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There are so many options on the feminine body type that would work well for a highwayman/dandy concept I'd love to make. Also, the long hair options for the masculine types are awfully slim. "Don't worry, we have both 'ponytail' and 'scragglechump'!" For representation, for expanded character concepts, for the lulz... outside of the logistic work already addressed in the OP, I see no reason to keep denying me a belt with a clock on it. <shakes an angry fist at the sky> Count me in with the hopeful that HC can find someone with the time and expertise to port all textures and models to every body type.
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page 3 [FOCUSED FEEDBACK] Spines Adjustments
The Trouble replied to The Curator's topic in [Open Beta] Focused Feedback
This is all I've ever really wanted, but all the other adjustments came anyway! No leveling, instead played on a level 50 Spines/Stone Brute I transferred to test. Spines feels less plodding now, especially when the fight has thinned out to just bosses. Boss fights used to feel like playing a Tanker with under-slotted attacks, but on test are slow-and-steady without being frustratingly slow. The snappier cast times makes the set feel more flowing. Lunge is really worth having now? What a time to be alive! I wish I had more actionable feedback, but I can see these changes getting Spines more love from the community. -
The Trouble changed their profile photo
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I got that part, but I do appreciate you wanting to clarify the point. Especially after my years-long misuse of the term 🤦♂️ What I thought "flipping" was: Buying unpopular crafted enhancements for below the crafting cost, then converting them to more sought-after enhancements. I thought of it like house flipping. Buy a cheap house, do some quick renovations, then sell.
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Wait... this is flipping? I've been misusing the term in CoH context, then. Now I understand the skepticism when I claimed this was a profitable enterprise. Today I learned!
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I have a level 50 Spines/Stone Brute with a build that has everything I like. He's so fun that I've gotten a few Vet badges without crafting even one Incarnate power because there's nothing that needs shoring up. Usually when this happens I just lean into anything that boosts damage, but this time I find that idea really boring. Can anyone suggest Incarnates to pair with these powersets with whacky or unexpected results? P.S. To anyone on the fence with this AT and power combo: It's really fun. A sturdy AoE monster. Make one 🙂
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I'm going to also say Psy/Energy because I have one, and want other people to see how much fun it is! I was recently on that huge Freakshow map, and my fleeing target faded out of draw distance... and not once did I get the warning "out of range!" Up close, or even a mile away, nothing you face will be able to keep their teeth with a Psy/Energy Blaster.
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Becoming entrusted with the secret makes it very difficult to venerate Lord Nemesis 🤷♂️
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Step 1: Log in to the character you want to be "Super Respec-ed". Save their costume. Step 2: Log out and rename them. Step 3: Create a new character. Load the saved costume. Give them the old name. Step 4: As you level this character, go ahead and reacquire the badges you left behind. Congrats, you just saved 2 billion 🙂
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Your defense debuff resistance is so low that I think chasing defense cap is a losing game. I think this is the core of your frustration. Personally, I would chase pure resistance, and regen/absorb. Your blue bar is apparently suffering greatly as well, and the plethora of recharge in this build won't help you. Devour Psyche is your best friend (although inconveniently a cone). You can max out it's target cap simply by re-applying it to even just one badguy. It deserves more slotting with a focus on health and recharge. As far as what damage is from procs: Right-click the power, and select the Info tab. The Damage window will give you a breakdown of where the damage comes from. I believe the default shows you the average damage to account for when the proc doesn't go off. The good news is that Axe/Psi look like a really nice pairing. There is a whole lot of potential here... an optimized build would make this character a beast. It's also good that you had a direction, and found pathways to get where you wanted to go. I just think that direction is a bit flawed. Do you have any interest in build examples that don't bother with the 45% defense softcap?
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But what about weirdos like me that like it's current functionality? I don't need to be in the middle of the crowd to effectively fire this off, and I really like that. As a PBAoE, I could accidentally use Spinning Strike with nothing in range, and evaporate Combo 3 for no reason. It feels strange to advocate for the tiny kernel of wisdom that lies in the center of the Cottage Rule...
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I have a Darkness/Psi Tanker that I love and continue to play well beyond level 50. That said, I still agree with most of what is said here. I dislike the Lockout, and never bothered with Boggle. What's impressive about Psi Melee is that, without any enhancements, it softcaps your Fonzie stats.
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"dialog_yes" is the base command and will select OK, Yes, or Accept on any menu prompt that has focus. Since you want it as a button on your Power Trays, then all you need to do is copy-paste /macro OK dialog_yes into your chatbox, and hit Enter. "OK" is simply the button label, so you can make that say anything you want.
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You could try: /macro OK dialog_yes Or bind it to a key of your choice since a macro can imply clicking... Enjoy!
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