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Lines

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Posts posted by Lines

  1. I'd like to see boomtown get more defined as a battleground between villain groups, rather than just being revitalised.

     

    Paragon City obviously wants to regenerate it, and make progress in the south east area. But the family and the Tsoo are already competing over the new real estate and slowing down progress.

     

    In the west, the council are establishing more military training camps, research labs and factories. They aim to claim the entirety of Boomtown as their territory and establish a fortress in paragon city.

     

    In the north lies the Clockwork Kingdom, a nonsensical cluster of brass spires, keeps and contraptions spliced into the ruins. The clockwork minions are rapidly sprawling its borders, threatening the other regions with sheer force of numbers and expansion. The synapse TF would move entirely to there.

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  2. Tsoo have always had a presence in Dark Astoria, even in the old version. I believe it's something like this:

     

    The Tsoo criminal enterprises elsewhere more or less collapsed in the level 20-35 ranges of missions. Meanwhile, the Tsoo in Dark Astoria have always had a higher purpose as kind of anti-hero protectors who are trying to prevent the return of Mot, and have so far largely held that line without heroes and continue to not want their interference. Without the resources from their criminal organisations, that fight has gotten much harder and may have even been a factor in Mot's return.

     

    In terms of power level, I believe that Tub Ci's tattoo artistry now taps into the well of furies. Or something. For the Tsoo, it's kind of an arms race.

     

     

    So to answer your question, yes they are absolutely out of their league. But this is the hill they are willing to die on.

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  3. 6 hours ago, BurtHutt said:

    HC team is doing a great job but I will always ask for them to go outside the box for missions. Are you not a bit tired of seeing the same factions? They add a lot of depth and story but not a format that is friendly for teaming - which is odd for an MMO. I often suggest alternates like use the dialogue box that pop up on screen instead of making it essential to be able to talk to in-mission contacts and the such.

     

    I personally feel that the game is already really saturated with enemy groups, many of them a little under-developed. I'm pretty happy with getting new takes on the same old, but I can totally understand your take as well.

     

    I share your feelings about the ways that stories are (and aren't) delivered, but I feel this is more of an interface problem than a writing problem. Even with dialogue caption pop-ups, I'm not sure that CoH has a particularly good way for players to interface with the stories.

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  4. If anything, we should be making the original ATs more villainous.

     

    Let's see...

     

    Blaster = Destructor

    Controller = Manipulator

    Defender = Troublemaker

    Scrapper = Menace

    Tank = Brainwashed Henchman

     

    Redside bestside.

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  5. To get the reward, your team (not league) must have contributed at least 10% of damage.

     

    You probably would have been fine moving some people over to the other team, as long as they could take a bite out of the GM between them.

     

    But I wouldn't sweat it. GMs aren't usually fought in leagues, so I wouldn't say there's an etiquette for when they are.

  6. Between levels 13 to 18, Dark/Dark characters will now go through a 'phase'. They'll grow out of it, you think.

     

    Water blast will now correctly apply a hold and a DoT when attacks collide with players using Electric Armour.

     

    Broadswords will now talk to you. Don't listen to it.

     

    Changes to Stalkers' Hide conditions: players must now be either inside foliage, behind a comically narrow tree, reading a newspaper with eye holes cut out or pretending to be a display at a museum.

     

    Blaster T9 powers will now damage teammates and environments. Players will be fined to cover damages.

     

    Added mandatory photo opportunity after each mission complete. The photographer will be arriving shortly.

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