And I kind of mean "help" in the same way a child does when he asks for "help" with his homework. >.<
A very kind person showed me a build in a different thread, but there's a lot that confuses me and that I just don't like about it. Two chief issues rooted in theming preferences are are A) I don't want to mess with non-heroic alignments, so I can't use Mace Mastery and 2) I don't want to use the sorcery tree - as an aside, is it just me, or is Rune of Protection *obnoxiously* overpowered? 25% res all, and practical CC immunity for a full minute on only a 3 minute CD (low enough to pretty easily get 100% up-time)?
I've been working on just picking powers and I'm kind of stumped. So far:
1. Radiation Infection
1. Neutrino Bolt
2. Accelerate Metabolism
4. Fly
6. Enervating Field
8. Mutation
10. Irradiate
12. Lingering Radiation
14. Hover
16. Evasive Maneuvers
18. Choking Cloud
20. Boxing
22. Fallout
24. Tough
26. EM Pulse
28. Neutron Bomb
30. Atomic Blast
33. Weave
35. Maneuvers
38. Tactics
41. ???
44. ???
47. ???
49. ???
I skip Radiant Aura because it clashes with my character concept (radiation doesn't heal, what kind of fantasy nonsense is that?! ~_^), and if I'm doing my job right, people shouldn't need healing anyway, right? Yes, I do have Fallout and Mutation, mostly for the luls, but also because sometimes people make mistakes, and as someone I used to know was fond of saying: "it's easier to res than heal". Though from my experience in PUGs, both are kind of dead slots; people usually either awaken or release before I can use their defeated self as a nuke and then revive them.
I'm not sure if I should get Neutrino Bolt (NB) or X-Ray Beam (XRB); XRB has a much stronger defense debuff, but there's gotta be a good reason the build Linea linked used NB instead. Also less thumb-twiddling with NB at very low exemplaring.
I pick up Fly at level 4 mostly for exemplaring. I pick up Hover and Evasive Maneuvers for more speed when traveling, and because in missions fly is usually *too fast*, so I like to have hover for the slower speed and higher friction. It gives me 4 different options for velocity (H, H+EM, F, F+EM).
Everything else should more or less speak for itself. I'm not sure if I really need Proton Volley or Cosmic Burst. I have nothing against them, but I don't see much need for them. I'm more interested in doing debuffing than in DPSing. I thought about getting combat jumping for extra defense. I skipped Aim because I'd probably always forget to use it.
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As for enhancements and slotting, I really just don't know. I don't even know where to begin I miss pre-sets CoH, when enhancing was so much simpler for my smooth brain. x_x Related question: how do enhancement slots work with exemplaring? Respeccing doesn't really make it clear there is actually a level attached to the enhancement slots and in fact, you can 6-slot your level 49 power with a respec, when you can only get 4 in it via natural level-up. But on the other hand, I did a very low-level exemplar the other day and even though I have 6 slots with 5 rechargers in Accelerate Metabolism, it had its full 7 minute cooldown.
A few parameters I would like for enhancement:
Choking Cloud with lots of hold duration so it gets off many pulses during its duration to keep Minions and Lts locked-down once they're in it. Mids says it activates every 5 seconds, City of Data seems to suggest it's every 2 seconds. Either way, about 10 seconds of hold duration should work.
I would like Accelerated Metabolism to be at or near 100% uptime if possible. I know I don't have Hasten and that makes it a tall order, but I really *really* do not like Hasten. Aside from the aesthetics and that *awful* sound effect, it's easier on my afore-mentioned smooth brain if I can just set AM to auto-cast and forget about it than having to remember to hit AM *and* Hasten every 2 minutes. I guess it might help to know the exact opportunity cost to make a more-informed decision, but not knowing that, I'd really just rather not take Hasten.
Unless it's a stupid idea*, I'd like Irradiate and Neutron Bomb to be slotted for defense debuff to make large mobs all the more easy to hit for the team (and for EM Pulse and Atomic Blast).
*- I half-think it is; the defense debuff on Rad Blast seems one of the worst secondary effects, because DPSers should want to be hit-capped without it and Radiation Infection already does -31.25% def. I almost rerolled to a different blast, but I just can't give up the matching aesthetics (yes, I do know about customizing power colours, but I still doubt it would look right).
ANYWAY, this is really long so I'll stop word vomiting now. If you made it this far, thank you for reading, even if you don't have the time or energy to help. ❤️