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Burnt Umber

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Everything posted by Burnt Umber

  1. I don't really like that the proc chance in seeds (and in Synaptic, but that's for another thread) has been obliterated. I'd rather take the 10 target cap and 90 second recharge. Part of the problem, for me, is that Coercive is so much better than any of the other options for slotting a confuse power that it hurts a fair bit when slotting it still feels like picking the lesser of two evils rather than a positive choice.
  2. I've been playing my Plant Control/Psionic Assault/Leviathan Dominator through some of the new bits in Kallisti (at +1/x5 solo), and compared it to my experiences on the regular servers. My impressions are as follows: This has been a mostly fantastic change to the set. It really turns a completely skippable power into a must-have. I end up using this power at the start of every fight to line-up my cones or to lay down my multiple patch-powers (e.g., vines, creepers, etc.). My only issue was having to cut an attack out from my secondary to make room for this power in my build. This is an understandable change that has been telegraphed for years. However, I think this is an over-correction: the target cap reduction definitely hurts where the number of targets is well above the target cap. The power is not rendered useless, but I feel like it's mostly relegated to a secondary control to throw out if mobs get too close together or if I'm waiting on spores to recharge. Also, I'm definitely not a fan of the adaptive recharge addition here because it seriously impedes the Coercive Confusion proc from firing (as well as any other proc that someone might slot); I much preferred the 90 second recharge change from the prior patch. I had skipped this power before and I do not find these changes enticing for me to fit it into my build. This has been a weird change for me because, on the one hand, the power is available more often and affects more targets over time, but on the other hand, the less reliable effect of Domination together with the time it actually takes to take hold of mobs hurts. I've found that laying it down under a mob that's deep-sleep-ed by spores helps, but it has lost a bit from not being instantaneous. I think I like it but I still shall need time getting used to it. SO a bit of full-disclosure: I saw these changes in the Closed Beta last year around this time (before it was reverted), and I had stripped all but two procs (namely, Annihilation Chance for -Res and Glad. Javelin Chance for Lethal Damage) from the power. Comparing that to what's on Beta still stings a bit. It definitely feels like the power is firing-off it's sub-powers less; or at least, I feel like I'm seeing fewer ticks of orange numbers when I use the power on the regular servers. It also feels like the power is still spawning less creeper vines but that might be a bit of observation error on my part. The underlying power still works so I can't complain. And I have found great success in using spores, and following up with vines, then creepers, and then water spout. That seems pretty effective, but it's not available every mob. It will definitely take some getting used to. The pet seems better? I do wish I had better control over it's more aggressive tendencies. I don't use it all the time; it mostly comes out when I have to face an EB or above.
  3. I was trying the new Grenade Launcher weapon customization on my VEAT huntsman. Wide Area Web Grenade, Venom Grenade, and Frag Grenade (as well as Heavy Burst) all fire from the bottom of the launcher (in the canister "belt") rather than from the barrel.
  4. Hopefully my costume will fit; I'll bring Marcor - Rad/Bio Brute.
  5. Fair enough! I was try to decide how to much I should alter my Rad./Bio. Brute's look; he looks a bit like an infected nuclear wasteland denizen so hopefully that'll do it.
  6. As I try to decide what alt. to bring, is the theme just the powersets, or is there a costume too?
  7. I'm not sure; there's a few AVs in the last mission so it might be a struggle. We could also try collecting a few from LFG/Broadcast? Though perhaps it's a quite weekend for us in the U.S. since it's Memorial Day weekend? Otherwise, I'm fine with putting a pin in this and doing it another time.
  8. Haha, I sort of meant for that, so mission accomplished 😛
  9. I'll try to be there with a (Dark/Royal) Blue version of Backstreet Justice - StJ/Willpower Scrapper.
  10. Sideros - Beam Rifle/Invul. Sent.
  11. I think your problem was the higher level "Master of Ruin" boss mages' Earthquake that is a not resistible -def de-buff.
  12. I'll try to bring Lagamaal - Earth/Dark Scrapper (I hope that works?).
  13. That sounds right. And, as self-damning as it may be, I chose to rename it to what I had used as my global back in the Live days (which I had *also* chosen apart from my initial character).
  14. This is a bit of a tough theme for me: I don't have a character that is my global and I never remade my very first character when HC started up. But, if it's all the same, I can bring my first villain in her original costume (Hostia Usta - Fire/Dark Corr.).
  15. I plan to bring Alicino - Demons/Pain MM
  16. I plan to bring Captain Carcosa - Mace/Shield Brute
  17. I'll bring Euryphaessa - Peacebringer
  18. Arg, I got a call I had to take care off, and was unable to come after all. Sorry.
  19. I'll try to bring Pugil - Kin. Melee/En. Armor
  20. Afraid I have a minor errand to run tomorrow morning and I'll be having to skip out this week. I may be able to pop on around 12.30 or 1.00-ish though, so if there are any follow-up runs I can join then.
  21. Oh, for the "Captain {Nation}" one, can the nation be fictional or no longer existing? It's either Captain Carcosa or Captain Malay States or Captain Malaysia here.
  22. I'll bring Horrere - Sonic/Cold Corr.
  23. I'll bring Veneficio - Crab-Spider
  24. Perhaps the appropriate (though off-color) response would be "Nothing Posi wasn't already asking for"? Anyway . . . I'll try to bring Hostia Usta - Fire/Dark Corr.
  25. Ah, sorry, 12.00 pm Eastern/11.00 am Central/9.00 am Pacific.
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