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Posts posted by Clave Dark 5
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5 hours ago, Darmian said:
Or announce it in game.
The forums tend to be old curmudgeons such as myself - I've always seen better in chat in the game yes.
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Oh hey, so someone was talking about this, and only 2 years ago! I've been loving these two shows since I stumbled across them a month or so back, but they appear to be very niche, even the usual pop cultural places I haunt haven't talked about them much. Second season just started and there's been a lot to like in it so far, we'll see if they can hit the same heights.
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I'm behind on my acronyms, what do HGMA and MYMA stand for? Regardless, this sounds fun!
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There is no "normal" way to level up. Many of course espouse the farming route, but many also find that boring. It's not about the end goal, this isn't World of Warcraft where the game starts at the level cap (and thank god for that). You can play at any level and be effective. Keep this joke in mind.
That said yes. Struggle through to reach 50, then the Inf will start rolling in. Keep playing that 50 for awhile. Ultimately Inf and XP are ridiculously, trivially easy to obtain in this game (please read my sig more more information). Instead, have fun.
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@Six-Six up there nailed it for how I started learning about it too. The most important part for me was looking at other people's builds and lurking on the conversation that followed as people here kicked around all the "Oh, I'd never slot it that way, save yourself the expense, that's not all that helpful anyway" etc. stuff after it got posted. It's a complex system by design, but the more you look into it the more you'll learn and start to recognize some of the usual tricks and ideas.
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And the window textures, which I miss, have been severely scaled back for the past couple of years after their introduction. I forget why that was.
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On 10/19/2025 at 11:53 AM, Skyhawke said:
Last time one of my characters "worked the block", the PPD got involved. Learned there are certain things a Hero ID doesn't cover you for...
They are so mean right??? Then again, if the only thing covering you was that Hero ID, you would tend to draw attention, both good and bad.
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On 10/7/2025 at 12:02 AM, Jawbreaker said:
the SG emblem bug
Oh really? What bug is that? News to me!
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31 minutes ago, Excraft said:
Then you're part of the problem, aren't you?
Yeah, no. 😄
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6 hours ago, Excraft said:
Are artists like Lee Falk, Jerry Siegel, Joe Schuster, Bob Kane, Jack Kirby or Stan Lee credited anywhere on the characters you've created in CoH? They all contributed to creating the superhero genre that this game is based around, and I'll bet real money any of your characters are in some way, regardless of how slight a similarity, derivative of earlier works by other artists. I'll bet real money you aren't crediting any of them either.
I get that people don't like AI and that's ok, but these kinds of comments are a little hypocritical.
The difference here is we're not making money off their work, no one here is, except Grok.
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Money Mouse did a fine job of spinning those letters.
I had a lot of fun before I had to leave early, hampered only by the fan that I don't know how to play Whe-- er Sphere of Influence. I would have comments sooner but kept forgetting. Anyways, thanks for another fun gameshow! How much did the biggest winner walk away with?
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On 10/1/2025 at 12:21 PM, Widower said:
we have lowered the player limit on Peregrine Island to 50 to make Trick or Treating a bit easier on everyone
Y'know, circling back, I'd like to ask about this: Easier how, for whom?
As has been pointed out elsewhere by smarter people than I, anyone leeching ToT in PI becomes a bigger problem because that fills up a PI clone faster. If anything, seems to me this change was tailor made for leeches, as spreading them out across sverela PIs instea djust say 2 helps them seem less wide spread and irritating, plus they can now multi-box across several murder hotels as well. Meanwhile, as someone not playing a hovering MM, I sometimes can only get into one PI after the others filled up and capped off and find the limited player count there leaves an anemic league, at best (this also hurts players who hop out of zone for a second and then can't return to the one thei league is in).
I'm sure I must have that reasoning wrong however and would really like to hear what the dev reasoning is.
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11 hours ago, lemming said:
There have been historical cases of MMs just hovering in the parking lot not doing anything but letting their minions collect XP from other people doing the knocking on doors. And it was obvious multibox MMs just hanging out, usually by being in TF or AE mode.
"Historical"? Ha ha I'm still seeing it nearly every time I ToT this year - same names same MMs.
And there's the problem: AFK leeching. They're not active plus they're multi-boxing to boot.
My usual description of this is: imagine if someone could just invite themselves into your next fire farm or whatever in the AE (assuming you're the kind of person who partakes), and then just sat at the door hoovering up some freebies based off of your time and effort.
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As it gets rolled out in new missions (both here and in the game world, which I'm sure is going to happen), people will become more familiar with it and will know to avoid the floor is lava places, at least; I only died four times before I got the gist ha ha!
I've only walked around in the map too myself, haven't tried to make it work with anything like allies or what have you.
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Agreed. I was just running a ToT league and only kicked for standing around AFKing; if you're still clearly active, I don't care what else you're up.
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8 hours ago, srmalloy said:
(I kind of miss the old spawn style where the mobs would spawn to the NE of your position, making invasion events migrate NE over time)
Did they change that?
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3 hours ago, High_Beam said:
I want to circle back to his concept of there being such a thing as excessive masturbation, I am pretty sure that's not a thing. 🙂
Challenge accepted!
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I'm finding I'm having to remind folks how to run it, or , maybe more happily, we have so many new players that they don't know how to run it yet (I've run a GM hunter/league TPer for the past few years for ToT and have all this down pat, I know how to run this like some know how to Hami.... which I never really learned).
Of the three times I've been around for banners so far, I've had to take the time to post a brief explainer in chat once it starts up. It's always slow to start, no, really, everyone: please leave the hotel and head to one of the colored dots on the map... but all three times we got our acts together and got it completed, even after the time the timer on one slipped below ten minutes before we even got the banners vulnerable.
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And there's only one of them too, so you can't say have it six times on your list at once. You'd have to get it, run it, the get it again and again (which, I don't know if happens really)..
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On 10/1/2025 at 12:21 PM, Widower said:
we have lowered the player limit on Peregrine Island to 50 to make Trick or Treating a bit easier on everyone. We will keep an eye on this as it develops and see if it needs further adjustments.
Does this mean/include keeping an eye out for XP leechers and working to reduce them?
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Finished it finally. Lots of solid work and thought put into this in many ways, I quite enjoyed it! I said a bit more in my comment than I'll put here, but I will say anyone looking for a fun magic arc should run this one.
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As an aside, why rush getting one measly level anyway? This game doesn't begin at 50, so instead settle in, faff about, get used to the basics of your new power sets, stop and stomp the flowers.
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How inf much is “just enough” to give?
in General Discussion
Posted
Next time that's what I'm going to tell the new player is a good way to make some Inf, because they can pay very well.