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JackBaldy

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Everything posted by JackBaldy

  1. That was an interesting read of a thread. 😄 It definitely seems like it's quite the compromise, but it is durable. One thing that bugged me about the build that I forgot to mention was the added knockback to Footstomp. I don't mind using inspirations, I just don't like relying on random drops for endurance. I don't mind using incarnate powers either (Although in the back of my head I am wondering how feasible it is to get multiple tier 4s on live servers). I ended up throwing up some binds and tried out the Banished Pantheon Radial and they definitely put in the work. On a slight adjacent note, does anyone here know if it's possible to issue goto commands while not leaving mouse look mode? For powers like translocation (Mystic flight's teleport), one can use powexeclocation cursor/target/0:max/etc. Translocation, but I'm not sure if an equivalent exists for pet commands like goto that require a click. In any case, I appreciate the support. You folks have provided wonderful builds and I'm having a hard time deciding which one I want to stick with. The test server is my new home now. xD
  2. I've tried this build and it's a really solid build as far as surviving is concerned. Rune of Protection works great in the build for extra survivability. There are some things that I'm sure there's a reason but I'm not sure about. Like why not have chance for absorb on Char? Is it redundant and doesn't stack? Going with Maneuvers and Assault, I'm assuming because there's nothing better to get at that point? Overall, it's a really good build I'm just not sure how I feel about it thematically with things like Char and Arcane Bolt. It is on the slower side when it comes to damage and I'm assuming that jab can't be easily replaced with punch just based on the recharge (Don't think punch would be able to maintain the same attack chain with that builds recharge). One thing that scares me is that the build seems like it would be on the pricey side. Although I'm not 100% sure on that. Testing things a lot before I spend my influence. >.< In any case, thanks for posting the build. You were the person I got it from before as well. 😄 Well the thing is that those 60+ seconds don't include Hasten and Rage crashes or external debuffs/drains. I don't think there's anything particularly wrong with that kind of setup, especially in a team setup where certain buffs can make endurance a non-issue for any build, but solo at +4x8 + solo bosses, I think Ageless Core works better for my playstyle. I was trying to see if there were any builds of Invulnerability / Super Strength Tanker on YouTube, but didn't really find anything besides one video that didn't demonstrate the build in play so I didn't bother with that video. :Shrugs: Build videos that demonstrate are great at setting the field and expectations and all that. o.o There are some build demonstrating videos just not for Inv/SS though. xD Fair enough on the inspiration use. I have a more manual way of using insps. Have binds to use each kind of insp and a bind to delete resurrection insps. One thing I have been neglecting is the use of Lore Pets. I need to get some binds going for pets. Back to to the testing mobile in any case. Thanks for the responses. Much love. ❤️
  3. I'll be honest, I think we may just have different standards as to what constitutes as endurance problems. I feel like our levels of activity may vary vastly or you're perhaps relying on having a tray full of blue candy. :Shrugs: With Ageless Core, endurance isn't generally an issue even when non-stop attacking, including things like using Footstomp for the force feedback proc. Without it, even when not running things like hover, eventually the endurance train comes to an end. This is worst if you have enemies like the Carnival of Shadows that suck out endurance. For Arachnos, it's not as bad given the defense and you can generally try to focus fire them (Although it's a balancing act with the Psi damage), but without Ageless Core there's only so much juice to go around. Either that, or I messed up the build somehow. I did end up attuning every enhancement that I could (+5 boosted otherwise), but I don't see how that should effect things drastically when it comes to endurance. Carnival of Shadows doesn't really seem like much trouble with your build if using Ageless Core and focusing on the Psi bosses when one can. They're super annoying though simply because the pet spam + phase shift spam. It's impossible to kill them super quickly just because one is waiting on the phase shift to end and trying to hit them in between all that, but they're largely not a threat to the player with your build. Arachnos on the other hand can have some pretty strong initial burst attacks and continued hurt with more Psi damage. That seems to hurt just about any build though with some of their strong burst attacks, so just something to be careful for. Fair enough. The jumping tactic takes a halt when enemies ground you, but that also effects flight. I heard Hurl got buffed at some point during live, but I haven't tried out the new Hurl. I've only ever tried out the old Hurl and wasn't the biggest fan. :Shrugs: The idea of taking Air Superiority seems good in my head, but I'm not sure how that'd fit into a build and if Air Superiority is any good at this point in time as far balance. Wasn't the greatest attack back in the day, but it was one of those training wheels powers that I used in the early days when I was figuring things out in the early issues.
  4. The issue with Arachnos is the endurance drain. Yeah, their Psi stuff does hurt if one is not careful at +4x8, but the drain at +4x8 doesn't seem manageable without Ageless Core from what I've tested. And by extension, the Carnival of Shadows also have their endurance drain as well, which can be a problem. Overall, it seems like one would be too drained to keep the fight going and that's where Ageless Core would come in. While Ageless Core won't help directly with survivability, it's beneficial in keeping you in the fight as far as endurance is concerned. Having something like Rebirth going would do one no good if they have no endurance and all their toggles shut off. :Shrug: The build definitely is click management heavy (Or at least that's when it performs at it's best from what I gather) with having to manage Hasten, Rage (Can be double stacked), Dull Pain, and Ageless Core. Not that it's a bad thing or anything, just something to consider. I noticed with the procing of Force Feedback on Footstomp you can perma Hasten and perma Dull Pain. That's nice. The idea of hover in combat is not necessarily to always have it on irrespective of the situation, just switch to it to fight flying enemies, if you're not going to be moving too far (I.e. you fly towards an enemy and then turn off fly when you get to said enemy but keep hover), or if you have to move quickly, turn off hover and then combat jump to the next set of enemies or a foe that is out of reach far enough that getting to them with hover would be a problem/annoying. Going from group to group for example, once you're done with a group you can combat jump to the next group and even time when travel power suppression is done to fly+hover quickly to the next group. Granted one would preferrably want a good set of binds to engage with that kind of playstyle. I don't really have much of an issue switching hover on and off when needed and turning on fly when that would be more beneficial, but I do understand that there's a learning curve. At the end of the day, to each, their own and all that. Without hover, what's your alternative to engaging with flying enemies? Do you replace hover with a -fly power? Fight them with flight active? Anyhow, I appreciate the responses. Much love. ❤️
  5. So Maelwys, I ended up trying your build on the test server. It's definitely an interesting build and very active. I was fighting Arachnos +4x8 and that just didn't really seem to be feasible without Ageless Core. I'm going to try Ageless Radial and perhaps other Incarnate combinations and see if I like certain things better. Without Ageless, endurance was just sapped too much (Along with things like Rage and Hasten drops) to be feasible in the long run. It's possible perhaps I missed something in tactics or mechanics to avoid this, but just throwing it out there. Arachnos is general at +4x8 seem to be very strong with their psionic damage and general debuffs (Defense debuffs?). I'm always looking to improve character and player skill wise, so I'm going to test a few other things. o.o
  6. I use Foot Stomp all the time while also using Hover. You could argue there's a skill ceiling thing at play here when it comes to effectively using things like Hover + Fly + Combat Jumping + Foot Stomp in combat, but I don't think it's anything too outrageous mechanically speaking. :Shrugs: One thing that took some getting used to was that Hover and Fly are no longer mutually exclusive in Homecoming. Definitely interesting for sure though. 😄 The thing I personally like about Hover/Flying in combat is that one is more able to easily close the distance melee wise and obstacles aren't really a problem. Even when there's a lot of traffic, one can fly over teammates to attack enemies in melee range and other adjacent techniques. Super useful when taking on flying enemies as well. I like the idea of being the weapon as opposed to needing to do ranged attacks to ground enemies and then I can get to them. I do enjoy it thematically you could say. o.o Super useful when scouting for mission objectives from a distance in the air as well and many other adjacent things. I'm just blabbing about my love for Hover and Flight at this point though. xD Is there anything you'd recommend instead? o.o
  7. Thanks for the continued input Maelwys! So I finally got on the Mids bandwagon and I loaded up your build (There was a database mismatch but I couldn't find a way to update the database so I assume you have a further build not released to the public? Anyhow, one thing was that for whatever reason, I couldn't get the defense numbers to match on the left side. I assume it's something I'm doing wrong because I'm new to Mids, but I'm not sure what. For example, Psionic defense would be sitting at 19.6% instead of 20.1%. Any idea what's causing the discrepancy? Is it just the database mismatch? Anycase, I noticed that you didn't have hover toggled on for the stat totals. That raises defense a little bit but also raises endurance cost. Going to have to see how that plays out once I get situated importing into the test server and what have you. Still new to this and taking it slowly, but you've been more than helpful. Thanks a bunch. 😄 Edit: Okay, I figured out the discrepancy. I had to set Invincibility to have 1 foe around. Afterwards it matched. o.o =D
  8. Appreciate the informative post. I'm kind of new to the whole test server thing, any recommendations on where I should take the build out for a spin?
  9. Thanks for the responses. It seems like I have a lot to think about. I noticed the build Maelwys provided seems to focus a bit more on offense than usual? At least that's the vibe I get from the incarnate choices (Musculature, for example). One thing that might be concerning is the endurance management without something like Ageless? Biff Pow, I see your build doesn't focus much on recharge like you stated (Lacking things like Hasten). I'm not sure how I feel about that. I generally like things Hasten to keep active, but perhaps the build makes up for it elsewhere? Both builds seem to use Unstoppable as a mule power, presumably? Definitely have to test things out in the test server, but the help is much appreciated. Much love. :D
  10. Originally I played most of my time prior to the crafting update, so I'm not too well versed on things like the crafting system or the incarnate system. I've been putting off making a proper build for this character because the thought of spending millions on the wrong thing makes me feel somewhat anxious. I've decided to come to the forums for perhaps guidance in the right direction. Down below I'll post my current non-set IOs build so you folks can get an idea of what kind of character I'm playing. I've looked around online to see for builds, but I didn't really see one that incorporated Hover+Fly+Combat Jumping all in one build. I imagine it might not be the most efficient? I like to use Hover+Fly to get around target to target, and I will also use Combat Jumping when combat travel power suppression is active to get to targets faster (On top of just having it on for defense). I noticed that Combat Jumping also makes Fly behave slightly different (Faster acceleration and turning, for example), so that's nice as well when activating Fly but not having Hover on just yet. I do also use Taunt. I know that there are some Tankers that forego getting Taunt, but I like the utility of Taunt and I think it goes hand in hand with the other tools that gather aggro. One other thing I'd like to add is that I generally do all sorts of content and not just 50+, so I imagine that going for Attuned enhancements is the way to go? Anyhow, all help is appreciated. o.o Boundless Baldy: Level 50 Mutation Class_Tanker Character Profile: ------------------ Level 1: Inherent Inherent Brawl Crafted_Accuracy (45) Level 1: Inherent Inherent prestige_DVD_Glidep Crafted_Jump (50) Level 1: Inherent Inherent Sprint Mutation_Endurance_Discount (53) Level 2: Inherent Inherent Rest Crafted_Interrupt (50) Level 1: Inherent Inherent prestige_generic_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_BestBuy_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_EB_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_Gamestop_Sprintp Crafted_Jump (50) Level 1: Inherent Fitness Swift Mutation_Fly (53) Level 1: Inherent Fitness Hurdle Crafted_Jump (50) Level 1: Inherent Fitness Health Crafted_Heal (50) Level 1: Inherent Fitness Stamina Crafted_Recovery (50) Crafted_Recovery (50) Crafted_Recovery (50) Level 1: Tanker_Defense Invulnerability Temp_Invulnerability Crafted_Endurance_Discount (50) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Endurance_Discount (50) Level 2: Tanker_Defense Invulnerability Resist_Physical_Damage Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Level 6: Tanker_Defense Invulnerability Resist_Elements Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Level 8: Tanker_Defense Invulnerability Unyeilding_Stance Crafted_Endurance_Discount (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Endurance_Discount (50) Level 12: Tanker_Defense Invulnerability Resist_Energies Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Level 18: Tanker_Defense Invulnerability Invincibility Crafted_Endurance_Discount (50) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Crafted_ToHit_Buff (50) Crafted_ToHit_Buff (50) Level 22: Tanker_Defense Invulnerability Tough_Hide Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Level 32: Tanker_Defense Invulnerability Dull_Pain Crafted_Recharge (50) Level 1: Tanker_Melee Super_Strength Jab Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 4: Tanker_Melee Super_Strength Punch Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 10: Tanker_Melee Super_Strength Taunt Crafted_Accuracy (50) Level 20: Tanker_Melee Super_Strength Knockout_Blow Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 24: Tanker_Melee Super_Strength Haymaker Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 35: Tanker_Melee Super_Strength Foot_Stomp Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 47: Tanker_Melee Super_Strength Rage Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 14: Pool Flight Combat_Flight Mutation_Endurance_Discount (53) Level 16: Pool Flight Fly Mutation_Fly (52) Level 0: Pool Flight Fly_Boost Level 26: Pool Fighting Boxing Crafted_Accuracy (50) Level 28: Pool Fighting Tough Mutation_Endurance_Discount (53) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Mutation_Endurance_Discount (53) Level 30: Pool Fighting Weave Crafted_Endurance_Discount (50) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Crafted_Endurance_Discount (50) Level 38: Pool Leaping Combat_Jumping Crafted_Jump (50) Level 41: Epic Energy_Mastery Conserve_Power Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 44: Epic Energy_Mastery Laser_Beam_Eyes Mutation_Endurance_Discount (53) Mutation_Accuracy (53) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Mutation_Accuracy (53) Level 49: Pool Speed Hasten Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 50: Redirects Inherents Gauntlet_Proc ------------------
  11. +1 I'd love it if this game introduced camera offsets. There's already rotation offsets technically with the "Rotate Camera" bind, and the player can zoom in and out, but the only thing that's missing is the horizontal and vertical camera offsets. Loved it when the code patch for Morrowind added something like that to that game. My apologies for the necromancy but this is a suggestion that really resonated with me. :Shrugs:
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