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Ravenwulfe

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About Ravenwulfe

  • Birthday September 4

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  1. Yea. Felt like Mid's had symphony within a day or two of page 4 but now yea. My Ill/Fiery I have ideas, but I just don't know how to implement them the best way and of course not being able to figure out the modding at a glance is a long process as well. I have an idea and of course one of the things I think I will be doing is dropping the phantom because he's too damn squishy compared to even the umbral beast. I think I can easily perma dom the ill dom to but yea I need to be able to look at the data stuff.
  2. I am probably going to get rid of the phantasm. I got some other things I could slot in instead and save actual slotting for more things as much as the phantasm could get me a few things I can fix it with the phantom army honestly which would be more reliable anyways. I found my shadow wolf more reliable and sturdy sadly.
  3. My illusionist is aggressive, the reverse of how it felt playing as a controller and I love it.
  4. Not really what many are saying at least what I am saying. I am saying it doesn't fix the problem just move it around, when the problem is there shouldn't be power picks that are considered ignorable or useless just because they are.
  5. My theme was already a ringmaster so that was set. But I went with fiery I loved the set on live so ill/fiery for HC.
  6. While I understand the ideal, it doesn't fix the problem. It just shifts where it is. So instead of earlier levels it's later levels you will have dead levels forced to pick a pool instead. Honestly, to fix this problem might help to actually fix a lot of the powers and the "lame duck" powers that are easily skippable because of poor design or just underperforming. An actual choice instead of people going to mids and pointing out what powers are just not worth taking at all or are only taken as mule powers. Like how universally every tier 1 power, especially now, is now considered skip at this point.
  7. Most development open beta is mostly for testing final numbers and making sure there are no egregious bugs.
  8. I personally don't have an opinion on this. I generally don't use confuse auras but I know they can be strong when used well. The proc and magnitude on cognitive seems to be low so I am not sure it would be a reliable power. At best 20% proc chance at the cost of the psi damage proc chance otherwise only 12% chance. So I would say go for something else?
  9. Interesting it's saying live now... But I am definitely anxious for Illusion Control Dominators. I have always wanted one since Issue 6. And they should have because illusion control has always been a staple villain power you know like Mysterio and Scarecrow.
  10. Considering how many hours I put into leveling up each VEAT and then into the Imperious SF hehe, yea it did seem like a good idea at the time.
  11. Yea another thing I m considering is the option of a secondary proc master power to go with Gleam. Mud pots sticks out to me, of course but thematically the stone stuff just won't work. I can imagine psi, but again doubling up on psi will be a slog against psi resistant enemies that especially appear in late game. Whirling Hands in energy is a joke so not even a consideration, even with procs, though I have looked at radioactive assaults AoE attack... problem is the rest of the set leaves a lot to be desired from my understanding. Fiery I loved on live because it was a great jousting set, but that was back when dominator damage was low until they were in domination. I can see making use of combustion as a proc master power but again not sure. I am fairly certain I am going to be taking fire mastery though just for rain of fire and melt armor for sure just to make the deal even more devastating. I will have to figure something out though, eventually.
  12. Holy crap. Seeing this I was able to find a few of my old guides including the guides I wrote for the SoA and Imperious Strike force from yonks ago. Need to see if I can find the other guides I wrote because I know I wrote a few. Hehe memory lane. Went by Silverspar but changed that forum handle to Lounegrou at one point. Don't know why. For the horrible curious my old SoA guide; https://cityofheroes.dev/liveforumarchive/topic.php?threadnumber=123905&page_no=1 and Imperious SF guide: https://cityofheroes.dev/liveforumarchive/topic.php?threadnumber=123952#comment-671338 These guides are obviously horribly out of date now, but yea it was fun creating them back in the day.
  13. Yea, starting to lean more towards fiery myself at this point. Since we won't have a need to take the tier 1 anymore that opens up better options for picks going down the line, of course. And going that route I might go with the fire epic pool for rain of fire and of course melt armor to. If Earth had the ability to make the stone mallet look like the carnie mallet I would have easily gone that route but I don't think, thematically, I can make it work with either the lava or crystal. Just not into knockback from energy pom poms. And I don't want to double up on psi damage since well the enemies that are resistant to psi are really resistant to it. I would do savage but I already have a dark/savage dom. Dark sounds interesting but I dunno. I had fiery on live and I know I liked that set a lot. So my question, how does combustion work for proc damage? I know in heart of darkness that turns that into a mini nuke which is my plan for gleam as a targeted mini nuke, so just curious if combustion would work similarly?
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