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Posts posted by stealthnight
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1 hour ago, Dacy said:
When I look on the Excelsior pages, all I can see are transit hubs, and not many overall. What happened to the rest of the bases, as I know for sure many more were listed?
-Dacy
The other bases were just hidden, the category section had their boxes unchecked. I fixed them.
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A rebuild of my Human only PB, good for tanking, added more range attacks per request.
This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
SpoilerStar Haven: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: LeapingHero Profile:
Level 1: Gleaming Bolt -- Dcm-Build%(A)
Level 1: Incandescence -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 2: Shining Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Essence Boost -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-Psi/Status(15), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(17)
Level 6: Radiant Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), SuddAcc--KB/+KD(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Thermal Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 12: Inner Light -- RechRdx-I(A)
Level 14: Gleaming Blast -- SprKhlGrc-Dmg/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(50), SprKhlGrc-Dmg/EndRdx/Rchg(50)
Level 16: Quantum Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 18: Incandescent Strike -- Hct-Dmg(A), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31)
Level 20: Proton Scatter -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(31), SprEssTrn-Acc/Dmg/Rchg(33)
Level 22: Luminous Detonation -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 24: Reform Essence -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-Heal/Rchg(36), Prv-Absorb%(36)
Level 26: Glowing Touch -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 28: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39)
Level 30: Solar Flare -- SprEssTrn-Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(40), SprEssTrn-Rchg/Global Heal(40), SuddAcc--KB/+KD(40)
Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(42), SprKhlGrc-Rchg/FormBuff(42), OvrFrc-Dam/KB(42)
Level 35: Restore Essence -- RgnTss-Regen+(A), Mrc-Rcvry+(43)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(43), GifoftheA-Def/EndRdx/Rchg(43), GifoftheA-Def(45), ShlWal-ResDam/Re TP(45)
Level 41: Boxing -- KntCmb-Knock%(A)
Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Cosmic Balance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7)
Level 1: Stamina -- EndMod-I(A)
Level 1: Energy Flight -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(9), WntGif-ResSlow(9)
Level 10: Combat Flight -- Rct-ResDam%(A)
Level 50: Cardiac Core Paragon
Level 1: Quantum Acceleration
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Here's a basic build to get you started. Perma-hasten, with decent defense and endurance recovery.
This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Water Weaver: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Martial Combat
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace MasteryHero Profile:
SpoilerLevel 1: Aqua Bolt -- OvrFrc-Dam/KB(A)
Level 1: Ki Push -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(5), SuddAcc-KB/Dmg/End(40), SuddAcc-KB/Acc/Dmg(40), SuddAcc-KB/Acc(48), SuddAcc--KB/+KD(48)
Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dmg/Rchg(39)
Level 4: Reach for the Limit
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(9), GssSynFr--Build%(11)
Level 10: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(13)
Level 12: Dehydrate -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(15), DctWnd-Heal(47), DctWnd-Rchg(48)
Level 14: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(47)
Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19)
Level 18: Kick -- KntCmb-Knock%(A)
Level 20: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(21), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(23)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Max HP%(43), StdPrt-ResKB(49)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27)
Level 26: Steam Spray -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37)
Level 28: Inner Will -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31)
Level 32: Geyser -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(36)
Level 35: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 38: Eagles Claw -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(43)
Level 41: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(42)
Level 44: Evasive Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 47: Reaction Time -- Pnc-Heal/+End(A)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), RgnTss-Regen+(3)
Level 2: Stamina -- EndMod-I(A)
Level 10: Afterburner
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Here is one I made a while ago.
I took Medicine Pool because of the lack of heals.
Also took Spring Attack for the double stomp effect with Shield Charge.
Its Perma Hasten with 184% recharge.
I have to mention the Alpha Incarnate does boost the defense/recharge and end mod.
This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
SpoilerElectronic Girl: Level 50 Technology Brute
Primary Power Set: Psionic Melee
Secondary Power Set: Shield Defense
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Psi Blade -- OvrFrc-Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(3), OvrFrc-Dam/KB(3)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5), Rct-Def(5), Rct-Def/EndRdx(7), Rct-ResDam%(7)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(13)
Level 4: True Grit -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Max HP%(19)
Level 6: Aid Other -- RgnTss-Regen+(A)
Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(21)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Psi Blade Sweep -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 22: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 24: Boxing -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(34)
Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(37)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39)
Level 32: Mass Levitate -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(42)
Level 35: Shield Charge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(43)
Level 38: Spring Attack -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-+Heal(46)
Level 44: Physical Perfection -- PwrTrns-EndMod(A), PwrTrns-+Heal(46)
Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Concentration -- GssSynFr--Build%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
Level 8: Double Jump
Level 50: Agility Partial Core Revamp
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Here is one I put together.
This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
SpoilerLevel 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(3), CaloftheS-Acc/EndRdx(3), CaloftheS-Sleep/Rng(5), CaloftheS-Acc/Sleep/Rchg(5)
Level 1: Psionic Dart -- OvrFrc-Dam/KB(A)
Level 2: Dominate -- UnbCns-Hold(A), UnbCns-Hold/Rchg(9), UnbCns-Acc/Hold/Rchg(9), UnbCns-Acc/Rchg(11), UnbCns-EndRdx/Hold(11)
Level 4: Telekinetic Thrust -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(13), KntCrs-Rchg/KB(13), KntCrs-Rechg/EndRdx(15), KntCrs-Dmg/EndRdx/KB(15), KntCrs-Acc/Dmg/KB(17)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21)
Level 8: Fly -- HypSnc-Fly(A), HypSnc-End/Fly(21), HypSnc-End(23), HypSnc-+Special(23), Frb-Stlth(25)
Level 10: Mass Hypnosis -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), AscoftheD-EndRdx/Rchg(27), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Mental Blast -- Dcm-Build%(A)
Level 16: Psychic Scream -- Ann-ResDeb%(A)
Level 18: Total Domination -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(31), SprEnt-End/Rchg(31), SprEnt-Acc/Hold/End(31), SprEnt-Acc/Hold/End/Rchg(33)
Level 20: Drain Psyche -- Prv-Absorb%(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 24: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 26: Tactics -- EndRdx-I(A), EndRdx-I(37)
Level 28: Subdue -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(37), GrvAnc-Acc/Rchg(39), GrvAnc-Immob/EndRdx(39), GrvAnc-Hold%(39)
Level 30: Evasive Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Mass Confusion -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), DmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), DmnGrs-EndRdx/Rchg(42), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)
Level 35: Psionic Lance -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(45), Apc-Dam%(45)
Level 38: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46)
Level 41: Indomitable Will -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(48), Ksm-ToHit+(48)
Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 47: Link Minds -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), RgnTss-Regen+(7)
Level 1: Stamina -- EndMod-I(A)
Level 49: Quick Form
Level 8: Afterburner -
Here's my take on a Dark/Dark/Dark stalker. Since the stalker ATO's are over-powered Placate has become trivial. The bonus defense from Infiltration go away once you are spotted. With a higher resistance level if you notice some type of damage coming through its easy to pop Shadow Meld as a buffer. Dropping the stealth IO in sprint, its out of the way and doesn't take up an extra slot, if you need it just toggle and run. Hide and stealth IO puts you well over PvE cap (300). Dropping concealment pool for the fighting power is a good thing for any melee class; and since dark gets self healing attacks there is no reason to run and rehide unless things really go sideways. Just my 10 cents, my 2 cents is free.
This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
SpoilerGrave Fiend: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Smite -- OvrFrc-Dam/KB(A)
Level 1: Hide -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Shadow Maul -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(11), OvrFrc-Acc/Dmg/End(11)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(15), Ags-Psi/Status(50)
Level 6: Assassin's Eclipse -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Max HP%(27)
Level 12: Super Speed -- Qck-RunSpd(A), Qck-EndRdx(27), Clr-EndRdx(29), Clr-RunSpd(29)
Level 14: Combat Jumping -- Ksm-Def/EndRdx(A), Ksm-ToHit+(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(31)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), ImpSki-Status(50)
Level 18: Boxing -- AbsAmz-ToHitDeb%(A)
Level 20: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), GssSynFr--Build%(34)
Level 22: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), GldArm-3defTpProc(36)
Level 24: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39)
Level 26: Dark Regeneration -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), ThfofEss-+End%(40)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 32: Shadow Dweller -- Krm-ResKB(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 35: Midnight Grasp -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(45), SprStlGl-Acc/Dmg/Rchg(46), SprStlGl-Dmg/EndRdx/Rchg(46), SprStlGl-Acc/Dmg/EndRdx/Rchg(46), SprStlGl-Rchg/Hide%(48)
Level 38: Maneuvers -- RedFrt-EndRdx(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg+(48)
Level 41: Moonbeam -- Dcm-Build%(A)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Soul Transfer -- Prv-Absorb%(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 12: Speed Phase
Level 49: Quick Form
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My Grav/Storm Troller, slotted for Perma-Hasten and KB->KD because on a team no one likes to chase their kills.
SpoilerThis Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Mother Love: Level 49 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Lift -- SuddAcc--KB/+KD(A)
Level 1: Gale -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(3), SuddAcc-KB/Dmg/End(3), SuddAcc-KB/Acc/Dmg(5), SuddAcc-KB/Acc(5), SuddAcc--KB/+KD(7)
Level 2: Gravity Distortion -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Dam%(47)
Level 4: O2 Boost -- Pnc-Heal/+End(A), RgnTss-Regen+(43), Mrc-Rcvry+(43), Prv-Absorb%(43)
Level 6: Propel -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(7), SuddAcc-KB/Dmg/End(9), SuddAcc-KB/Acc/Dmg(9), SuddAcc-KB/Acc(11), SuddAcc--KB/+KD(11)
Level 8: Crushing Field -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 12: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(40), WntGif-ResSlow(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Freezing Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 20: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 24: Tactics -- EndRdx-I(A), EndRdx-I(39)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(33), SuddAcc--KB/+KD(33)
Level 28: Boxing -- KntCmb-Knock%(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 32: Singularity -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(33), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Acc(34), SuddAcc--KB/+KD(36)
Level 35: Tornado -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(36), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Acc/Dmg(37), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)
Level 38: Lightning Storm -- SynSck-EndMod(A), SynSck-Dam/Rech(47), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(48)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(49)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 12: Afterburner
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@Khrystina yes, exactly. Just like a Fire Aura tank (i.e. all farmers) will be fire resistance capped, no matter what. It's built into the Power Pool.
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You need to look at your primary defense powers (Charged Armor, Conductive Shield, and Grounded) all provide Energy Resistance. Charged Armor also provide Smash/Lethal and Conductive Shield provides Fire/Cold & Negative resistance. Grounded also provides Negative resistance Immob and KB protection. All armor types have a specific defense/resistance that they push high by nature of their type, so you are going to be hard pressed to "even out" those resistances. Taking Tough from Fighting pool will boost Smash/Lethal resistance. Rune of Protection from Sorcery pool will boost all Resistances
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Look in Guide section:
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On 1/14/2022 at 4:50 PM, Lazarillo said:
Then that's not intuitive. "Intuitive" means you can figure things out just by seeing it right away.
I have to be the first to admit I didn't know what the SF leader meant when he yelled 'run from yellow beam', but after that death. I never died again. Some things are hard to explain and easier to experience. Since dying doesn't ruining getting the MoASF badge, I am perfectly fine with the way it is.
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@Cobalt Arachne I know the joy of seeing your work in game, I too created and imported models into Unreal Tournament, and edited mods from Skyrim. Nothing fancy just personal hobbies. But finding someone who has the knack of storytelling and willing you learn the programming/technical side to implement it in-game is rare. I've been through the strike force many times and enjoy it, feels like original developer work. Kudos to you; know all the hard work and long hours are really appreciated by the Homecoming community.
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Since prestige isn't a thing anymore. Everyone uses personal SG bases for storage and other things. Is there a way to create a random base generator, maybe a few presets that a newly created SG can choose from so they aren't building from scratch every time? Just a thought.
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Since I thought it was fitting I made a toon named Copium on Excelsior last week.
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There is an option to display permanent buffs somewhere. try right clicking on your buff bar.
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Only thing I would change is replacing Overload with Shadow Meld. It provides defense across the board, without a crash. You can even use the same LoTG 7.5 and Def/Rechg.
Just my opinion, I've found stalker's tier 9 secondary not worth taking.
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I didn't like changing back and forth so I stuck with human form. I know I'm gimping myself but I have no issues when doing end game content. Plus in a sea of squid and lobsters I feel unique.
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Many things do that, if you zone out and back in, the SFX go away. Its just a side effect.
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4 minutes ago, misat said:
I was shocked to see biggus dickus wasn't taken lol, just put some thought into a new name and put a twist on
Sir you cannot be The Biggus Dickus, it is clear to everyone that... I am the Biggus Dickus.
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"A blaster by any other name would still kill as many VEATs." – William Shakespeare
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Base Commission on Everlasting
in Base Construction
Posted
Let me know if you still need a base builder. @Envious is my in-game handle.