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Warshades

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Everything posted by Warshades

  1. Wasn't trying to actively build for defense at all, just ended up getting some going for other stuff. That's why I split the 2 Blistering to get the extra resist recharge. The 3 Synapse in meltdown was to get the recharge debuff resist to 100%, was around 95% before that but maybe that's sufficient. Haven't built radiation armor before but browsed through several discussions about it. I'll look into moving it, was a bit worried about accuracy since I skipped tactics. Great point on that, I'll change one to another damage proc since I don't need the s/l resist from the 6th bonus. I also realized that I completely forgot about Armageddon set so I moved the proc from Rad Therapy to run a 5 set Armageddon in FSC, that upped my fire resist to cap with a single SMoT proc. This is an updated build, switched out the 4th Unbreakable Guard to get psionic resist up, put some of the extra slots into health procs as I wasn't sure where to really place them. It's no longer over the cap on s/l resist. If you have any suggestions on where to put the meltdown slots into, that would be great. Thank you for the suggestions. I'll likely move some of the power picks at certain levels around some for when I exemplar down for TFs and such, but just trying to figure out the final build for now. Test - Tanker (Radiation Armor - Fiery Melee).mbd
  2. Hello. I'm trying to work out and finalize a build for my rad/fire/energy tank. My goal is to both be tanky enough for general content when teaming with others as well as being a solid damage dealer to be able to run +4/8x solo if I choose to. I tried to prioritize resists, recharge, recharge debuff resist, and damage output. I'm not really interested in building for defense when rad armor doesn't have inherent DDR. Is there anything I can do to optimize this build further? Two things I've been considering: Replacing the 4th resist/end/rech Unbreakable Guard in my armors for Impervium Armor Psi resist procs to shore up psionic resistance. Replacing Meltdown with Tactics. Although if I do keep Meltdown I can hit the 90% resist cap to all but cold with a single SMoT proc and it would help with damage output. Open to any suggestions/improvements. Test - Tanker (Radiation Armor - Fiery Melee).mbd
  3. I'm aware. My old ill/dark wasn't great or fast with mobs either. Mainly focused on the challenge of clearing hard bosses like AVs and GMs. I may go this route to have some protection especially since /cold doesn't get heals. That's the only thing I think I'll miss from /dark secondary is having the extra protection and heals. Worst case if I don't end up liking /cold, I can always reroll a /dark or /time and just transfer over most IOs. Hopefully with the right incarnates, staying safe won't be to big of an issue.
  4. Thanks!
  5. I'm leaning heavily towards going with ill/cold right now. It's got a lot of -res and -regen debuffs it can stack. Quick question regarding the LotG recharge proc, can I use the ice shields in /cold as mules for them and get the recharge procs without using the shields if I'm playing solo?
  6. Thank you for the suggestions. I'll take a look into TA, cold, and poison to try out something different from /dark. I know that /rad works really well for this, but I have just never liked playing the set since before CoH shut down.
  7. Hello everyone. To preface, I just recently discovered that CoH is back up and got back into the game while also realizing there are quite a few new sets and combinations allowed along with several changes. Before the game shut down, I had a illusion/dark controller that I built with the concept of soloing GMs/AVs and I would like to replicate that concept. With additional pets from the incarnate system, I was actually able to solo the Kraken in IP along with all the tentacles. It took quite a bit of time, but it was a fun challenge to accomplish. With all of that said, I'm wondering what secondary pairing would work best to build for the same goal and if any of the new secondary options can improve on what I was able to do with /dark. I would like to avoid using /rad. Ideally, the secondary set would provide a good amount of survivability while having enough debuffs to be able to wear down GMs and AVs solo.
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