
FrozenSolid
Members-
Posts
21 -
Joined
Reputation
12 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Super strength: interacting with environment, i.e, lifting
FrozenSolid replied to Rhale's topic in Suggestions & Feedback
They did improve on that aspect with Champions Online down the line, as in that game any destructible object can be picked up and thrown at enemies, if you have enough Strength. But I would imagine the framework for such things doesn't exist in the game. -
I suppose some powers from Seismic/Earth could also work... After all, there is a basis in a somewhat known mythical being that did have the power to turn people into stone with eye contact.
-
Animations for it already exist, X-Ray Beam uses one, and another would be the Psychic Blast (where the character puts their hands on the sides of their head). Fire Breath and Frost Breath have an alternative option that changes the attack to come from the hand rather than the head, which means Customization can change where the attack originates from the character. The big question though is can Customization change the particle effect into a laser.
-
Would it be possible to change the visuals of some attacks alongside their animations to create more options for eye beams? Currently there's only really X-Ray Beam from Radiation Blast, but would it be too much to ask if it's laser beams and animation to be ported over as an option to some of the other single target attacks in the set and other blast sets where it could make sense... Fire and Energy being mildly obvious potential candidates...
-
One way I could see a DNPC kind of working is them occasionally giving an extra rewarding radio/newspaper styled mission, with a penalty for declining. Storywise it could be stuff like them learning about something happening and passing you the info or needing the occasional rescue from kidnappers.
-
Allow Masterminds to choose their weapons
FrozenSolid replied to Annapuma's topic in Suggestions & Feedback
I would think it to be one of the bigger reasons to do it on a development standpoint, being able to introduce new Henchmen and new Attack types separately to MM if they want to keep expanding the game. But still, one of the biggest issues is how exactly would it be done as it's probably not going to be exactly clean and simple. But if they find a good way to implement it, then they'll have a easy framework to make new types of MMs. -
I suppose it could be making Defenders, Corruptors and Controllers into mini-Masterminds.
-
Allow Masterminds to choose their weapons
FrozenSolid replied to Annapuma's topic in Suggestions & Feedback
I think fitting thematically ultimately just comes down to how people play it... As one could argue against the whole Demon Summoning power set because it's not really fitting for Heroes, but it's an option. Same with stuff like Radiation powers. -
Yet another attempt at improving Empathy
FrozenSolid replied to Wavicle's topic in Suggestions & Feedback
Mostly I think it could get away with just tuning around the Recovery and Regeneration auras... Shorten the recharge, and make the Regen aura last longer. Buffs not being usable on yourself is generally a thing for every non-MM supporter (since they can buff their Henchmen), I don't know how much that should change. -
It would look silly to have a tiny character with most of the Melee power sets, but that's fine. And rather than making new body types, I wonder would it be possible to just extend the Height slider. Not changing the scaling though, because that'd affect literally every character and probably NPCs as well...
-
Some (potentially) Japanese styled clothing does exist in the game, aside from the samurai sets... But they seem to be limited to pants on a Male character and the Sandals option on Female ones.
-
S.T.A.R.T. vendor Inherent Travel Power that is just a car
FrozenSolid replied to Rigged's topic in Suggestions & Feedback
Having a car and/or bike that's usable outdoors is definitely something I wouldn't mind having. Just have it work as a super speed that has the "Only Affects Self" state and reduce jump height by like 9001%. -
Allow Masterminds to choose their weapons
FrozenSolid replied to Annapuma's topic in Suggestions & Feedback
Oh I acknowledge there's problems with it. I'm not saying it's a perfect solution, just that it IS a solution. And really, the problem with potential lack of attacks is only for levels 1 to 4, at which point you would get access to the pools and then it could proceed relatively normally. The only other option I can think of would be try to make MMs pick 3 power set... Primary for their type of Henchmen, Secondary for the Support powers and a Tertiary one for their choice of weapon (or magic/energy attack). But I would assume that's something the game wouldn't actually support as that would involve changing the character creation, also would start the MM off with 3 powers instead of 2, which would be fixed by removing power selection from one of the levels. -
Allow Masterminds to choose their weapons
FrozenSolid replied to Annapuma's topic in Suggestions & Feedback
Well then the follow up question would be how hard coded the limit of 4 pools is and could it be increased to 5 for MMs? There is that, and there is really no going around that... Except maybe making it worth more than a standard pool. But that might not be entirely the best option, unless MMs desperately need a buff. -
Allow Masterminds to choose their weapons
FrozenSolid replied to Annapuma's topic in Suggestions & Feedback
It'd definitely be great customization to be able to select your attack options... But I imagine the code wouldn't make it possible at least in character creation. One option would be take out the 3 attacks in every one of the MM power sets, and then make them into small Power Pools that only MMs can take, and possibly mutually exclusive with each other. Though if they went through that, it would be possible to then later on implement new attacks and new henchmen separately.