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Forsetti

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Everything posted by Forsetti

  1. Hi: I do not know if there is a way to switch detectives for PI radio missions, as in ditch Selnum for McLord? Or can Detective Selnum be relocated to stand outside, maybe by the door to the police station? When having a group together to do PI missions, having to go to Detective Selnum and forced to zone into the police station, go all the way to the back. is a needless time sink, it would be less aggravating if he was just moved outside like Detective McLord. Thank you Sue
  2. Mmm This is a good suggestion, but it is important to see the various point of views related to this posting. Both tough and weave are of little consequence to a melee type, so changing the order or access sequence has no impact on them. But from a support class, tough and weave, specially weave has every bit of importance I can imagine, since protections for support types are rare to get. From a support type, there is a relative safety in range, despite all mobs have ranged attacks and they spam ranged status effects to which support has no protections from, leaving defense as their only protection against all attacks when playing at levels below 45 content, and have unlocked their incarnate powers; but before then defense is all they got. If you look at how support are build, the only defense abilities they get are basically incidental, which has a massive impact in their ability to survive or lack off. It is an interesting argument, is there game power creep when it addresses a fundamental game class handicap? I suppose it is all relative, being less totally vulnerable could in an absolute view be consider power creep while in a pragmatic view it is not. I believe the intent of the auxiliary pool is to allow the player to round their character, and try to compensate for class shortfalls, which may be in their minds or very real. In past updates, there were significant changes made to the auxiliary pools, for instance, the flight and speed travel pools. Where in the past, for example you had to acquire hover before you could fly, now you can buy fly directly, same with haste and super speed. Thus, if you take the rationale of the purpose of auxiliary powers, and using as historical fact, what had been done in flight and speed, it would stand to reason the same philosophy could be applies to the other auxiliary pool powers. Thus ultimately, a player could pick and choose any power in an auxiliary pool to achieve the capability rounding. For my support types, I would dispense with box/kick since I already have brawl available from the beginning, it is capable of being slotted and enhanced, and I can buy more melee attacks if needed from the Pv2 vendor. Sue
  3. Or let me color the effects transparent so they show... Sue
  4. Mmm, oh yes, please I hate fighting Malta Engineers, who immediately call for machine gun turrets, who never despawn and gives no exp when defeated Sue
  5. I see the reason for the suggestion, but do not agree with the proposed execution. While I am all for additional challenge, I am not for additional challenge at the expense of an Arch type or two; instead I prefer an even across all classes type of challenge. So how to work this issue? I had been giving some thought at the difficulty level you can choose your missions at (-1 to +4) and the variance in group sizes based on team size (1 to 8). It occurs to me as I developed my character, I have a period I go with out enhancements, then I have single enhancements, then I have cheap IOs, then I have very expensive IOs. So I would think difficulty -1 and 0, are mobs without any enhancements, very much plain as they are now. At difficulty 1 and 2 The mobs are the same as the previous but are 15% better across the board (3 singles stacked, and not worrying about diminishing returns At difficulty 3 (IO plain time) all mobs are at 25% better across the board to simulate IO set benefits At difficulty 4 (optimized) all mobs are at 35% better across the board to simulate optimized IO set benefits Then when looking at numbers in a team 1 1 boss, 2 LT, 4 minions for standard team and end mission boss (no AVs in TF, they are just a boss) 2-3 2 boss, 4 LT, 8 minions for standard team and end mission boss (no AVs in TF, they are just a boss) 4-5 1 EB, 2 bosses, 4LT, 8 Minions for standard team and end mission boss ( 1 AVs plus standard team in TF) 6-7 2 EBs, 4 bosses, 8 LTS, 16 Minions for standard team and end mission boss (1 AV plus standard team in TF) 8 1 AV, 2 EBs, 4 Bosses, 8 LTS, 16 minions for standard team and end mission boss (2 AV plus standard team in TF) Just a suggestion, which may give across the board notable variations in difficulty Regards
  6. I remember this being discussed during live days, and it had heavy support for it and as many against it. Now that the game is for fun, and much more relaxed, with a focus in player enjoyment over tedium, perhaps this concept should be revisited. There are times we have a concept in mind, and we put a power set together within a class set, and after we develop them, decide it was not it, it fail, etc. There are some who will brutally recommend to just delete the level 50 alt you worked so hard to level, and others, such as I, shudder at the thought. So why not introduce two new types of Respec recipes? Class I, is what we currently have Class II, works like 1, but allows you to change your secondary power set . Class III, works like 1, but it allows you to change your primary power set. The recipes for Class II could cost 10,000 merits or 100 million influence and the class III 100,000 merits or 1 Billion influence. Any thoughts or constructive suggestions? Regards
  7. I like the concept very much, but it needs a how to fix... That said, I usually go to the enhancement converter to change an IO to another of the same type in the hope of getting the correct ability mixture IO. This is because at times when I am buying IOs at AH and I need a set of 6, at times, 1 or 2 of them are not available, so I buy 2 IOS and convert them till I get those 2 I need to complete my set. Yet, it annoys me when I try to convert the IO, the not so random number generator, gets stuck in stupid, and keeps giving me the same exact IO type over and over. This is why I support this recommendation. I would think the possible solutions are: 1) The computer/server keeps track of what you have received and makes sure it does not repeat till all 6 choices has been sorted through, if you pay twice the enhancement converter price. 2) Pay six times the price in enhancement converters and a pop-up menu appears and you select what you want. Regards
  8. In my opinion Kinetic Melee is a terribly slow power set due to animation length. The damage of kinetic melee is the same as the other sets when it finally goes off, that means that the DPS of kinetic melee is seriously less than other melee attack powers. So the potential fix could go two ways, make the animations shorter to be like the other power sets or increase the damage to allow for the extended time it takes to get the animation off. I will confess the animations are very very cool, but I get so frustrated, that here I am running an animation for an attack, and another player moves next to me and kills my target! All that wasted time! And of course, to add total insult over injury despite that the target mob is dead, my attack goes off, set to cool down and the energy is spent. I have grown to despise this power set, and tell any players asking for advice, this one worth skipping. Regards
  9. Just a quality of life improvement.. I know I am OCD, so please bare with me... When I play my MMs in general the pet display goes from the most powerful (single) to the next most powerful (two of them) to the basic (three of them) from top - down. When I play my demon summoning alt, it goes most powerful at the top, the basic minions (3) and the medium powerful (two), which is asthetically displeasing. I understand its just a peeve, but I would appreciate the re-ordering of the pet display for Demon Summoning. Regards
  10. Greetings: When I go to the vendor to sell my loot, the cheap junk, I used to press the "sale" button like a wood pecker. Then I learned I could right click on the material and choose "Sell Stack Now" which is much more convenient than playing woody wood pecker. It would be nice, that instead of having just the "Sale" green button, that there was also a "Sell Stack" button. This is only a quality of life improvement, not a do or die Regards
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