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brw316

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Everything posted by brw316

  1. On behalf of the City of Heroes Rebirth Team and our players, I would like to thank the Homecoming Team for providing the community with this unique opportunity to speak to our beloved rednames of old. Each of you has gained valuable insight into creating and managing experiences for players across the world over the years. What nuggets of wisdom and advice can you pass on to all of the volunteer artists, writers, designers, programmers, QA, and community relation teams that steward this universe that you created?
  2. https://wiki.ourodev.com/view/Volume_2_VMs_%26_Self_Installer This has been around for about 2.5 years. It's an 8GB download that installs and sets up necessary databases with the click of a button once extracted. You can play it perfectly fine with most any machine released in the last 5 years. And, if you want to make changes, there's an entire community dedicated to helping you out.
  3. Quite frankly, I have no idea where those PVP scalars came from, but unless the SCORE team rebalanced PVP at some point, they do not appear to be correct. The modifiers that I quoted come directly from the source spreadsheets available through Ourodev. They have the values and formulas used by PS developers at the time of the shutdown.
  4. Ok, no one has deigned to answer your question in the last few months, so I'm going to give it a go… Damage, as designed by the Paragon Studios staff, was a rather complex beast pulling from multiple tables with a host of variables, both logical and illogical. It all starts by determining the base health of a generic entity at a given level. From there, base damage for a generic entity is determined by the formula: BaseDMG_Generic = (HP_Generic * 0.3) / 3 This is equal to the base damage for temporary powers for each archetype. From there, the individual archetypes then undergo the formula: BaseDMG_Class = ((BaseDMG_Generic * (1 - LevelModifier)) + (BaseDMG_Generic * ATModifier * LevelModifier)) * (UnspecializiedLevelEffectiveness/100) Where: LevelModifier = 0.20 @ level 1; 1.00 @ level 20+ UnspecializiedLevelEffectiveness = 100 @ 1; 51.93 @ 50 Sounds like a lot?  Good thing I already did it for you. This is then applied to the scale value derived from the RechargeTime and Endurance equations for PVE. PVP damage undergoes an additional formula: (CastTime*0.7+RechargeTime*0.04+0.4)*AdjustedATDamageMod*DamageType%*(1/3.25) AdjustedATDamageMod Tanker 1.267988141 Scrapper 1.147593307 Blaster 1.229564258 Defender 1.560600789 Controller 1.676678533 Brute 1.352520684 Stalker 1.014390513 Corrupter 1.352520684 Dominator 1.4 Mastermind 1.50901068 Kheldian 1.2 Veat 1.2 Pet 1 Maybe that will help some?
  5. I've followed the instructions on how to install the game, however, I'm having trouble actually getting in. The game loads, but on full-screen I get a constant flickering that makes it impossible to navigate. When I Alt+Enter for Windowed mode, I get a black screen and the sound stutters. Does anyone have any idea what could be causing this? I run Win7 OS, but I have tried the game in compatability mode for Vista SP2 (same compat as my GPU), and XP SP3 (which I know worked for my GPU and game prior to upgrading OS). Is something in Catalyst 9.1 screwing with the game for some reason?
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