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ArticulateT

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  1. Doing some playing around with a build for the sake of DPS and survivability. Experimented with a good rotation, one which I find somewhat sustainable when dedicating entirely to DPS, but might get tricky depending on enemy types. Scrapper Energy Melee/Fiery Aura/Fire Mastery Assault Radial (equipped, not activate) Diamagnetic Interface Agility Alpha Vs Training Pylon Opening Move: Melt Armor Rotation: Total Focus > Energy Transfer > Ring of Fire > Bone Smasher > Gap Filler The Gap filler, by default is Energy Punch which will give just enough wiggle room to let Total Focus recharge. If, however, Total Focus crit and I have multiple stacks of Energy focus, that gap filler will be Energy Transfer instead. Alternatively, if I need to hit any of my buffs such as refreshing Melt Armor, Build Up, Fiery Embrace, Hasten or Consume, they take the same spot. Result: Average over 3 times: 2 minutes 23 Seconds with a DPS of 398. Best Time: 2 minutes 20 seconds with a DPS of 402 This same set up on a regular, proper pylon then took me about 15 minutes give or take as the rotation became less consistent in favour of survivability, but it was doable. I then did a run where I went full bore with incarnate powers, in this case adding Polar Lights Radial pets and Ageless. This resulted in a time of 1 minute 19 seconds for 613 DPS I went with Diamagnetic over Reactive purely for additional survivability, as a guarantee that the enemy has a to-hit debuff means I'm being hit less, and the debuff to their regen is helping my dps from a different direction.
  2. Hey folks To add to this, I've been experimenting a little with rotations, set bonuses and the like and I think I've settled on something I'm comfortable with in terms of capability, but critiques are always welcome. for testing, I'm getting an average of 405 DPS at my best, with the pylon test best time being about 2 minutes 18 seconds. I know that you can probably get a bunch more DPS out of EM/FA scrappers, but it's a good pace for me. Rotation is Ring of Fire > Total Focus > Energy Transfer > Bone Smasher > Burn, interjecting any buffs to maintain uptime with Energy punch and Char standing by as gap fillers if I ever get slowed for some reason. Scrapper Test Build.mbd
  3. Hi there I've been puzzling over a Scrapper build for Energy Melee/Fiery Aura/Fire Mastery, but I can't seem to get anything that I feel comfortable with, it's either too squishy or the DPS is lacking, so I'm aiming to start completely from scratch as I sit in mids and take points from more experienced builders on what to focus on and how. I'd also appreciate a breakdown on attack rotations and what to follow up with what, it's something I'm still getting used to. Thank you in advance for any information you can provide ^^
  4. Small bug, but: Scrapper > Psionic Mastery > Psionic Nexus: The group line when targeting the nexus reads as Ice Control
  5. Psionic Nexus is still reading as having Ice Control as its group affiliation, though it does fly now, as noted in the changes.
  6. I briefly scanned the thread to make sure I wasn't reposting, apologies if this is already brought up as a bug, but: Scrapper > Psionic Mastery > Psionic Nexus: seems to be marked as Ice Control under its group name, and is also incapable of flight, but I don't know if that's intentional as part of the pet's design or left over from the template that was used. Playing with it on board, I like it, it's able to handle minions at least by itself, attacks regularly, sticks around for a long time but is otherwise fairly squishy given it has no outward defences of its own besides a resistance to psychic damage.
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