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Burnt Umber

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Everything posted by Burnt Umber

  1. I'll try to give this a shot. I can bring Saxum, a robotic brick (Stone/Fire Tank). But, to set expectations, we'll definitely need to fill to get enough folks to complete. I'm not sure we could do it we only a few.
  2. Me too. I always get a minor twitch when I do that SF for that exact same reason. However, I think there was a (bad) reason for that. Also, why does that SF keep on sending everyone to Nerva instead of keeping everything in Sharkhead where it's relevant? It's not exactly Citadel bad, but it still annoys me a little.
  3. I'll definitely try to be out for this on Indom. I'll also be bumming around Everlasting and Excel. with some alts doing the event badges.
  4. I'd definitely be up for some Trick or Treating. If we could swing Redside, it'd be great for my Indom. alts.
  5. I hope all our Floridian fellows remain unscathed and safe. I may be busy but I'll try to join that Posi tomorrow evening with my Sym./Thermal Controller. At 6 pm Eastern, right?
  6. Barring anything coming up, I hope to bring Hostia Usta - Fire/Dark Corr. - in her stealthiest digs.
  7. I'll have to miss this week's but I hope to be back the week after. Best of luck and I look forward to seeing the pictures afterward.
  8. I'll probably be able to bring Eurtphaessa - Tri-/Human-Form PB (not sure which build to use yet). And if I can manage a second run, I might bring Commenticia - Illusion/FF Controller.
  9. Fun photos, Midnyte! For next week, a sea monster would fit, right? I plan on bringing C. Abyssus - Water/Sonic Corruptor.
  10. Yeah, I was on the same wavelength as Midnyte. I thought at least one powerset had to be dark and all powers/costumes were dark colored. I'm flexible either way, I can stick with my prior or swap to something new. I not particular which way we go; I'm just looking to have fun with the theme so don't stress.
  11. I didn't see until the most recent patch that enemies are starting to be protected from damage when under a sleep power. While I am sure this is a valuable feature for Enfeebling Lullaby, I think it's worth noting that sleep is one of the four conditions that enables containment damage, so I hope that sleep protecting enemies from damage is used sparingly/thoughtfully to prevent an unintentional nerf to containment/controllers.
  12. Gosh, I kinda hope not? I figured the powers only had to be colored dark to be okay. I was hoping to bring Notion Noir - psi blade/dark scrapper. But I may need to amend my choice if I need to be double dark.
  13. I'll try to bring Amentia - War Mace/Shield Brute.
  14. Neat pictures! Looks like a fun time. Although I couldn't quite make an appearance, here was my costume:
  15. Ack, some work came up that I have to take care of, so I unfortunately will have to skip today after all. Best of luck on the Citadel.
  16. Haha, I almost did dragon fruit too! I was also tempted to do a kiwano/horned melon.
  17. I'll bring Prickly Pear - Plant/Psionic Dom.
  18. For comparison:
  19. I'm not sure we'd be able to do a Master Run but we'll certainly get the rest as we make our way through the arc.
  20. So, I'll probably bring my Thugs/Poison MM as Shady Mia (the Mercy Island Black Market Contact).
  21. I sort of agree with you: not to be too much of a downer, but I think the "Elite Boss" status mobs have become a bit too frequent with the recent homecoming content. Here, I feel like what would have normally been bosses were bumped up to EBs in an attempt to generate challenge. Instead, I feel like it creates more of a time sink while sort of watering down the significance of facing an EB (narratively, at least). Changing the minotaurs and cyclopes to be their boss versions would, I think, alleviate most of the problem. It's worth noting that the EBs in the mission cited don't get thrown en masse at you, so you can pull one or two from range to fight. Also, I've noticed that, if you turn off bosses/EBs in the difficulty settings, it downgrades the minotaurs and cyclopes in the original Cimeroran incarnate arc to lieutenants. I think that might help to get rid of the more "un-fun" bits. And, the story itself is pretty fun and solo-able overall.
  22. For yin, I'll bring Cano Arma - Merc./Emp. MM.
  23. Sorry to heat it - these were a lot of fun - but taking care of yourself is important so take the time you need.
  24. I welcome the new patterns and hope they find a use in a character's costume at some point. And my Widow absolutely loves the upgrade available to her uniform look. And while I really like the "No FX" option for the old craftable boots, I noticed that the costume creator really doesn't like me to keep that option. As a result it reverts back to the regular version every time I enter the editor and I have to swap to the "NoFX" option lest I get charged for the change.
  25. I enjoyed going through the missions on my characters so far. I love the new maps as I went on through; I appreciate that there is enough room to hover/fly. I didn't notice any bugs, but I have a couple of minor criticisms: In the second mission, there are a bit too many elite bosses. They didn't add challenge, and, as a poster above mentioned, they made that mission a bit of a slog. The minotaurs and cyclopes could be their boss versions. In the third mission, it's a bit much to suddenly drop from the disguise and have to toggle on my defenses. Might the disguise be a temp. power that causes toggle suspension (the new tech), operating like the Midnight Club raid mission redside? Throughout, my villain character didn't really get to be villainous and the dialogue felt neutral/heroic. I wish that there was a tad of motivation for my villains to be help Sister Valeria. Those minor criticisms aside, the arc is great addition and tells succinct and interesting story.
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