
JMacClear
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Thank you all for the very thoughtful responses. Cheers. Not part of a RP Superteam yet - but hopeful I am indeed one of those 'limited OCD types' that wants / desires to be lore aligned. π Not everyone's cup of tea but players enjoy the game for its many aspects - and some are more important than others to various players π I envision the Nomadic Virtea as being the 'equivalent' of an Atlantean Nation / People / Culture etc. Dominated by the more aggressive and organized Coralax - I am going to assume the odd Nomadic Virtea makes their way to the surface to understand the 'goings on'. The sort of 'ambivalent' status of the Virtea make me 'suspect' that perhaps some of the artistic designers had an Atlantean in mind... but that is supposition on my part. Nomad Virtea (Sentinel) made his appearance a couple days ago !
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Hey that may be posted outside my residence all too soon π
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Membership in the AARP-G is free for all payers aged 50 + π Sadly we cannot offer any discounts (ie 10% endurance) nor bonus with your purchase at merchants or the auction house
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* Disclaimer - almost 60 and seemingly blind as a bat. Need a Bat themed Character π --- We the AARP-G - Advanced Aged Regular Players and Gamers - hereby petition the 'powers that are" to: - cease using Brown "Shineys" in outdoors especially near bare hillsides and brown / dark grey building - despite Vidiot Maps - we ask you consider making plaques White - Increase the magnitude of shine on "indoor desks and computers" The very special photo electric cell hidden in the game engine that determines how much sun light / pot lights are shining on my computer screen is challenging my sanity π
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Power Level Availability Changes - 2 Years On
JMacClear replied to MoonSheep's topic in General Discussion
This is also very informative though I fully admit its also a learning curve. Thank goodness for respec / You Tube ( ** Wendy you are awesome) / and really good advice from experienced players. -
Power Level Availability Changes - 2 Years On
JMacClear replied to MoonSheep's topic in General Discussion
Thank you I am too new to understand the changes over the year(s) however its a nice summary briefing even for new players. -
Which further emphasizes the non sense of "Toxic Positivity" - say what you mean - don't twist words to infer something. Stand up to critic - if you intend to critic others. - to be un-rationally happy and over optimistic in all situations can be: (i) NaΓ―ve (ii) Stupidity (iii) Censoring (iv) Perhaps overly amorous about something new / shinny / exciting - but is never (a) Poisonous (b) Poisonous to the effect of lethality (c) Transferrably poisonous. - You cannot 'infect' someone else with Happiness nor can you enforce it nor can you poison someone with happiness (though you can alienate them) If the author means "some folks" "or all of the folks" are TOXIC in any way - just come out and say "they have an unwritten code of conduct which condemns free speech and criticism and they persecute you if you disagree." "a bit of this toxic positivity β or at least something near enough β out of the folks who get behind City of Heroes: Homecoming quite a bit." If I come across as "a howling dog because I got smacked" you can always just put me on ignore...I wont be able to poison you.. because this thread offers proof different opinions are freely expressed. π
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Clarification : Enchantment Sets - Booster vs Attuned
JMacClear replied to JMacClear's topic in General Discussion
Thanks - this is also very valuable advice Which is why I was very specifically focused on the Math of the Adrenal Set of 3 ! π I can slot them in early 20's or 25 as they anecdotally are very affordable recipe or token wise ( tho I have rarely seen them as tokens ) I can boost them as much as I can afford / choose given the cost of Booster vis a vis other priotities They act as a set with some 'respectable' general property bonus - even if unaffected by boost I will likely only have 3 slots in Stamina for 'a majority / number of my heroes. Now for the math analysis on "boost verses craft new at say levels 35 - 45 while I save up for the 'end game' I plan. π -
Hail all: I apologize in advance if this has been debated to death - I did not see the post in a search specific to this server. Is there a consensus or policy about Aquatic Super Humans ( especially Role Play ) for the Everlasting Server i.e. Atlantis ( or similar ) origin ? -- 1) The Canon Time Line (Homecoming Wiki) makes NO mention of an Atlantis - even though it dates back to antiquity. 2) Variously I have seen comments that state "the original devs said Atlantis does not exist in CoH / CoV"... however it is vague and does not reference an official article / announcement / way back web page / etc 3) There is a long Thread dated JUNE 5 2021 - General Forums - started by Heroestoday1 - where Atlantis is discussed with various bits of advice like "ignore the devs' or 'use alternate dimension' 4) We have access to Water power set 5) Some of the best / worst / greatest portrayals / worst portrayals of comic heroes and villain's come from Atlantis. Of course I refer to Namor the Submariner ( TM Marvel) and Arthur Curry Aquaman (TM DC) who have been beloved and abused by many writers over the years, Further their extended allies and rogues gallery ... etc Just curious about a build I would have / might make. However I always prefer to be Lore consistent in the Hero details and I lean to RP.
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Clarification : Enchantment Sets - Booster vs Attuned
JMacClear replied to JMacClear's topic in General Discussion
It'll be level 20 values even if attuned and you being level 50. That was the very specific clarification I was seeking ... Thank you so much ! That will save a lot of Merit / INF / Heartache π -
Clarification : Enchantment Sets - Booster vs Attuned
JMacClear replied to JMacClear's topic in General Discussion
Thank you Yes Enhancements - brain fog. However that wiki - which I did read - does not answer the specific question about Enhancement SETS. Do the "Attuned Sets" act like "boosted sets" in so far that they will scale with level BUT the global benefits do not improve.. -
Clarification : Enchantment Sets - Booster vs Attuned
JMacClear posted a topic in General Discussion
Hail Friends Cannot find the 'very specific' answer in the guides nor wiki. Perhaps I missed it or I am blind π The question is targeted at the lower end of the Enchantment Sets i.e. those that are primarily targeted from 10 - 20 or 15 - 30 type of thing. The Enchantment Booster (wiki article) very clearly states it will increase the effectiveness of the 'token' property but not the "global effects". That is the Adrenal Defense token which caps at 20 ( if my memory serves me correctly ) can be boosted up to 5 times and effectively work as well as i.e. a level 40 something token. However the global effects such as regeneration / recovery remain unaffected at the set maximum. Fine - got it ! However does the Enchantment Attuner work the same way ? Will an Attuned "token" grow with my Character Level all the way to Level 50 despite the cap at say Level 20 ? More specifically will the token boost in line with experience - understanding the global effects will likely remain unchanged ? Or will the Attuned Token still cap at Level 20 ?? This is not made perfectly clear - or at least I missed it. Disclaimer: 1) Yes I understand attuning a token given the merit cost is not economically sound... as a general rule. 2) However in the above example - Adrenal Adjustment 'set of 3" capping at 20 might be an exception to the rule in that : (1) I am likely to only put 3 slots in Stamina (ii) it is therefore a full set in stamina and (iii) Recovery at 1% Health by 1.125% is probably good enough for levels 20 till X (mid 30s) until I can afford better and finalize my choices (Luck of the G etc etc etc). Boosting or even Attuning it may be worthwhile as a mid levels strategy ??!! -
New player : Things I have learned levels 1-25
JMacClear replied to JMacClear's topic in General Discussion
Thank you ! That is indeed occurring as well ! My post was merely my middle aged attempt at pure humor π -
Hmmmm... let me recap as a new player. A "free game" with a Free Download. No Micro Transactions or subscription fees. Very modest fundraising goals to essentially keep the servers running. No CEO-level Salaries are supported at these levels. Slow but incremental improvements with no 'digital content' purchases required. For a game that is 'beloved' by many hundreds or thousands who were very very disappointed to see it end circa 2014. For a game that is beloved by many many new players who enjoy the opportunity. And of course a large dose of gratitude towards the persons who made it happen from the people who enjoy and love the game. -- This is deemed "Toxic Positivity" ? George Carlan (Comedian - deceased) often mocked such stupid inane usage of the English Language... and in this example we have such a perfect asinine misuse. If the BLOG/E-mag author did not / does not enjoy the : (i) game (ii) forums (iii) Discord ... fine you are entitled to your opinion. I do enjoy it and obviously many others do. -- If you don't enjoy any one or all aspects - say it plainly.... "I don't like what I think is forced rules of conduct praising the game / server / devs" Then go away because you obviously do not enjoy it and leave it to those of us that do. Perhaps you like Conan or Warcraft. Well don't worry you will not see me there because their culture and rules of conduct.
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INF ebbs and flows - at least for me - through all the missions. The offer is very generous thanks... however I am 'a little OCD' determined to learn the lore / tactics / mechanics of the game. I am at heart a slower methodical player and I fully realize my builds are sub optimal. However the satisfaction is in the journey. π
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Yes - perfectly understood and in agreement. As I say "nice to have" and pricey given other priorities. There are of course a few P2W items that I do consider 'essential' and hence important tools in the Super Hero bag of tricks - the Nemesis Staff / Blackwand / Defensive drone pet / Mu Fighting as allowed in your archetype allocation. - Ghost Slaying axe - really good situationally - never regret having it. - I personally love the Prismatic Taser as nice little back up.. its worth the few grand to keep it charged up. Handy in a swarm rush. Hence I think I want to understand about the "Back up Police" and / or the premium pet summons. They are a big step up price wise - I wonder if the quality is equivalent but if they are really just situationally handy.... the above comments like 'meh' make more sense.
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Minor Spoilers and Disclaimer: Newish Player. I am running a Robotic Mastermind - currently Level 14 (only) .... So my 'Lead Scrapper' / Pathfinder Hero recently completed a quest : "Corrupt Police Talos Island". Scrapper at the time was say Level 23 give or take. Part of the quest includes a squad of 3 SWAT joining the Hero in the final confrontation. Man those SWAT NPCs guys shot the H - E - Double Hockey Sticks - out of everything that moved! I was solo but the warehouse crawl included at least 3 oranges / 1 red / and the mobs were approx half yellow. My Scrapper hardly broke a sweat through the whole mission. Charge in and clean up a bunch of swiss cheese opponents. One SWAT became slightly injured but the other two were hardly scratched... despite various levels and climbs etc etc. They also followed quite smartly in order behind me with no Micro Management. Questions: 1) Are these the same as the PtW 'Back up Police Radio summons ? I know its fairly pricey for a nice to have but..... 2) Now there were no PSI damage opponents - but there was at least one shocker blaster as I recall - and they never broke a sweat. Do the 'Back Up Police Radio Squad' stand up well to various damage types ? 3) Do they scale to encounter level ? ie Are they good for Mid 20s but obsolete by say 30 ? Like I say pricey and 'nice to have' I suppose but honestly if you are going solo on a number of missions ( 75% of us do I think ) - and they stand up - they may be worth an investment for " Quest Chapter 4 " in some of these missions...
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Collaborative Effort: Everlasting's Guide to Extra-Terrestrials
JMacClear replied to WhiteNightingale's topic in Everlasting
** Doctor Tau Ceti / Hero / Astrophysicist is thought to possess the last artifacts / inventions of this Civilization -designs broadcast by disjointed HFR (High Frequency Radio Bursts) 20 and more years ago. Beings of Tau Ceti Name: Unknown - Intelligent Life of the Planet Tau Ceti (4) some 21 light years from Earth Status: (active? extinct?): Presumed EXTINCT - destroyed by the Shiva Entity on its path towards Earth - years before the events of 1989 Location: (planet, star, galaxy, cluster). Tau Ceti 4 - A rocky Super Earth planet in the Tau Ceti Solar System / Milky Way. 150% Earth Mass with liquid water but higher liquid methane content. Their planet appears dormant currently with a 20 odd year time dilation - however disjointed HFR bursts of low intensity still occasionally transmit from satellites / etc Physical Description: (include any extra-human traits like psionics, etc). Unknown. However their broadcast of HFR bursts describes the weapon systems fit for bi-pedal Humanistic purposes - that can be crafted that offer Super Strength / Regenerative Healing / Anti gravity flight among other abilities. It is thought these weapons were their hope to defeat the Shiva Entity. It would superficially appear their society was Relativistic in Technology - that is not capable of FTL (faster than light) technology or communication. However given time dilation of 20 years in communication etc their society would be / have been some one to two centuries advanced of Earth Standards. Affiliation: (galactic organizations are the new economic blocks). Unknown Idiosyncracies and way of life: Speculated : The super earth mass infers higher gravity forces - so the race may be / have been extra strong and muscular comparatively to earth forms if they were bi-pedal upright / non aquatic species. Most remarkable tech hallmark: (the Rikti's all-pervasive gravity technology, Batallion's biotech, Praetoria was fully rebuilt on metatechnology for metas by metas, Kheldians not needing tech at all, etc). : Universally Compassionate (?) / Survival Instinct (?) : An attempt to universally broadcast and share their best warrior technology to face an external threat. Again noted that the communication and time dilation infers an advanced technological society some one to two centuries in advance of Earth Standards; however not galactic / quantum / in scope and capability. Cultural Progress Level: (in an ideal universe, societies reaching intergalactic travel would first reach post-scarcity... but it's comicbooks and it would be boring if they were all like that). Unknown History: Unknown Current Agenda: Unknown -
1) The single most deadly foe in the game is Major Overconfidence ! Nonspecifically associated with any faction he has whipped my arse multiple times π 2) The probability that an Orange (or higher) foe is successfully hidden in a niche / around a corner/ at the top of stairs is directly proportionate to: (i) how squishy your character is (Blaster Defender etc) (ii) or how low your Endurance has slipped π 3) The number / type of 'shiny' clues / objects required in a mission is determined by a special game engine photo-electric cells that measure direct sunlight / spotlight on your screen π 4) When you reach mid 20's and dive down the 'rabbit hole' that is Invention Origin and Enhancements Sets it is strongly recommended that you: (i) carefully read the descriptions of the type / results and (ii) use the Auction House to estimate what the total cost in INF will be. In the latter case - double the estimated cost at a minimum to allow for dumb arse mistakes - often caused by the Psionic Attacks if aforementioned Major Overconfidence π
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Add some bad or just-for-fun sets to the game
JMacClear replied to Troo's topic in Suggestions & Feedback
A Giant Boxing Glove on a spring ?? "Keeping alive the spirit of the Dynamic Duo 1967" .... well alright alright alright π -
Low Priority : More Day Job Badge Accolades ?
JMacClear replied to JMacClear's topic in Suggestions & Feedback
Construction Day Job: Great Suggestion. Again with the sole purpose of trying to make things easy for the Devs.... ie lifting existing assets in the engine and minimize re-invention π Usually in those areas with construction there are sites of "destroyed buildings" or potentially even a "little construction office" thingy in the area. If its possible to create simple 'one room' Construction Offices in those locations - as a place to rest /log off - that could work. The Office Room assets could easily be lifted from a Warehouse Office - 1 door - windows optional. The Construction Day Job Accolade could be something like: Civic Planner : Construction Job + City Hall : Reward: Earn Temp Damage Resistance Smashing / Lethal for x minutes after sign on... -
Clarification on Notoriety : for a newish player.
JMacClear replied to JMacClear's topic in General Discussion
@Frozen Burn Thanks so much ! This is exactly the type of "concise advice" I was seeking. Again my goal was 'not to ratchet up EXP' although I accept(ed) that may be part of the answer. As you note I didn't want less drops - rather I was wondering if there were 'levers' to pull to increase quality from "more rare / less common" drops of any and all kind. Inspirations / Salvage/Recipes/Enhancements. I was very very reluctant to use the PtW Merchant "reject powers" as my option but I was at the point of toying with that too. Further as you note I am trying to play all the quest lines short / long / old / new as I want to learn it and the lore. Perhaps I am a little too OCD and trying to micromanage. π I mean have 6 heroes all in the 15-25 range and they already probably need to get "Vault accounts" because I am reluctant to part with anything / even upgraded SO enhancments I held on to till level 25 (when I went whole hog into Crafting) Cheers -
Clarification on Notoriety : for a newish player.
JMacClear replied to JMacClear's topic in General Discussion
Thank you both for the reply.... @mistagoat Its not so much the "rate of drops" as the "quality of drops" I am trying to achieve. However I understand your point - that if the engine dictates "a random percentage of each drop has a chance to be X or Y or Z quality"- then more would be better. Anecdotally (based on observation not fact) I fiddled around with Level +1 Level +2 - but that earned me much more EXP than improved / uncommon / rare type drops. It appeared to me to be an almost pure EXP lever. Party Size 2 / 3 - but generally the same I think... More mobs more drops over all - but the quality was no better. However it was improved from the above ( I think ) So far "I think" - Fight Bosses while solo - and likely Fight Arch Villains' while solo (though I have not played with this setting yet) - drop better / rarer / higher quality. There is increased EXP as well but its a few (1 / 2 / 3 opponents) per dungeon crawl at Level 20 - 25 compared to additional mobs of dozens. The best quality drops appear to come just before and in tandem with "Mission Complete" However this is all speculation on my part - hence I was wondering if there is an informed answer. Thanks -
Hail All: I looked through the wiki and did a search on the forums but I could not find a concise answer clarification. I fully understand 'how' the Notoriety works in terms of Effective Level / Party Size equivalent / Bosses and Arch Villains'. Note: My objective is NOT to level up fast. I am the sort of slow methodical player that really enjoys learning both the Lore and Mechanics of the game. Question: Does Notoriety impact "reward drops" or whatever they are properly referred to as. Does it affect the random mathematical (etc) chance? That is will I 'achieve' better Salvage / Recipes / Enchantment drops or rewards by adjusting my Notoriety ? Or should I simply pay the PtW vendor to fine tune my relative richness ? Addendum : Which would be the most effective setting if Notoriety does impact reward chance: (1) I am 'hopeful' (understanding a random factor) for better drops while (2) Not trying to accelerate EXP too much that I miss out on area/quests/lore Current: Effective Level 0 / Party Size 1 / Face Bosses Solo / Do not face Arch Villain's solo
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Low Priority : More Day Job Badge Accolades ?
JMacClear replied to JMacClear's topic in Suggestions & Feedback
Perhaps issuing new or using more of the Pay to Win Vendor is the answer then... Vanity Pets , Police Back Up Radio, Premium Summons pets, St Louis Slugger, Revolver, etc etc . As I say existing assets. I "don't" have the answer - merely another suggestion which I hope is easy simple and fin for the devs, π Based on the number of posts and "large scope ask" - of this volunteer team - something simple, fun, and low priority for them may be nice.