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Epoh_Imagiro

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Posts posted by Epoh_Imagiro

  1. 3 hours ago, Snarky said:

    Inv SS.  Hard hitting atracks at low level. + to hit once you get Rage.  Invul is a beast start to finush

    I like invuln quite a bit, but SS makes my skin crawl- unless I'm just using it poorly.  I've been playing in mids for an hour with invuln/dm and I can't seem to come up with a cohesive plan for it.

     

    51 minutes ago, PLVRIZR said:

    Thank you for sharing the build, I'll definitely take some tips from it's construction.

  2. Trying to figure out a build to run with, any help with slotting or skill replacing would be appreciated.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    plnt-drk-drft1: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Dark Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1:    Strangler    
     (A) Unbreakable Constraint - Hold: Level 50
     (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
     (3) Unbreakable Constraint - Accuracy/Recharge: Level 50
     (5) Unbreakable Constraint - Endurance/Hold: Level 50
     (5) Unbreakable Constraint - Chance for Smashing Damage: Level 50


    Level 1:    Dark Blast    
     (A) Entropic Chaos - Chance of Heal Self: Level 35


    Level 2:    Smite    
     (A) Hecatomb - Damage: Level 50
     (7) Hecatomb - Damage/Recharge: Level 50
     (7) Hecatomb - Accuracy/Damage/Recharge: Level 50
     (9) Hecatomb - Accuracy/Recharge: Level 50
     (9) Hecatomb - Damage/Endurance: Level 50
     (11) Hecatomb - Chance of Damage(Negative): Level 50


    Level 4:    Gloom    
     (A) Apocalypse - Damage: Level 50
     (15) Apocalypse - Accuracy/Damage/Recharge: Level 50
     (15) Apocalypse - Accuracy/Recharge: Level 50
     (17) Apocalypse - Damage/Endurance: Level 50
     (17) Apocalypse - Chance of Damage(Negative): Level 50
     (19) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


    Level 6:    Hover    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


    Level 8:    Seeds of Confusion    
     (A) Coercive Persuasion  - Confused: Level 50
     (21) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
     (21) Coercive Persuasion  - Accuracy/Recharge: Level 50
     (23) Coercive Persuasion  - Confused/Endurance: Level 50
     (23) Coercive Persuasion  - Contagious Confusion: Level 50


    Level 10:    Hasten    
     (A) Recharge Reduction IO: Level 50
     (25) Recharge Reduction IO: Level 50


    Level 12:    Fly    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


    Level 14:    Evasive Maneuvers    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


    Level 16:    Gather Shadows    
     (A) Recharge Reduction IO: Level 50


    Level 18:    Vines    
     (A) Basilisk's Gaze - Accuracy/Hold: Level 30
     (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
     (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
     (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30


    Level 20:    Engulfing Darkness    
     (A) Armageddon - Damage: Level 50
     (29) Armageddon - Accuracy/Damage/Recharge: Level 50
     (31) Armageddon - Accuracy/Recharge: Level 50
     (31) Armageddon - Damage/Endurance: Level 50
     (31) Armageddon - Chance for Fire Damage: Level 50
     (33) Cloud Senses - Chance for Negative Energy Damage: Level 30


    Level 22:    Maneuvers    
     (A) Reactive Defenses - Scaling Resist Damage: Level 50
     (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


    Level 24:    Kick    
     (A) Empty


    Level 26:    Carrion Creepers    
     (A) Ragnarok - Accuracy/Recharge: Level 50
     (34) Positron's Blast - Chance of Damage(Energy): Level 50
     (34) Javelin Volley - Chance of Damage(Lethal): Level 50
     (34) Bombardment - Chance for Fire Damage: Level 30
     (36) Impeded Swiftness - Chance of Damage(Smashing): Level 30
     (36) Explosive Strike - Chance for Smashing Damage: Level 20


    Level 28:    Life Drain    
     (A) Touch of the Nictus - Healing/Absorb: Level 50
     (36) Touch of the Nictus - Accuracy/Healing/Absorb: Level 50
     (37) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
     (37) Theft of Essence - Chance for +Endurance: Level 30
     (37) Cloud Senses - Chance for Negative Energy Damage: Level 30
     (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


    Level 30:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%: Level 30
     (39) Gladiator's Armor - TP Protection +3% Def (All): Level 50
     (50) Aegis - Psionic/Status Resistance: Level 50


    Level 32:    Fly Trap    
     (A) Expedient Reinforcement - Accuracy/Damage: Level 50
     (39) Expedient Reinforcement - Damage/Endurance: Level 50
     (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
     (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
     (40) Achilles' Heel - Chance for Res Debuff: Level 20


    Level 35:    Moon Beam    
     (A) Sting of the Manticore - Accuracy/Damage: Level 50
     (42) Sting of the Manticore - Damage/Endurance: Level 50
     (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
     (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
     (43) Sting of the Manticore - Chance of Damage(Toxic): Level 50
     (43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


    Level 38:    Dark Consumption    
     (A) Performance Shifter - Chance for +End: Level 50
     (50) Recharge Reduction IO: Level 50
     (50) Recharge Reduction IO: Level 50


    Level 41:    Dark Embrace    
     (A) Unbreakable Guard - Resistance: Level 50
     (43) Unbreakable Guard - Resistance/Endurance: Level 50
     (45) Unbreakable Guard - +Max HP: Level 50
     (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


    Level 44:    Soul Drain    
     (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
     (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
     (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
     (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
     (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
     (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


    Level 47:    Weave    
     (A) Red Fortune - Defense/Endurance: Level 50
     (48) Red Fortune - Defense/Endurance/Recharge: Level 50
     (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


    Level 49:    Assault    
     (A) Endurance Reduction IO: Level 50


    Level 1:    Domination    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Unbounded Leap - +Stealth: Level 50


    Level 2:    Rest    
     (A) Empty


    Level 2:    Swift    
     (A) Flight Speed IO: Level 50


    Level 2:    Hurdle    
     (A) Jumping IO: Level 50


    Level 2:    Health    
     (A) Miracle - +Recovery: Level 40
     (11) Numina's Convalesence - +Regeneration/+Recovery: Level 50
     (13) Panacea - +Hit Points/Endurance: Level 50


    Level 2:    Stamina    
     (A) Performance Shifter - EndMod: Level 50
     (13) Performance Shifter - Chance for +End: Level 50


    Level 49:    Quick Form    
    Level 50:    Born In Battle    
    Level 50:    High Pain Threshold    
    Level 50:    Invader    
    Level 50:    Marshal    
    Level 12:    Afterburner    
    Level 50:    Intuition Radial Paragon    
    Level 50:    Ion Core Final Judgement    
    Level 50:    Reactive Core Flawless Interface    
    Level 50:    Carnival Radial Superior Ally    
    Level 50:    Ageless Core Epiphany    
    Level 50:    Assault Core Embodiment    
    ------------
    ------------
    Set Bonus Totals:
    16.5% DamageBuff(Smashing)
    16.5% DamageBuff(Lethal)
    16.5% DamageBuff(Fire)
    16.5% DamageBuff(Cold)
    16.5% DamageBuff(Energy)
    16.5% DamageBuff(Negative)
    16.5% DamageBuff(Toxic)
    16.5% DamageBuff(Psionic)
    11.63% Defense(Melee)
    8.81% Defense(Smashing)
    8.81% Defense(Lethal)
    7.25% Defense(Fire)
    7.25% Defense(Cold)
    11% Defense(Energy)
    11% Defense(Negative)
    6% Defense(Psionic)
    12.25% Defense(Ranged)
    8.5% Defense(AoE)
    +54% Enhancement(Accuracy)
    +101.3% Enhancement(RechargeTime)
    2.5% Enhancement(Max EnduranceDiscount)
    +4% Enhancement(Confused)
    15% SpeedFlying
    145 HP (14.25%) HitPoints
    15% JumpHeight
    15% SpeedJumping
    Knockback (Mag -12)
    Knockup (Mag -12)
    48.75% MezResist(Confused)
    48.75% MezResist(Held)
    48.75% MezResist(Immobilized)
    48.75% MezResist(Sleep)
    48.75% MezResist(Stunned)
    48.75% MezResist(Terrorized)
    200% MezResist(Teleport) (20% chance)
    20.5% (0.34 End/sec) Recovery
    28% (1.19 HP/sec) Regeneration
    26% Resistance(Fire)
    26% Resistance(Cold)
    14% Resistance(Toxic)
    19% Resistance(Psionic)
    9.5% Resistance(Smashing)
    9.5% Resistance(Lethal)
    11.75% Resistance(Energy)
    11.75% Resistance(Negative)
    15% SpeedRunning

     

    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Strangler)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), 10% Status Resistance
      +15% Enhancement(Accuracy)
      +10% Enhancement(RechargeTime)


    Hecatomb
    (Smite)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), 10% Status Resistance
      +15% Enhancement(Accuracy)
      +10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), 10% Status Resistance


    Apocalypse
    (Gloom)
      16% (0.68 HP/sec) Regeneration
      30.52 HP (3%) HitPoints
      4% DamageBuff(All)
      +10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Hover)
      +7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Hover)
      Knockback Protection (Mag 4)


    Coercive Persuasion
    (Seeds of Confusion)
      4% (0.07 End/sec) Recovery
      +4% Enhancement(Confused)
      4% DamageBuff(All)
      +10% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Fly)
      Knockback Protection (Mag 4)


    Luck of the Gambler
    (Evasive Maneuvers)
      +7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Evasive Maneuvers)
      Knockback Protection (Mag 4)


    Basilisk's Gaze
    (Vines)
      2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
      2% (0.03 End/sec) Recovery
      +7.5% Enhancement(RechargeTime)


    Armageddon
    (Engulfing Darkness)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), 10% Status Resistance
      +15% Enhancement(Accuracy)
      +10% Enhancement(RechargeTime)


    Reactive Defenses
    (Maneuvers)
      3% Resistance(All)


    Shield Wall
    (Maneuvers)
      5%  Resistance(All), 100% MezResist(Teleport) (20% chance)


    Luck of the Gambler
    (Maneuvers)
      +7.5% Enhancement(RechargeTime)


    Touch of the Nictus
    (Life Drain)
      19.08 HP (1.88%) HitPoints
      +9% Enhancement(Accuracy)


    Steadfast Protection
    (Tough)
      3% Defense(All)


    Gladiator's Armor
    (Tough)
      3% Defense(All), 100% MezResist(Teleport) (20% chance)


    Aegis
    (Tough)
      5% Resistance(Psionic)


    Expedient Reinforcement
    (Fly Trap)
      1.5% Resistance(Energy,Negative), 2.5% Status Resistance
      3% DamageBuff(All)
      +6.25% Enhancement(RechargeTime)


    Sting of the Manticore
    (Moon Beam)
      12% (0.51 HP/sec) Regeneration
      2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
      3% DamageBuff(All)
      +7.5% Enhancement(RechargeTime)


    Unbreakable Guard
    (Dark Embrace)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), 3.75% Status Resistance
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
      76.3 HP (7.5%) HitPoints


    Gaussian's Synchronized Fire-Control
    (Soul Drain)
      7.5% Movement Speed
      19.08 HP (1.88%) HitPoints
      2.5% (0.04 End/sec) Recovery
      2.5% DamageBuff(All)
      2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Red Fortune
    (Weave)
      1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance


    Luck of the Gambler
    (Weave)
      +7.5% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
      7.5% Movement Speed

     

     

     

     

     

    domi-plnt-drk.mxd

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