket instead of our normal assault rifle. Or, at least, if we could switch the power graphic of LRM Rocket to another of the assault rifles we can choose in the costume creator. The one I normally use requires a lot of mindlore to justify a rocket =P
  13. Hey - the sniper rifle ability for at least the blaster's Assault Rifle takes just as long to fire in combat as it does as a snipe out of combat. It makes the power fairly unfun to use in combat. The ability text reads: "Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If used in conjunction with a targeting drone, the Sniper Rifle will do additional damage. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Damage: Extreme, Recharge: Slow" Right now, both shots take the same amount of time, but is uninterruptible in combat. Is it only instant if we have 97% to-hit? Or is the 97% to-hit supposed to make it instant at snipe-level damage? Thank you very much for any help!
  14. LRM is great thematically, it's just too underpowered. For a 6 second cast time with 4 min cooldown (and requiring two MM picks), I think it should have more damage and have some of that damage be fire. Or the damage could stay the same, but have a lower cooldown and cast time. I'd hate to see the rocket completely removed, as it's just so cool. But as this epic power pool stands, it's hardly ever used, and understandably so. It's too bad! Or who knows, maybe another change that's more creative.
  15. I'd so much prefer to take Munitions Mastery =P I probably still will just for fun, but it sucks she'll be underpowered.
  16. Made my first gun-themed character, an AR/MC sort of cyberpunk girl, very fun to play - and I was very excited to choose Munitions Mastery. But it's disappointing to find out MM is pretty terrible compared with the others - the others wouldn't make sense for her, but it's hard to choose objectively bad powers. The armor and LRM could really use some buffing, in particular. It'd be great to use this power pool! Thanks so much for your work and help, very appreciated!
  17. Shinobi - Ninja Training - Blaster The brief description includes +run speed and +jump. I'd love for those to be included with the power and I think it'd help the set feel cooler, but they don't activate.
  18. Thank you! It would be excellent for a blaster's Shinobi to grant +run and +jump - would add a little much-needed distinction to the set. Could run in more effectively to sword melee. Anyway =P
  19. "Shinobi" from Blaster's Ninja Training includes +Run Speed and +Jump in the brief description, but neither of those occur. They're also missing from the power's 'detailed info'.
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