Jump to content

ZamuelNow

Members
  • Posts

    198
  • Joined

  • Last visited

Reputation

194 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Similarly, wouldn't someone who records their chat logs also be able to record the combat log?
  2. I'm tentatively joining the Labyrinth run on the 1st with Ebony Gyro - Elec/Elec Blaster.
  3. Out of curiosity, what server was the Christmas arc being run?
  4. So...I think it was pointed out to me as opposed to my discovering it on my own. Go to the sinking oil tanker, fly up, and look down. Had a bit of a 'wow' seeing the Eye of Horus in the oil spill. The instance for the Eden trial and the sheer expanse of the Shadow Shard were awe inspiring. And then, the Abandoned Sewer Trial. I was a nutcase who ran pug Abandon Sewer Trials pre shutdown. There were both failures and successes that were memorable. One of those that stuck with me was a tell I received after a completion: A woman who usually only got to play with her grandkids thanked me since that was her first time on one and she enjoyed the experience. Experiences. Mission Architect, for all its jank, is tailor made for us to give other players experiences. And an experience is something that'll stick with most players regardless of the xp. In that way, I'd say Clave's story about the "not a farm!" Christmas mission recruitment make perfect sense. Most people like to team, hate being team leader, and are willing to do something new if not aggressively hard. I think there's even breathing room for some minor complexity if the players get a heads up. A team with a good vibe will go through a lot. Solo vs Team play seems like a good mindset. Some things that are just good mission design will apply to both but as several of us saw Sunday, things can flow a fair bit different in a group despite playing the arc before. Missions with a forward flow, clear nav bar objectives, and good start/end mission popups sound like good starts but what ideas does everyone else have? Also, I think we need good ideas of what to say in LFG or General to recruit people for a story based AE arc. Homecoming might have a meta with a sizable gravitational pull but we may be able shift it in some situations with just a little MASS...
  5. Issue 27 Page 4 removed Astral and Empyrean Merit to Reward Merit conversion but the description for Astral Merit salvage still says "You have been awarded a reward token for completing Endgame content. Astral Merits can be spent on various Endgame Rewards, or traded for Reward Merits.". With the change, "or traded for Reward Merits" should probably be removed.
  6. So, I play a lot of AE, there's times the Homecoming GMs haven't gotten to me in time due to timers or real life forcing me to log off but they've always been gracious in followup communication. On the retail game that I was paying money for, if a glowie spawned inside a wall the GMs would say that they couldn't help me because it was AE. Even if I don't agree with every HC decision, consider this customer satisfied.
  7. Thanks to all who were able to show up. Updated the thread over in the Mission Architect section in case anyone who couldn't show up but would like to try the arcs we ran.
  8. We just concluded the first Torchbearer edition of the Mission Architect Sunday Special! Everyone had fun and just what exciting arcs were run today? @Zasani's Bricked Electronics (6625). Lowbie tech hijinks! @Metzgermeister's Family Problems (64797). An escalation of crime! With several AE authors in attendance, this event was the start of the Roll Off! Using the /em dice emote, the winner with the highest roll got to choose the second mission of the day. @JiroIto decided to play a newer arc and the author looks promising. And we got another 4 o'clock finish so two arcs looks to be right for time unless the arcs are tiny/huge. We're also smoothing out the kinks in story based teaming. NEXT MONTH... MASS returns to Indomitable for part two of the Heart of Words arc on February 2nd (first Sunday). It will return to Torchbearer on February 9th (second Sunday). On the third Sunday (February 16th), MASS will attempt it's first run on Everlasting. The Mission Architect Sunday Special will be cross server but it may be fairly asymmetrical on where it goes while things get sorted out.
  9. Gonna try to make this. Bringing Ebony Gyro - Elec/Elec Blaster
  10. Been reading the posts here and...I have thoughts. I'll ponder them some more after tomorrow's MASS because it connects to some of my thoughts on...not sure if 'the Homecoming meta' is the right term. Especially since it's perception of mindset, as opposed to the actual meta. But I guess a preview for whenever I post those thoughts is, the Abandoned Sewer Trial and the oil spill in Oil Spill...
  11. 2PM Eastern. Tried to be after the morning but before some things that start at 4.
  12. The teams I was running Eden with on Live did Kill Most and it was an experience. Not really worried about speeding it up.
  13. I mean, I liked Eden on Live and haven't done it yet on Homecoming. Time would be my issue.
  14. I'd say public team requests for story based teaming. I state public since we know there are SGs that run AE together. Biggest difficulty is people not wanting to lead teams. The lesser difficulty might be figuring out shard culture since different shards may require different approaches.
  15. 50% xp Same reward rate (if not playing for tickets...) Same multiplier for xp boosts What skews things is just how fast a farm can make people gain xp and rewards in nigh total safety solo. Bugs in xp boosters and servers having higher xp modifiers skews things even harder, though the main issue is the rewards.
×
×
  • Create New...