ZamuelNow
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Architect Entertainment - Content Ideas
ZamuelNow replied to Arcanum's topic in Suggestions & Feedback
When creating an arc, players have the option to select three keywords from a few columns. I'd like to suggest "Tutorial" for the center column. Some missions are more designed as interactive teaching than a traditional adventure. -
Consideration of Knowledge (65341) - Use AE to learn AE
ZamuelNow replied to ZamuelNow's topic in Mission Architect
I figured regulars would know most of it and would be more useful in suggesting additions, considering I deliberately left some spawns Empty. But since some things were newish to you, I'm wondering what they were. -
Map project v1 (Atlas Park & President Marchand's Office)
ZamuelNow replied to ZamuelNow's topic in Mission Architect
Oh, a lot of the AE maps are frustrating to work with. That's why I'm thinking of only trying to focus on two or three at a time. We players can only make stabs in the dark when it comes to trying to suggest fixes. I'm just saying, why not sharpen our knives? As far as outdoor AE maps and allies, I think the Paragon Studios devs simply didn't think to add the spawn points in some maps. To curb farming, that feels like a scalpel fix and most anti farming tended to be a chainsaw (that missed...). -
While I have the Early Bird badge, I'm also wondering if it's based number of plays or amount of time since it was first published.
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While getting new powersets in AE is nice (and was admittedly requested), what a lot of us want is map fixes. One of the problems with that is that the fixes we want (primarily Front/Middle/Back adjustments) stand the risk of breaking other people's arcs if done wrong. I believe we have at least one Dev's Choice author who has passed away so if their arc was broken it would never be fixed. But...presumably additive changes to Front/Middle/Back can still be made. So, I figure we can get changes if we're organized, specific, and limited. Not "this map is broken" but directly pointing at spawns and detailing the issue. Limiting this to only two or three maps per Page allows us to collaborate on troubleshooting. For this, I will focus on Atlas Park 01 and President Marchand's Office. Atlas Park 01 Bear with me on the images since I only have so much experience with this forum's attachments. I tried to name the images in a way that they're understandable. For Atlas, it says there's both Front and Back spots in the editor but it's only showing the Front locations on the map. In game in Test mode, it isn't showing either. These look like genuine bugs that need fixing. On Quality of Life adjustments, there's no glowie locations so adding some would be useful. Might even be a blessing in disguise since the new ones can be better placed than most. For floor glowies, I'd suggest one at Front /loc [162.9 0.0 189.0], one at Middle /loc [233.4 17.9 -497.8], and one at Back /loc [-318.3 0.0 -1208.9] or [549.6 -0.0 -1228.5]. This would mean one 1n the park near the mission entrance, one near city hall, and one farther out. Limited spawns means you could plan your story around them. While outdoor areas often aren't the best for Wall locations, the area around City Hall presents some options such as /loc [65.0 -0.0 -1063.4]. A Wall glowie could be along the concrete wall near the trolley at /loc [636.0 -0.0 -1186.4]. It would be useful to have a Middle boss at /loc [127.9 15.9 -178.7] but that's highly dependent on whatever's going on with the Back spawns. President Marchand's Office The most infamously broken map for AE and mainly for the desire to use it but it not working how people expect. Looking at the screenshots, the text claims that there's only 3 floors but the mini map shows 4 floors, which is correct. The second floor is showing the icons but not the floorplan in the editor, though the floorplan does show in Test mode. The fourth floor is showing as blank in the editor and it's missing in game, which feels odd since I thought that only Trial mini maps were blank in the game. You discover more problems when you check the maps in Test mode. On the first floor at /loc [-4554.0 -1128.0 -3044.8] is a Back spawn point but that's right in the middle of the player spawn location. This is despite the editor not offering Back spawn locations. Presumably, this should be on the top floor but we can't see the map for the top floor. On the second floor at /loc [-3058.0 -1110.0 -2832.3] is another Back spawn but it's showing as being inside the wall. If these two misplaced spawns were moved to the fourth/top floor and they were made directly accessible in the editor (I've heard of people getting them on accident), would be helpful. Presumably, inside the fourth floor's office at /loc [-2614.6 112.2 -770.0] or [-2576.0 112.2 -777.7] and/or the fourth floor exterior at /loc [-2729.0 127.5 -626.9] [-2744.6 160.0 -759.5] would seem best. While of vastly less importance, it seems like /loc [-2614.8 112.0 -652.6] would be a good spawn point for a GM on the fourth floor.
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Consideration of Knowledge - Arc ID: 65341 Wandering into your local Architect Entertainment building, you discover that the game may be talking to you. Is Mission Architect using an arc to teach you tips on writing in Mission Architect? Low XP but high knowledge! [SFMA] This has been in the planning stages for a while but December put me in a sprint to completion. With this arc, there's two specific reasons why it exists... For the first bit of inspiration: Back in the retail days there was an arc called Knowledge Is Power (by @Paula) that used a witty style to teach tips about Mission Architect. It managed to earn a Dev's Choice and had mild popularity. I was disappointed to not see it on Homecoming. Don't know if the author isn't on HC or chose not to republish. I felt there needed to be something like it. Not an exact copy but I don't remember it clearly enough to copy even I wanted to. From that, eventually came the second inspiration... https://homecoming.wiki/wiki/Architect_Edition While the AE hologram stream is acid green in game, a quiet portion of my brain thinks of AE with a blueprint blue. I joined CoH in I14 with the retail copy and with that I stumbled upon the idea of: Why not give back by making the teaching arc heavily reference the mission from the inside cover? With my own twists of course but it felt like the right way to handle things. I decided to recreate Tough Love and Cosmic Bleed from scratch as the main stars of the arc and make the whole thing self aware. I'm also gifting their costumes to the rest of the community. ToughLoveAndCosmic Bleed.zip
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Was about to report this but I see it was already reported.
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PW searches for level 12-20 story-focused mission arcs
ZamuelNow replied to Police Woman's topic in Mission Architect
With this stopping just shy of level 21, I'm wondering if this is finished. If so, what all observations did you make with this playthrough overall? -
I added a renamed Animus Arcana to the fourth mission of Indelible Curse of Hate. It feels small but the enemy group was lacking variety and it lacked it in a way that clashed with my own suggested spawn sizes in. It badly needed more minions.
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how to Guide to Mission Architect: Tips and Tricks 2.0
ZamuelNow replied to Prime Elway's topic in Mission Architect
Surprised no one linked to the custom powers post: -
Mission Architect Sunday Special: Story based teaming in AE!
ZamuelNow replied to ZamuelNow's topic in Mission Architect
I'm starting small so I can better assess any problems that might pop up in the first few runs. There's also the issue of the differences in shard culture that may make this not as feasible on some shards. -
Player Feedback Request: Protector of Paragon City
ZamuelNow replied to Dev Unitas's topic in Suggestions & Feedback
Roy Cooling was on Live (I distinctly remember blueside only players being shocked at how nasty PPD are to fight) but it's a "newer" arc and really feels like it would be in line for a hero only accolade. -
Hey! I don't know how many of you visit the Mission Architect section of the forums but I'm putting a version of the Mission Architect Sunday Special thread here for any questions people might have. I know some people on Discord plan to attend at least the first one for this shard.
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