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Burnt Umber

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Everything posted by Burnt Umber

  1. I think I'll bring my Peacebringer Euryphaessa* as Cornbread Stuffing, I think? It's a golden-yellow costume so it gets the color scheme right. *Pronounced like "Yuree-fay-sah" for those wishing to read the name aloud
  2. I guess Nemesis got wise? So it goes. (Er, do you mean, perhaps, postponing it until next Sunday, the 21st?)
  3. Thanks for the reply and the advice. I shall try that out. My initial exposure to Hard Mode was at Relentless, which did not leave a good impression (I shan't derail on why), hence my feedback on thew badges. I apologize if I am a bit of a downer on them. It is good to know that the badges are more than achievable.
  4. Fair enough. I already have to make exceptions to certain badges for similar reasons on my badging characters, so I can accept that. However, I would wish that future badges were as casually obtainable as a vast majority of them are. My main issue is that I feel as though the new badges required for a Master run of the Aeon Strike Force feel as if "Really Hard Way" were a necessary element of getting a Master Run of the Magisterium incarnate trial. To me, at least, the "Master of" badges for most of the incarnate trials (i.e., except those for Keyes) were great ways to incentivize and reward players for better playing of a trial through teamwork or cooperation. I liked that a lot more than the legacy "Master of" badges that were essentially rewards for how optimized the team and its players are. In contradistinction to, say, the PvP badges that do not need optimization, the Hard Mode badges do feel like they regress back to measurements of character optimization. I'm not going to comment on the glibness of your post. My issue is not the need to strategize or engage in teamwork; my issue is, as you say, "requiring specific optional difficulties." I think such requirements are a bad thing. To be frank, when I tried "Relentless," it was a miserable slog, and although I have not yet tried the lower levels of Hard Mode, I am skeptical they would be relatively less awful. As such, I don't want a part of the game I enjoy - namely badge hunting - to be locked behind doing miserable activities. And, unlike PvP badges, the badges in question require me to earnestly engage with a portion of the game I do not believe I will ever come to enjoy: I don't need a specialized PvP build and to haunt Recluse's Victory or the Arena to get all of the PvP badges; I only need to play the game normally and coordinate with a few other players to get them.
  5. Overall I really welcome most of the new badges as well as the corrections/changes to old ones. That said I have a few criticisms: 1. I think the placement of "Visions of Ambition" might be better if it were in the center of the rampart tower. It took me many rounds of hovering through that area before I stumbled upon the badge by chance. Although that's sort of the spirit of exploration badges, putting in the center of the rampart tower would make it a little easier to spot for those seeking it out. 2. I would prefer if "Ripple Raider" did not require "no deaths." As it stands, the badge already requires a team to face optional AVs, so it would be nice for the badge to recognize the extra effort without needing to make sure no one is defeated. 3. "Unfriendly Fire" is a bit too complex for a badge. It requires proper timing and execution as well as necessitating having a controller, or more likely, a dominator with one of a particular powerset to pull off. Although there are badges similar to a certain degree in the former requirement, such as "Avatar Assassin," I can't think of a single badge that requires specific team makeups, which in turn takes away from some of the casual play possible. If a confuse mechanic were in that mission part or the Brick Juggernauts' self-destruct targeted players and critters alike, I would feel differently. 4. I am not keen to have most of the badges for the Aeon Task Force locked behind the new "Hard Mode." To me, it makes "Hard Mode" far less optional then it was advertised: to the extent that people would like to avoid what should be a completely optional part of the game, the badge requirements for "Unfriendly Fire," "Power Overwhelming," and "Can't Touch This" all muddy that distinction. 5. I am also not keen to have the legacy "Master of _" badges being given harsher restrictions. I don't see "Master" runs of such taskforces regularly, so I would prefer for there not to be new barriers to acquisition beyond what already is there. But, again, I'm overall very happy for the new shiny badges.
  6. Having played around with a Stone Armor tank, I have the following observations: 1. Stone Skin is a really good passive now. Moving some of the defense from Granite and expanding its resist types makes the power less of a set mule power pick as well as a sensible/thematic power. 2. Moving Crystal Armor to earlier in the set is much appreciated. Given that energy and negative energy start appearing early on (particularly Clockwork), it's nice to have once storylines start to throw it at you regularly. 3. Giving Crystal Armor a +recovery buff is less appreciated. I realize that getting a sizable +recovery buff is very useful at level 12 (tanks) or 20 (everyone else), but I feel as though a to-hit debuff resist would be better thematically and more useful is a character's long term life. For example, CoT ghosts or Tsoo Sorcerers would be much less of a hassle when you start encountering them with such a buff. 4. Minerals and Brimstone Armors might want their respective level selection switched. With the exception of Praetorian Seers and certain Arachnos mobs, psychic damage doesn't appear regularly until maybe the 30s so getting Minerals by a character's 20s seems a bit of gun-jumping. Furthermore, putting Brimstone so late in the set makes it less useful besides for the damage proc. of the power. 5. Brimstone Armor should probably be changed from a resistance armor to a defensive one. I realize that would break the cottage rule, but it's always bugged me that a defensive set arbitrarily had a fire/cold hole by having those types being resisted rather than avoided. Overall, I really like the changes and how they make my own non-granite tank more normal and less of a crazy oddity.
  7. Count me in. I'll be bringing my Fortunata Nox Atrissima.
  8. I hope I won't be stepping on any toes when I play a controller named The-Midnight, looking as fabulously 1980's as possible.
  9. This is a bit of a toughie for me, my favorite bands either don't lend themselves to costumes or have names likely to be already taken. For now, I plan on bringing a gravity/radiation controller, name and costume to be determined.
  10. Sure! I have a couple of characters that fall in this category, and it doesn't look like I'll be grabbing it on them between now and tomorrow. So count me in for arriving ahead of time to help out.
  11. You can absolutely do this. I've done it on a couple of my characters. We only need to get four people together to start such runs; I can bring one of my characters along as a filler if not otherwise occupied.
  12. Let's see, I have C. Abyssus (Water/Sonic Corr.) and Amentia (WM/Shield Brute) who need the badges. They can go in whatever team wants them. Also, I'd be happy to help with an alternate team with Nox (Night Widow/Fortunata).
  13. All four people run at about level 29, so I've done it as quickly as 10 minutes but it might be as much as 20/25 min. for a more leisurely approach. It's also worth noting that one of the badges requires wearing one of the overwrite costumes (temporary or otherwise) so people may want to make a pit-stop to the Halloween vendor ahead of time.
  14. Count me in for the Ouro arc! I plan on bringing my Elec./Storm controller. Also we might want to visit the fun/haunted house next Sunday as the event?
  15. Put me down for a brute - not sure which one yet, either my Rad/Bio or StJ/Rad
  16. Hmm, I can bring my tank Saxum (Stone/Fire).
  17. Thanks for all the great pictures. It was sure fun throughout. I am sort of surprised we got the Battle Maiden badge; I didn't realize how quickly we blitzed her in the chaos. Ack, I feel bad about this since I wasn't paying close attention to the chat until you pinged me with a tell. sorry about that. Hopefully we can maybe pick it up after the LRSF?
  18. I could do a LRSF. I have to mull who to bring. I'm bringing my WM/Shield Brute Amentia
  19. I'll bring Infirmanda, my thugs/poison MM. She's dressed as close as I can get to a beer maid.
  20. I'll definitely be up for this; I'll probably bring my widow to help with the psionics.
  21. Ah okay! I wasn't sure if "beast" was more the "monster" or the "savage animal" variety. In that case, maybe I could use a different character altogether? I'll bring Vim Vorator, a Nictus (Warshade) warwolf/vampire beast.
  22. I could bring either C. Abyssus (a sea monster) or Pepsis Regina (a giant Spider Hawk Wasp) or something else if those aren't quite "beasts."
  23. Thanks folks for being accommodating; I've gone ahead and gave my sea monster some swim trunks (as peculiar as that may be), so I'll be mostly on theme too.
  24. Would a sea monster be on theme? If so, I'll bring C. Abyssus (Water/Sonic Corruptor). Otherwise, I'll bring Hostia Usta (Fire/Dark Corruptor)
  25. Put me down for my plant/psionic dominator Philodendra (again). The carrion creepers will be crazy in that last room of Khan.
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