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Dread Quixadhal

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About Dread Quixadhal

  • Birthday June 17

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  1. That's good enough for my robot-themed character. I think I'd want the hover style movement for a more human style character. Thanks for letting me know those options exist! And yes, I'd prefer such a thing to be an option, even if it's one you have to go edit the .ini file to change. The fewer changes to code, the better (and more likely to be implemented). 🙂
  2. Right now, if you have both Hover and Fly toggled on, the Hover animation overrides the Fly one (I don't know if this also applies to Mystic Flight or Group Fly). To me, this looks very unheroic. I would rather have the Fly animation override Hover, so when you're epically flying at high speeds you don't look like you're trying not to spill your tea. Any chance you could look into this and either flip the order, or if more people prefer Hovering very very quickly, add a config file option to choose the priority? As to why we might want them both on... well until you get Evasive Maneuvers, Hover adds a lot of control to Fly, removing much of the slide. I don't mind the drift, so I have a macro that toggles both.
  3. Interesting. I wonder if the issue was that "costumes" is indeed an internal menu, and my version partially overwrote it but as it had errors, maybe it threw things into an odd state? I made a "stupid" version that omitted all the locked options and that works fine, as it was difficult to pin down where the actual error was. I'll check later and see if I still have the broken version to attach here. In the process, I also renamed the main menu to "costumechange", to avoid the issue entirely.
  4. Might just be a coincidence, but I had the client lock up on me for the first time after this went live, on a mini-zone transition (the "cave" for Matthew Habashy's early mission where you have to find the artifact). As far as I know, I don't have any of those mentioned third party things installed. I do have MSI Afterburner and its associated Riva Tuner Statistics Server, which may clamp the framerate to 60 FPS even if the game or video driver doesn't. So if those hooks cause issues, it might be related. I'll report back if it happens again. Oh, details. Windows 10 pro, i7-6700k, 64GB RAM, Nvidia 3070 driver 537.58, MSI Afterburner 4.6.5.16370, Riva Tuner SS 7.3.4.27560. I also have OBS installed, but it was not running.
  5. So, sorry to necro an old thread again, but I'm trying to figure out something about the client's internal caching system? I tried to take the above-posted costume change popmenu and add keyboard shortcuts to it, but it didn't turn out the way I wanted. The problem though, is that I can't get it to replace the broken version with a new one. I even removed the file entirely, closed the client, opened it back up, and it still loads the old one. This seems to imply that the game client reads the menu definition from the \data\texts\<language>\menus\ directory, but then also caches it somewhere else? I literally renamed the file from costumes.mnu to damnit.mnu, changed the menu inside from costumes to damnit, and while the new version (damnit) works as intended, the old version is still there and broken even with no file backing it in the data directory. Any ideas? Is there any command to flush the cache?
  6. Gotcha, thanks for the clarification. It sounds like I'll want to add slots for my Robots mm, but perhaps not for my Demons one. Thanks!
  7. Just to be extra clear, this is 10PM UTC on January 14th, which for MY timezone (US/Pacific) is 2PM Sunday, January 14th. I say this because if you click the above link, it will return your local timezone for the day you click it, not the actual full date converted... leading some of my friends to think this is happening in less than an hour, on the 13th. Time zones are evil. 🙂
  8. I played City of Heroes way back in the beta, and on and off over the years until the retail version was shut down. So, I'm new to the current version, and can't remember half of what I used to know. My question is about how enhancements put into the Enchant Demon power actually work. I've heard conflicting reports, and the tooltips are not exactly clear on this point. I'm only level 11, so some things hare harder to judge than they might be at endgame. It seems like if I slot Range enhancements, it increases the range at which my demons can attack things. The range shown when you hover over a slot with such an enhancement selected seem to make sense for this, but it's hard to accurately observe since they're acting on their own, not on my direct orders. It doesn't really make much sense to be able to enchant my demons at a longer range, since I can only do it ONCE per zone transition. Recharge is even more difficult to tell, but is a similar thing.. it seems like it should let them attack more often, rather than let ME use the enchant demon power more often, especially since you no longer have to cast this on every single minion. So, just to make it clear, do these enhancements affect the abilities of the minions? Or do they only affect MY use of the power? If they're just my ability to cast the enchant spell, then there's no reason to every put anything or add any slots to it, unless you're in PvP perhaps. If they do apply to my minions and their abilities, then it's VERY useful and I'll want to add more slots over time too.
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