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BrandX

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Posts posted by BrandX

  1. 3 hours ago, Andreah said:

    I don't want a name! 😄

     

    I do want to address this, since my read of the grapevine hints this direction too. If there aren't enough players playing any specific archetype, then address what may be putting them off from it -- don't obliquely address it in a manner like this system would seem to do. If there are specific mechanics or features of the class that most people don't like, see what can be done about them. 

     

    If it turns out the theme or foundational mechanics of an archetype cause it to not be as popular as others, well so be it. Not every one likes the idea of being a merged kheldian in their character concept, nor does everyone find being a spider minion equally appealing. And the few who do are happy, or even proud, to march to that different drummer. I'd rather we not try to dangle carrots to get people to play things, all other things being equal, they'd rather not. And certainly not try to entice third parties to give those archetypes spots on teams that would otherwise go to people happily playing characters they do like.

     

    Let's stop trying to make people play they way we want them to, and let them play what they want, and especially who they want to play with. 

     

    I've never seen a lacking of ATs.  See them all, all the time.  Do I get them all on my team at one time?  Not always.

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  2. 5 hours ago, ranagrande said:

    Controllers, Corruptors, and Masterminds all have support for their secondary sets.  In many (if not most) cases, masterminds have the weakest version of these powers.  Yet they're classified as support while the other two are not.

     

    Yes, but it was explained, that the basic ATs count in one category.  Only the VEATS/HEATS count in three.  So, they have to go somewhere.  It's not based on strength in meta numbers on it.

    • Like 1
  3. 3 minutes ago, Troo said:

     

    /dark corruptors out-of-the-box just on SOs would beg to differ. One could argue they are control, support, and damage (scourge = damage).

    But, that's part of the issue, isn't it? Trying to pigeon hole whole archetypes would seem to be folly.

    Me coming up with a list of who goes where based on my opinion would be foolish.

     

    Goes back to what I said.  You're picking a specific set.  That's not the Corruptor as a whole.  That's picking specific sets and then going "I'm a Troller now"
     

  4. 2 minutes ago, Troo said:

     

    I am glad folks are still chiming in on this.

     

    Potential fixes:

    1. Scrap / shelve it.
    2. Do all the work necessary to get this addition in line with expectations, documentation and character creator. (the roles are a mess)
    3. Adjust it.

    Lots of ideas have been presented on how to adjust this change.

    If this trooly is a simple bonus that no one should care about, there's no pressing reason to push it out half baked.

     

    Doing all the work necessary to align it with archetype expectations and documentation would seem daunting by the release date.

     

    It seems logically to therefore take a pause on this. Let folks shift focus to other topics.

     

    --- - ---

     

    I'm just not sure how the keepers of the game's spirit can say if a player picks one archetype it is more pigeonholed than other archetypes.

    It always seemed that at a minimum the villain archetypes were purpose built to cross classifications.

    • Corruptors out-of-the-box can be ranged damage, control, and support. CoV manual.. Role: Ranged (not ranged damage)
    • Broots aren't out-of-the-box better damage dealers than scrappers or better tankers than tanks.. but they do both. Is that a strength or a weakness.
      • "Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you." - Page 8 of the CoV manual.. Role: Melee

     

    If this is simply a "play the epic archetypes" motivator.. well this blew up in someone's face and I'd like a name. Give me a name. (I don't think this is what happened, but it's fun to say)

     

     

    I wouldn't call Corruptors a Control Class even if you can pick sets that give some control.  Fire/Empathy isn't giving you control.

     

    If anything, I'd move Corruptors to Support, not Range Damage.

     

    Tanks:

    Tank - Brute - PB - WS

     

    Melee:

    Scrapper - Stalker - PB - Soldier - Widow

     

    Range:

    Blaster - Sentinel - PB - WS - Soldier - Widow

     

    Control:

    Controller - Dominator - WS - Widow

     

    Support:

    Defender - Corruptor - Mastermind - Soldier

     

    I wouldn't let Corruptor's Primary put them as Support.

    I also wouldn't put one can turn their character into, to mean it can fall into the group bonus.

    However, again, I'll just accept who ever answers the LFM call out 😛  That said, always love it when I get a group of 8 that's all different flavors of skittle 🙂

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  5. 4 hours ago, Sovera said:

     

    Elec Melee almost NEEDS Thunderstrike for its ST rotation because it has a lack of ST attacks which is why Elec Melee is so weak. There are no ST attacks other than the T1 and T2 and AoEs are tuned to be weaker than ST precisely because they hit more than one enemy.

     

    Jacob's Ladder is a cone, Thunderstrike is half a PbAoE, Chain Lightning is a chain but at least it animates fast and subs for an ST despite having the same weak damage due to being AoE.

     

     

    Sad thing is that the AoE isn't even great 😄 Though Thunderstrike's changes will surely help.

     

    Oh, don't get me wrong, I thought Thunderstrike needed this.  The attack always felt like it was a ST attack with a little extra splash damage as flavor.  Not a real PBAOE attack.

    I think the same for Chain Lightning.  The added AOE felt more like flavor than anything.

     

  6. 4 hours ago, PancakeGnome said:


    Oh yea, prismatics as rewards for doing some less done arcs would be neat! Make it so everyone on the final mission team gets one.

    Rewarding people for playing more of the game content and engaging with the story is a lot better than trying to force them to form "holy trinity" groups. 

     

    This doesn't really force them to form "holy trinity" groups.  The rewards are there if it happens, and sure one forming the team could force the issue, but I'd say that's gonna be as often as it's done now (I've seen those who still prefer to do that without the diversity bonus).

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  7. Some more testing...mostly because I wanted to see how'd BF > Attack Vitals would do, if I wanted to try to put in other powers, so wouldn't get the recharge for RoF chain.  However, switched up the Alpha and Interface from previous test.

     

    DB/Fire/Fire - Musculature Core - Degenerative Core - Assault Core


    BF > AS > SS > RoF

    Hybrid Off: 1:41 - 507.49 DPS

    Hybrid On: 1:20 -  607.15 DPS

     

    BF > Attack Vitals
    Hybrid Off: 2:08 - 427.40 DPS

    Hybrid On: 1:39 - 515.16 DPS

     

    -Resist Proc + 5 Piece Purple in AS & SS.  3 Procs in VS.  1 DAM Proc and 1 BU Proc in BF.

    Should also note, Fiery Embrace has 1 +5 RCH IO and no Hasten on the Combo run.  Tho FE slotting is the same for RoF chain I did as well, so less up time on FE.

     

    However, now I'm curious, how much DPS needed to solo a GM?

    • Like 1
  8. 20 hours ago, DreadShinobi said:

     

    Still seems like this power should do some minor fire damage over time. 

     

     

    The problem with Frostwork is that it is a wildly varying massively overkill amount of +max hp, but not that +Max HP wasn't a desired ally buff. So why not keep 25% of the original value of the +Max HP buff and lower the new absorb amount a smidge? Now you get to keep a relevant HP buff in the game and give a very monotone power something new and active to do.

     

    I agree on Melt Armor needing some minor fire damage.  Just a nice Fire DoT.  Not a lot of damage.  What about 40 ticks over 40 seconds (duration of the power) at 1-2 Fire Damage?  Opens up slotting, and I know my Dark/Thermal would like a bit more damage, and I can't imagine 1-2 ticks of Fire Damage over 40 seconds is a massive gain, but maybe the fact it would be slottable with procs would make it so and maybe that's why not?

  9. On 1/20/2024 at 10:43 AM, arcane said:

    I think Colds have enough going for them that Frostwork didn’t need a buff. Seems a little insane to look at the 4* meta, notice half of every team is Colds, and still want to tune up Colds.

     

    I understand that thought, but at the same time, did they take Frostwork?  If they didn't take it before and think it's such a great power, they have to either lose a power now and possibly find slots.

  10. 1 hour ago, SomeGuy said:

     

     

    lol this reminded me this is a thing. Easy to test this out now. Just keep forgetting to turn on Hybrid since I almost never do 😄

     

    I never do either, but I believe the video the video of the DB/Bio/Fire doing 49 second pylon, had the hybrid on, so I thought I'd get a run with the pylon on 🙂

     

  11. After seeing the DB/Bio/Fire in action...got me going "I need to make that for a DB user!" but then I was all "I'm kinda meh on Bio...let's go Fire Armor!"

    BF > AS > SS > RoF > Repeat w/ a total of .16 gap in the chain, which I could get down to 0, but it means different travel power and I like my concept, so that was out...:p

    Musculature Radial...Degenerative Radial...

     

    Hybrid Core Off: 2:02 (and I know I can get it faster) for a DPS of 442.14

    Hybrid Core On: 1:33 (and again, I know I can get it faster) for a DPS of 540.15

    Fiery Embrace is only slotted with one level 50+5 Recharge IO, so a second would get it up there.

     

    Hybrid Core On using BF > Attack Vitals Combo: 1:59 (another I know I can get a few seconds faster) for a DPS of 450.06

    and hell, while at it...Hybrid Core Off using BF > Attack Vitals Combo: 2:18 for 405.69!

    Honestly, I think that last test shows I should be able to get those last ones faster.  A 30 second difference between RoF Chain Hybrid on and off and a 20 second difference between AV Chain with Hybrid on and off.

    Thinking it comes down to Vengeful Slice hitting for AV combo completion.

     

    Slotting wise 3 Procs in AS and SS (-Resist, 1 Purple DMG, 1 Regular DMG) and ACC/DAM, DAM/END, and ACC/DAM/END/RCH (SS) or ACC/DAM/END (AS)

    RoF has 4 Procs (1 Purple, 1 Build Up, 2 Damage Procs) ACC/DAM+5 and Purple DAM/END +5.

    BF is slotted with BU Proc, 2 Regular Damage Procs, CS +50%, ACC/DAM and ACC/DAM/END/RCH (Scrapper ATOs for the last two as well).

    Blazing Aura is just slotted with full Scrapper Set with the +3% Crit

     

    OH...forgot...Vengeful Slice just 5 slotted with the Purple Set with no Proc and I just realized I forgot to +5 it all, sooo...that would for sure improve the Damage of it (wasn't thinking on it, as I just wanted to test RoF chain.

    • Like 2
  12. 10 hours ago, Pgydaux said:

    Only level 20 and I haven't found the need to slot Quick Recovery.  Yet.  But what about Integration?  Leave it alone or 3-slot it with +Heals?

     

    I slot, that's more regen if you slot, even if it's not all able to be enhanced.

  13. 12 hours ago, SomeGuy said:

    The pylons for testing (if you are facing the base entrance) on the right side of the base are super nice. They respawn just a few seconds after they are defeated and they also don't attack back OR activate the dropship. Just LFG queue to Apex and you are right there. It's really nice. I was getting 1:20-1:25 with my TW/ENA/ICE. The pet will probably just instantly die in actual gameplay though. Still, neat. I salute you, Spicy Frosty.

     

    That is nice.  No worries about dying on a test, just running out of end 🙂

     

  14. 14 hours ago, nihilii said:

    So... if I'm reading the patch notes correctly, it looks like we are saying goodbye to Pylons in page 7. The end of an era.

     

    Oh?  I haven't checked.  How are they going to do MST without the pylons?

  15. 10 minutes ago, Blackbird71 said:

     

    Consistency would be not changing names that have been around for quite some time.

     

    Honestly, for the name changes, that seems like what many called them regardless of the special name.  "Fire Mastery" over "Flame Mastery" or "Heat Mastery" or "Burning Sensation Mastery"

    Either way, I wouldn't care, but it's not a change that would bother me either.

  16. 11 hours ago, Ghost said:

    I enjoyed both seasons of The Punisher - yes they could have been better, but I thought they did a really good job of capturing the character.

     

    Thought both seasons of Daredevil were way to long.  Especially season 2 - Thought it should have been split into two separate seasons, with Daredevil/Punisher being one and Daredevil/Electra being the other.

     

    Thought the first seasons of Luke Cage and Jessica Jones were entertaining, but also too long.  Didn’t really care about any subsequent seasons.

    Hated Iron Fist.

    Didnt think Defenders was that bad.

     

    Loved WandaVision, Cap/Winter Soldier, Loki (1st season) and Hawkeye.

    Thought they were all different, entertaining and just the right number of episodes.

    Enjoyed Ms Marvel - but I think it’s because I knew what to expect.  A teen female hero, made for teen female fans.

    Also enjoyed Moon Knight.

    Hated Secret Wars - I wanted to like it, but by the end I had to admit it was trash.

     

    Never watched She-Hulk.  The trailers looked bad.  The CGI looked really bad (reports are now coming out as to why).  Mostly, because I’m a huge fan of the Hulk, and it looked as if he was being portrayed as an even bigger punchline in this, than he already has been turned into in the MCU.

     

     

    Hulk throws a boulder into space.  I was happy with that 🙂

  17. 1 hour ago, InvaderStych said:

     

    Curious to hear what didn't work for you in s2. It certainly wasn't as strong as s1, particularly in the supporting performances, but I still enjoyed watching it.

     

     

    I don't remember the sister, maybe I didn't get that far. For me, it was just a general lack of quality in the writing and by s3 the performances felt very ... forced ... like even the actors weren't enjoying doing it anymore. On top of that the villain (at least the one I saw introduced) just wasn't remotely compelling and very poorly performed. I got what they were trying to do and kudos the them for trying, they just did a really poor job of pulling it off. 🤷‍♂️ YMMV, and all that. 🍻

     

    FWIW: I am liking WandaVision so far, a little over-the-top in their performances with respect to homage to 1950s television, but humorous nonetheless. First couple of episodes ramped up the "something else is going on" a little fast, but the episodes are short and it is just a single season, so cutting them a little slack there.

     

    It's been awhile since I watched Luke Cage.  I just recall thinking it wasn't as good as S1, I know I didn't care for how they ended it without doing another season.

    As for season 3 of JJ, I just know the sister becomes the villain.  I never got to watching it.  Believe it was season 2 that I believe the sister was responsible for her mom's death and they keep it from her?

    WandaVision I enjoyed, but it had it's own issues.  Sadly, DS2: MoM didn't watch it.

  18. 2 hours ago, InvaderStych said:

     

    It did? Huh, I stand corrected. 🤣 Somehow I thought they were other way around. Of course I also harbored an extreme dislike for Iron Fist, and sort of held that character against Defenders, so I might have watched them out of order. Bernthal was great as Punisher, but the series itself was pretty basic. Of the Netflix shows Luke Cage was my favorite, which isn't really the popular choice. Alfre Woodard's performance as Mariah was nothing short of fantastic and among many of what I thought were high marks in that series.

     

     

    IMO, s3 was unwatchable and I gave up a few episodes in. I didn't care much for s2 either. JJ took a hard nose dive after an incredibly excellent first season, but that's strictly one person's opinion.

     

    I liked Iron Fist.  HOWEVER, it's fight scenes needed work so much!  I understand that's as much the actor's fault as the showrunners tho.  Luke Cage had a good first season but a bad second season, but it also got to suffer from the losing of the rights or something...I don't require the exact details anymore.

    I do recall s2 not being as good for JJ, and I heard people didn't like s3 as much.  Was it the sister?

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