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ZamuelNow

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  1. https://www.forumarchive.cityofheroes.dev/topic/194302?page_no=1 While the Wayback Machine would have better formatting, the above link is to the archive of the forum thread that inspired the Mission Architect Sunday Special. I haven't read through the entire thread yet but I'm seeing things like the fact that it didn't start out cross server. Also, there's a few familiar faces and faces that now use new names.
  2. MASS returns to Reunion on September 21 at 2PM EST (6PM UTC) in the Rikti War Zone.
  3. I'd like to adjust this since "Street Level" feels too vague. Instead, I'd like to suggest three different keywords for similar "smaller than global" reasons: Rescue, Heist, Escape
  4. until
    Using the style of a double feature, the Mission Architect Sunday Special is an event for story based AE missions consisting of two arcs. Generally, the first will be selected ahead of time by the team leader while the second will be a random pick or chosen by one of the other team members. MASS will cycle across shards. It starts approximately 2PM EST in RWZ for co-op teaming.
  5. Out of morbid curiosity, which shard were you on?
  6. Most annoying thing for me is people idling outside the mission with either Spines or some loud screen shaking power on Auto. But on the more interesting conversation that's developed, there are things on both sides that could adjust farming and stories. On things that would require dev work, we really need some sort of negative search. The ability to simply opt out of arcs that have terms like "farm" would make searching for stories far easier. On the player side, a lot of the focus should be on simply running more arcs in teams. It's not gonna shift every player over to AE stories but it'll help show people that there are things that aren't farms. I've noticed that there's been an influx of both brand new authors and new people talking about making missions. And on Discord, I've managed to have civil conversations with farmers. In fact, one stated (in the midst of defending creating new farms) that they felt it kinda sucked that it was so hard for stories to be found. That's a sentiment from a farmer you would have never heard back in the retail days.
  7. The problem is that we don't have direct control over the placement of objectives in AE maps, just the ability to choose a vague "front", "middle", or "back". However, I did let the author know so maybe they'll choose a similar but different map.
  8. V_Arachnoid_Cave_45_Layout_12 Position: [513.4 8.3 -685.3] The glowie is behind the wall due to the geometry of that kind of cave in AE. Discovered as a player instead of an author so I don't have more info.
  9. I'd suggest you transfer one to Torchbearer for the October 19th Mission Architect Sunday Special. Torchbearer tends to be the one with the most AE authors in attendance.
  10. For today's Mission Architect Sunday Special, we ran: @Leese's Through Rose-Tinted Glasses (#22) "Heroic" misidentified villainy! The small team worked a masterful scheme and we had a good time. Unfortunately, we ran into the dreaded glowie in the wall. This would have never happened to Manticore. Thankfully, @GM Crumpet was on the scene to help us. NEXT TIME... MASS returns to Reunion on September 21st.
  11. @Blackbird4329 I forgot to ask, what shard are you primarily on? Or do you play across multiple?
  12. Ah. I guessing this was posted in General and then got banished to the Shadow Realm here? Well then, welcome! First and foremost, what is your in-game global? I don't see a signature advertising your arc and that would be a good way to join in the sharing. I'd like to invite you to the next Mission Architect Sunday Special which is this Sunday on the Indomitable shard. It could help give you an idea of structure and help you in deciding to make your event more similar or more different.
  13. Tentatively put me on with Ebony Gyro - Elec/Elec Blaster.
  14. The next Mission Architect Sunday Special is this Sunday, September 7th, at 2PM in the RWZ.
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