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It depends what the other person is playing, but I'd go empathy for a duo. Fort+Adrenalin Boost for her, RAs for you. Blaster + Empath would be nice. Edit: I quickly checked, FF gives 18.75% def whereas Empath Fort gives 11.25% def. I don't know the FF set well but if you look at all the potent buffs that empathy offers then you start feeling bad for Forcefield. Larger team is a different dynamic because keeping fortitude up and rotating AB, along with constant healing of 8 people seems like a PITA vs FF fire-and-forget shields.
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Just today I was thinking about this. Normally I always take hasten in an effort to have as few attack powers as possible; it's more slot efficient (you need fewer attacks to 6 slot) and you're strongest attacks are up more often. However I thought about skipping hasten on my new character because of diminishing returns, and I noticed that hasten is only saving me 4s on Full Auto. (The power already has heavy recharge slotting, plus a good share of global recharge).
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Cool! I won't be joining but seeing your group around and doing its thing will make the game a more exciting and interesting world.
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- angels of avalon
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I 100% agree with you. Reading through this thread I was tempted at times to log in and get screenshots myself to defend OP, because I remember similar issues. It's partly player perception. Because debuffs are very annoying they stay in our memory with more vividness and may get exaggerated. I've had characters with tons of +to-hit (6 slotted tactics, etc) have floored last hit chance. I've seen recharge issues like OP mentioned (it was fighting winter spawns from presents). And endurance drain (rather, - recovery) is very ridiculous and why synapse sucks and super stunner bosses are always first target. So what OP exaggerated or misremembered mob types/number. He comes across as polite and willing to provide evidence.
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Never admit to being a Marketeer in game...
Hatchet_Manners replied to The Trouble's topic in The Market
If you think flipping (buying something low and relisting it high) is a good way to make profit in the current system then you don't understand the market. Instead of spending time doing that, you could buy useless yellow recipes, craft and convert them and make excellent profit while also providing a useful service to the community (providing rare enhancements that people want to buy). Yes if you are a flipper then you deserve to be criticized; that is my position so thicken your skin if you dont like it. Judging from your hyperbolic response to my post, I'm guessing the original interaction was much tamer than what you are portraying. Post the chat logs so we can read it for ourselves. -
People often focus on the melee vs range topic, and especially people who like melee blasters tend to disparage the range-only blasters. Both approaches are perfectly viable and useful. The thing I shake my head at the most is people who think it's a good idea to focus their blaster on single target OR AoE. This is a big mistake. Every combination of primary/secondary should be capable of being good at both ST and AoE. It might require an epic pool cone attack or hold. For me, that is the defining trait of blasters - they are great at both ST and AoE damage.
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On my ranged only blaster I barely have time to use all of buckshot, m30, flamethrower and full auto. With an entire secondary to use I think you will have an aoe sitting unused. I'd drop buckshot. M30 with a KB to KD and a ffback +recharge is really nice. I don't like tough/weave on ranged chars. Sorcery for RoP is more useful. But if you're gonna be hovering a lot then evasive maneuvers is really nice. Tough call. My corrupters usually have end issues so I would take an epic with an endurance tool. I dont see how you would run all those toggles with no extra end. Afaik dark doesnt have an end replenesher. I generally go for ranged def instead of s/l/e. I never built a dark miasma but since it has to-hit debuffs and you're hovering, I'd go for ranged def in the 30%s and call it good enough. This is really the problem with power leveling. You're PLing this character and doing a build without any practical play expererience so of course how are you going to create a good build that works for you? Just play the character in TFs and teams and unlock powers and you will naturally know how to build the character when you respec in the 30s or 40s.
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Especially melee classes lack that exhilaration you can get with blasters.
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Never admit to being a Marketeer in game...
Hatchet_Manners replied to The Trouble's topic in The Market
Flippers are perennially rationalizing their behavior, trying to insist that they are not just economic parasites. They have no response to your post because their arguments are based on word play and semantic manipulation. I think marketers deserve the types of response that OP got because of the long history of headache they cause. I quite Live shortly after the Invention system and market, partly because of how poorly implemented it was - the terrible market implementation gave free reign to parasites and the invention system had no room for a "crafter" role; you were either a consumer or marketer. There were other reasons too like AoE target caps. Homecoming fixed the market and IO system and I am now much happier with it and am generally not bothered by marketers because they usually perform a useful crafting role (converting things by level or enh type, attuning, etc). -
That music when you get into Atlas park for the first time in almost 20 years 🤍. Feels good.
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Ignite sticks to the target of the attack. No need for him to sit in the burn patch. It's very powerful and perfect for tough bosses. AR is one of my favorite sets too. There's a few secondaries I wouldn't use it with (like dark and mental), but otherwise they're all good. I suggest to slot FFback in m30 and buckshot, and I slot KB to kd in m30.
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I can't play dual pistols, kinetic melee or apparently staff because of the animations. When it gets too clownish I just can't play the character. Staff isn't too bad but DP and KM is just...unbearable to watch. Apparently KM sucks for damage too so no big loss there.
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I like frontloaded burst damage, so I would prefer build up instead of follow up. A heavy attack that does a lot of damage even if it has long animation, which can be followed up with a fast high dpa attack or two. I don't need a gapless ST rotation. Some good aoe with a useful secondary effect. KD is best. Yes having something like ice patch is a great asset. I'm a casual player though so what I like doesn't mean it's "best."
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Lotg and hasten make it easier to create concept/theme characters because the extra recharge can take suboptimal builds into effective-enough range. There's always going to be a most-optimal choice to put in slots. If it's not lotg and defense mule powers then it will be something else that probably constrains theme even more. I also don't understand why people think hasten is not a serious power pick for under level 10. I often find myself taking it at low level because it makes a huge difference with your couple attacks coming back up quicker. I'll defer travel power, armor toggles or other utility in favor of faster recharging attacks or mezzes at that level.