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Burnt Umber

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Everything posted by Burnt Umber

  1. Unfortunately, I have some plans tomorrow so I can't be there. Good luck to the rest. Also: These look great! I'd like to bring my demon/pain MM to the Virgil Tarikoss so maybe some theme involving fire or devils/demons (or maybe literary references)? Similarly, I'd like to bring my Widow to the Ernesto Hess TF, so maybe something involving spies, ninjas, or stealth?
  2. Sorry to hear about your health troubles @TrixieKixx. Hope you get well soon.
  3. While we're doing the Blueside ones, I'll bring my Illusion/FF controller. Not sure who else I'll bring to the rest.
  4. I'll bring C. Abyssus - Water/Sonic Corr.
  5. I'll try to be there with Hostia Usta - Fire/Dark Corr. But I understand if we end up cancelling.
  6. I hope to bring a Paragon Protector (Atomi - Grav./Rad. Controller). I was really surprised that I managed to pull Neuron without attracting Bobcat and co., so Glacier didn't even need to distract her. And, thanks all for settling for my leadership through this one. It was a bunch of fun and seemed to go very smoothly despite one or two hiccups.
  7. Ah, then I'm mistaken. I didn't realize that type of salvage had been seeded; I retract my concern.
  8. I like the badges! I also like the Sheer Willpower accolade power, but like others, feel the Blue side requirements are too steep. Couldn't the power be tied to having the Stout-hearted accolade?
  9. This is a cute addition. I note that Blarf occasionally gives legacy base salvage from interaction. This might not be a wise reward: some players use that salvage as inf. storage bins on the market and are going to be very angry to lose that inf. to some player who lists the reward rather than vendoring it.
  10. As I've been trying out this feature, it seems decidedly not solo friendly: the large spawn size, incarnate scaling of the mobs, frequency of mobs with boosted perception (e.g., upper level Family and Resistance with targeting drones), and the Minotaur's seek & destroy behavior all make wandering the labyrinth deadly without doubling up on stealth and hide or the like. At the same time, once a certain amount of buffs/cheats were enabled, wandering around the labyrinth was actually quite fun. The only real exception was when I got sent to the Endless Columnade, which was a surprisingly beautiful map but utterly frustrating to navigate with no method to backtrack (I'd kill for Theseus' string there).
  11. Sure! Hope you have fun on the trip.
  12. I'll try to be there next week with Horrere - Sonic/Cold Corruptor. And I goofed when I mentioned incarnate inspirations earlier today. I think the team lead had stocked up on large team inspirations. The major thing I remember from my runs from this is that the loss of set bonuses is definitely noticeable, so inspirations - team/dual/etc. - really help balance things a bit. Also, for those who have the cash, amplifiers/boosters from the ST.A.R.T. vendor really help. This is the sort of thing where throwing everything you have saved up as temps. is sort of necessary.
  13. Put me down for Nox Atrissima - Night Widow/Fortunata
  14. Put me down for Doragon no Tsume - MA/Willpower Scrapper
  15. Hmm, seems like I'll be a bit busy this weekend, so I'll have to pass on this week. Best of luck and I'll try for next week.
  16. I think this will be fine for me too.
  17. I'll try to be there with Kataigis - Elec./Storm.
  18. These look great! Thanks for organizing this. I'll try to sign-up and be there. I'll bring Commenticia - Illusion/Forcefields Controller I'll bring Hostia Usta - Fire/Dark Corr. I'll bring Nox Atrissima - Widow/Fortunata
  19. I'll try to be there with Hostia Usta - Fire/Dark Corr.
  20. I'll try to be there with Pepsis Regina - Mind/Savage Dom.
  21. Thanks! I used the "Savage" pattern under the tops and bottoms "with skin" sections.
  22. Ahh, I see how what I said could've implied that. Really, it's not that you slotted bad sets. Kismet is okay and Unbreakable Guard is one of my preferred resist sets. My issue - which might not be an issue for you - is that you slotted passives for recharge and endurance reduction when they consume no endurance nor need to recharge; that seems a bit wasteful when you could be putting slots into your toggles to fill out the sets more fully. Also, if you're slotting health to boost your regen., you are at best boosting it from 40% to 80% - a bonus half-way replicated by slotting the Numina +20% regen./+10% rec. unique. Those two slots could be used elsewhere, like your TT: Leadership to be able to to slot all 6 pieces of Gaussian's for more defense. Your power choices were also perfectly fine, so it's not like you really were taking any duds. I personally abstain from using the Fighting power pool just for the sake of getting Weave. It's a good power, but I don't think it's worth getting boxing/kick as a dummy power and having Tough underslotted. Many people are fine with that trade-off, though, so really that's more of a preference than any sort of absolute. Addendum: They do suppress, down to about 3% fully enhanced. Stealth and Leadership: Maneuvers together amount to the same defense you were getting from Weave (i.e., 8% defense to all). I take stealth on many of my builds since it really doesn't require much, if any, slotting to have a nice little defense boost. Admittedly, I wasn't fully soft-capping the build since you mentioned up thread that you'd be okay with using purples here and there - mostly a close enough is good enough. Stealth itself also has the interesting quality of reducing your "threat level" to mobs, meaning that they are less likely to attack you when you are near. That allows you to better stealth traveling/missions when you want as well as to better position yourself for your stealth strikes.
  23. Oh dear, I wasn't trying to say that the whole build sucks. Sorry if that's what I conveyed. Personally, I try to choose powers or slotting that fits a common purpose, and I try to do so without necessarily going wild with expensive pieces. With that in mind, I attached two mock-ups of you build that I think maintain the spirit of yours. I also threw in a copy of my own build to the extent that might be helpful. W/r/t defense and the softcap, the "good enough" number is 45% defense. At that value you effectively floor an even-con mobs chance to hit you at 5%. (It's technically more complicated but that's the main idea.) Not having DDR sort of hurts, but really, I find inspirations mostly cover those deficits or I was already going to get KO'ed so how fast is irrelevant. VeneficioHybrid.mbd Black Bullet revised1.mbd Black Bullet revised2.mbd
  24. I'll try to bring Hiemps - Strom/Ice Blaster. These look great! We did Aeon a while back as part of the SWS Rich ran, so I think we should be fine doing Aeon for Theme Team. There are definitely parts that can be cut to make it a less long task, but that's only if everyone is okay with that. Mission 5 is the part that really adds a lot of time so the best way (I think) is to cut out the Ripple fights, and possibly, to ghost up to them and after. The rest of the strike force is no worse than running Synapse or Citadel time-wise.
  25. Respectfully, I think you made a few missteps on that build: namely you've heavily over-slotted the passives which, in turn, starves your other powers for slots. You might be better served dropping most of the Unbreakable Guard set from Wolf Spider and Bane Spider Armors, streamlining them to only have the Glad. Armor +Def unique, the Steadfast +Def unique, the Unbreakable Guard +HP unique, and possibly the Steadfast KB protection proc in both. Similarly, you might want to cut out the Heal enhancers from Health, leaving only the +Rec uniques, and you might want to drop Kismet set pieces from Combat Jumping and Combat Training, replacing those with a single LotG defense enhancer. In fact, you might be better served getting rid of all the LotG pieces, and putting Red Fortune fully in Cloak and Maneuvers, leaving and defense set uniques or generic defense IOs in the remainder. Furthermore, rather than dipping into the Fighting power pool, you might want to just double up on Leadership toggles, specifically Maneuvers. It's, ultimately, a loss of less than 3% defense, but it frees up power picks and doesn't leave you a dummy power in Kick/Boxing.
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