-
Posts
446 -
Joined
-
Last visited
Reputation
425 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Been trying to figure this out to add to bug reports. Other ways of editing arcs seems to work fine.
-
Looks like the patch broke this for a lot of people. Earlier I made other edits fine but crashed to desktop when I attempted to edit a custom group.
-
The biggest and most obvious thing is the difficulty cap raise, particularly in how it'll effect Dev's Choice. I can't test this myself but to my understanding the process for updating a Dev's Choice is to start an in game petition requesting the change (level cap raise, typo fix, fixing bugged contacts, etc), wait for the response, if approved you make the changes, let them know you're done, and they'll reinstate the Dev's Choice award. If anyone is going to do this, please update us with the correct process. On to other things... Containment Tech Lab and Inactive Tech Lab have spawns near the front so be careful. Containment Tech Lab does not have working jail code. Port Oakes - Fort Hades actual displays the Mission Exit on your map. Also, Any-Back seems to be roughly at [-3364.3 321.1 -1088.7] which is a good singular spot since it's a single spot and it's the highest elevation spot that's walkable. Port Oakes - Docks & Ship seems to have proper Front/Middle/Back despite being partially outdoors. The transition indoors is marked on the map. While we'll certainly discuss things among ourselves, if you like the things in the patch, certainly let the devs know.
-
Patch Notes for November 25th, 2025 - Issue 28, Page 3
ZamuelNow replied to The Curator's topic in Patch Notes Discussion
Not listed in the Patch Notes is the fix to allow Tailors in your base talk to you if you're a Praetorian. Thus, you don't have to run to a trainer to change your costume because friends don't let friends talk to Praetor Duncan. -
Not putting an exploration badge there is odd considering the layout of lower Mercy. If you start at Fort Darwin, the roads actually lead to the clocktower. There's a bit of a reveal if you're on foot as you come around the corner. Mercy has a lot of neat little bits of infrastructure like peaceful little gazebos where you can rest in between crime.
-
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
ZamuelNow replied to Zhym's topic in Mission Architect
Sorry to bug you @Zhym, but Dhahabu Kingdom and the Indelible Curse of Hate is missing it's arc ID, 60044. -
Coalition of Creators: Mission Architect.
ZamuelNow replied to Blackbird4329's topic in Mission Architect
With a Discord, the issue is having to mod it. Plus, all the other inefficiencies and headaches of Discord. As far as an in game channel, technically Architect Chat already exists. I just never see anyone on it. Granted, I'm almost never on it either. But a chat channel or a Discord both run into the problem of people knowing they exist to be on them. Advertising should most likely be done in game but I myself have a tendency to not to be on during prime time. Word of mouth feels so much harder than the retail days. The next thing on my end is wanting someone to assist in running MASS. It's hard to build up regularity if most shards only get visited twice a year. Two team leads means the six shards can be split into two groups of three. Other thing about having a secondary leader is means that there's breathing room if I have to miss a day.- 28 replies
-
- 1
-
-
- mission architect
- ae
-
(and 1 more)
Tagged with:
-
Medium Midlevel Matinee! (2025): Rules and Discussion
ZamuelNow replied to ZamuelNow's topic in Mission Architect
That sounds fine. I'd suggest authors give it a month after the contest ends before they make changes so people can see what the entry was like as an entry but they aren't held to that. -
Coalition of Creators: Mission Architect.
ZamuelNow replied to Blackbird4329's topic in Mission Architect
So @Blackbird4329, what do you think so far? Planning to make your coalition more or less similar to MASS? Any ideas of things to change or ways to advertise?- 28 replies
-
- 1
-
-
- mission architect
- ae
-
(and 1 more)
Tagged with:
-
There's different things in play. Technically, once Page 3 comes out any author can raise the max level of their arc to 55. The issue with Dev's Choice arcs is that once the award is given, the arc is effectively locked and any changes by the author causes it to lose Dev's Choice status. To my understanding, back in the retail days an author could in game petition to be allowed to make a change (typo fix, fixing a broken enemy, etc) and have the Dev's Choice reinstated. I planned to ask around after the Page drops officially.
-
Medium Midlevel Matinee! (2025): Rules and Discussion
ZamuelNow replied to ZamuelNow's topic in Mission Architect
Ooohh...I think I get it better. I'm not sure. While text and customs add to an arc's Length, a lot comes from the maps themselves and some can be weird. I think a lot of the Unique maps add more but I don't know exactly what sets it. -
Medium Midlevel Matinee! (2025): Rules and Discussion
ZamuelNow replied to ZamuelNow's topic in Mission Architect
Long is only allowed for 3 missions. That's the only exception for "Medium" length. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ZamuelNow replied to The Curator's topic in [Open Beta] Focused Feedback
Oops, that's what I meant. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ZamuelNow replied to The Curator's topic in [Open Beta] Focused Feedback
I'd assume the broken one should be changed but I don't know what it should be changed to. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ZamuelNow replied to The Curator's topic in [Open Beta] Focused Feedback
One more thing needs to be added to the Patch Notes: Tailors in your base are now usable by Praetorian characters. It was adjusted this Page but not added to the patch notes.