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Blueridger

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  1. Sometimes, tranquilizer does not deal toxic damage when it hits a target that is already asleep. I am not sure if this is intended, but the power description does not read that it is.
  2. Update: I went in just now and again attempted the transfers (2), and found that I had all 5 transfer tokens (I previously had 4 after the failed attempts), and the transfers were nigh instantaneous. Thank you to whatever had to happen to make the transfers happen. Such a fantastic support system 🙂
  3. Yes. And I was directed to file a bug report here, in the Bug Reports forum by GM Crumpet. They were also very specific names that were not already taken on the destination server. I have done multiple server transfers in the past, where I did indeed need to change the name. This is not that issue.
  4. I was trying to transfer from Everlasting to Excelsior.
  5. Not sure if this is new; I asked on discord about it, and was directed to post here. I've been trying over the past couple of days to transfer a couple of character, but it won't work. The "system" did eat one token, but no characters were transferred. In the past, transfers have been virtually instant. Not so much these days, for some reason.
  6. I've got an Elec/Ice that I really enjoy - Frost is just amazeballs as cones go. Seems like it hits the whole world. And Frozen Aura is amazing as well. You may get some knockback if you shield slam on an ice slick, so maybe watch that. The only drawback is that Frozen Aura is so far down the list that exemping down too low leaves you with only Frost as an AoE, but shield slam should help with that. Haven't tried Shield/Ice, but it sounds pretty cool... heh.
  7. Anybody that tells you that Stone/ outside of Granite is weak needs to revisit how they're building stone. Stone/ can easily exceed the s/l/e/n/p soft caps while getting pretty decent s/l/f/r resists. People underestimate how good s/l defense is. It'll take about 75% of fire and ice attacks out of the game because most of them have a s/l component. Your first layer of protection should be defense - not resist. Most of the time, I just run around with Rock Armor and Rooted (as well as tough/weave/maneuvers) and mostly don't get touched. Add rooted - yes, the reduced movement is a pain, but it's pretty easy to retoggle into ninja/beast/athletic run and zip from group to group - or use teleport/combat teleport. Those who run Granite 24/7... are just bad might want to play something easier if they can't handle it. Heaven forbid we have to do more than just mash our attack buttons.
  8. It seems to be happening more often than it was a few weeks ago. A door in a mission opens, but you can´t see it open as you click on it, and then you have to 'push' your way through to get to the other side. It's not game-breaking, but it is pretty annoying.
  9. Doesn't following through doors. Not sure if intended, and not a big deal since it's on a short recast timer, but I found that a little unusual since it is a targetable pet.
  10. If it ain't broke, don't fix it.
  11. Clowns. Little midget clowns for the T1, tall skinny clowns for the T2, and a big fat clown for the T3. Think flowers that squirt water, confetti ranged attacks, and mallet attacks.
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