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VidiotMaps for Homecoming


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Last updated: August 23, 2022
Current version in CoH Modder: VidiotMaps (v2)

 

This post will cover the installation details, update log, and other technical information for the vidiotmaps map mod. I will cover background info and other non-technical information in a subsequent post. My eternal thanks to all those who have worked on VidiotMaps before me, and whose quality of work I strive to maintain and build upon.


Installation

Spoiler

The current version of vidiotmaps is available via the CoH Modder tool as VidiotMaps (v2). Installing via CoH Modder is the (strongly) recommended installation method.

 

Complete manual installation files are available via zip file on Google Drive at the link below.

 

https://drive.google.com/file/d/1Iaaxd_tYqNLYcwDK1Jt2PCObjYgUbEBN/view

 

To manually install VidiotMaps, locate the root folder for your CoH installation. If using the new Homecoming Launcher, click the settings button (which looks like a little gear) in the upper right corner of the HC launcher. When the settings window appears, the installation location is shown at the top of the window. The following screenshot illustrates what you will see (the settings button appears in green here):

 

hc_location.png.4d1c4416fef2dcfb196d39ba8a0d3529.png

 

If using Tequila or Island Rum, you will either need to search for the install folder manually, or you should be able to check the properties of the shortcut used to launch Tequila/Island Rum, and the installation location should be listed there.

 

The zip file contains the necessary directory structure such that the contents of the zip file should be placed directly into the CoH installation root folder. If your <CoH Root Folder> already contains a "data" folder, then the mod files and subfolders should merge into the existing "data" folder structure. If your <CoH Root Folder> does not contain a "data" folder, then the "data" folder along with all appropriate subfolders will be created when the contents of the zip archive are placed in your <CoH Root Folder>.

 

General Update Log

Spoiler

Update history prior to Feb 2021 can be found in the post linked here. More detailed info for the updates in 2021 can be found at the links available in the post linked here.

 

14-Feb-2021 - Initial update of Siren's Call, Kallisti Wharf, and Warburg maps
22-Apr-2021 - Updated Siren's Call, Kallisti Wharf, and Warburg maps to correct in-game display issue, updated Perez Park map
04-May-2021 - Updated Abandoned Sewer Network and the Paragon City, Rogue Isles, and Praetoria overview maps
02-Jun-2021 - Updated Pocket D and Kings Row maps, added Echo Plaza map
21-Jun-2021 - Updated Abandoned Sewer Network, Kallisti Wharf, Kings Row, Mayhem Skyway, Mercy Island, St. Martial, Siren's Call, and Warburg maps
28-Jun-2021 - Updated Rikti War Zone and instanced Rikti War Zone maps
26-Nov-2021 - Updated Abandoned Sewer Network, Cimerora, and Cap Au Diable maps
01-Dec-2021 - Minor updates to Abandoned Sewer Network and Cimerora maps

23-Aug-2022 - Updated Atlas Park, Echo Plaza, Imperial City, Mercy Island, Neutropolis, Nova Praetoria, Perez Park, and Talos Island maps

 

Zone-Specific Update Log

Spoiler

The following is a zone-specific list of all updates made since February, 2021.

 

Abandoned Sewer Network - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_trial_01_01.texture

  • Per the changes listed in the May 4, 2021 patch notes, added the section leading to and including Dr. Vahzilok's lab and moved the "Living Dark" badge to Dr. Vahzilok's lab
  • Minor accuracy adjustments to several badge markers
  • Per the changes listed in the Nov 26, 2021 patch notes, added spawn markers for the elite bosses that count for the new Epidemiologist badge, and adjusted critter text for critters in the area of Dr. Vahzilok's lab.
  • Updated Epidemiologist spawn markers with correct badge art, change will likely not be noticeable

 

Atlas Park - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_01_01.texture

  • Per the changes listed in the August 23, 2022 patch notes, updated the base map to reflect changes in the zone
  • Removed day job and exploration badge associated with Architect Entertainment
  • Minor accuracy adjustments to several badge, plaque, and day job markers
  • Minor cosmetic adjustment to other graphics, and adjusted text as appropriate

 

Cap au Diable - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_City_02_01.texture

  • Per the changes listed in the Nov 26, 2021 patch notes, added contact marker and notation for new strike force contact Dr. Aeon
  • General adjustment of badge, day job, and contact markers for accuracy, and minor adjustment of notation text
  • Remapped forested area in NW of zone for accuracy
     

Cimerora - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_03_04.texture

  • Per the changes listed in the Nov 26, 2021 patch notes, added badge markers for new badges, and adjusted position of existing badge markers based on new map background
  • Added or adjusted critter notation, badge notation, day job notation, and contact notation
  • Adjusted shading and symbols in the Midnighter cave area
  • Adjusted position of Vision of Ambition (badge 7) due to badge relocation
     

Echo Plaza - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_echo_plaza.texture

 

Imperial City - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_P_City_00_02.texture

  • Adjusted River Rat badge locations and added some missing day job markers
  • Minor accuracy adjustments to other badge, plaque, and day job markers
  • Minor cosmetic adjustment to other graphics, and adjusted text as appropriate

 

Kallisti Wharf - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_05_03.texture

  • Added badge marker for the 'On the Shoulders of Giants' badge, as well as the badge notation
  • Minor accuracy adjustments to several day job markers
     

Kings Row - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_01_02.texture

  • Per the changes listed in the June 2, 2021 patch notes, removed the marker for the Issue-24 Clockwork Paladin zone event, placed new markers denoting the construction locations for the pre-Issue 24 Paladin Construction zone event, and modified the text slightly to reflect these changes
  • Minor accuracy adjustments to several badge/plaque/day job markers
     

Mayhem Skyway - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Outdoor_Missions\map_V_Mayhem_Skyway.texture

  • Shifted the entire map to the north to align it properly with in-game features, adjusted badge and key spawn markers to match and for accuracy
     

Mercy Island - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_City_01_01.texture

  • Added Arachnos Agent day job markers, minor accuracy adjustments to several badge/plaque/day job markers
  • Per the changes listed in the August 23, 2022 patch notes, updated the base map to reflect changes in the zone
  • Removed day job and exploration badge associated with Architect Entertainment, and more minor accuracy adjustments

 

Neutropolis - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_P_City_00_03.texture

  • Adjusted River Rat badge locations and added some missing day job markers
  • Minor accuracy adjustments to other badge, plaque, and day job markers
  • Minor cosmetic adjustment to other graphics, and adjusted text as appropriate

 

Nova Praetoria - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_P_City_00_01.texture

  • Adjusted River Rat badge locations and added some missing day job markers
  • Minor accuracy adjustments to other badge, plaque, and day job markers
  • Minor cosmetic adjustment to other graphics, and adjusted text as appropriate

 

Paragon City Overview - installation location: <CoH Root Folder>\data\texture_library\MAPS\city\paragon_citymap.texture

  • Re-created map to remove some image compression artifacts and to use the updated version release with Issue 27, page 1
     

Perez Park - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_hazard_01_01.texture

  • Re-created map to remove some image compression artifacts
  • Replaced compressed base map with uncompressed (and better quality) version
  • Re-mapped forested area for accuracy and to improve appearance
  • Added missing day job marker, and minor accuracy adjustments to badge, plaque, and giant monster location markers

 

Pocket D - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_02_04.texture

  • Per the changes in the June 2, 2021 patch notes, updated the background map to the new default in-game map, adjusted some badge marker locations for accuracy, changed the badge marker for the 'Thrill Seeker' badge from '3' to 'X' for consistency, minor day job text re-order
     

Praetoria Overview - installation location: <CoH Root Folder>\data\texture_library\P_MAPS\praetoria_citymap.texture

  • Re-created map to remove some image compression artifacts, relocated legend to more suitable area
     

Rikti War Zone - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_War_05_01.texture

  • Adjusted badge/plaque/pylon/day job/GM marker locations for accuracy, changed the day job marker for the 'Monitor Duty' badge from '4' to '3', re-ordered day job text, added markers for pylons 19 and 20
     

Rikti War Zone (instanced) - installation location: <CoH Root Folder>\data\texture_library\MAPS\missions\endgame\riktiwarzone\map_riktiwarzone.texture

  • Added markers for pylon locations, for Unabashed badge, and for GM defeat badge, with accompanying text as appropriate
     

Rogue Isles Overview - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\City\rogueisles_citymap.texture

  • Re-created map to remove some image compression artifacts, added standard map legend and relocated legend to the map border area
     

St. Martial - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_City_04_01.texture

  • Added Arachnos Agent day job markers, minor accuracy adjustments to several badge/plaque/day job markers, remapped Giza interior and tree canopy area, standardized badge text font
     

Siren's Call - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_PvP_03_01.texture

 

Talos Island - installation location: <CoH Root Folder>\data\texture_library\MAPS\static\map_city_03_01.texture

  • Per the changes listed in the August 23, 2022 patch notes, updated the base map to reflect changes in the zone
  • Minor accuracy adjustments to several badge, plaque, and day job markers
  • Minor cosmetic adjustment to other graphics, and adjusted text as appropriate

 

Warburg - installation location: <CoH Root Folder>\data\texture_library\V_MAPS\Static\map_V_PvP_04_01.texture

  • Re-created map to match original 512x512 size and remapped the tunnels
  • Minor accuracy adjustments to several badge/plaque/day job markers

 

File Contents

Spoiler

This section was taken nearly verbatim from the previous VidiotMaps thread. Since .texture files are not directly viewable out-of-game and have somewhat cryptic names, the following list details the contents of each folder.

 

Note that the .. is an abbreviation for the <CoH Root Folder>\data\texture_library portion of the directory structure, which is common to all folders below

 

..\MAPS\city\

paragon_citymap - Paragon City overview map

 

..\MAPS\Dark_Astoria_Makeover\

map_Coop_06_01 - Dark Astoria
 

..\MAPS\Midnight_Squad\

mid_squad_chamber - Midnight Squad circle chamber room
 

..\MAPS\missions\endgame\riktiwarzone

map_riktiwarzone - Rikti War Zone (instanced)

 

..\MAPS\NewPlayerTutorial\

Map_N_City_00_01 - Destroyed Galaxy City
 

..\MAPS\Safeguard\

All Safeguard mission maps (zone name included in file name)

 

..\MAPS\sewers\

Detailed sewer mission maps (original working files are lost to the æther)
 

..\MAPS\static\
map_city_00_01 - Outbreak
map_city_01_01 - Atlas Park
map_city_01_02 - Kings Row
map_city_01_03 - Galaxy City (Original)
map_city_01_04 - Echo: Galaxy City
map_city_01_05 - Echo: Atlas Park
map_city_02_01 - Steel Canyon
map_city_02_02 - Skyway City
map_city_02_04 - Pocket D
map_city_02_05 - Faultline
map_city_03_01 - Talos Island
map_city_03_02 - Independence Port
map_city_03_03 - Croatoa
map_city_03_04 - Cimerora
map_city_04_01 - Founders' Falls
map_city_04_02 - Brickstown
map_city_05_01 - Peregrine Island
map_city_05_03 - Kallisti Wharf

map_echo_plaza - Echo Plaza
map_hazard_01_01 - Perez Park
map_hazard_01_02 - The Hollows
map_hazard_01_03 - Tunnels of the Trolls
map_hazard_02_01 - Boomtown
map_hazard_03_01 - Echo: Dark Astoria
map_hazard_03_02 - Striga Isle
map_hazard_04_01 - Crey's Folly
map_hazard_06_01 - Firebase Zulu
map_hazard_06_02 - Cascade Archipelago
map_hazard_06_03 - The Chantry
map_IOM_FB_Outbreak - Outbreak in Flashback
map_P_City_00_01 - Nova Praetoria
map_P_City_00_02 - Imperial City
map_P_City_00_03 - Neutropolis
map_P_City_00_04 - First Ward
map_P_City_00_05 - Precinct Five
map_P_City_00_06 - Underground Nova
map_P_City_00_07 - Underground Imperial
map_P_City_00_08 - Underground Neutropolis
map_P_City_00_09 - Night Ward
map_trial_01_01 - Abandoned Sewer Network
map_trial_01_02 - Sewer Network
map_trial_02_01 - Echo: Faultline
map_trial_03_01 - Terra Volta
map_trial_04_01 - Eden
map_trial_04_02 - The Hive
map_trial_05_01 - Echo: Rikti Crash Site
map_trial_06_01 - Storm Palace
map_War_05_01 - Rikti War Zone

 

..\P_MAPS\

praetoria_citymap - Praetoria overview map

 

..\V_MAPS\City\

rogueisles_citymap - Rogue Isles overview map

 

..\V_MAPS\Outdoor_Missions\

All Mayhem mission maps (zone name included in file name)
 

..\V_MAPS\Static\

map_city_06_01 - Ouroboros (Hero version, now co-op)
map_IOM_FB_Breakout - Breakout in Flashback
map_V_City_00_01 - Breakout
map_V_City_01_01 - Mercy Island
map_V_City_01_02 - Port Oakes
map_V_City_02_01 - Cap au Diable
map_V_city_03_01 - Sharkhead Isle
map_V_City_03_02 - Nerva Archipelago
map_V_City_04_01 - St. Martial
map_V_City_05_01 - Grandville
map_v_city_06_01 - Ouroboros (Villain version, original)
map_V_PvP_02_01 - Bloody Bay
map_V_PvP_03_01 - Siren's Call
map_V_PvP_04_01 - Warburg
map_V_PvP_05_01 - Recluse's Victory
map_V_Trial_04_02 - The Abyss
map_V_Trial_04_03 - Monster Island

 

Outdated Files

Spoiler

Since I have begun maintaining these maps, I have removed several files from the vidiotmap package that are outdated and/or no longer necessary. All users, regardless of installation method, may wish to check for these files, and remove them if they are found.

<CoH Root Folder>\data\texture_library\MAPS\city\citymap.texture
<CoH Root Folder>\data\texture_library\P_MAPS\P_citymap.texture
<CoH Root Folder>\data\texture_library\V_MAPS\City\V_citymap.texture
<CoH Root Folder>\data\texture_library\GUI\Icons\Badges\badge_count_200.texture
<CoH Root Folder>\data\texture_library\GUI\Icons\Badges\v_badge_StatureBadge7.texture

 

Future Work

Spoiler

This information is tentative at best, subject to change, and I am not committing to any time frame. It's simply a glimpse at what is likely on the horizon. If you spot errors or omissions on existing vidiotmaps, please let me know and I will add them to my list.

 

Next Update:

  • Eden - recreate forest paths so that compressed background map can be replaced with better quality uncompressed version, recheck all badge/plaque markers
  • Recheck all maps not updated on 23-Aug-2022
    • I have greatly improved the means by which I check map marker accuracy, so I'll probably re-check all the maps that I have created other than the ones in the latest update, to make sure the markers are accurate to my current standards


Future Updates:

I have a longer list of maps with more minor issues (typos mostly) that I plan to fix. Once the above work is done, I'll prioritize the next batch from that list. Boomtown and Crey's Folly will likely be on the list, as I have an improved method of adding more accurate giant monster spawn location markers.

Edited by AboveTheChemist
updating future work section
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Posted (edited)

For those that are curious about how I came to post this thread, I offer the following (potentially sleep-inducing) information.

 

Background

Spoiler

I am not in any way affiliated with, nor have I ever worked with or received any files or other assistance from, the previous curators of VidiotMaps. For this reason, I hesitated at first to refer to these maps as vidiotmaps. I realized, though, that for any new name I might came up with, the community is likely to continue to refer to these maps as vidiotmaps because at this point it's basically a brand name (like kleenex).

 

Therefore, I decided to keep things simple and continue to call these maps vidiotmaps. In deference to the prior curators, though, for whom VidiotMaps were not just in-game maps, but also printable maps and a dedicated website (and perhaps more), I've decided to refer to my maps using the lowercase vidiotmaps. As I stated in the top post, I hope to maintain and build upon the quality of work that the previous curators established.

 

With that in mind, it makes sense to ask: "Who left me with the keys to the castle?" Truthfully, no one did. In late 2020 I began working on a map mod which built upon the existing VidiotMaps, and in doing so I began to learn the tricks of how to turn a BMP into a texture file, and vice-versa. Around that same time, the Siren's Call in-game map was rotated, and I was one of several that attempted to create a new vidiotmap for that zone. I learned that my texture file creation process was not perfect. After several rounds of growing pains, I gained a great deal of knowledge and experience that would prove invaluable, and finally was able to produce a map that was free from errors. 

 

Initially, I never intended to try to continue the VidiotMap legacy. In the early stages, I tried to contact the previous VidiotMap curators without success, and I noticed that the previous VidiotMaps/More Maps 4 U curator, Blondeshell, had been away from the forums for many months. Eventually, I realized that there was, and would continue to be, a need for someone to keep vidiotmaps updated. Given the effort I had put into learning the process, I decided to step in and try to fill that role.

 

The prior VidiotMaps thread, curated by Blondeshell and in which I posted prior updates, can be found at this link.

 

Edited by AboveTheChemist
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Users of CoH Modder may notice an error that states something to the effect of 'VidiotMaps I26 not found'. In order to make vidiotmaps more generic and remove the outdated reference to I26, I asked the admin for CoH Modder (The Philotic Knight) to rename the mod to just plain 'VidiotMaps'. Unfortunately that meant removing the old 'I26' version and creating the new 'VidiotMaps' mod in its place. I posted removal instructions for the old version of the mod in the CoH Modder thread at the link below:

 

https://forums.homecomingservers.com/topic/21539-coh-modder/?do=findComment&comment=493775

 

This fix worked on my end, and I think it should work on your end as well. If not, please let me know, and I'll try to find a more ideal solution.

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  • GM Crumpet pinned this topic
  • 2 weeks later
1 hour ago, Nefertari said:

Not sure if it has been reported (or maybe it's just mine)...

 

The map for Cimerora is off.  

 

You dont have the latest map pack downloaded by the screenshot you showed

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15 hours ago, lemming said:

You dont have the latest map pack downloaded by the screenshot you showed

I used the COH Modder and downloaded V2.  guess i can do it the old fashioned way.

 

Thanks for the reply!

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12 minutes ago, Nefertari said:

I used the COH Modder and downloaded V2.

 

If this is the case then I recommend double-checking that you have CoH Modder pointing to the correct CoH game directory install location. It's fairly common for folks to install the maps to the wrong place. I've confirmed on my end that the published version of Cimerora is up-to-date.

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5 hours ago, AboveTheChemist said:

 

If this is the case then I recommend double-checking that you have CoH Modder pointing to the correct CoH game directory install location. It's fairly common for folks to install the maps to the wrong place. I've confirmed on my end that the published version of Cimerora is up-to-date.

BINGO!

 

Last time I updated I was using Tequila.  Now using the Homecoming Launcher, the file path is not the same.  Updated it, all working now!

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