There is a real lack of giant monsters that spawn regularly on redside, most of which need some sort of requirement to spawn, which to me doesn't seem fair. Blue side has Kraken, Babbage, Eochai, Jack in Irons, Lusca, Paladin, Jurassik that spawn almost regularly and some of which spawn multiple at once (Paladin, Eochai, Jack).
Red side has no GM in Mercy (granted starter zone), Port Oakes, Cap has Deathsurge (HAS TO KILL 100 GREMLINS = TEDIOUS), Sharkhead has Scrapyard (Outside of arachnos flier which constantly moves...our only really regularly spawning GM), Nerva has Caleb another tedious requirement to spawn, St. Martial is remarkably undisturbed...
Could the devs create more GMs for redside? Or allow the ones that are there to spawn on a regular timer like those in blue side to allow more players to hop from blue to red.
I would think this would bring more players red side.
Also, on that note, can the caves maps get wider? for sanity's sake? They have the caves for the coralax missions (the cave with the giant stone eye at the end) which are natually wider... can't those caves be the standard for radio/paper missions instead of those claustrophobic narrow maps?
Also, PI maps, Atlas Park , and sewer maps are still very laggy even on the lowest settings for everything. Water in sewers still cause lag even when settings are on the lowest standard.
Need to create more balance or reasons for people to jump onto redside more in my conclusion.