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golstat2003

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Posts posted by golstat2003

  1. 11 hours ago, Sovera said:

     

    Well, I wasn't going to add more to this subject but since the little barbs keep on coming I'll add some more after all since some people seem obtuse to what a devil's advocate it.

     

    When we claim something in this forum we usually ask for a dev to chime in, and when they have then it's the word of god and it's settled.

     

    When there are lore doubts in GW2 and confirmation is asked because so much stuff is head-canon and a dev chimes then the matter is settled.

     

    When confirmation is required in Blizzard forums a blue name is usually asked for, and when it replies the matter is settled.

     

     

    In none of these are people from outside chiming in accepted as actual proof.

     

    The point I was trying to make which is then lost in 'Sovera does not believe we actually have NCsoft's permission, hahaha, what a moron!' is that we have Homecoming word it is done, and a magazine. Do I actually expect NCsoft to make a press release about this? No. Do I assume Homecoming and the magazine are lying? Also no.

     

     

    Perhaps it was my fault for assuming that 'devil's advocate' was a well known idea, but this is the same forum that had a whole brouhaha because niggardly had an N, an I, and two Gs so omg don't use that word.

     

    Devil’s advocate doesn’t mean denying reality.

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  2. 20 hours ago, Lockely said:


    Don't know, what I do know is that I called out said devs on the subreddit for directly attacking Cipher and making up conspiracy theories about HC infiltrating PC Gamer to manufacture a spokesperson from NCSoft to confirm their deal, and was subsequently permabanned for it. 🙂


    So, eh. No big loss.

     

    Worth the ban if you ask me. GG sir/ma’am!

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  3. On 4/5/2024 at 7:46 PM, Luminara said:

     

    I was just digging through the sub and saw that, too.  Dude has a massive hate-on for the HC team.

     

    The other thing I noticed is that they never reciprocate.  Have to admire their tact.

     

    They are busy improving the game and (now legitimately) continuing its legacy. Or also known as “ain’t nobody got time for that”. HC, disagree with their changes to COH or not, has always been focused on their goals and kept it classy. Can’t say the same for some other servers.

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  4. 23 hours ago, Ruin Mage said:

    let a dev be funny. let a dev be silly. its not really a lore heavy piece of new content. its a leveling/grinding raid zone.

     

    This. I don’t see this content as trying to tell any story or advance the lore all that much. Especially since a lot of it is RNG for what rooms you will be in. So putting lore heavy stuff in such an environment, where you’re not sure a player would ever see it or even bother to seek it out while they are fighting a ridiculously cartoonishly powered boss, might be really hit or miss.

     

    This labyrinth is basically an incarnate dungeon crawl or farm zone. Something in the vein of hard mode content to satisfy incarnates while they build the future incarnate story focused content (Coming Storm and whatnot). I’m okay with that.

     

    Also comic books are not serious business all the time. Even team based books/manga that deal with life or death things have occasional jokes in them. (See the current issues of My Hero Academia, the current X-Men comics, and various arcs/issues of Justice League.)

     

    People forget that this game is still based in the origins of the comic book tradition. It doesn’t need to be “serious bizness” all the time. Or even most of the time.

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  5. 7 hours ago, Lockely said:

     

    Yeah, Manticore was supposed to be tired of hero politics and letting people go who turn around and just kill people the second they're released/escape, and go full Vigilante.

     

    It would be interested if some of the ideas in this thread came true, including this one.

     

    Would spice things up.

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  6. 13 hours ago, BurtHutt said:

    I feel the incarnate system has somewhat ruined the game. SO much of the challenge is gone in the end game. I really don't want to see anything else added to make us more uber. 

     

    If there is a need to add more then do something like reskin the lore pets so they can thematically go with your toon - maybe where you actually design the look of the pet and then you pick from a list for the powers you want to give it. This would make it on par with the current Lore slots.

     

    Any additionally stuff should be mostly cosmetic. Please don't add more so our toons can become even more super.

     

    As others have said if they add more slots they should be limited to just incarnate content. More of them trivializing the game are NOT needed at all. EDIT: Just as I'm against nerfing the existing ones, I'm against adding more UNLESS they are limited to existing incarnate content.

  7. 9 hours ago, Wavicle said:


    If they pay attention to popups the game will teach them about merits and more.

     

    I for the life of me can't even remember when you get this, I can't imagine it would be easy not to miss for a new player. There is also the issue that if you level fast in PUGs you can actually outlevel the prompts for various tutorials. 

  8. 16 hours ago, StarseedWarrior said:

    To be fair people who pick empathy generally play other mmos where heals are kind of king.

     

    And they should learn that heals are the least effective kind of support here in COH.

     

    It's a new game, they should learn the game they are playing.

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  9. 1 hour ago, Wavicle said:

    I will run a test later, I’ll play up a character using Only drops. No 2xp, no sugar daddy, no AH. We’ll see how it goes.

     

    I suspect it will be like before the invention system existed. Which for a new player was tough.

     

    I still think the easiest change is to make sure all drops match your origin.

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  10. 2 hours ago, Lockely said:

     

    To be fair though, that's only because they keep the market stocked with goods by system and not by player so you don't have to rely on players farming drops to keep the economy stable. It's stable because stabilizing measures have been taken. But it does mean that prices stabilize at a level 50 price point and no lower. Even the low-level sets that cap out at 30 meant for players to use before transitioning into big boy sets go for 1-3mm Inf per slot.

    Is that cheaper than Live, certainly, but we really can't compare Live's market to today's market because the changes made by HC have fundamentally altered the entire landscape of it.

    Still, if you can't afford SOs, good luck touching IOs and Sets.

     

    There are ways to get IOs and sets that you can't use to get TOs, DOs, and SOs. It's actually easier to get IOs IMO, which is why I never bother with SOs as I'm leveling up.

  11. 1 minute ago, Kaigai Sticky said:

    Ah thought this thread was about slightly increasing how many letters can go in the name bar, I had 2 names that were great but each one was one letter off from the "This name is not suitable blah blah blah" I also really want where you can do something like this: Tommy "Silverfoot" Jones. I seen some Family named like this, and had some concepts. So that would be nice.

     

    Adding maybe 5 more characters to how long a name can be would be nice indeed.

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  12. 7 hours ago, Pleonast said:

    The core advancement loop is

    1. Talk to contacts. 

    2. Do missions. 
    3. Gain a new power or slots. 

    New players expect to be able to fill those slots. The game is balanced around those slots being filled with DOs or SOs, depending on level. Whatever the mechanism to fill those slots, this loop should be straightforward for new players. I don’t think it currently is, and new players are hitting this pain point. 
     

    Adding “you must do these other things to fill your basic gear” really breaks the core advancement loop for some players. Let them worry about once they’re max level. 
     

    I think that reducing the price of DOs and SOs by 90% is simple way to let players unfunded by a max level character to access them easily with minimal disruption to the overall economy. But any other mechanism that stays within that core loop is helpful. 

     

    To be clear, I am not against the idea of reducing the cost of DOs and SOs costs. I'm against this idea that new players can't easily learn what they need to, to make enough inf to keep their slots up. All they need to do is ask in game. It is not at all difficult.

  13. 1 minute ago, Ghost said:

    I know one thing that doesn’t help newbies….

     

    When they are told it’s best to get IOs at 25 (in help chat).  Those things are expensive and unnecessary for people still learning to play.

     

    I just tell the do tfs, sfs and convert the merits to Boosters and sell those. Easiest way to have enough inf to keep your IOs upgraded to 50.

     

    I mean at levels 1-5 you can do the exploration badges and openening arcs and have 8-12 merits. The boosters you get from those (there is a machine in city hall in atlas park) will sell for about 2- 4 mil to start.

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  14. 10 minutes ago, nzer said:

     

    No, money making ability is dependent on knowledge.

     

    Well yes . . . that's the point the devs were making when they said they expect players to use the AH in some capcaity for their inf making needs.

     

    EDIT: And it's not like this knowledge is super sekrit. Ask in Help or General in game and the same advice that's been given here on the forums for years on how to make inf, will be told to new players.

  15. 3 minutes ago, macskull said:

    You haven’t been able to convert emp merits to reward merits for a while now, so the only way to make inf via emp merits is converting them to threads and using those to buy and sell super inspirations since it is probably not worth buying converters in bulk with the inf.

     

    Eh my farmers convert all their inf to converters and give it to my main farming/crafting kin (who makes money by both farming and crafting), who then uses those to convert lvl 30ish enh into others that sell for more. That often quadruples the inf I got from the original farmer.

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