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FrankX

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  1. Trial Leader didn't know the necessary details. MoM but no one mentioned anything about knockback or AOE in that one part where you have to lure blobs next to a target. Just kept saying "Taunt them more!" By and large, trials are amazing and I appreciate the work leaders put into leading and preparing with the instructions all laid out. Thank you one and all.
  2. A week back, did a SF on Red side. No "speed" or other modifying mentioned. It was +3, which is clear and 'ok' as we had the team for it. But, surprise surprise, it was also no insp. No temp powers. Feel like that should be made clear at the start. Reviewed logs, no mention. Cool to play that way, but had to be disclosed. Played through and enjoyed once we knew the gig.
  3. Still too soon. Only been a decade and a half since they neutered my beloved Kat/regen scrapper.
  4. I do. It was great fun to watch from the sidelines. Never participated, but enjoyed the show with popcorn.
  5. Back playing again after Live ended. Lots of Pugs while trying to refresh those memories. Enjoyed them all so far, but clearly there are better and sub optimal behaviors. Seeing a master at tanking is a treat. Gentle leading without yelling is a great skill. Knowing to hold of on the immob a second and to aim the knock back into a corner are teachable skills. Wish there were more "chill/learning/refresher" task forces LFG. This will minimize the conflict between expectations.
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