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Rumors

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Everything posted by Rumors

  1. That would probably take too much work without an actual dev team. Someone would have to program and design all those features and assets, despite how neat it'd be. I think I have two realistic options they could use it for. 1) If they exist and are usable, maybe populate the zone with the unused I24 mobs. If any Battalion mobs are actually in the game, it'd be cool to be able to fight them somewhere. 2) The Homecoming team has expressed interest in running events. KW would be a great place to do so. There's zero ambient mobs to interfere with the event and, conversely, hosting it there would give zero interference to anyone in other zones not doing/not interested in the event. So like, if they felt like having us fight 40 Tyrants, they could spawn them there without any risk of ruining someone's regular play experience.
  2. If somebody swings by and we both end up engaging on the same enemy or group or whatever, no big deal. If people follow me around and fight the same stuff while refusing to team, especially if the enemies are gray to them, then that's an entirely different story and is effectively harrassement. Now, by the way, there is always the legitimate excuse no matter what. And that is "oops". For example I had a 10 kill troll quest on my Warshade, and I just leveled up, so I hopped into squid form and found a nice, juicy gray-con group. So I immediately targeted the middle and fired my AoE blast. But, as I clicked the button, I noticed a lowbie charging in to fight them. I stretched my arms out and cried in despair as my shot sailed through the air, but no amount of sheepishness or apology would ever bring that Dark Detonation back to me. It had left, it was gone, as it had chosen its course in life. It exploded, killing all the trolls in one shot, and left the lowbie with no XP. It's not hard to accidentally attack mobs you're hunting that've been engaged by someone else, especially if you're trying to rush and especially if you're flying or jumping since you won't have the best camera angle to see the situation before opening fire.
  3. If memory serves right Rogues can't do story arcs blueside and Vigilantes can't do story arcs redside since the contacts will tell them to go away. They can always play other people's story missions though. You can use Null the Gull in Pocket D to change alignments instantly, aside from the normal way. It's a bird on a truck on the redside of the club.
  4. Wasn't it always basically a global list of friends? Once the base was built, the amount of prestige anyone was earning didn't really matter. Prestige only ever mattered to me on live when I was building a solo base for fun.
  5. I wouldn't get your hopes up, they've not been using the tool so to avoid getting any kind of hammer dropped on them from NCSoft. It's safest to assume you'll have to remake any old characters you want to play.
  6. It's also an Inf sink to help combat inflation. Live CoH had rampant inflation, so such means are fairly necessary.
  7. So, one change with I25 is that, if you use a debuff anchor, like Radiation Infection, on an enemy and it dies, the skill does not detoggle. That sounds great on paper. But, in practice, it's proving pretty annoying since now I have to micro the skills a little more closely and need to remember to turn them off after clearing the group lest my team jump into the next one and I'm flipping my skills off and waiting for the recharge. Yeah, sometimes its convenient for the toggles to stay on, but they still end when the body vanishes, which is a problem in longer fights, and you can't move dead bodies around like you can living one if the fight shifts location or someone uses a knock back skill. Is there any setting or way for me to set my debuffs to switch back off once the target drops like it did in the past? I find that much easier to manage than the new changes.
  8. Daily log-ins are one of those things that sound good on paper since yay free stuff just for showing up. But, yeah, it's just there to keep you coming back. And when the Homecoming devs are desperately trying to manage server population, adding something that encourages people to show up daily would be very counter-productive.
  9. I might remake some of my old characters. I don't have the costume files anymore, nor any saved builds, just memories and lots of screenshots to build off of, so I'm worried about them not feeling the same anymore, especially without all their shiny IOs. And there's a few I might tweak anyway, like if I redid my BS/SR Scrapper, I'd probably swap to Kat/SR. Plus, a number of them I don't have the same connections with anymore. Something like a third of my regular alts were heavily involved with RPs of people who moved on before the shut down, so it wouldn't feel right to go with them solo. For now, I'm just rolling new stuff and stuff I always wanted to get to but never did.
  10. Cox is, or was, a pretty laid back MMO. You can roll up just about anything and it'll work. You can get a group of almost any mix of powers and ATs and it'll work for most, if not all, content as long as people know what they're doing. But the game is still rough enough to keep you on your toes, kick you in the face for being stupid or wandering to the wrong place, and more. And if it's not? You can freely crank the difficulty until it is! I feel like a lot of the other casual online games seem to forget being a bit challenging. Like, ESO is fun, but you can sleep walk your way through 95% of the content with no way to make it harder without resorting to challenge builds or something. And then you hit like, raids and vet content and suddenly you need to be hella min-maxed. Warframe's in the same boat-ish. Kinda tricky early on, but once you get some gear, it's GG until you cross a line and suddenly face plant due to the way the game scales. I can certainly enjoy not neading to run 100% optimal stuff to get anything done but... yeah, where's the challenge? Oh, I'm sure the game will get trivial if I make super IOed out characters again, but even then I can still tweak things up. And I can go mid-way and still have the game be challenging for me, unlike others where you get stuck in an awkward point where everything is too easy or is meant for uber hardcore and is way too hard/demanding. Yeah, it's not perfect, but why haven't other games learned from this, years later? :/ Yeah, some of CoX's difficult things are kinda frustrating, like spawning a mission in a hazard zone +10 levels above you but... at the same time, the challenge is refreshing. It's never too much and never something you can't figure out. And if it still is, you can always adjust your difficulty or find other solutions, like flying over the zone with a jetpack. I kinda missed the more casual, relaxing play that still bopped you from getting complacent. Yeah, it's not a hard game, never was, but it was, and still is, engaging on its own.
  11. Oh, there was always the "lets the jerks die" when playing a support character. "Oh, whoops, I misclicked my target and healed the healthy guy." It was especially bad on my Rad/Sonic Defender, where I'd often be tempted to let that guy die just so I could use Vengeance > Fallout > Mutation on them. I mean, nukes and massive buffs were tempting, okay? In PvP as noobs, my brother and I managed to maneuver our Blasters part way into the villain base and we started to snipe people who were shopping or AFK. We were DOed noobs though, so it didn't last very long, however. We also, at one point, saw a villain enter a mission, so we camped the door to ambush them. When they came out and had their 30 second timer, we started saying things like "You came to the wrong neighborhood!" They turned around, went back into the mission, and we didn't see them again. In Warburg, there was once or twice I took my PvP Defender and used stealth powers above the console. People would check for Stalkers on the console platform, be satisfied, and start to use it. Cue me jumping in and dumping everything on them out of nowhere and stealing their nukes. There were a few times on Masterminds, I'd fly up or get on top of buildings, follow a player around, and command my pets to attack their mobs while staying out of sight. Most of the time they wouldn't figure out where I was. One guy did though and he simply flew up to me and slapped me a few times. And on my Grav Controller, I'm confident I Wormholed groups to my team when they were being insistent on slowly pulling one or two minions at a time and I knew they, or at least I, could handle the full spawn.
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