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Trickshooter

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Posts posted by Trickshooter

  1. I want to rename it Implosion, have it work exactly as it does now .... but, in a much larger area, and instead of knocking everything away from it's center, knock things TOWARDS the center!  ForceField has three other "get away from me" powers (Repulsion Field, Forcebolt, & Forcefield).  It really never needed a fourth.  So how about we give it a brand-new tool: a way to CLUMP UP enemies, to gather them into a smaller area.  A way to set them up for an AoE attack (by a team-mate, by an MM's pets, from an APP or EPP, whatever).

     

    I think the game doesn't have a way to easily brings things together without it being like a secret Teleport. Both Repel and Knockback only seem to work away from the caster.

  2. +1

     

    I also have a couple suggestions from my Big Ol' Spreadsheet of Support Powers:

     

    Deflection Shield - Add Scale 0.5 unenhanceable Defense Debuff Resistance (so 21.65% for Defenders at level 50, 17.3% for Controllers/Corruptors, 13% for MM)

     

    Insulation Shield - Add 50% Recharge/Slow Resistance

     

    Force Bubble - Add a base 20% Damage Debuff (so 25% for Defenders, 20% for Controllers/Corruptors, 15% for MM) so Force Bubble has an effect that works on enemies that resist the Repel

    • Thanks 1
  3. Fade along with Shadowfall and Combat Jumping/Hover with APP/PPP Defense armor should be enough for you.

     

    Using Power Boost (Primal Forces) in conjunction with Fade will provide ~+10% Defense(all). You can also take the S/L Resist toggle on top of this. It's tough to justify taking a pool that only provides a marginally larger amount of S/L-only Defense.

     

    I didn't think Power Boost worked with any power that allows for +res?

     

    It's not supposed to work on any power with enhanceable +Resistance, but someone missed adding that flag to Fade. Which means any Damage buffs on you should also boost the amount of +Resistance Fade gives.

  4. Poison Gas Arrow

     

    PGA really has become a great power since the buff it received in Issue 22. I would only say that this is a great place to add an additional debuff effect of some kind. Possibly -150% Regen or a ticking Endurance Drain

     

    My memory is foggy but what changes were made to Poison Gas Arrow during I22 again? I'm looking at it now in Pines and I'm trying to remember what it did before.  I believe it was just a flat out sleep with no possibility of Proc'ing the choking animation or the -Dmg debuff correct?  I am looking at the I22 Notes right now but I might of overlooked something.

     

    It used to be a flat 66% chance to sleep minions when the power activated, and then a sticky -Damage. And the cloud would linger, even though it didn't actually do anything.

     

    It was changed to function as a pseudopet during I22. The chance to apply the sleep was dropped and instead it continually reapplies the -Damage and rolls a ToHit check to apply the sleep to minions.

  5. Huh. Honestly haven't noticed on my Claws/wp. The only issue I have seen is Kick requiring redraw, which honestly there is no reason for.

     

    It's kind of a limitation of the system. The game doesn't really understand that your Claws are on your hands and that Kick is using your feet so it wouldn't make sense to have to put them away. It just knows that you're using a power from a different set than the power you used before, and this one has no weapon while the previous one did. The way to get around this was to create an entirely new animation for each power you wanted to fix, that included a weapon even if it wasn't used, but one would need to be made for every possible weapon. It's a lot of work and they only did it for a few powers (namely Brawl). I can't remember how they got around it for Shield Defense, though. They honestly might have gone ahead and made animations for every possible power that could be taken with Shield.

     

    The way the SCoRE folks got around it with the NoRedraw options was to just remove the draw animation that happens before you bring your weapon back out. This was something I'm pretty sure the original devs could have done, but they left in for "realism." It's not a perfect solution, since your weapon still gets put away, but you at least don't have to go back through the redraw animation.

  6.  

    Lol, burn nerfed.  This is still one of the single best powers in the game, your realize?

     

    It has been nerfed - it's just a long time ago :)

     

    My very first 50 was a fire/battle axe tank, so yes I'm well aware.  ;D  And it sucked at the time, I was very angry.

     

    If they'd only changed it to what it currently is, I don't think I would have had a problem with it.  I knew it was overpowered back then. Really overpowered.

     

    I'm watching my SO play the game for the first time and he loves Burn on his Fire Brute. I had to tell him the history about how insane it used to be and then how terrible it was for a long time after that.

  7. Noticed this the last couple of days while playing a Nature/Sonic Defender. When I put an enemy to sleep mid-attack, if their attack has a projectile, it very slowly flies towards me and won't do damage until it reaches me. It was easiest to notice fighting Wolves, and I thought it might be some quirk with their boulders, but then last night I was also seeing it affect Widow psi-attacks. Very strange, not a big deal (actually, mostly funny to see), but nothing I ever experienced before.

  8. How about instead of removing the Capture Foe abilities, they are changed to target both Friends or Foes, and have different effects based on which is targeted? We know this tech is now in the game (see Medicine/Injection). Targeting foes will have the original effect, targeting friends would grant Absorb. The names would probably need to change, since Sonic Cage and Detention Field don't sound very friendly, but thematically both effects could come from the same power and not seem too strange. You either trap your foe in a FF or Sonic bubble, or you put a sturdy bubble around an ally.

  9. You know, I spoke about this on the City of Titans' forums but it was more in regards to an LGBT+ SG.  I didn't say it was wrong or bad, just unnecessary as most people are pretty accepting and those that make a big fuss should be excluded.  I got shouted down and promptly "ignored" (not really ignored since oppressed folks won't ever let you forget being oppressed).

     

    I'm glad people are talking sense.  I'm not saying an LGBT SG or server shard is bad, just unnecessary.

     

    Also, as a long gone former member of the Furry community, if you keep letting a group segregate and sit in an echo-chamber, shit gets insane and people start airing some egregious fetishes and behaviors.  How else do you think you get these disturbing displays at RL pride parades and people just look the other way?  No no, these types need to cool their stockings and bumless-chaps with the rest of us LGBT and act like normal human beings.  There's nothing you can't speak or express around a heterosexual person that you would only be able to do around other LGBT+s...and if it is, you probably should reflect on why that is rather than blame someone you haven't interacted with yet for oppressing you.

     

    Oh and I just contributed to getting the thread closed.  My bad  :(

     

    This isn't about excluding anyone. Wanting to feel part of a community is not the same as wanting to exclude people.

  10. It amazes me that certain groups will demand that all other accept them in their social circles, but at the same time demand a special place where they can exclude all others.

     

    Thats kind of like a vegan demanding you cater to their eating habits if yu want them to come over and eat, but refuse to do the same for you if you eat at their place.

     

    Equality is nobody has a place they can exclude others or everybody has one.

     

    What is going on? Literally nobody asked you to accept anything. Someone asked if the LGBTQ community was on Torchbearer and this blew up with people acting like it was an invasion.

  11. But even this only works if they started at max health. If they both had 2000 HP, took 1000 damage, and then one receives +MaxHP and the other gets Absorb, the one with +MaxHP still dies in two attacks, while the one with Absorb doesn't.

     

    Frostwork is not a buff you put on someone in the middle of a fight, otherwise it would have a +heal component.

     

    I mean, my point was just that they have different uses. Frostwork with +MaxHP is better ahead of combat, but Frostwork with Absorb would be better reactively. Frostwork would be great with both, but again, I feel like Cold is already really powerful as is. I'd rather see us trying to figure out where to add Absorb to FF and Sonic.

  12. But in both cases the tank still needs to receive 1000 HP worth of healing. If you've got someone available to heal the damage then it doesn't matter whether they're healing 50% or 33%, it's still 1000 HP. If healing isn't available (or you're relying on passive regen) then I'd prefer to have more defense or resistance ot reduce the amount of damage taken in the first place.

     

    Following the 2000/3000 HP example, I would still consider +HP to have the advantage.

     

    2 Tanks; Tank 1 with 1000 +HP (sitting at 3000 HP), Tank 2 with 1000 Absorb (sitting at 2000 HP). Both take 1000 damage, both now have 2000 HP. But within the next regen click, Tank 1 will now have more HP than Tank 2, who will still only have 2000 HP. If more damage keeps coming in, Tank 1 will still have the benefit of high regen numbers.

     

    But even this only works if they started at max health. If they both had 2000 HP, took 1000 damage, and then one receives +MaxHP and the other gets Absorb, the one with +MaxHP still dies in two attacks, while the one with Absorb doesn't.

  13. I have a question: How do you tell if someone is LGBTQ in a MMO?  I've teamed with plenty and at no time did they appear to be anything other than another player.  Maybe I'm just still blind and naïve at 45, but it's a game filled with people dressed in tights or less...nothing really stands out to me.

     

    Conversation.

  14. Ah, then maybe the APP Mind Link being unbuffable is a separate issue.  Mind Link doesn't take Damage Resist enhs/sets, but's still un-buffable. :(

     

    It doesn't take Damage Resistance enhancements/sets BUT the Resistance effect itself isn't flagged to ignore enhancements, which means you could probably still enhance it with Hami-Os, I think. It wouldn't be worth it, but you could do it.

  15. Max HP buffs aren't that useful

     

    Hold on a second.

     

    Max HP is the single best defensive buff in the game. Consider that the person you are buffing with Frostwork is likely your tank, who more often than not has softcapped defenses and lots of resist. Not all tanks have +max HP, however, and Max HP is direct damage reduction from all sources, period. So giving someone max HP will make them a lot more survivable than giving them more def/resist that they don't need.

     

    Absorb shields are worse than max HP because they don't benefit from resist buffs like max HP buffs do. They're just temporary HP without actually being HP. I would much rather have 1000 more HP than 1000 more absorb, or even 2000 more absorb. You're basically proposing to nerf Frostwork, and a set that is already uncommonly played does not need any more nerfs.

     

    Why wouldn't Absorb shields benefit from resist buffs? Absorb should negate the final damage value, not the damage before your resistance buffs (because I think then it would also have to ignore damage buffs to the attacker).

     

    Regarding adding Absorb to Frostwork, I think it would be great. Absorb and Defense from the Cold Shields would be a killer combo. A team could avoid a lot of damage dodging most attacks, and then absorbing what attacks do end up getting through.

     

    However, I feel like Cold is already a powerful set, and if we're going to add Absorb to other support sets, I'd prefer to start with FF or Sonic, since their kits are more limited.

  16. Does that mean if they removed the tiny Psionic resistance from Dominator APP's Mind Link, it would work with Power Boost?  I thought there was some balance reason.  If so, please drop the 1.75% Psi resist!

    Well the Psi resistance is already unenhanceable so there's no reason it couldn't work with power boost now. It's likely an oversight where whoever did the proliferation originally went for the full on ignoring buffs rather than just tagging the resistance part as ignoring buffs.

    Oh?  I thought the issue was the the whole power has to be marked to ignore outside buffs?  And that's why Cold shields are kind of weak in a power boost world?  If they could just mark the resist part of the cold shields as unbuffable, there's no problem, right?

     

    It's either or. A power can have enhanceable +Resistance, but will have to ignore outside buffs OR it's +Resistance can be unenhanceable, but the other effects in the power can benefit from outside buffs.

     

    Not allowing the +Resistance to be enhanced on Cold Shields would allow them to accept outside buffs, like Power Boost, but you risk upsetting people who have their shields slotted for Resistance or are using Resist Damage IO Sets.

  17. I also didn't expect this thread to be so inflammatory when I created it: I honestly just wondered if Torchbearer had been claimed as a LGBTQ space.

     

    Torchbearer is a server for everyone, "claiming" it for one group or another will just lead to people feeling excluded.

     

    Why do people keep trying to win an argument no one is having? He obviously did not mean "claim" in the sense of excluding others from using it. He just wants to know if the CoH LGBTQ community had settled on Torchbearer.

    • Like 1
  18. I'm confused about Power Boost, and the enhanceable RES explanation.

     

    Fade from controller's Darkness Affinity has an enhanceable RES component. Yet Power Boost boosts it.

     

    What gives?

     

    It's a bug. Fade is missing it's flag that makes it immune to outside buffs.

     

    There are a few examples like this. Frostwork is another one I remember being on the Current Defender Issues list.

  19. Whoa whoa whoa. This thread has gotten crazy.

     

    It's clear from the first couple of posts that the intent here isn't to designate a server for the LGBTQ community to turtle together on in fear or take over and not let others in. Most of us realize the community is generally accepting of all people. This is simply about a subcommunity wanting to know if there is a hub to make teaming and events within that subcommunity easier. Trying to make it about more than that is just trying to start a fight for no reason.

    • Like 1
  20. Heal over Time and Damage over Time aren't separate mechanically from regular Heals and Damage, they just have the addition of a tick rate and a duration. Neither effect is ever flagged not to stack from the same caster. If you can cast a second HoT from the same power before the first one finished, you would just have two HoTs ticking on you for their respective durations. Same with DoT on an enemy.

  21. If coming up with a full set is an issue, what if it gave out generic Damage enhancements with procs, like the Going Rogue pre-order enhancements?

     

    Coven: Immobilize Proc using Tentacles since they have Dark powers

    Fir Bolg: Fire DoT Proc, which could somehow use the pumpkin and sinister laugh SFX

    Spirits: Heal Proc that uses the Spirit scream SFX from when they die?

    Vampires: Sleep Proc that does... something, I don't now

    Werewolves: Build Up Proc that uses the Howl SFX when it activates

    Zombies: Hold Proc that makes enemies play the vomit animation

     

    Could be fun. Definitely not as useful as an actual set, but it was just a thought.

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