Jump to content
The Beta Account Center is temporarily unavailable ×
We are experiencing intermittent network issues affecting Everlasting and Excelsior

CoeruleumBlue

Members
  • Posts

    29
  • Joined

  • Last visited

Reputation

6 Neutral

Recent Profile Visitors

168 profile views
  1. I think people just make builds that require the least possible amount of clicking things and that's basically it. I also think brutes are underpowered. Brutes are starting to feel basically interchangeable with sentinels to be honest. On my latest brute I designed I ended up wanting to take barely any attacks from the primary set and just keep taking ranged attacks from the epic pool instead. Brutes and Sentinels would probably both work fine if the cap on the number of targets you can attack were lifted. I don't think Tankers have any caps at all and I'm not under the impression Controllers or VEATs do either. Probably just remove the target caps from all classes and they will probably all be fine, even if Brutes and Sentinels still feel too close they'll probably also both stop underperforming and that'll be fine. My disclaimer is I'm not trying to make a bunch of ultra meta builds, but the idea of people not trying to make things super optimized is already part of the discussion which is nice. But yeah Brutes basically just feel like Sentinels but better to me at this point, because you can have multiple melee attacks instead of just one and then the actual ranged attacks you can pick seem way better since you can pick from blaster sets and controller sets, rather than just getting the crappy controls from the blast sets. So on Brutes you're getting armor, melee attacks, blaster attacks, and controller controls, on Sentinel you're getting armor, blaster attacks, one melee attack, and maybe one support ability depending on which set you pick. The problems with Brutes and Sentinels seem basically the same to me at this point though, and like they could probably both be fixed by removing the limits on targets since they're supposed to be damage classes and that's already somewhat nerfed by the armor.
  2. ...People have already done plant/savage to death, I don't see how that's stealing, other than maybe the idea that it should be a plant werewolf. Plant werewolf is kind of a cool idea, but I don't see how I would claim to own an idea like plant werewolf at all even if I made it up there. It is kind of a cool idea even if it doesn't make up for the fact Savage Assault seems like an overly specific set that can really only be used for vampires, werewolves, or maybe demon or witch creatures connected with nature, since it just connects too many things that can go together but don't have to. You certainly can't use it to make a bird character like I was mentioning because it just has a ton of stuff in it that has nothing to do with birds even if there are two bird powers.
  3. I think that's exactly why it's rare. The biting and scratching thing doesn't go super well with the pets in most themes. Almost all savage assault masterminds are Dark/Savage and basically just people RPing Dracula, and the few that aren't seem to be Plant/Savage and are people trying to RP Tarzan but with just vines instead of monkeys. I don't think it works super well conceptually. Whenever I want the pets I don't usually want the biting and scratching attacks, I just want like a telepathy attack so I can summon the pets telepathically or something. I can think of a lot of other ways people might want to summon the pets: electric devices, sonic devices, pheromones... none of which go super well with the biting and scratching theme. Only a couple of character concepts want the biting and scratching theme and the pets. Then the pets themselves are already two birds and one bugs, which isn't necessarily something people would want. Lots of people, myself included, would like to be able to just pick one type of creatures, such as just birds, or just bugs, or something that isn't an option like fish, dinosaurs, or rodents and shoot that at people. I don't think that would be super hard to design personally but it would still have to be designed and the game seems understaffed so more people go apply! I'll go apply! But that's why I think savage assault is underused, because thematically people don't necessarily want the pet attacks with the biting and scratching attacks, or some of the pet attacks with some of the other pet attacks, or even the biting attacks with the scratching attacks. It's definitely a coherent theme, but a much more specific one that's harder to use in different concepts than just fire or darkness or psionics.
  4. ...That's literally just what Savage Assault is. That's what I was saying I don't want when I want more animal attack options. There's already a Beast Mastery and Aquatic Affinity and some specific power sets that are very different. There's just not a bird mastermind or bird blast or fish mastermind or fish blast which I find mildly annoying. Savage Assault is not a replacement. Savage Assault is a powerset where you scrape things with your claws or bite them with your fangs and it just happens to have one bird attack power in it (no fish or any other animals besides flies.) Beast Mastery Mastermind has two bird attacks which is actually better but I still can't just make a mastermind who is obsessed with birds and only has birds, maybe due to being an ornithologist or having a bird-based mutation or being related to the bird god or the like.
  5. No, my one Praetorian character still has all the badges after going blue. Why do those characters have to be thrown into the new world of Praetoria? Why can't my post-apocalyptic characters I made within a couple of weeks of joining the game just be Praetorians? "When Bloodsifter was a child, he was selected by Emperor Cole to be a loyal servant..." "When Loosecannon was a teenager, her house got hit by a nuclear attack, but due to her precognitive ability, she avoided the blast underground and now scavenges in the wastes..." I'm just locked out of actually using the in-universe postapocalyptic setting because I didn't use it when I was making some postapocalyptic characters when I first played the game? Basically nothing else is story-locked. People are constantly saying that their Peacebringer and Warshade characters actually aren't a nictus, and just making Brutes who they say are a nictus, but if I made some apocalyptic character when I first joined the game and didn't even really know how to play, they have to be from some totally made up ghetto apocalyptic universe that isn't Praetoria and also isn't Primal Earth. That seems kind of pointless.
  6. Yes, because what everyone wants with an animal mastermind or blaster that has more options like birds or fish is a werewolf who fights with claws and fangs and howls at the moon after savagely assaulting their enemies with their bestial rage.
  7. I'm going to make my version of Atlantis canon where they are actually not fish people, they just live in a dome underwater, shoot nukes at people starting with the time they shot nukes at Athens 9000 years ago after they got nuked and forced to go underwater, build pyramids with the remnants of technology they don't understand, and get attacked by Cthulhu and the Deep Ones who actually are fish people but don't run around attacking surface people with nukes. You can't stop me. (Jk, probably everyone will stop me, my "Atlantis is a dystopia of people living in various underwater domes" is not going to jive with all the DC and Marvel depictions people probably want, even if I write my own stories about mine.)
  8. Yes but you can't get Praetorian badges at all. Not just the starting one, you can't get any of them. Plus, I think this is worse than the hero/villain thing, because the game specifically tells you not to start as a Praetorian, so if I made some post-apocalyptic characters right when I first joined the game, then I want an RP faction for them, and I think the best fit is Praetorian, am I just totally locked out of that? I can have literally any other faction, just no Praetorian for a character I specifically envisioned as being part of a wild experiment serving some kind of God-Emperor or another character who is scrounging the wastes after an apocalypse? I don't want to make characters just look like the Lost, I just want the costume pieces so I can do things with them. We can literally wear Arachnos helmets and the Arachnos spider logos, but no TV helmet or stop sign armor plate, even though I wouldn't associate that as much with any specific faction? I also really want to use the Lost costume pieces on some AE missions that I want to give a nuclear wasteland theme to, so the NPCs can look like they were scavenging their armor and weapons.
  9. Yes. This is also why it's hard to find people to do the Zombie Apocalypse event with, because you can't just leech on it, even though I want as many zombie apocalypse badges as I can get since they would be nice on many of my characters.
  10. Yeah at this point I don't know why anyone would prefer dominator either and I play mind control and end up slotting for recharge anyway. I miss not getting to have Link Minds like Dominators get on controllers but it's not worth it for the secondary power pools on Dominators not seeming very good. I've heard people joked Dominators were primary/primary but in my experience that's basically the opposite of true. For example Defenders have the support set as their primary so when I make a Controller I often don't want many or any Epic/Patron Pool powers because I just want almost everything from the Primary and Secondary Power Pools, but if I'm doing something like radiation emission that doesn't come with defensive powers I'll probably try to pick something with two defensive powers like Psionic Mastery and take them both. On the other hand on Dominators I'm basically taking all five of the Epic/Patron Pool powers all the time because the Dominator secondaries are just not very good. Dominators are kind of ironically the only class that isn't primary/primary in my opinion, because the support sets, blast sets, armor sets, etc. are all primaries for one or another class, it's just the Dominators' secondary powers that don't seem very good to me. The one positive thing I can say about Dominators though is that if you want a melee support class Dominators are probably the best option, since their secondary sets usually have lots of melee powers and then you can pick Epic/Patron Pool powers as well as Incarnates, prestige powers, etc. to all be support-oriented. Playing them as a hybrid of controlling and blasting like it's intended doesn't seem to work super well though, and there's also another thread in Suggestions where it was mostly suggested that the Dominate power probably needs to be customizable to use the same effects as teleportation powers.
  11. I still see all of your plants in the top one. You're not dead with no plants out. I do think the idea of making Seeds of Confusion have a Taunt and Confuse shouldn't be done so it can just be used as a Confuse since that sounds silly, but most of this thread sounds like people just complaining that an OP set is being nerfed, not that you're actually losing your plants. While I also don't want damage on all the control sets totally nerfed into the ground, I don't want them to just be changed into damage sets either. If you just want damage and plants, like, ask for a Plant Blast set that we were discussing in the Suggestions forum. Plant Blast plus plant pets sounds perfectly fun but not what a Plant Control set is for.
  12. Basically this. Also a Rescue, Heist, or Escape wouldn't necessarily be Street Level because you could save the leader of an important organization or something, but those are still good keywords. Maybe Street Level could be a keyword too since it's a popular idea and then we could differentiate Save Grandma Jones from Save the Leader of UN, but I would love other keywords than Save the World or Rule the World myself. Other things I would like: - Let us use Base Builder maps/custom maps - I still want the Lost's costume pieces even though I also put that in the costume piece thread. I largely want the Lost's costume pieces for AE missions. Just more NPC costume pieces in general for AE missions would be nice.
  13. We probably just need to offer to work for the game more to be honest. I remember talking about PVP in the in-game chat and I offered to help work on that. Now to go find where the application center is again...
  14. Yes, please don't nerf my homeboy Alex Humboldt the mutant botanist before he even gets to 50. That said I'm fine with the idea of Confusion and Taunt in the same powerset, we've already had that forever in some power sets like Illusion Control, just not literally on the exact same power. I am also a huge fan of procs and often partially design builds around what procs I can use so please don't take those out.
×
×
  • Create New...